Run it
Copy the script and paste it into your executor.
ANTI_COPY_STATUS = {LAYER_1 = , LAYER_2 = , LAYER_3 = , LAYER_4 = , LAYER_5 = , LAYER_6 = , TOTAL_PASSED = }
()
PROTECTED = {AUTHOR = , YOUTUBE = , TIKTOK = }
PROTECTED.AUTHOR == PROTECTED.YOUTUBE == PROTECTED.TIKTOK ==
ANTI_COPY_STATUS.LAYER_1 = ; ANTI_COPY_STATUS.TOTAL_PASSED = ANTI_COPY_STATUS.TOTAL_PASSED + ;
_SETTINGS = {version = , creator = , channel = , tiktok = }
()
_SETTINGS _SETTINGS.creator == _SETTINGS.channel == _SETTINGS.tiktok ==
ANTI_COPY_STATUS.LAYER_2 = ; ANTI_COPY_STATUS.TOTAL_PASSED = ANTI_COPY_STATUS.TOTAL_PASSED + ;
_CONFIG = {ui = {name = }, security = {author = , social = , tiktok = , hash = }}
()
_CONFIG _CONFIG.security _CONFIG.security.author == _CONFIG.security.social == _CONFIG.security.tiktok ==
ANTI_COPY_STATUS.LAYER_3 = ; ANTI_COPY_STATUS.TOTAL_PASSED = ANTI_COPY_STATUS.TOTAL_PASSED + ;
() {name = , youtube = , tiktok = , protected = }
()
s, i = (getAuthorInfo)
s i i.name == i.youtube == i.tiktok == i.protected
ANTI_COPY_STATUS.LAYER_4 = ; ANTI_COPY_STATUS.TOTAL_PASSED = ANTI_COPY_STATUS.TOTAL_PASSED + ;
_ENC = ; _ENC_YT = ; _ENC_TT =
(d)
b =
d = .(d, ..b.., )
(d:(, (x) (x == ) r,f=,(b:(x)-) i=,,- r=r..(f%^i-f%^(i-)> ) r ):(, (x) (#x ~= ) c= i=, c=c+(x:(i,i)== ^(-i) ) .(c) ))
()
_ENC _ENC_YT _ENC_TT (_ENC) == (_ENC_YT) == (_ENC_TT) ==
ANTI_COPY_STATUS.LAYER_5 = ; ANTI_COPY_STATUS.TOTAL_PASSED = ANTI_COPY_STATUS.TOTAL_PASSED + ;
_RC = {author_name = , youtube_name = , tiktok_name = }
()
_RC _RC.author_name == _RC.youtube_name == _RC.tiktok_name ==
ANTI_COPY_STATUS.LAYER_6 = ; ANTI_COPY_STATUS.TOTAL_PASSED = ANTI_COPY_STATUS.TOTAL_PASSED + ;
()
p = :().LocalPlayer
p (() g=.(,p:());g.Name=; f=.(,g);f.Size=.(,,,);f.Position=.(,-,,-);f.BackgroundColor3=.(,,);.(,f).CornerRadius=.(,); st=.(,f);st.Thickness=;st.Color=.(,,); t=.(,f);t.Size=.(,,,);t.Position=.(,,,);t.BackgroundTransparency=;t.Text=;t.TextColor3=.(,,);t.TextSize=;t.Font=.Font.GothamBold; d=.(,f);d.Size=.(,,,);d.Position=.(,,,);d.BackgroundTransparency=;d.Text=;d.TextColor3=.(,,);d.TextSize=;d.Font=.Font.Gotham;d.TextWrapped=;.();p:() )
.()
() () () () () () ()
Rayfield = (:())()
Window = Rayfield:({Name=,SubTitle=,LoadingTitle=,LoadingSubtitle=,ConfigurationSaving={Enabled=,FolderName=,FileName=},KeySystem=})
Players=:(); RunService=:(); UserInputService=:(); LocalPlayer=Players.LocalPlayer; Camera=.CurrentCamera; ReplicatedStorage=:()
Defaults={WalkSpeed=,JumpPower=,Gravity=}
States={Speed=,WalkSpeedVal=Defaults.WalkSpeed,Jump=,JumpPowerVal=Defaults.JumpPower,Gravity=,GravityVal=Defaults.Gravity,InfJump=,Noclip=,AntiStuck=,AirWalk=,AirWalkStub=,AirWalkTransparency=,AirWalkRainbow=,AirWalkNeon=,ESP=,ESP_Name=,ESP_Health=,ESP_Dist=,ESP_Rig=,ESP_Chams=,ChamsColor=.(,,),ChamsRainbow=,ESP_RainbowText=,Aimbot=,FovRadius=,ShowFov=,AimbotDistance=,AntiFling=,SpamChat=,SpamChatText=,SpamChatLastSent=,FakeLag=,XRay=,KillAura=,RemoveTextures=,RemoveEffects=,UseCount=}
() States.UseCount=States.UseCount+; .(,)<= Rayfield:({Title=,Content=,Duration=,Image=})
airWalkPart=; airWalkConnection=
()
airWalkPart
airWalkPart.Transparency=-(States.AirWalkTransparency/)
