Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
CoreGui = :()
Lighting = :()
Workspace = :()
UserInputService = :()
TeleportService = :()
LocalPlayer = Players.LocalPlayer
()
LocalPlayer.Character LocalPlayer.CharacterAdded:()
()
char = ()
char:()
()
char = ()
char:() char:() char:()
CoreGui:() CoreGui.MFHubWelcome:()
CoreGui:() CoreGui.MFHubMain:()
WelcomeGui = .(, CoreGui)
WelcomeGui.Name =
WelcomeGui.ResetOnSpawn =
WelFrame = .(, WelcomeGui)
WelFrame.BackgroundColor3 = .(, , )
WelFrame.BorderColor3 = .(, , )
WelFrame.BorderSizePixel =
WelFrame.Position = .(, -, , -)
WelFrame.Size = .(, , , )
.(, WelFrame).CornerRadius = .(, )
WelBgDecal = .(, WelFrame)
WelBgDecal.BackgroundTransparency =
WelBgDecal.Size = .(, , , )
WelBgDecal.Image =
WelBgDecal.ImageTransparency =
WelBgDecal.ScaleType = .ScaleType.Tile
WelBgDecal.TileSize = .(, , , )
WelBgDecal.ZIndex =
WelTitle = .(, WelFrame)
WelTitle.BackgroundTransparency =
WelTitle.Position = .(, , , )
WelTitle.Size = .(, -, , )
WelTitle.Font = .Font.GothamBold
WelTitle.Text =
WelTitle.TextColor3 = .(, , )
WelTitle.TextSize =
WelTitle.TextXAlignment = .TextXAlignment.Center
WelTitle.ZIndex =
WelSub = .(, WelFrame)
WelSub.BackgroundTransparency =
WelSub.Position = .(, , , )
WelSub.Size = .(, -, , )
WelSub.Font = .Font.Gotham
WelSub.Text =
WelSub.TextColor3 = .(, , )
WelSub.TextSize =
WelSub.TextXAlignment = .TextXAlignment.Center
WelSub.ZIndex =
OpenBtn = .(, WelFrame)
OpenBtn.BackgroundColor3 = .(, , )
OpenBtn.BorderSizePixel =
OpenBtn.Position = .(, -, , )
OpenBtn.Size = .(, , , )
OpenBtn.Font = .Font.GothamBold
OpenBtn.Text =
OpenBtn.TextColor3 = .(, , )
OpenBtn.TextSize =
OpenBtn.ZIndex =
.(, OpenBtn).CornerRadius = .(, )
MainGui = .(, CoreGui)
MainGui.Name =
MainGui.Enabled =
MainGui.ResetOnSpawn =
MainFrame = .(, MainGui)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
MainFrame.Active =
.(, MainFrame).CornerRadius = .(, )
MainBgDecal = .(, MainFrame)
MainBgDecal.BackgroundTransparency =
MainBgDecal.Size = .(, , , )
MainBgDecal.Image =
MainBgDecal.ImageTransparency =
MainBgDecal.ScaleType = .ScaleType.Tile
MainBgDecal.TileSize = .(, , , )
MainBgDecal.ZIndex =
dragging, dragInput, dragStart, startPos
MainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
MainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
RunService.RenderStepped:(()
dragging dragInput
delta = dragInput.Position - dragStart
MainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
TopBar = .(, MainFrame)
TopBar.BackgroundColor3 = .(, , )
TopBar.BorderSizePixel =
TopBar.Size = .(, , , )
TopBar.ZIndex =
.(, TopBar).CornerRadius = .(, )
TitleLbl = .(, TopBar)
TitleLbl.BackgroundTransparency =
TitleLbl.Position = .(, , , )
TitleLbl.Size = .(, , , )
TitleLbl.Font = .Font.GothamBold
TitleLbl.Text =
TitleLbl.TextColor3 = .(, , )
TitleLbl.TextSize =
TitleLbl.TextXAlignment = .TextXAlignment.Left
TitleLbl.ZIndex =
CloseBtn = .(, TopBar)
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.Position = .(, -, , -)
CloseBtn.Size = .(, , , )
CloseBtn.Font = .Font.GothamBold
CloseBtn.Text =
CloseBtn.TextColor3 = .(, , )
CloseBtn.TextSize =
CloseBtn.ZIndex =
