Run it
Copy the script and paste it into your executor.
Rst = :()
rq = Rst:().Signals.RequestCommandSilent
rq:()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
backpack = player.Backpack
storedCharacter = char
originalParent = storedCharacter.Parent
storedCharacter.Parent =
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(args)
serverendpoint:((args))
(part, cf)
args = {
,
{
{
Part = part,
= cf
}
}
}
(args)
(part, size, cf)
args = {
,
{
{
Part = part,
= cf,
Size = size
}
}
}
(args)
(part, mate)
args = {
,
{
{
Part = part,
Material = mate
}
}
}
(args)
(part, trans)
args = {
,
{
{
Part = part,
Transparency = trans
}
}
}
(args)
(part, color)
args = {
,
{
{
Part = part,
Color = color,
UnionColoring =
}
}
}
(args)
(part, id)
args = {
,
{
{
Part = part,
MeshId = .. id
}
}
}
(args)
(part)
args = {
,
{
{
Part = part
}
}
}
(args)
(part, vectora)
args = {
,
{
{
Part = part,
Scale = vectora
}
}
}
(args)
(part, id)
args = {
,
{
{
Part = part,
TextureId = .. id
}
}
}
(args)
(part, stringa)
args = {
,
{part},
stringa
}
(args)
(part, boolean)
args = {
,
{part},
boolean
}
(args)
(part, booleana)
args = {
,
{
{
Part = part,
CanCollide = booleana
}
}
}
(args)
(part, boolean)
args = {
,
{
{
Part = part,
Anchored = boolean
}
}
}
(args)
(part, side)
args = {
,
{
{
Part = part,
Face = side,
TextureType =
}
}
}
(args)
(part, asset, side)
args = {
,
{
{
Part = part,
Face = side,
TextureType = ,
Texture = .. asset
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
serverendpoint:((args))
()
_, v (:())
(v:() v:()) v.Name ~=
(v)
()
pos1 = .(, -, )
baseplate = serverendpoint:(, , pos1, )
(baseplate, .(, , ), pos1)
(baseplate, .(, , ))
(baseplate, .Material.Concrete)
(baseplate, )
(baseplate, )
.()
pos2 = .(-, , )
wall1 = serverendpoint:(, , pos2, )
(wall1, .(, , ), pos2)
(wall1, )
(wall1, .NormalId.Right)
(wall1, , .NormalId.Right)
(wall1, )
(wall1, )
.()
pos3 = .(, , )
wall2 = serverendpoint:(, , pos3, )
(wall2, .(, , ), pos3)
(wall2, )
(wall2, .NormalId.Left)
(wall2, , .NormalId.Left)
(wall2, )
(wall2, )
.()
pos4 = .(, , -)
wall3 = serverendpoint:(, , pos4, )
(wall3, .(, , ), pos4)
(wall3, )
(wall3, .NormalId.Back)
(wall3, , .NormalId.Back)
(wall3, )
(wall3, )
.()
snakeGODzPosition = .(, , )
snakegod_110 = serverendpoint:(, , snakeGODzPosition, )
(snakegod_110, .(, , ), snakeGODzPosition)
(snakegod_110)
(snakegod_110, )
(snakegod_110, )
(snakegod_110, .(, , ))
(snakegod_110, )
(snakegod_110, )
.()
pos7 = .(, , )
= serverendpoint:(, , pos7, )
(, .(, , ), pos7)
(, )
(, .(, , ))
(, .Material.Neon)
(, )
(, )
(, )
(, )
()
.()
()
storedCharacter.Parent = originalParent
.()
Rst = :()
rq = Rst:().Signals.RequestCommandSilent
rq:()
rq:()
.()
rq:()
rq:() this script is a new f3x realm made by me you guys can use!!! here are tags so the script gets more popular and more ppl can use it: k00pkidd f3x i0rb c00lgui serverside backdoor snakeGOD Client Replication FE bypass

Universal