Run it
Copy the script and paste it into your executor.
()
()
success, err =
(
()
:():(.PlaceId)
)
success
DiscordWebhookURL =
data = {
content = .. (err)
}
headers = {
[] =
}
success, response =
(
()
httpService = :()
requestInfo = {
Url = DiscordWebhookURL,
Method = ,
Headers = headers,
Body = httpService:(data)
}
httpService:(requestInfo)
)
success
( .. (response))
delayTime =
(delayTime)
()
.(delayAndTeleport)()
BlacklistedPlayers, WhitelistedPlayers, ModsTable, kroneTable, BLSV, WLSV, MDSV, KRONE =
{},
{},
{},
{},
,
,
,
Settings = {ServerHops = , Distance = , Globals = {, }}
Blacklist, kroneUserids = {}, {, }
((()[Settings[][]]) == ()[Settings[][]] > )
()[Settings[][]] = ()[Settings[][]] +
( ()[Settings[][]])
()[Settings[][]] =
()[Settings[][]] = {}
((()[Settings[][]]) ==
()[Settings[][]] >= (Settings[]))
()[Settings[][]] =
()[Settings[][]] = {}
(player)
.(Blacklist, player.UserId)
.(BlacklistedPlayers, player)
:().DefaultChatSystemChatEvents.SayMessageRequest:( .. player.DisplayName, )
BLSV =
(player)
.(kroneUserids, player.UserId)
.(kroneTable, player)
:().DefaultChatSystemChatEvents.SayMessageRequest:( .. player.DisplayName, )
KRONE =
(player)
()
_, player (.Players:())
player ~= LocalPlayer
(player)
(player)
(player)
.Players.PlayerAdded:((player)
player ~= LocalPlayer
(player)
(player)
(player)
)
()
.(
()
()
#BlacklistedPlayers >
_, player (.Players:())
player ~= LocalPlayer .(BlacklistedPlayers, player)
player:()
player.Character
player.Character:()
()
)()
.(
()
()
#WhitelistedPlayers >
_, player (.Players:())
player ~= LocalPlayer .(WhitelistedPlayers, player)
player:()
player.Character
player.Character:()
()
)()
.(
()
()
#kroneTable >
_, player (.Players:())
player ~= LocalPlayer .(kroneTable, player)
player:()
player.Character
player.Character:()
()
)()
:().ClockTime =
()
success, response =
(
()
:():(
:(
.. .PlaceId ..
)
)
)
success response response.data
AvailableServers = response.data
()
RandomServer = AvailableServers[.(#AvailableServers)]
RandomServer.playing < RandomServer.maxPlayers - RandomServer.playing >
RandomServer.id ~= .JobId
:():(.PlaceId, RandomServer.id)
()
()
()
success, errorMessage = (ServerHop)
success
( .. errorMessage)
()
Players = :()
LocalPlayer = Players.LocalPlayer
rservice = :()
animations = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
randomdance = animations[.(, #animations)]
WaveAnim = .()
WaveAnim.AnimationId = .. (randomdance)
wave
PlayWaveAnim = ()
wave = .Players.LocalPlayer.Character:():(WaveAnim)
wave:(, , )
()
.Players.LocalPlayer.Character.Humanoid.RigType == .HumanoidRigType.R15
.(
()
()
.Players.LocalPlayer.CharacterAdded
.Players.LocalPlayer.CharacterAdded:()
()
()
)()
CF = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
numb =
Nearby = (TP, WP)
WC, TC = WP[] , TP[]
WC TC
WPS, TPS = WC[][] , TC[][]
WPS TPS
((WPS - TPS)[] <= Settings[])
(TargetPlayer)
Character = LocalPlayer.Character
Humanoid = Character:()
RootPart = Humanoid.RootPart
im = TargetPlayer.Character
so
sorry
please
stop
it
im:()
so = im:()
so so.RootPart
sorry = so.RootPart
im:()
please = im.Head
im:()
stop = im:()
Accessoy stop:()
it = stop.it
Character Humanoid RootPart
please
.CurrentCamera.CameraSubject = please
please it
.CurrentCamera.CameraSubject = it
.CurrentCamera.CameraSubject = so
im:()
(comkid, Pos, Ang)
RootPart.CFrame = .(comkid.Position) * Pos * Ang
RootPart.RotVelocity = .(, , )
(comkid)
TimeToWait =
Time = ()
Angle =
Att1 = .(, RootPart)
Att2 = .(, sorry)
_, v , WhitelistedPlayers
WP = .(WhitelistedPlayers, (v.UserId))
WP (Player, WP)
RootPart so
comkid.Velocity.Magnitude <
(
comkid,
.(, , ) + so.MoveDirection * comkid.Velocity.Magnitude / ,
.(
.(, ) == .() .(),
.(, ) == .() .(),
.(, ) == .() .()
)
)
:().Heartbeat:()
(
comkid,
.(, , ) + so.MoveDirection * comkid.Velocity.Magnitude / ,
.(
.(, ) == .() .(),
.(, ) == .() .(),
.(, ) == .() .()
)
)
:().Heartbeat:()
(
comkid,
.(, -, ) + so.MoveDirection * comkid.Velocity.Magnitude / ,
.(
.(, ) == .() .(),
.(, ) == .() .(),
.(, ) == .() .()
)
)
:().Heartbeat:()
(comkid, .(, -, ), .(.(), , ))
:().Heartbeat:()
comkid.Velocity.Magnitude > comkid.Parent ~= TargetPlayer.Character
TargetPlayer.Parent ~= Players
TargetPlayer.Character == im
Humanoid.Health <=
() > Time + TimeToWait
.PlaceId ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
.FallenPartsDestroyHeight = /
BV = .()
BV.Parent = RootPart
BV.Velocity = .(-, , -)
BV.MaxForce = .(-, , -)
BodyGyro = .()
BodyGyro.CFrame = .(LocalPlayer.Character:().Position)
BodyGyro.D =
BodyGyro.MaxTorque = .(-, , -)
BodyGyro.P = -
BodyPosition = .()
BodyPosition.Position = LocalPlayer.Character:().Position
BodyPosition.D =
BodyPosition.MaxForce = .(-, , -)
BodyPosition.P = -
LineForce = .()
LineForce.Attachment0 = Att1
LineForce.Attachment1 = Att2
LineForce.ApplyAtCenterOfMass =
LineForce.InverseSquareLaw =
LineForce.Magnitude =
LineForce.MaxForce =
sorry please
(sorry.CFrame.p - please.CFrame.p).Magnitude >
(please)
(sorry)
sorry please
(sorry)
sorry please
(please)
sorry please stop it
(it)
BV:()
BodyGyro:()
BodyPosition:()
LineForce:()
Att1:()
Att2:()
_, x , Character:()
x:()
x.Velocity, x.RotVelocity = .(), .()
Humanoid:()
.CurrentCamera.CameraSubject = Humanoid
rservice.Stepped:(
()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character:().Sit ==
LocalPlayer.Character:():()
_, z , LocalPlayer.Character:()
z:
z.CanCollide =
)
.(
.(
()
()
(
()
_, z (Players:())
z ~= LocalPlayer .(WhitelistedPlayers, (z.UserId))
LocalPlayer.Character LocalPlayer.Character:()
z
z.Character
z.Character:().Sit ==
(z)
()
)
)
)
(msg)
:().DefaultChatSystemChatEvents.SayMessageRequest:(msg, )
.(
()
()
()
)
(
()
()
numb = numb +
numb ==
.Players.LocalPlayer:()
()
(hop)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.

Universal