.(, CloseBtn).CornerRadius = .(, )
CloseBtn.MouseButton1Click:(() MainGui:() )
MinBtn = .(, TopBar)
MinBtn.BackgroundColor3 = .(, , )
MinBtn.Position = .(, -, , -)
MinBtn.Size = .(, , , )
MinBtn.Font = .Font.GothamBold
MinBtn.Text =
MinBtn.TextColor3 = .(, , )
MinBtn.TextSize =
MinBtn.ZIndex =
.(, MinBtn).CornerRadius = .(, )
minimized =
MinBtn.MouseButton1Click:(()
minimized = minimized
_, child (MainFrame:())
child ~= TopBar child ~= MainBgDecal child:()
child.Visible = minimized
minimized
MainFrame.Size = .(, , , )
MainFrame.Size = .(, , , )
)
OpenBtn.MouseButton1Click:(()
WelcomeGui:()
MainGui.Enabled =
)
Sidebar = .(, MainFrame)
Sidebar.Active =
Sidebar.BackgroundColor3 = .(, , )
Sidebar.BorderSizePixel =
Sidebar.Position = .(, , , )
Sidebar.Size = .(, , , -)
Sidebar.CanvasSize = .(, , , )
Sidebar.ScrollBarThickness =
Sidebar.ZIndex =
SLayout = .(, Sidebar)
SLayout.SortOrder = .SortOrder.LayoutOrder
SLayout.Padding = .(, )
Container = .(, MainFrame)
Container.BackgroundTransparency =
Container.Position = .(, , , )
Container.Size = .(, -, , -)
Container.ZIndex =
tabs, pages = {}, {}
(name, order)
btn = .(, Sidebar)
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.Size = .(, , , )
btn.Font = .Font.GothamSemibold
btn.Text = name
btn.TextColor3 = .(, , )
btn.TextSize =
btn.LayoutOrder = order
btn.ZIndex =
page = .(, Container)
page.BackgroundTransparency =
page.Size = .(, , , )
page.CanvasSize = .(, , , )
page.ScrollBarThickness =
page.Visible =
page.ZIndex =
pLayout = .(, page)
pLayout.SortOrder = .SortOrder.LayoutOrder
pLayout.Padding = .(, )
btn.MouseButton1Click:(()
_, p (pages) p.Visible =
_, t (tabs) t.TextColor3 = .(, , ); t.BackgroundColor3 = .(, , )
page.Visible =
btn.TextColor3 = .(, , )
btn.BackgroundColor3 = .(, , )
)
tabs[name] = btn
pages[name] = page
page
CPage = (, )
pages[].Visible =
tabs[].TextColor3 = .(, , )
tabs[].BackgroundColor3 = .(, , )
(txt, sz)
l = .(, CPage)
l.BackgroundTransparency =
l.Size = .(, -, , sz)
l.Font = .Font.GothamBold
l.Text = txt
l.TextColor3 = .(, , )
l.TextSize =
l.TextXAlignment = .TextXAlignment.Left
l.TextWrapped =
l.ZIndex =
(, )
(, )
(, )
(, )
(, )
MPage = (, )
APage = (, )
VPage = (, )
TPage = (, )
TPPage = (, )
RPage = (, )
SExitPage = (, )
(pg, txt, cb)
b = .(, pg)
b.BackgroundColor3 = .(, , )
b.BorderSizePixel =
b.Size = .(, -, , )
b.Font = .Font.GothamSemibold
b.Text = txt
b.TextColor3 = .(, , )
b.TextSize =
b.ZIndex =
.(, b).CornerRadius = .(, )
b.MouseButton1Click:(() (cb) )
(MPage, , () h = () h h.WalkSpeed = )
(MPage, , () h = () h h.WalkSpeed = )
(MPage, , () h = () h h.WalkSpeed = )
(MPage, , () h = () h h.UseJumpPower = ; h.JumpPower = )
(MPage, , () h = () h h.UseJumpPower = ; h.JumpPower = )
(MPage, , () Workspace.Gravity = )
(MPage, , () Workspace.Gravity = )
flying =
flySpeed =
(MPage, , ()
flying = flying
hrp = ()
hum = ()
hrp hum flying =
flying
hum.PlatformStand =
bg = .(, hrp)
bg.Name =
bg.MaxTorque = .(, , )
bv = .(, hrp)
bv.Name =
bv.MaxForce = .(, , )
bv.Velocity = .(, , )
.(()
cam = Workspace.CurrentCamera
flying () hrp hrp.Parent
bg.CFrame = cam.CFrame
moveDir = .(,,)
UserInputService:(.KeyCode.W) moveDir = moveDir + cam.CFrame.LookVector
