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Copy the script and paste it into your executor.
i,v (.Players.LocalPlayer.Character:())
v:()
v:()
()
:().TextChannels.RBXGeneral:()
()
:().TextChannels.RBXGeneral:()
()
:().TextChannels.RBXGeneral:()
()
:().TextChannels.RBXGeneral:()
()
:().TextChannels.RBXGeneral:()
Duration = ;
lp = :().LocalPlayer
(part)
eff1 = .(,part)
eff1.Size = NumberSequence.()
eff1.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff1.LightEmission =
eff1.Lifetime = NumberRange.()
eff1.Speed = NumberRange.()
eff1.Rate =
eff1.Texture =
eff1.Acceleration = .(,,)
eff1.Color = ColorSequence.(.(,,))
eff2 = .(,part)
eff2.Size = NumberSequence.()
eff2.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff2.LightEmission =
eff2.Lifetime = NumberRange.()
eff2.Speed = NumberRange.()
eff2.Rate =
eff2.Texture =
eff2.Acceleration = .(,,)
eff2.Color = ColorSequence.(.(,,))
eff3 = .(,part)
eff3.Size = NumberSequence.()
eff3.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff3.LightEmission =
eff3.Lifetime = NumberRange.()
eff3.Speed = NumberRange.()
eff3.Rate =
eff3.Texture =
eff3.Acceleration = .(,,)
eff3.Color = ColorSequence.(.(,,))
i,v (.Workspace:())
v:() v.Name ==
v.Color = .(, , )
v.Transparency =
(String)
Found = {}
strl = String:()
strl ==
i,v (:():())
.(Found,v)
strl ==
i,v (:():())
v.Name ~= lp.Name
.(Found,v)
strl ==
i,v (:():())
v.Name == lp.Name
.(Found,v)
i,v (:():())
v.Name:():(, #String) == String:()
.(Found,v)
Found
i,v (.Players.LocalPlayer:())
v:()
v.CanCollide =
(part)
eff1 = .(,part)
eff1.Size = NumberSequence.()
eff1.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff1.LightEmission =
eff1.Lifetime = NumberRange.()
eff1.Speed = NumberRange.()
eff1.Rate =
eff1.VelocitySpread =
eff1.Texture =
eff1.Color = ColorSequence.(.(,,))
eff2 = .(,part)
eff2.Size = NumberSequence.()
eff2.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff2.LightEmission =
eff2.Lifetime = NumberRange.()
eff2.Speed = NumberRange.()
eff2.Rate =
eff2.VelocitySpread =
eff2.Texture =
eff2.Color = ColorSequence.(.(,,))
OP = .Players
OPlayer = OP.LocalPlayer
Character = OPlayer[]
Humanoid = Character[]
RootPart = Character[]
Torso = Character[]
Head = Character[]
RightArm = Character[]
LeftArm = Character[]
RightLeg = Character[]
LeftLeg = Character[]
RootJoint = RootPart[]
Neck = Torso[]
RightShoulder = Torso[]
LeftShoulder = Torso[]
RightHip = Torso[]
LeftHip = Torso[]
HitBox = RightArm
New = (Object, Parent, Name, Data)
Object = .(Object)
Index, Value (Data {})
Object[Index] = Value
Object.Parent = Parent
Object.Name = Name
Object
slashsnd = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = })
hitsnd = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = })
telesnd = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = })
burnsnd = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = })
music1 = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = ,Looped = })
music2 = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = ,Looped = })
deathmus = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = ,Looped = })
deathex = (,Character.Torso,,{SoundId = ,PlaybackSpeed = ,Volume = })
music1:()
music2:()
()
i,v (Character:())
v:() v:() v:()
v:()
()
LeftArm.Color = .(, , )
RightArm.Color = .(, , )