airWalkPart.Material=States.AirWalkNeon .Material.Neon .Material.Plastic
States.AirWalkRainbow airWalkPart.Color=.(,,)
(character)
character
hum=character:()
hum
hum.RigType==.HumanoidRigType.R6
leftLeg=character:(); rightLeg=character:()
leftLeg rightLeg (leftLeg.Position+rightLeg.Position)/ leftLeg leftLeg.Position rightLeg rightLeg.Position
hum.RigType==.HumanoidRigType.R15
leftFoot=character:(); rightFoot=character:()
leftFoot rightFoot (leftFoot.Position+rightFoot.Position)/ leftFoot leftFoot.Position rightFoot rightFoot.Position
()
airWalkPart airWalkPart:() ; airWalkConnection airWalkConnection:()
airWalkPart=.();airWalkPart.Name=
airWalkPart.Size=.(,,)
airWalkPart.Anchored=;airWalkPart.CanCollide=;airWalkPart.Parent=
LocalPlayer.Character footPos=(LocalPlayer.Character); footPos airWalkPart.Position=footPos-.(,,)
()
airWalkConnection=RunService.RenderStepped:(()
States.AirWalk airWalkPart airWalkPart:();airWalkPart= ;airWalkConnection:();airWalkConnection=;
LocalPlayer.Character airWalkPart footPos=(LocalPlayer.Character); footPos currentY=airWalkPart.Position.Y;airWalkPart.Position=.(footPos.X,currentY,footPos.Z)
States.AirWalkRainbow airWalkPart airWalkPart.Color=.(()%/,,)
)
() airWalkConnection airWalkConnection:();airWalkConnection= ; airWalkPart airWalkPart:();airWalkPart=
()
airWalkPart ; stub=States.AirWalkStub; targetY=airWalkPart.Position.Y+stub
.(() airWalkPart airWalkPart.Position.Y<targetY airWalkPart.Position=.(airWalkPart.Position.X,.(airWalkPart.Position.Y+,targetY),airWalkPart.Position.Z);.() )
()
airWalkPart ; stub=States.AirWalkStub; targetY=airWalkPart.Position.Y-stub
.(() airWalkPart airWalkPart.Position.Y>targetY airWalkPart.Position=.(airWalkPart.Position.X,.(airWalkPart.Position.Y-,targetY),airWalkPart.Position.Z);.() )
fakeLagConnection=
()
fakeLagConnection fakeLagConnection:()
fakeLagConnection=RunService.Heartbeat:(()
States.FakeLag fakeLagConnection:();fakeLagConnection=;
LocalPlayer.Character LocalPlayer.Character:()
root=LocalPlayer.Character.HumanoidRootPart; savedPos=root.Position; freezeTime=.(,)/
bodyPos=.();bodyPos.MaxForce=.(,,);bodyPos.Position=savedPos;bodyPos.P=;bodyPos.Parent=root
.(freezeTime,() bodyPos bodyPos:() );.(.(,)/+freezeTime)
)
()
.(() i=, .(() j=, p=.();p.Size=.(,,);p.Position=.(.(-,),.(,),.(-,));p.Anchored=;p.Parent= ;.() ) )
Rayfield:({Title=,Content=,Duration=,Image=})
()
_,pl (Players:()) (() pl:() )
Rayfield:({Title=,Content=,Duration=,Image=})
killAuraConnection=
()
killAuraConnection killAuraConnection:()
killPart=.();killPart.Name=;killPart.Size=.(,,);killPart.Transparency=;killPart.Anchored=;killPart.CanCollide=;killPart.Parent=
killAuraConnection=RunService.RenderStepped:(()
States.KillAura killPart:();killAuraConnection:();killAuraConnection=;
LocalPlayer.Character LocalPlayer.Character:()
myRoot=LocalPlayer.Character.HumanoidRootPart; closestPlayer,closestDist=,
_,pl (Players:()) pl~=LocalPlayer pl.Character pl.Character:() pl.Character:() otherRoot=pl.Character.HumanoidRootPart; dist=(myRoot.Position-otherRoot.Position).Magnitude; dist<closestDist closestPlayer=pl;closestDist=dist
