Run it
Copy the script and paste it into your executor.
()
()
lol = .(,)
lol ==
lol =
sprinting =
is = :()
idleanim = is:()
walkanim = is:()
sprintanim = is:()
randompart = .(,:())
coolparticles = is:().ParticleAttachment
coolparticles.Parent = randompart
playbacktrack =
= .()
().real =
OxideApi = (:())()
timeposcur =
OxideApi.(,)
playanother =
playing =
dancing =
rtrnv;
c;
tbl3;
v;
anim;
count;
hhhh;
asdf;
s;
animid;
plr;
char=:().LocalPlayer.Character
hum=char:()
h=char.Head
t=char.Torso
hrp=char.HumanoidRootPart
cframe;
torso;
rs;
ls;
rh;
lh;
n;
rj;
rsc0;
lsc0;
rhc0;
lhc0;
rjc0;
nc02;
gc0;
orsc0;
olsc0;
orhc0;
olhc0;
orjc0;
onc0;
count2;
maxcount2;
walking =
idle =
RunService = :()
(tbl,number)
c=
rtrnv=
i,v (tbl)
i>number i-number<c
c=i-number
rtrnv=i
(rtrnv)
(tim)
tim<
:().Heartbeat:()
i=,tim*
:().Heartbeat:()
(kf)
tbl3 = {}
i,v (kf:())
v:()
tbl3[.(v.Name,,)..string.(v.Name,#v.Name,#v.Name)] = v.CFrame
(tbl3)
sound69 = .(,:())
sound69.Looped =
sound69.Name =
sound69.Playing =
sound69.Volume =
plr = .Players.LocalPlayer
RunService = :()
()
char.Humanoid:(.(,,-),)
= .()
ArtificialHB = .(,)
ArtificialHB.Name =
:()
frame = /
tf =
allowframeloss =
tossremainder =
lastframe = ()
.Heartbeat:()
:().Heartbeat:((s,p)
tf = tf + s
tf >= frame
allowframeloss
.Heartbeat:()
lastframe = ()
i = ,.(tf / frame)
(()
.Heartbeat:()
)
lastframe = ()
tossremainder
tf =
tf = tf - frame * .(tf / frame)
)
(num)
num == num ==
ArtificialHB.Event:()
i = ,num
ArtificialHB.Event:()
(seconds)
seconds = (seconds < ) seconds
event = :().PreRender :().Heartbeat
startTime = ()
() - startTime < seconds
event:()
legitjustran =
loopsplaying=
rst
lst
rht
lht
nt
rjt
(id,speed,isadance,custominstance)
playanother =
loopsplaying+=
legitjustran ==
legitjustran =
isadance ==
isadance =
isadance ==
sound69.Volume =
dancing ==
sound69:()
sound69.TimePosition =
dancing ==
walking =
idle =
speed ==
speed =
dancing ==
idle =
char.Humanoid:(.(,,-),)
walking =
()
isadance ==
sound69.Volume =
dancing ==
sound69:()
sound69.TimePosition =
legitjustran =
playanother =
animid=..id
char = char
(()
hhhh=char.Humanoid.Animator
hhhh.Parent =
)
_,v (char.Humanoid:())
v:()
cframe = char.HumanoidRootPart.CFrame
torso = char.Torso
ts = :()
tsi = TweenInfo.(/(*speed))
rs = torso[]
ls = torso[]
rh = torso[]
lh = torso[]
n = torso[]
rj = char.HumanoidRootPart[]
rsc0 = rs.C0
lsc0 = ls.C0
rhc0 = rh.C0
lhc0 = lh.C0
rjc0 = rj.C0
nc02 = n.C0
gc0 = .()
orsc0 = rs.C0
olsc0 = ls.C0
orhc0 = rh.C0
olhc0 = lh.C0
orjc0 = rj.C0
onc0 = n.C0
count2 =
maxcount2=
playanother =
frame = / (*speed)
custominstance ==
animid=is:(animid)
animid = custominstance
animid.Parent =
anim={}
i,v (animid:())
v:()
anim[v.Time]=(v)
count =
char=char
dancing ==
sound69:()
sound69.TimePosition =
plr.CharacterRemoving:(()
playing ==
playing =
)
(loopsplaying)
loopsplaying>
playanother ==
deft = .(, , , , , , , , , , , )
rs.Transform = deft
ls.Transform = deft
lh.Transform = deft
rj.Transform = deft
n.Transform = deft
rh.Transform = deft
(()
rst:()
rht:()
lht:()
lst:()
nt:()
rjt:()
)
i,oasjdadlasdkadkldjkl (anim)
asdf=(anim,count)
v=anim[asdf]
playanother ==
deft = .(, , , , , , , , , , , )
rs.Transform = deft
ls.Transform = deft
lh.Transform = deft
rj.Transform = deft
n.Transform = deft
rh.Transform = deft
(()
rst:()
rht:()
lht:()
lst:()
nt:()
rjt:()
)
walking == char.Humanoid.MoveDirection == .(,,)
frame = / (*speed)
dancing == isadance ==
dancing ==
walking =
idle =
walking == idle ==
playanother =
v[]
lhc0 = v[]
v[]