Torso.Color = .(, , )
LeftLeg.Color = .(, , )
RightLeg.Color = .(, , )
Head.Color = .(, , )
()
()
()
RightArm.Transparency =
RightArm.CanCollide =
()
naeeym = .(,Character)
naeeym.Size = .(,,,)
naeeym.StudsOffset = .(,,)
naeeym.Adornee = Head
tecks = .(,naeeym)
tecks.BackgroundTransparency =
tecks.BorderSizePixel =
tecks.Text =
tecks.Font =
tecks.FontSize =
tecks.TextStrokeTransparency =
tecks.TextStrokeColor3 = .(,,)
tecks.TextColor3 = .(,,)
tecks.Size = .(,,,)
(pos)
soulst = .(()
soul = .(,Character)
soul.Size = .(,,)
soul.CanCollide =
soul.Anchored =
soul.Position = pos
soul.CFrame = .(pos.X,pos.Y,pos.Z)
soul.Transparency =
ptc = .(,soul)
ptc.Texture =
ptc.Size = NumberSequence.()
ptc.LockedToPart =
ptc.Speed = NumberRange.()
ptc.Lifetime = NumberRange.()
bodpos = .(,soul)
bodpos.Position = pos
()
soul.Touched:((hit)
hit.Parent == Character
soul:()
)
soul
()
bodpos.Position = Character.Torso.Position
)
()
(hitdude)
torsy =
hitdude:()~=
torsy = hitdude.Torso
hitdude:()~=
torsy = hitdude.UpperTorso
val = .(,hitdude)
val.Name =
hitdude:()
hitdude.Humanoid:()
(torsy.Position)
chi = hitdude:()
i = , #chi
chi[i].ClassName == chi[i].ClassName ==
bodpos = .(,chi[i])
bodpos.Position = chi[i].Position + .(.(-,),.(-,),.(-,))
(chi[i])
chi[i].BrickColor = BrickColor.()
i = ,
i = , #chi
chi[i].ClassName == chi[i].ClassName ==
chi[i].Transparency = chi[i].Transparency +
()
i = , #chi
chi[i].ClassName == chi[i].ClassName ==
chi[i]:()
swinganim = Character.Humanoid:((,Character,,{AnimationId = }))
bladeactive =
HitBox.Touched:((hit)
bladeactive ==
hit.Parent:()~= hit.Parent:()== hit.Parent ~= chara
hitsnd:()
(hit.Parent)
)
(pos)
telesnd:()
ch = Character:()
i = , #ch
ch[i].ClassName == ch[i].Name ~=
trace = .(,.Workspace)
trace.Size = ch[i].Size
trace.Material =
trace.BrickColor = BrickColor.()
trace.Transparency =
trace.CanCollide =
trace.Anchored =
trace.CFrame = ch[i].CFrame
ch[i].Name ==
mehs = .(,trace)
mehs.Scale = .(,,)
tracedisappear = .(()
()
i = ,
()
trace.Transparency = trace.Transparency +
trace:()
)
()
chara.Torso.CFrame = .(pos.X,pos.Y,pos.Z)
(mouse)
hit = mouse.Target
hit ~=
hit.Parent:()~=
torsy =
hit.Parent:()~=
torsy = hit.Parent.Torso
hit.Parent:()~=
torsy = hit.Parent.UpperTorso
bodpos = .(,torsy)
bodpos.Position = torsy.Position
()
burnsnd:()
hit.Parent.Humanoid.MaxHealth =
bodpos.Position = bodpos.Position + .(,,)
i = ,
()
(torsy)
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -
(hit.Parent)
dell =
()
dell ==
dell =
swinganim:()
bladeactive =
slashsnd:()
()
bladeactive =
dell =
swinganim:()
(key)
key ==
(Mouse.Hit.p + .(,,))
key ==
(Mouse)
Mouse = OPlayer:()
Mouse
Mouse.Button1Down:(onButton1Down)
Mouse.KeyDown:(onKeyDown)
Character.Humanoid.Died:(()
pat = .(,.Workspace)
pat.Transparency =
pat.Anchored =
pat.CFrame = Character.Torso.CFrame
naeeym.Parent = pat
naeeym.Adornee = pat
skybox.Parent = .Workspace
tecks.Text =
tecks.FontSize =
tecks.TextColor3 = .(,,)
music1:()
music2:()
deathmus.Parent = .Workspace
deathex.Parent = .Workspace
deathmus:()
deathex:()
.Lighting.OutdoorAmbient = .(,,)
.Lighting.TimeOfDay =
.Lighting.FogColor = .(,,)
.Lighting.FogEnd =
ex = .(,.Workspace)
ex.Position = Character.Torso.Position
ex.Visible =
ex.BlastRadius =
ex.BlastPressure =
)
:().TextChannels.RBXGeneral:()Iidk

Universal