UserInputService:(.KeyCode.S) moveDir = moveDir - cam.CFrame.LookVector
UserInputService:(.KeyCode.D) moveDir = moveDir + cam.CFrame.RightVector
UserInputService:(.KeyCode.A) moveDir = moveDir - cam.CFrame.RightVector
UserInputService:(.KeyCode.Space) moveDir = moveDir + .(,,)
UserInputService:(.KeyCode.LeftShift) moveDir = moveDir - .(,,)
bv.Velocity = moveDir * flySpeed
.()
bg bg:()
bv bv:()
h = () h h.PlatformStand =
)
hrp:() hrp.MF_FlyGyro:()
hrp:() hrp.MF_FlyVel:()
hum.PlatformStand =
)
noclipConn
(MPage, , ()
noclipConn noclipConn:()
noclipConn = RunService.Stepped:(()
char = ()
char
_, part (char:())
part:() part.CanCollide =
)
)
(MPage, , ()
noclipConn noclipConn:(); noclipConn =
char = ()
char
_, part (char:())
part:() part.CanCollide =
)
(MPage, , () hrp = () hrp hrp.CFrame = hrp.CFrame + (hrp.CFrame.LookVector * ) )
(MPage, , () hrp = () hrp hrp.CFrame = hrp.CFrame + (hrp.CFrame.LookVector * ) )
(APage, , ()
char = ()
char
_, part (char:())
part:() part:() part.Transparency =
)
(APage, , ()
char = ()
char
_, part (char:())
part:() part:() part.Transparency =
)
(APage, , () c = () c c:() c.Humanoid.BodyDepthScale.Value = ; c.Humanoid.BodyWidthScale.Value = ; c.Humanoid.BodyHeightScale.Value = )
(APage, , () c = () c c:() c.Humanoid.BodyDepthScale.Value = ; c.Humanoid.BodyWidthScale.Value = ; c.Humanoid.BodyHeightScale.Value = )
(APage, , () c = () c c:() c.Humanoid.BodyDepthScale.Value = ; c.Humanoid.BodyWidthScale.Value = ; c.Humanoid.BodyHeightScale.Value = )
(APage, , () c = () _, t (c:()) t:() t.Parent = Workspace )
(APage, , () c = () c c:() c.Head.Size = .(, , ) )
(APage, , () c = () c c:() c.Head.Size = .(, , ) )
(APage, , () h = ():() h s = .(, h) s.Color = .(, , ) )
(APage, , () h = ():() h s = .(, h) s.Color = .(, , ) )
(APage, , () h = ():() h _, v (h:()) v:() v:() )
(APage, , () c = () _, p (c:()) p:() p.Material = .Material.Neon; p.Color = .(, , ) )
(APage, , () c = () _, p (c:()) p:() p.Material = .Material.Neon; p.Color = .(, , ) )
(APage, , () c = () _, p (c:()) p:() p.Material = .Material.SmoothPlastic )
(APage, , () hrp = () hrp .(, hrp) )
(APage, , () hrp = () hrp _, v (hrp:()) v:() v:() )
(APage, , () hrp = () hrp hrp.Anchored = )
(APage, , () hrp = () hrp hrp.Anchored = )
(VPage, , () Lighting.Brightness = ; Lighting.ClockTime = ; Lighting.GlobalShadows = )
(VPage, , () _, obj (Workspace:()) obj:() (obj.Name:():() obj.Name:():()) obj.Transparency = )
(VPage, , () Lighting.FogEnd = )
(VPage, , () Lighting.ClockTime = )
(VPage, , () Lighting.ClockTime = )
(VPage, , () Lighting.FogColor = .(, , ); Lighting.FogEnd = )
(VPage, , ()
cc = Lighting:() .(, Lighting)
cc.Name =
cc.TintColor = .(, , )
cc.Saturation =
)
(VPage, , () cc = Lighting:() cc cc:() )
(VPage, , () _, obj (Workspace:()) obj:() obj:(LocalPlayer.Character) obj.Transparency = )
(VPage, , () _, obj (Workspace:()) obj:() obj:(LocalPlayer.Character) obj.Transparency = )
(TPage, , ()
hrp = ()
hrp
.(()
hrp hrp.Parent
hrp.CFrame = hrp.CFrame * .(, .(), )
.()
)
)
(TPage, , ()
hrp = ()
hrp
exp = .(, Workspace)
exp.Position = hrp.Position
exp.BlastRadius =
)
