Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(-, , -, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .RollOffMode.InverseTapered;
G2L[][] = ;
G2L[] = .(, G2L[]);
()
= G2L[];
RunServ = :()
Pos = .Parent.Position
RunServ.RenderStepped:((dt)
BobbleX = (.(.() * ) * )
BobbleY = .(.(.() * ) * )
.Parent.Position = Pos + .(BobbleX,,BobbleY,)
)
;
.(C_3);
()
= G2L[];
()
.Parent.Rotation = .Parent.Rotation +
;
.(C_7);
()
= G2L[];
RunServ = :()
Pos = .Parent.Position
RunServ.RenderStepped:((dt)
BobbleX = (.(.() * ) * )
BobbleY = .(.(.() * ) * )
.Parent.Position = Pos + .(BobbleX,,BobbleY,)
)
;
.(C_8);
()
= G2L[];
RunServ = :()
Pos = .Parent.Position
RunServ.RenderStepped:((dt)
BobbleX = (.(.() * ) * )
BobbleY = .(.(.() * ) * )
.Parent.Position = Pos + .(BobbleX,,BobbleY,)
)
;
.(C_a);
()
= G2L[];
()
.Parent.Rotation = .Parent.Rotation +
;
.(C_b);
()
= G2L[];
;
.(C_d);
G2L[], ;CREDITS F3XTROLLER FOR THE SCRIPT

Universal