closestPlayer closestPlayer.Character targetRoot=closestPlayer.Character.HumanoidRootPart; targetHum=closestPlayer.Character:();killPart.Position=targetRoot.Position;.(() .(); targetRoot targetRoot.Parent targetRoot.CFrame=.(targetRoot.Position.X,-,targetRoot.Position.Z); targetHum targetHum.Health= )
)
textureCache={}; effectCache={}
() _,o (:()) o:() textureCache[o] textureCache[o]=o.Material ;o.Material=.Material.SmoothPlastic ;.DescendantAdded:((o) States.RemoveTextures o:() textureCache[o] textureCache[o]=o.Material ;o.Material=.Material.SmoothPlastic )
() o,mat (textureCache) o o.Parent (() o.Material=mat ) ;textureCache={}
() _,o (:()) o:() o:() o:() o:() effectCache[o] effectCache[o]=o.Enabled ;o.Enabled= ;.DescendantAdded:((o) States.RemoveEffects (o:() o:() o:() o:()) effectCache[o] effectCache[o]=o.Enabled ;o.Enabled= )
() o,state (effectCache) o o.Parent (() o.Enabled=state ) ;effectCache={}
(c) c ; hum=c:(); hum ; hum.RigType==.HumanoidRigType.R6 hum.RigType==.HumanoidRigType.R15 ;
(c) l={}; c l ; h=c:(); h l ; h.RigType==.HumanoidRigType.R6 _,p ({,,,}) pt=c:(p); pt pt:() .(l,pt) h.RigType==.HumanoidRigType.R15 _,p ({,,,,,,,,,,,}) pt=c:(p); pt pt:() .(l,pt) ; l
(c) _,p ((c)) p.CanCollide=
() _,pl (Players:()) pl~=LocalPlayer pl.Character _,pt (pl.Character:()) pt:() pt.CanCollide=
() _,pl (Players:()) pl~=LocalPlayer pl.Character _,pt (pl.Character:()) pt:() pt.CanCollide=
xrCache={}
() _,o (:()) o:() o.Transparency< xrCache[o] xrCache[o]=o.Transparency ;o.Transparency= ;.DescendantAdded:((o) States.XRay o:() o.Transparency< xrCache[o] xrCache[o]=o.Transparency ;o.Transparency= )
() o,t (xrCache) o o.Parent (() o.Transparency=t ) ;xrCache={}
() player=LocalPlayer; player ; oldTool=player.Backpack:(); oldTool oldTool:() ; tool=.();tool.Name=;tool.RequiresHandle=;tool.ToolTip=;tool.Parent=player.Backpack;tool.Activated:(() mouse=player:(); mouse mouse.Hit player.Character player.Character:() targetPos=mouse.Hit.Position;player.Character.HumanoidRootPart.CFrame=.(targetPos+.(,,)) );()
(msg) (() tcs=:(); tc=tcs.TextChannels.RBXGeneral; tc tc:(msg) );(() ce=ReplicatedStorage:(); ce ce:() ce.SayMessageRequest:(msg,) );(() cs=:();cs:(LocalPlayer.Character.Head,msg,.ChatColor.White) )
.(() States.SpamChat ()-States.SpamChatLastSent>= (States.SpamChatText);States.SpamChatLastSent=() ;.() )
Players.PlayerAdded:((pl) States.AntiFling pl~=LocalPlayer pl.CharacterAdded:((c) _,pt (c:()) pt:() pt.CanCollide= ) )
CharTab=Window:(,)
CharTab:()
CharTab:({Name=,CurrentValue=,Callback=(v)States.Speed=v; v LocalPlayer.Character h=LocalPlayer.Character:(); h h.WalkSpeed=Defaults.WalkSpeed ;()})
CharTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.WalkSpeedVal=.((v) ,,)})
CharTab:()
CharTab:({Name=,CurrentValue=,Callback=(v)States.Jump=v; v LocalPlayer.Character h=LocalPlayer.Character:(); h h.JumpPower=Defaults.JumpPower ;()})
CharTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.JumpPowerVal=.((v) ,,)})
CharTab:()
CharTab:({Name=,Callback=()(:())();()})
CharTab:()
CharTab:({Name=,CurrentValue=,Callback=(v)States.AirWalk=v; v () () ;()})
CharTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.AirWalkStub=.((v) ,,)})
CharTab:({Name=,Callback=()()})
CharTab:({Name=,Callback=()()})
CharTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.AirWalkTransparency=.((v) ,,);()})
CharTab:({Name=,CurrentValue=,Callback=(v)States.AirWalkRainbow=v;()})
CharTab:({Name=,CurrentValue=,Callback=(v)States.AirWalkNeon=v;()})
CharTab:({Title=,Content=})
CharTab:()
CharTab:({Name=,CurrentValue=,Callback=(v)States.Noclip=v; v LocalPlayer.Character _,p (LocalPlayer.Character:()) p:() p.CanCollide= ;()})
CharTab:({Name=,CurrentValue=,Callback=(v)States.AntiStuck=v; v LocalPlayer.Character (LocalPlayer.Character);()})
CharTab:()
CharTab:({Name=,CurrentValue=,Callback=(v)States.InfJump=v;()})
CharTab:()
CharTab:({Name=,CurrentValue=,Callback=(v)States.Gravity=v; v .Gravity=Defaults.Gravity ;()})
CharTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.GravityVal=.((v) ,,)})
CombatTab=Window:(,)
CombatTab:()
CombatTab:({Name=,CurrentValue=,Callback=(v)States.Aimbot=v;()})
CombatTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.FovRadius=.((v) ,,)})
CombatTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.AimbotDistance=.((v) ,,)})
CombatTab:({Name=,CurrentValue=,Callback=(v)States.ShowFov=v;()})
CombatTab:()
CombatTab:({Name=,Callback=()(:())();()})
VisionTab=Window:(,)
VisionTab:()
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP=v; v () () ;()})
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP_Name=v;()})
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP_Health=v;()})
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP_Dist=v;()})
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP_Rig=v;()})
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP_RainbowText=v;()})
VisionTab:()
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ESP_Chams=v; States.ESP () ;()})
VisionTab:({Name=,Color=.(,,),Callback=(v)States.ChamsColor=v; States.ESP States.ESP_Chams () })
VisionTab:({Name=,CurrentValue=,Callback=(v)States.ChamsRainbow=v;()})
VisionTab:()
VisionTab:({Name=,CurrentValue=,Callback=(v)States.XRay=v; v () () ;()})
VisionTab:()
VisionTab:({Name=,CurrentValue=,Callback=(v)States.RemoveTextures=v; v () () ;()})
VisionTab:({Name=,CurrentValue=,Callback=(v)States.RemoveEffects=v; v () () ;()})
AntiTab=Window:(,)
AntiTab:()
AntiTab:({Name=,CurrentValue=,Callback=(v)States.AntiFling=v; v () () ;()})
TeleportTab=Window:(,)
TeleportTab:()
TeleportTab:({Name=,Callback=()(:())();()})
ToolsTab=Window:(,)
ToolsTab:()
ToolsTab:({Name=,Callback=()()})
ToolsTab:()
ToolsTab:({Name=,Callback=()(:()[].Source)();()})
TrollTab=Window:(,)
TrollTab:()
TrollTab:({Name=,CurrentValue=,Callback=(v)States.SpamChat=v; v States.SpamChatLastSent= ;()})
TrollTab:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(v)States.SpamChatText=v~= v })
TrollTab:()
TrollTab:({Name=,Callback=()(:())();()})
TrollTab:()
TrollTab:({Name=,Callback=() p=LocalPlayer; p p:() })
TrollTab:()
TrollTab:({Name=,CurrentValue=,Callback=(v)States.FakeLag=v; v () ;()})
ExploitTab=Window:(,)
ExploitTab:()
ExploitTab:({Name=,Callback=()()})
ExploitTab:()
ExploitTab:({Name=,Callback=()()})
ExploitTab:()
ExploitTab:({Name=,CurrentValue=,Callback=(v)States.KillAura=v; v () ;()})
InfoTab=Window:(,)
InfoTab:()
InfoTab:({Title=,Content=})