(TPage, , () hrp = () hrp p = .(, hrp) p.Color = ColorSequence.(.(,,)) p.Rate = )
(TPage, , () hrp = () hrp _, v (hrp:()) v:() v:() )
(TPage, , () hrp = () hrp hrp.Velocity = .(, , ) )
(TPage, , () LocalPlayer.Character:() )
(TPage, , () CoreGui:() CoreGui.MFHubMain:() CoreGui:() CoreGui.MFHubWelcome:() )
SelectedTargets = {}
PlayerCheckboxes = {}
FlingActive =
().OldPos =
().FPDH = .FallenPartsDestroyHeight
()
count =
_ (SelectedTargets)
count = count +
count
StatusLabel = .(, TPage)
StatusLabel.Size = .(, -, , )
StatusLabel.BackgroundTransparency =
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
StatusLabel.Font = .Font.GothamBold
StatusLabel.TextSize =
StatusLabel.TextXAlignment = .TextXAlignment.Left
StatusLabel.ZIndex =
SelectionFrame = .(, TPage)
SelectionFrame.Size = .(, -, , )
SelectionFrame.BackgroundColor3 = .(, , )
SelectionFrame.BorderSizePixel =
SelectionFrame.ScrollBarThickness =
SelectionFrame.CanvasSize = .(, , , )
SelectionFrame.ZIndex =
.(, SelectionFrame).CornerRadius = .(, )
SF_Layout = .(, SelectionFrame)
SF_Layout.Padding = .(, )
currentMethod =
methodList = {, , , , , , , , , , , , , }
methodIndex =
MethodButton = .(, TPage)
MethodButton.Size = .(, -, , )
MethodButton.BackgroundColor3 = .(, , )
MethodButton.BorderSizePixel =
MethodButton.Font = .Font.GothamSemibold
MethodButton.Text =
MethodButton.TextColor3 = .(, , )
MethodButton.TextSize =
MethodButton.ZIndex =
.(, MethodButton).CornerRadius = .(, )
MethodButton.MouseButton1Click:(()
methodIndex = methodIndex % #methodList +
currentMethod = methodList[methodIndex]
MethodButton.Text = .. currentMethod
)
BtnHolder = .(, TPage)
BtnHolder.Size = .(, -, , )
BtnHolder.BackgroundTransparency =
BtnHolder.ZIndex =
StartButton = .(, BtnHolder)
StartButton.Size = .(, , , )
StartButton.BackgroundColor3 = .(, , )
StartButton.BorderSizePixel =
StartButton.Font = .Font.GothamBold
StartButton.Text =
StartButton.TextColor3 = .(, , )
StartButton.TextSize =
StartButton.ZIndex =
.(, StartButton).CornerRadius = .(, )
StopButton = .(, BtnHolder)
StopButton.Size = .(, , , )
StopButton.Position = .(, , , )
StopButton.BackgroundColor3 = .(, , )
StopButton.BorderSizePixel =
StopButton.Font = .Font.GothamBold
StopButton.Text =
StopButton.TextColor3 = .(, , )
StopButton.TextSize =
StopButton.ZIndex =
.(, StopButton).CornerRadius = .(, )
ActionHolder = .(, TPage)
ActionHolder.Size = .(, -, , )
ActionHolder.BackgroundTransparency =
ActionHolder.ZIndex =
SelectAllBtn = .(, ActionHolder)
SelectAllBtn.Size = .(, , , )
SelectAllBtn.BackgroundColor3 = .(, , )
SelectAllBtn.BorderSizePixel =
SelectAllBtn.Font = .Font.GothamSemibold
SelectAllBtn.Text =
SelectAllBtn.TextColor3 = .(, , )
SelectAllBtn.TextSize =
SelectAllBtn.ZIndex =
.(, SelectAllBtn).CornerRadius = .(, )
DeselectAllBtn = .(, ActionHolder)
DeselectAllBtn.Size = .(, , , )
DeselectAllBtn.Position = .(, , , )
DeselectAllBtn.BackgroundColor3 = .(, , )
DeselectAllBtn.BorderSizePixel =
DeselectAllBtn.Font = .Font.GothamSemibold
DeselectAllBtn.Text =
DeselectAllBtn.TextColor3 = .(, , )
DeselectAllBtn.TextSize =
DeselectAllBtn.ZIndex =
.(, DeselectAllBtn).CornerRadius = .(, )
()
count = ()
FlingActive
StatusLabel.Text = .. count ..