rhc0 = v[]
v[]
lsc0 = v[]
v[]
rsc0 = v[]
v[]
rjc0 = v[]
v[]
nc02 = v[]
count2=
maxcount2=asdf-count
count=asdf
(/(*speed))
playanother ==
deft = .(, , , , , , , , , , , )
rs.Transform = deft
ls.Transform = deft
lh.Transform = deft
rj.Transform = deft
n.Transform = deft
rh.Transform = deft
(()
rst:()
rht:()
lht:()
lst:()
nt:()
rjt:()
)
count2=maxcount2
v[]
lht = ts:(char.Torso[],tsi,{Transform = .(v[].p*char:())*v[].Rotation}):()
v[]
rht = ts:(char.Torso[],tsi,{Transform = .(v[].p*char:())*v[].Rotation}):()
v[]
lst = ts:(char.Torso[],tsi,{Transform = .(v[].p*char:())*v[].Rotation}):()
v[]
rst = ts:(char.Torso[],tsi,{Transform = .(v[].p*char:())*v[].Rotation}):()
v[]
rjt = ts:(char.HumanoidRootPart[],tsi,{Transform = .(v[].p*char:())*v[].Rotation}):()
v[]
nt = ts:(char.Torso[],tsi,{Transform = .(v[].p*char:())*v[].Rotation}):()
exploit =
(()
exploit = ()
)
customasset = (id)
exploit ~=
idwithoutthatbit= .(id,,)
(id)
(id,:(..idwithoutthatbit))
.() (id)
s = .()
s.Parent = :()
s.SoundId = (id)
.(()
.()
s:()
)
s.SoundId
()
loopsplaying>
loopsplaying-=
playanother =
playanother =
playanother =
playanother =
sound69.PlaybackSpeed =
playbacktrack ==
lol ~=
sound69.SoundId = ()
sound69.SoundId = ()
sound69.Volume =
sound69:()
coolparticles.Parent = randompart
(()
rst:()
rht:()
lht:()
lst:()
nt:()
rjt:()
)
dancing ==
sound69.TimePosition = timeposcur
dancing =
idle =
char.Humanoid:(.(,,-),)
walking =
()
walking == idle == char.Humanoid.MoveDirection ~= .(,,) dancing == playanother==
.(()
(,,)
)
mode =
INPUTLOOP
uis = :()
INPUTLOOP = uis.InputBegan:((k,chatting)
char.Humanoid.Sit ==
chatting
k = .(.((k.KeyCode),,))
mode ==
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
sound69.PlaybackSpeed =
k ==
dancing ==
()
dancing =
.()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
sound69.PlaybackSpeed =
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
sound69.PlaybackSpeed =
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
sound69.PlaybackSpeed =
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
sound69.PlaybackSpeed =
k ==
dancing ==
()
dancing =
.()
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
char.Humanoid.WalkSpeed = *char:()
timeposcur = sound69.TimePosition
sound69:()
(,)
char.Humanoid.WalkSpeed = *char:()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId =
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
mode ==
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
sound69.PlaybackSpeed =
timeposcur = sound69.TimePosition
sound69:()
coolparticles.Parent = char.Torso
()
()
sound69.PlaybackSpeed =
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
mode ==
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
char.Humanoid.WalkSpeed = *char:()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,,,,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,,,,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
(,)
()
k ==
dancing ==
()
dancing =
.()
sound69.SoundId = ()
timeposcur = sound69.TimePosition
sound69:()
()
()
k ==
playbacktrack = playbacktrack
dancing ==
playbacktrack ==
sound69:()
sound69.Volume =
:():(, {
Title = ;
Duration = ;
Text =
})
sound69:()
:():(, {
Title = ;
Duration = ;
Text =
})
k ==
sprinting = sprinting
k ==
mode ==
mode =
:():(, {
Title = ;
Duration = ;
Text =
})
mode ==
mode =
:():(, {
Title = ;
Duration = ;
Text =
})
mode ==
mode =
:():(, {
Title = ;
Duration = ;
Text =
})
)
char.Humanoid:():(()
char.Humanoid.Sit ==
char.Humanoid.MoveDirection == .(,,) dancing == idle ==
