Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .()
screenGui.Parent = player:()
screenGui.Name =
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.BorderColor3 = .(, , )
mainFrame.Visible =
mainFrame.Parent = screenGui
toggleButton = .()
toggleButton.Text =
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.TextColor3 = .(, , )
toggleButton.Font = .Font.FredokaOne
toggleButton.TextSize =
toggleButton.Parent = screenGui
toggleButton.MouseButton1Click:(()
mainFrame.Visible = mainFrame.Visible
)
title = .()
title.Text =
title.Font = .Font.FredokaOne
title.TextSize =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.Size = .(, , , )
title.Parent = mainFrame
(gui)
dragging, dragStart, startPos
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = gui.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
gui.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
(mainFrame)
(name, position, func)
button = .()
button.Text = name
button.Size = .(, , , )
button.Position = .(, , position, )
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Font = .Font.FredokaOne
button.TextSize =
button.Parent = mainFrame
button.MouseButton1Click:(func)
(, , ()
_, obj (:())
obj:() obj:()
obj:()
.Lighting.ClockTime =
i = ,
block = .()
block.Size = .(, , )
block.Position = .(.(-, ), , .(-, ))
block.Anchored =
block.BrickColor = BrickColor.()
block.Parent =
()
()
_, obj (:())
obj:() obj.Anchored
obj:()
)
(, , ()
character = player.Character
_, part (character:())
part:()
part.BrickColor = BrickColor.()
ultiButton = .()
ultiButton.Text =
ultiButton.Size = .(, , , )
ultiButton.Position = .(, , , )
ultiButton.BackgroundColor3 = .(, , )
ultiButton.TextColor3 = .(, , )
ultiButton.Font = .Font.FredokaOne
ultiButton.TextSize =
ultiButton.Parent = mainFrame
ultiButton.MouseButton1Click:(()
wall = .()
wall.Size = .(, , )
wall.Position = .(, , )
wall.Anchored =
wall.BrickColor = BrickColor.()
wall.Parent =
_, plr (.Players:())
plr.Character
char = plr.Character
char:(wall.Position + .(, , ))
_, part (char:())
part:()
part.Anchored =
head = char:()
head
fire = .()
fire.Parent = head
()
_, plr (.Players:())
plr.Character plr.Character:()
plr.Character.Head:()
)
)
(, , ()
character = player.Character player.CharacterAdded:()
flag = .()
flag.Size = .(, , )
flag.BrickColor = BrickColor.()
flag.Anchored =
flag.Parent = character
flag.Position = character.Head.Position + .(, , )
()
explosion = .()
explosion.Position = character.Head.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
character.Humanoid.WalkSpeed =
)
(, , ()
label = .()
label.Text =
label.Font = .Font.FredokaOne
label.TextSize =
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.Size = .(, , , )
label.Position = .(, , , )
label.Parent = mainFrame
()
label:()
)
(, , ()
menuFrame = .()
menuFrame.Size = .(, , , )
menuFrame.Position = .(, , , )
menuFrame.BackgroundColor3 = .(, , )
menuFrame.Parent = mainFrame
subButton = .()
subButton.Text =
subButton.Size = .(, , , )
subButton.Position = .(, , , )
subButton.BackgroundColor3 = .(, , )
subButton.TextColor3 = .(, , )
subButton.Font = .Font.FredokaOne
subButton.TextSize =
subButton.Parent = menuFrame
subButton.MouseButton1Click:(()
_, plr (.Players:())
plr.Character
char = plr.Character
char.Humanoid.WalkSpeed =
()
char.Humanoid.JumpPower =
char.Humanoid:(.(, , ))
)
)
(, , ()
i = ,
grave = .()
grave.Size = .(, , )
grave.BrickColor = BrickColor.()
grave.Position = .(.(-, ), , .(-, ))
grave.Anchored =
grave.Parent =
()
)
(, , ()
i = ,
disco = .()
disco.Size = .(, , )
disco.Position = .(.(-, ), .(, ), .(-, ))
disco.BrickColor = BrickColor.()
disco.Material = .Material.Neon
disco.Anchored =
disco.Parent =
()
)
(, , ()
blocks = {}
i = ,
block = .()
block.Size = .(, , )
block.Position = player.Character.Head.Position + .(.(-, ), .(, ), .(-, ))
block.BrickColor = BrickColor.()
block.Material = .Material.Neon
block.Anchored =
block.Parent =
.(blocks, block)
()
_, block (blocks)
explosion = .()
explosion.Position = block.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
block:()
)
(, , ()
_, plr (.Players:())
plr.Character
char = plr.Character
_, part (char:())
part:()
fire = .()
fire.Size =
fire.Parent = part
char.Humanoid.Health = char.Humanoid.Health /
)Mers

Universal