StatusLabel.TextColor3 = .(, , )
StatusLabel.Text = .. count ..
StatusLabel.TextColor3 = .(, , )
(character)
character
hrp = character:()
hrp hrp:()
hrp.CanCollide == hrp.Massless == hrp.Anchored ==
()
_, child (SelectionFrame:())
child:() child:()
PlayerCheckboxes = {}
PlayerList = Players:()
.(PlayerList, (a, b) a.Name:() < b.Name:() )
yPos =
_, player (PlayerList)
player ~= LocalPlayer
pEntry = .(, SelectionFrame)
pEntry.Size = .(, -, , )
pEntry.Position = .(, , , yPos)
pEntry.BackgroundColor3 = .(, , )
pEntry.BorderSizePixel =
pEntry.ZIndex =
.(, pEntry).CornerRadius = .(, )
Checkbox = .(, pEntry)
Checkbox.Size = .(, , , )
Checkbox.Position = .(, , , -)
Checkbox.BackgroundColor3 = .(, , )
Checkbox.BorderSizePixel =
Checkbox.Text =
Checkbox.ZIndex =
.(, Checkbox).CornerRadius = .(, )
Checkmark = .(, Checkbox)
Checkmark.Size = .(, , , )
Checkmark.BackgroundTransparency =
Checkmark.Text =
Checkmark.TextColor3 = .(, , )
Checkmark.TextSize =
Checkmark.Font = .Font.GothamBold
Checkmark.Visible = SelectedTargets[player.Name] ~=
Checkmark.ZIndex =
NameLbl = .(, pEntry)
NameLbl.Size = .(, -, , )
NameLbl.Position = .(, , , )
NameLbl.BackgroundTransparency =
NameLbl.Font = .Font.Gotham
NameLbl.Text = player.Name
NameLbl.TextColor3 = .(, , )
NameLbl.TextSize =
NameLbl.TextXAlignment = .TextXAlignment.Left
NameLbl.ZIndex =
ClickArea = .(, pEntry)
ClickArea.Size = .(, , , )
ClickArea.BackgroundTransparency =
ClickArea.Text =
ClickArea.ZIndex =
ClickArea.MouseButton1Click:(()
SelectedTargets[player.Name]
SelectedTargets[player.Name] =
Checkmark.Visible =
SelectedTargets[player.Name] = player
Checkmark.Visible =
()
)
PlayerCheckboxes[player.Name] = { Entry = pEntry, Checkmark = Checkmark }
yPos = yPos +
SelectionFrame.CanvasSize = .(, , , yPos + )
()
_, player (Players:())
player ~= LocalPlayer
box = PlayerCheckboxes[player.Name]
box
SelectedTargets[player.Name] = player
box.Checkmark.Visible =
SelectedTargets[player.Name] =
box.Checkmark.Visible =
()
SelectAllBtn.MouseButton1Click:(() () )
DeselectAllBtn.MouseButton1Click:(() () )
FlingMethods = {
[] = (rootPart, power, dir)
bv = .()
bv.Velocity = dir * power *
bv.MaxForce = .(, , )
bv.Parent = rootPart
bv
,
[] = (rootPart, power, dir)
bt = .()
bt.Force = dir * power *
bt.Location = rootPart.Position + .(, , )
bt.Parent = rootPart
bt
,
[] = (rootPart, power, dir)
bf = .()
bf.Force = dir * power *
bf.Parent = rootPart
bf
,
[] = (rootPart, power, dir)
vf = .()
vf.Force = dir * power *
vf.Parent = rootPart
vf
,
[] = (rootPart, power, dir)
lv = .()
lv.Velocity = dir * power *
lv.MaxForce =
lv.Parent = rootPart
lv
,
[] = (rootPart, power, dir)
bf = .()
bf.Force = dir * power *
bf.Parent = rootPart
bv = .()
bv.Velocity = .(.(-, ), .(, ), .(-, ))
bv.MaxForce = .(, , )
bv.Parent = rootPart
:():(bf, )
:():(bv, )
{bf, bv}
,
[] = (rootPart, power, dir)
targetRoot =
_, player (SelectedTargets)
player player.Character
tr = player.Character:()