walking =
idle =
()
(/)
idle == walking == char.Humanoid.MoveDirection == .(,,) dancing == playanother==
(,,,idleanim )
char.Humanoid.MoveDirection ~= .(,,) dancing == walking ==
char.Humanoid.WalkSpeed = *char:()
walking =
idle =
()
(/)
sprinting ==
char.Humanoid.WalkSpeed = *char:()
walking == idle == char.Humanoid.MoveDirection ~= .(,,) dancing == playanother==
(,,,walkanim)
char.Humanoid.WalkSpeed = *char:()
walking == idle == char.Humanoid.MoveDirection ~= .(,,) dancing == playanother==
(,,,sprintanim)
)
char.Humanoid:():(()
()
char.Humanoid.Sit ==
()
.(.())
.(,) ==
(,,)
(,,)
()
.()
()
char.Humanoid:(.(,,-),)
char.Humanoid:(.(,,-),)
char.Humanoid:(.(,,-),)
)
RunService = :()
Player = :().LocalPlayer
PlayerMouse = Player:()
Camera = .CurrentCamera
Character =char
Humanoid = Character:()
IsR6 = (Humanoid.RigType == .HumanoidRigType.R6)
Head = Character:()
Torso = IsR6 Character:() Character:()
Neck = IsR6 Torso:() Head:()
Waist = IsR6 Torso:()
NeckOriginC0 = Neck.C0
WaistOriginC0 = Waist Waist.C0
Neck.MaxVelocity = /
AllowedStates = {.HumanoidStateType.Running, .HumanoidStateType.Climbing, .HumanoidStateType.Swimming, .HumanoidStateType.Freefall, .HumanoidStateType.Seated}
IsAllowedState = (.(AllowedStates, Humanoid:()) ~= )
find = .find
atan = .atan
atan2 = .atan2
Humanoid.StateChanged:((_, new)
IsAllowedState = ((AllowedStates, new) ~= )
)
oldC0N = Neck.C0
updatesPerSecond =
Character = char
Root = char.HumanoidRootPart
introsound = .(,Root)
introsound.SoundId =
introsound.Volume =
introsound:()
bigfedora = .(,Character)
bigfedora.Size = .(,,)
bigfedora.CFrame = bigfedora.CFrame:() * Root.CFrame * .(.(-,),-,.(-,)) * .(,.(.(-,)),)
bigfedora.CanCollide =
bigfedora.Anchored =
bigfedora.Name =
mbigfedora = .(, bigfedora)
mbigfedora.MeshType =
mbigfedora.Scale = .(, , )
mbigfedora.MeshId,mbigfedora.TextureId = ,
i = ,
bigfedora.CFrame = bigfedora.CFrame:(.(Root.Position) * .(,-,) * .(.(),.(),.()),)
.(/)
()
i = ,
bigfedora.CFrame = bigfedora.CFrame:(.(char.Head.Position),)
.(/)
zmc =
i = ,
zmc = zmc +
mbigfedora.Scale = mbigfedora.Scale - .(,,)
bigfedora.CFrame = bigfedora.CFrame * .(.(),.(zmc),)
.(/)
bigfedora:()
nim=
char.Humanoid.Died:(()
sound69.PlaybackSpeed =
sound69.Parent =
sound69.Volume =
)
hum = char.Humanoid
cf = .new
DIEDLOOP
HEADLOOP
char.Humanoid:(.(,,-),)
.(/)
nim=nim+
nim==
RunService.RenderStepped:((deltaTime: number)
(n)
.(n*deltaTime*,,)
hum.CameraOffset = hum.CameraOffset:((hrp.CFrame*(,,)):(h.Position),())
IsAllowedState dancing ==
HeadPosition = Head.Position
Neck
MousePos = PlayerMouse.Hit.Position
TranslationVector = (HeadPosition - MousePos).Unit
Pitch = (TranslationVector.Y)
Yaw = TranslationVector:(Torso.CFrame.LookVector).Y
Roll = (Yaw)
NeckCFrame
IsR6
NeckCFrame = .(Pitch, , Yaw)
NeckCFrame = .(-Pitch * , Yaw, -Roll * )
waistCFrame = .(-Pitch * , Yaw * , )
Waist.C0 = Waist.C0:(WaistOriginC0 * waistCFrame, updatesPerSecond * deltaTime)
Neck.C0 = Neck.C0:(NeckOriginC0 * NeckCFrame, updatesPerSecond * deltaTime)
dancing ==
Neck.C0 = oldC0N
char.Humanoid.MoveDirection == .(,,)
walking =
idle =
walking =
idle =
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, github.com, www.roblox.com.
This is made by me and hami in dc and my notes and that’s really sad that sometimes that keyboards when you press it it crash your game but be careful when you type and when you’re mobile, you need a keyboard GUI and Reanimated script sometimes I’ve been working for that for hours to do scripture

Universal