InfoTab:()
InfoTab:({Title=,Content=})
UserInputService.JumpRequest:(() States.InfJump LocalPlayer.Character LocalPlayer.Character:() LocalPlayer.Character:():(.HumanoidStateType.Jumping) )
RunService.Stepped:(()
c=LocalPlayer.Character; c
h=c:()
h States.Speed h.WalkSpeed=States.WalkSpeedVal ; States.Jump h.JumpPower=States.JumpPowerVal
States.Noclip _,p (c:()) p:() p.CanCollide=
States.AntiStuck _,p ((c)) p.CanCollide=
States.Gravity .Gravity=States.GravityVal
)
espCache={}
() _,o (espCache) o o.Destroy o:() ;espCache={}
(pl)
pl==LocalPlayer ; c=pl.Character; c
States.ESP_Chams hl=.(,c);hl.Name=;hl.FillColor=States.ChamsColor;hl.OutlineColor=.(,,);hl.OutlineTransparency=;.(espCache,hl)
head=c:()
head bill=.(,head);bill.Size=.(,,,);bill.StudsOffset=.(,,);bill.AlwaysOnTop=; label=.(,bill);label.Size=.(,,,);label.BackgroundTransparency=;label.TextColor3=.(,,);label.Font=.Font.GothamBold;label.TextSize=;label.TextStrokeTransparency=;label.TextStrokeColor3=.(,,)
conn=RunService.RenderStepped:(() c c.Parent bill:();conn:() ; parts={}; States.ESP_Rig rigType=(c); rigType~= .(parts,rigType) ; States.ESP_Name .(parts,pl.Name) ; States.ESP_Health c:() h=c:();.(parts,..math.(h.Health)....math.(h.MaxHealth)) ; States.ESP_Dist LocalPlayer.Character LocalPlayer.Character:() c:() .(parts,.((LocalPlayer.Character.HumanoidRootPart.Position-c.HumanoidRootPart.Position).Magnitude)..) ;label.Text=.(parts,);label.TextColor3=States.ESP_RainbowText .(()%/,,) .(,,) );.(espCache,bill)
() (); States.ESP _,pl (Players:()) pl~=LocalPlayer (pl)
Players.PlayerAdded:((pl) States.ESP pl.CharacterAdded:(() .(); States.ESP (pl) ) )
Players.PlayerRemoving:(() .();() )
RunService.RenderStepped:(() States.ESP States.ESP_Chams States.ChamsRainbow col=.(()%/,,); _,o (espCache) o o:() o.Name== o.FillColor=col )
FovCircle=.();FovCircle.Visible=;FovCircle.Thickness=;FovCircle.Filled=
RunService.RenderStepped:(() FovCircle.Visible=States.ShowFov;FovCircle.Radius=((Camera.ViewportSize.Y/)/)*(States.FovRadius/);FovCircle.Position=.(Camera.ViewportSize.X/,Camera.ViewportSize.Y/);FovCircle.Color=.(()%/,,) )
aimbotConn
()
aimbotConn aimbotConn:()
aimbotConn=RunService.RenderStepped:(()
States.Aimbot aimbotConn:();aimbotConn=;
fovR=((Camera.ViewportSize.Y/)/)*(States.FovRadius/); closest,closestDist=,.huge
_,pl (Players:()) pl~=LocalPlayer pl.Character pl.Character:() pl.Character:() head=pl.Character.Head; root=pl.Character.HumanoidRootPart; LocalPlayer.Character LocalPlayer.Character:() myRoot=LocalPlayer.Character.HumanoidRootPart; realDist=(myRoot.Position-root.Position).Magnitude; realDist<=States.AimbotDistance pos,onScreen=Camera:(head.Position); onScreen screenDist=(.(pos.X,pos.Y)-.(Camera.ViewportSize.X/,Camera.ViewportSize.Y/)).Magnitude; screenDist<=fovR realDist<closestDist closest=pl;closestDist=realDist
closest closest.Character closest.Character:() Camera.CFrame=.(Camera.CFrame.Position,closest.Character.Head.Position)
)
aimbotState=
RunService.RenderStepped:(() States.Aimbot~=aimbotState aimbotState=States.Aimbot; aimbotState () )
.()
Rayfield:({Title=,Content=,Duration=,Image=})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
Idk

Universal