tr targetRoot = tr
targetRoot
nan_val = /
nan_vec = .(nan_val, nan_val, nan_val)
hum = rootPart.Parent:()
hum hum.PlatformStand =
rootPart.CFrame = targetRoot.CFrame
rootPart.AssemblyLinearVelocity = nan_vec
rootPart.AssemblyAngularVelocity = nan_vec
(() (rootPart, , targetRoot) )
,
[] = (rootPart, power, dir)
sethiddenproperty
targetRoot =
_, player (SelectedTargets)
player player.Character
tr = player.Character:()
tr targetRoot = tr
targetRoot
(() (rootPart, , targetRoot) )
rootPart.CFrame = targetRoot.CFrame
rootPart.Velocity = .(, , )
rootPart.RotVelocity = .(, , )
,
[] = (rootPart, power, dir)
bodies = {}
targetRoot =
_, player (SelectedTargets)
player player.Character
tr = player.Character:()
tr targetRoot = tr
targetRoot
(()
(rootPart, , targetRoot)
(LocalPlayer, , .huge)
)
i = ,
bv = .()
bv.Parent = rootPart
nan = /
bv.Velocity = .(nan, nan, nan)
bv.MaxForce = .(, , )
.(bodies, bv)
:():(bv, + (i * ))
bodies
,
[] = (rootPart, power, dir)
rp = .()
rp.Parent = rootPart
tPart = .()
tPart.Position = rootPart.Position + dir *
tPart.Anchored =
tPart.CanCollide =
tPart.Parent = Workspace
rp.Target = tPart
rp.MaxThrust = power *
rp.ThrustP =
rp.ThrustD = .huge
rp:()
:():(rp, )
:():(tPart, )
rp
,
[] = (rootPart, power, dir)
torque = .()
torque.Parent = rootPart
torque.Torque = .(power * , power * , power * )
:():(torque, )
torque
,
[] = (rootPart, power, dir)
bodies = {}
i = ,
bv = .()
bv.Parent = rootPart
bv.Velocity = .(, , )
bv.MaxForce = .(, , )
.(bodies, bv)
:():(bv, )
bodies
,
[] = (rootPart, power, dir)
bodies = {}
i = ,
bv = .()
bv.Parent = rootPart
bv.Velocity = dir * power *
bv.MaxForce = .(, , )
.(bodies, bv)
:():(bv, + (i * ))
bodies
,
[] = (rootPart, power, dir)
align = .()
align.Parent = rootPart
att = .(, rootPart)
align.Attachment0 = att
tPart = .()
tPart.Position = rootPart.Position + dir *
tPart.Anchored =
tPart.CanCollide =
tPart.Parent = Workspace
att2 = .(, tPart)
align.Attachment1 = att2
align.RigidityEnabled =
align.MaxForce = power *
:():(align, )
:():(tPart, )
align
,
}
(TargetPlayer)
Character = LocalPlayer.Character
Humanoid = Character Character:()
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
TCharacter
THumanoid = TCharacter:()
TRootPart = THumanoid THumanoid.RootPart
THead = TCharacter:()
Accessory = TCharacter:()
Handle = Accessory Accessory:()
Character Humanoid RootPart
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit
FPos = (BasePart, Pos, Ang)
RootPart.CFrame = .(BasePart.Position) * Pos * Ang
Character:(.(BasePart.Position) * Pos * Ang)
RootPart.Velocity = .(, , )
RootPart.RotVelocity = .(, , )
SFBasePart = (BasePart)
startTime = ()
angle =
moveDir = THumanoid.MoveDirection
speed = THumanoid.WalkSpeed
RootPart THumanoid BasePart BasePart.Parent
velMag = BasePart.Velocity.Magnitude
posOffset = .(, , ) + moveDir * (velMag / )
negOffset = .(, -, ) + moveDir * (velMag / )
velMag <
angle = angle +
ang = .(.(angle), , )
