Run it
Copy the script and paste it into your executor.
local ModuleX = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kyereal/ModuleX-UI-Library/refs/heads/main/Module%20X"))()
local UI = ModuleX.new()
-- Loading Screen
UI:SetLoadingText("Loading ModuleX...")
UI:SetCreditsText("kye._real")
-- Tabs
UI:CreateTab("Universal")
UI:CreateTab("Random")
-- Buttons
UI:AddButton("Universal", "Infinite Yield", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
UI:AddButton("Random", "Print Hey", function()
print("Hey")
end)
-- Toggles
UI:AddToggle("Universal", "Auto Farm", false, function(state)
if state then
()
()
)
UI:()
UI:(, , , , , (value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
I tried to script a UI Library, First time, send comments on what to add next it right now has buttons and etc. I got inspired by rayfield to try to do one of these. Some feature might not work. Ive only tested this on Xeno so idk about other executors. The slider color must come before the slider or else the slider wont work. Module X SetUp Commands UI:SetLoadingText(LoadingText) UI:SetCreditsText(CreditsName) UI:CreateTab(TabName) UI:AddButton(TabName, Button name) UI:AddToggle(tabName, text, defaultState) UI:AddSlider(tabName, text, min, max, defaultValue) UI:SetSliderColor(color) How to use UI:AnyCommand("") SilderColors: Red = Color3.fromRGB(255,0,0) Blue = Color3.fromRGB(0,170,255) Green = Color3.fromRGB(0,255,0) Yellow = Color3.fromRGB(255,255,0) Purple = Color3.fromRGB(179,2,255)
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Universal