Run it
Copy the script and paste it into your executor.
local Lighting = game:GetService("Lighting")
local Players = game:()
player = Players.LocalPlayer
originalLighting = {}
_, obj (Lighting:())
obj:() obj:()
.(originalLighting, obj:())
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = screenGui
frameCorner = .()
frameCorner.CornerRadius = .(, )
frameCorner.Parent = frame
button = .()
button.Size = .(, -, , -)
button.Position = .(, , , )
button.BackgroundColor3 = .(, , )
button.Text =
button.TextColor3 = .(, , )
button.Font = .Font.GothamBold
button.TextSize =
button.Parent = frame
buttonCorner = .()
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = button
naturalEnabled =
()
_, obj (Lighting:())
obj:() obj:()
obj:()
cc = .()
cc.Name =
cc.Brightness =
cc.Contrast =
cc.Saturation =
cc.TintColor = .(, , )
cc.Enabled =
cc.Parent = Lighting
dof = .()
dof.Name =
dof.FarIntensity =
dof.FocusDistance =
dof.InFocusRadius =
dof.NearIntensity =
dof.Enabled =
dof.Parent = Lighting
sun = .()
sun.Name =
sun.Intensity =
sun.Spread =
sun.Enabled =
sun.Parent = Lighting
bloom = .()
bloom.Name =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Enabled =
bloom.Parent = Lighting
button.Text =
button.BackgroundColor3 = .(, , )
()
_, obj (Lighting:())
obj:() obj:()
obj:()
_, original (originalLighting)
original:().Parent = Lighting
button.Text =
button.BackgroundColor3 = .(, , )
button.MouseButton1Click:(()
naturalEnabled = naturalEnabled
naturalEnabled
()
()
)
()
()Makes games that are over-saturated look better

Universal