(BasePart, posOffset, ang); .()
(BasePart, negOffset, ang); .()
high = .(.(), , )
zero = .()
(BasePart, .(, , speed), high); .()
(BasePart, .(, -, -speed), zero); .()
() - startTime >= FlingActive
Workspace.FallenPartsDestroyHeight = /
dir = .(, , )
power =
body = FlingMethods[currentMethod](RootPart, power, dir)
Humanoid:(.HumanoidStateType.Seated, )
TRootPart
(TRootPart)
THead
(THead)
Handle
(Handle)
(body) ==
_, obj (body) obj obj.Destroy obj:()
body body.Destroy
body:()
Humanoid:(.HumanoidStateType.Seated, )
().OldPos
RootPart.CFrame = ().OldPos * .(, , )
Character:(().OldPos * .(, , ))
Humanoid:()
_, part (Character:())
part:() part.Velocity, part.RotVelocity = .(), .()
.()
(RootPart.Position - ().OldPos.p).Magnitude <
Workspace.FallenPartsDestroyHeight = ().FPDH
StartButton.MouseButton1Click:(()
FlingActive
() ==
StatusLabel.Text =
.()
()
FlingActive =
()
.(()
FlingActive
name, player (SelectedTargets)
player player.Parent
FlingActive
(player)
.()
SelectedTargets[name] =
PlayerCheckboxes[name] PlayerCheckboxes[name].Checkmark.Visible =
()
.()
)
)
StopButton.MouseButton1Click:(()
FlingActive
FlingActive =
character = LocalPlayer.Character
character
_, v (character:())
v:() v:() v:()
v:() v:() v:()
v:() v:()
v:()
(() (character.HumanoidRootPart, , character.HumanoidRootPart) )
()
)
Players.PlayerAdded:(RefreshPlayerList)
Players.PlayerRemoving:((player)
SelectedTargets[player.Name] SelectedTargets[player.Name] =
()
()
)
()
()
TeleportSelectedTarget =
TPCheckboxes = {}
TPStatusLabel = .(, TPPage)
TPStatusLabel.Size = .(, -, , )
TPStatusLabel.BackgroundTransparency =
TPStatusLabel.Text =
TPStatusLabel.TextColor3 = .(, , )
TPStatusLabel.Font = .Font.GothamBold
TPStatusLabel.TextSize =
TPStatusLabel.TextXAlignment = .TextXAlignment.Left
TPStatusLabel.ZIndex =
TPSelectionFrame = .(, TPPage)
TPSelectionFrame.Size = .(, -, , )
TPSelectionFrame.BackgroundColor3 = .(, , )
TPSelectionFrame.BorderSizePixel =
TPSelectionFrame.ScrollBarThickness =
TPSelectionFrame.CanvasSize = .(, , , )
TPSelectionFrame.ZIndex =
.(, TPSelectionFrame).CornerRadius = .(, )
TP_SF_Layout = .(, TPSelectionFrame)
TP_SF_Layout.Padding = .(, )
GotoButton = .(, TPPage)
GotoButton.Size = .(, -, , )
GotoButton.BackgroundColor3 = .(, , )
GotoButton.BorderSizePixel =
GotoButton.Font = .Font.GothamBold
GotoButton.Text =
GotoButton.TextColor3 = .(, , )
GotoButton.TextSize =
GotoButton.ZIndex =
.(, GotoButton).CornerRadius = .(, )
()
TeleportSelectedTarget TeleportSelectedTarget.Parent
TPStatusLabel.Text = .. TeleportSelectedTarget.Name
TPStatusLabel.TextColor3 = .(, , )
TPStatusLabel.Text =
TPStatusLabel.TextColor3 = .(, , )
()
_, child (TPSelectionFrame:())
child:() child:()
TPCheckboxes = {}
PlayerList = Players:()
.(PlayerList, (a, b) a.Name:() < b.Name:() )
yPos =
_, player (PlayerList)
player ~= LocalPlayer
pEntry = .(, TPSelectionFrame)
pEntry.Size = .(, -, , )
pEntry.Position = .(, , , yPos)
