Run it
Copy the script and paste it into your executor.
lPlayer = .Players.LocalPlayer;
lTeam = lPlayer.TeamColor;
mode = ;
speed = ;
aimToggle = ;
enemyColor = BrickColor.();
friendlyColor = BrickColor.();
(inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.RightAlt
aimToggle ==
inputObject.KeyCode == .KeyCode.RightControl
mode ==
mode = ;
i,v (.Players:())
v ~= lPlayer
.Workspace:(v.Name) ~=
v.Character:() ~=
v.Character.Torso.eP.Frame.Visible = ;
t,x (v.Character:())
x.ClassName ==
v.Character:() ~=
v.Character.Head:() ~=
l=,
x:(l).Frame.Visible = ;
mode ==
mode = ;
i,v (.Players:())
v ~= lPlayer
.Workspace:(v.Name) ~=
v.Character:() ~=
v.Character.Torso.eP.Frame.Visible = ;
t,x (v.Character:())
x.ClassName ==
v.Character:() ~=
v.Character.Head:() ~=
l=,
x:(l).Frame.Visible = ;
:().InputBegan:(onKeyPress)
(point)
OnTarget = ;
CurDis = ;
CurPlayer = ;
i,v (.Players:())
v ~= lPlayer
CurDis ==
CurDis = v:(lPlayer.Character.Torso.Position);
CurPlayer = v;
v:(lPlayer.Character.Torso.Position) < CurDis
CurDis = v:(lPlayer.Character.Torso.Position);
CurPlayer = v;
aimToggle ==
i = , ,
.Workspace.CurrentCamera.CFrame = .(.(.Workspace.CurrentCamera.CFrame.X,.Workspace.CurrentCamera.CFrame.Y,.Workspace.CurrentCamera.CFrame.Z), CurPlayer.Character.Torso.Position);
i,v (.Players:())
vChar = .Workspace:(v.Name);
vChar.Torso:() == v ~= lPlayer
fLayer = .();
fLayer.Name = ;
fLayer.Size = .(,,,);
fLayer.SizeOffset = .(,-);
fLayer.LightInfluence = ;
fLayer.AlwaysOnTop = ;
fLayer.Adornee = vChar:();
fLayer.Parent = vChar.Torso;
sLayer = .();
sLayer.BackgroundTransparency = ;
sLayer.AnchorPoint = .(,);
v.TeamColor == lTeam
sLayer.BackgroundColor = BrickColor.();
sLayer.BackgroundColor = BrickColor.();
sLayer.BorderSizePixel = ;
sLayer.Size = .(,,,);
sLayer.Parent = fLayer;
mode ==
sLayer.Visible = ;
fhLayer = .();
fhLayer.Name = ;
fhLayer.Size = .(,,,);
fhLayer.SizeOffset = .(,-);
fhLayer.LightInfluence = ;
fhLayer.AlwaysOnTop = ;
fhLayer.Adornee = vChar:();
fhLayer.Parent = vChar.Torso;
health = .();
health.AnchorPoint = .(,);
health.Name = ;
health.BorderSizePixel = ;
health.BackgroundColor3 = .(,,);
health.Size = .((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/,,,);
health.Parent = fhLayer;
fnLayer = .();
fnLayer.Name = ;
fnLayer.Size = .(,,,);
fnLayer.SizeOffset = .(,);
fnLayer.LightInfluence = ;
fnLayer.AlwaysOnTop = ;
fnLayer.Adornee = vChar:();
fnLayer.Parent = vChar.Torso;
name = .();
name.AnchorPoint = .(,);
name.Name = ;
name.BorderSizePixel = ;
name.BackgroundTransparency = ;
name.Size = .(,,,);
name.Position = .(,,,);
name.TextScaled = ;
name.Text = v.Name;
name.TextColor3 = .(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundColor.b);
name.Parent = fnLayer;
x,t (vChar:())
t.ClassName ==
l = ,
headLayer = .();
headLayer.Name = l;
headLayer.LightInfluence = ;
headLayer.AlwaysOnTop = ;
headLayer.Adornee = vChar:(t.Name);
headLayer.Parent = t;
l==
headLayer.Face = ;
l==
headLayer.Face = ;
l==
headLayer.Face = ;
l==
headLayer.Face = ;
l==
headLayer.Face = ;
l==
headLayer.Face = ;
xLayer = .();
xLayer.BackgroundTransparency = ;
xLayer.AnchorPoint = .(,);
v.TeamColor == lTeam
xLayer.BackgroundColor = BrickColor.();
xLayer.BackgroundColor = BrickColor.();
xLayer.BorderSizePixel = ;
xLayer.Size = .(,,,);
xLayer.Parent = headLayer;
mode ==
xLayer.Visible = ;
v ~= lPlayer
v.Character.Torso.ePh.health.Size = .((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/,,,);
();
Like my fly script this isn't made by me.

Universal