Run it
Copy the script and paste it into your executor.
player=.Players.LocalPlayer
=.Workspace
lighting=.Lighting
RunService=:()
camera=.CurrentCamera
LOW_QUALITY=
VOXEL_SIZE=
BLUR_INTENSITY=
MAX_PARTS=
DISABLE_SHAD=
FLAT_COLORS=
lighting.GlobalShadows=
lighting.Brightness=
lighting.Ambient=.(,,)
lighting.OutdoorAmbient=.(,,)
lighting.ShadowSoftness=
lighting.EnvironmentDiffuseScale=
lighting.EnvironmentSpecularScale=
lighting.Technology=.Technology.Compatibility
_,light (lighting:()) light:() light.Enabled=
_,obj (:())
obj:() obj.Enabled=
obj:() obj.Enabled=
obj:() obj:() obj:() obj:() obj:() obj.Enabled=
_,obj (:())
obj:()
obj.Material=.Material.Plastic
_,child (obj:())
child:() child:() child:() child:()
FLAT_COLORS
obj.Color=.(.(,)/,.(,)/,.(,)/)
obj:() obj:() obj:() obj:() obj:()
obj.Enabled=
obj.Rate=
_,obj (:())
obj:() obj:()
obj.RenderFidelity=.RenderFidelity.Performance
obj:() obj:()
partCount=
(part)
partCount>MAX_PARTS part.Parent==player.Character LOW_QUALITY
partCount+=
size=part.Size
cf=part.CFrame
steps=.(,,)/VOXEL_SIZE
x=,.(size.X*steps.X)
y=,.(size.Y*steps.Y)
z=,.(size.Z*steps.Z)
partCount>MAX_PARTS
voxel=.()
voxel.Name=
voxel.Size=.(VOXEL_SIZE,VOXEL_SIZE,VOXEL_SIZE)
voxel.Material=.Material.Plastic
voxel.Color=part.Color
voxel.Anchored=part.Anchored
voxel.CanCollide=
voxel.TopSurface=.SurfaceType.SmoothNoOutlines
offset=.((x-)*VOXEL_SIZE-size.X/,(y-)*VOXEL_SIZE-size.Y/,(z-)*VOXEL_SIZE-size.Z/)
voxel.CFrame=cf+cf:(offset)
voxel.Parent=part.Parent
part:()
(()
_,part (:())
part:() part.Parent:()
(()(part))
()
)
.DescendantAdded:((obj)
()
obj:()
obj.Material=.Material.Plastic
obj.CastShadow=
_,child (obj:())
child:() child:() child:()
LOW_QUALITY (()(obj))
)
blur=.()
blur.Size=BLUR_INTENSITY
blur.Parent=camera
terrain=.Terrain
terrain.WaterTransparency=
terrain.WaterReflectance=
terrain:()Extreme Low poly roblox for potato PC/Mobile (MAINLY FOR AUTO FARMING)

Universal