pEntry.BackgroundColor3 = .(, , )
pEntry.BorderSizePixel =
pEntry.ZIndex =
.(, pEntry).CornerRadius = .(, )
Checkbox = .(, pEntry)
Checkbox.Size = .(, , , )
Checkbox.Position = .(, , , -)
Checkbox.BackgroundColor3 = .(, , )
Checkbox.BorderSizePixel =
Checkbox.Text =
Checkbox.ZIndex =
.(, Checkbox).CornerRadius = .(, )
Checkmark = .(, Checkbox)
Checkmark.Size = .(, , , )
Checkmark.BackgroundTransparency =
Checkmark.Text =
Checkmark.TextColor3 = .(, , )
Checkmark.TextSize =
Checkmark.Font = .Font.GothamBold
Checkmark.Visible = (TeleportSelectedTarget == player)
Checkmark.ZIndex =
NameLbl = .(, pEntry)
NameLbl.Size = .(, -, , )
NameLbl.Position = .(, , , )
NameLbl.BackgroundTransparency =
NameLbl.Font = .Font.Gotham
NameLbl.Text = player.Name
NameLbl.TextColor3 = .(, , )
NameLbl.TextSize =
NameLbl.TextXAlignment = .TextXAlignment.Left
NameLbl.ZIndex =
ClickArea = .(, pEntry)
ClickArea.Size = .(, , , )
ClickArea.BackgroundTransparency =
ClickArea.Text =
ClickArea.ZIndex =
ClickArea.MouseButton1Click:(()
_, box (TPCheckboxes)
box.Checkmark.Visible =
TeleportSelectedTarget == player
TeleportSelectedTarget =
Checkmark.Visible =
TeleportSelectedTarget = player
Checkmark.Visible =
()
)
TPCheckboxes[player.Name] = { Entry = pEntry, Checkmark = Checkmark }
yPos = yPos +
TPSelectionFrame.CanvasSize = .(, , , yPos + )
GotoButton.MouseButton1Click:(()
TeleportSelectedTarget TeleportSelectedTarget.Character
TPStatusLabel.Text =
.()
()
targetRoot = TeleportSelectedTarget.Character:()
hrp = ()
targetRoot hrp
hrp.CFrame = targetRoot.CFrame + (targetRoot.CFrame.LookVector * ) + .(, , )
)
.(()
()
.()
)
Players.PlayerRemoving:((player)
TeleportSelectedTarget == player
TeleportSelectedTarget =
()
)
ResetBtn = .(, RPage)
ResetBtn.Size = .(, -, , )
ResetBtn.BackgroundColor3 = .(, , )
ResetBtn.BorderSizePixel =
ResetBtn.Font = .Font.GothamBold
ResetBtn.Text =
ResetBtn.TextColor3 = .(, , )
ResetBtn.TextSize =
ResetBtn.ZIndex =
.(, ResetBtn).CornerRadius = .(, )
ResetBtn.MouseButton1Click:(()
hum = ()
hum
hum.Health =
LocalPlayer.Character
LocalPlayer.Character:()
)
ExitGameBtn = .(, SExitPage)
ExitGameBtn.Size = .(, -, , )
ExitGameBtn.BackgroundColor3 = .(, , )
ExitGameBtn.BorderSizePixel =
ExitGameBtn.Font = .Font.GothamBold
ExitGameBtn.Text =
ExitGameBtn.TextColor3 = .(, , )
ExitGameBtn.TextSize =
ExitGameBtn.ZIndex =
.(, ExitGameBtn).CornerRadius = .(, )
ExitGameBtn.MouseButton1Click:(()
:()
)Um script Universal para executores no Roblox! Atenção ⚠️: esse script tem uma função de fling Universal mas essa função não funciona em alguns jogos pois eles têm proteção contra isso! Mas em jogos que não tem muita proteção o script funciona por inteiro, todas as outras funções funcionam em todos os jogos mesmo os que tem proteção! Nossa script já foi testado no: meepcity e o script de fling funciona lá! Mas no Brookhaven não funciona!
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.

Universal