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Copy the script and paste it into your executor.
(/)
S = ({},{__index = (s,i) :(i) })
Plrs = S.Players
Plr = Plrs.LocalPlayer
Char = Plr.Character
Hum = Char:
RArm = Char[]
LArm = Char[]
RLeg = Char[]
LLeg = Char[]
Root = Char:
Torso = Char.Torso
Head = Char.Head
NeutralAnims =
Attack =
BloodPuddles = {}
Effects = {}
Debounces = {Debounces={}}
Mouse = Plr:()
Hit = {}
Sine =
Idle =
Change =
FLArm,FRArm,FRArmW,FLArmW
Stunned = {}
VoidSB = (.PlaceId == )
Debounces:(name,cooldown)
aaaaa = {Usable=,Cooldown=cooldown ,CoolingDown=,LastUse=}
(aaaaa,{__index = Debounces})
Debounces.Debounces[name] = aaaaa
aaaaa
Debounces:(overrideUsable)
(self.Usable ~= self.LastUse ~= self.CoolingDown ~= ,)
(self.Usable overrideUsable)
self.Usable =
self.CoolingDown =
LastUse = ()
self.LastUse = LastUse
(self.Cooldown ,()
(self.LastUse == LastUse)
self.CoolingDown =
self.Usable =
)
Debounces:(name)
((name) == ,():((name) == (name)))
i,v , Debounces.Debounces
(i == name)
v;
Debounces:()
(self.Usable ~= self.LastUse ~= self.CoolingDown ~= ,)
(self.CoolingDown self.Usable)
.(
.(
(
(()-self.LastUse)/self.Cooldown
)*
)
)
CF = {N=.new,A=.Angles,fEA=.fromEulerAnglesXYZ}
C3 = {N=.new,RGB=.fromRGB,HSV=.fromHSV,tHSV=.toHSV}
V3 = {N=.new,FNI=.FromNormalId,A=.FromAxis}
M = {C=.cos,R=.rad,S=.sin,P=.pi,RNG=.random,MRS=.randomseed,H=.huge,RRNG = (min,max,div) .(.(min,max)/(div )) }
R3 = {N=Region3.new}
De = S.Debris
WS =
Lght = S.Lighting
RepS = S.ReplicatedStorage
IN = .new
= ({AllChildren = (where,callback,recursive) children = (recursive where:() where:()) _,v , children (v) , ClearChildrenOfClass = (where,class,recursive) children = (recursive where:() where:()) _,v , children (v:(class)) v:();;;},{__index = })
Frame_Speed =
Remove_Hats =
Remove_Clothing =
PlayerSize =
DamageColor = BrickColor.new
MusicID =
MusicPitch =
BloodID =
BloodColor = BrickColor.new
BloodMaterial = .Material.SmoothPlastic
(Remove_Hats) .(Char,,)
(Remove_Clothing) .(Char,,) .(Char,,)
Effects = (,Char)
Effects.Name =
New = (Object, Parent, Name, Data)
Object = .(Object)
Index, Value (Data {})
Object[Index] = Value
Object.Parent = Parent
Object.Name = Name
Object
CyborgArm = (,Char,,{})
Handle = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Metal,Size = .(, , ), = .(-, , , , , , -, , , -, -, ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(,,),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , -, , , , , -, , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , , -, -, , , , , ),C1 = .(, -, -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , -, , , , , -, , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , , -, -, , , , , ),C1 = .(-, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , -, , , , , -, , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , , -, -, , , , , ),C1 = .(-, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Shape = .PartType.Cylinder,Size = .(, , ), = .(-, , , -, -, , , -, , , , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , -, , , -, -, , , , ),C1 = .(, -, , -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Shape = .PartType.Cylinder,Size = .(, , ), = .(-, , , , -, -, -, -, , -, , -),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , -, -, -, -, , -, , -),C1 = .(, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Metal,Shape = .PartType.Ball,Size = .(, , ), = .(-, , , , -, , -, , , -, , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(,,),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C1 = .(, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , , , -, , , -, -, ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , -, -, , , -, , , ),C1 = .(, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , , , -, , , -, -, ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , -, -, , , -, , , ),C1 = .(, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , , , -, , , -, -, ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , -, -, , , -, , , ),C1 = .(-, , -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , , -, , , , , -, , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , , , -, -, , , , , ),C1 = .(, -, -, -, , -, , , -, , -, -),})
Part = (,CyborgArm,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(-, , , -, -, , , -, , -, , ),BottomSurface = .SurfaceType.Smooth,TopSurface = .SurfaceType.Smooth,Color = .(, , ),})
mot = (,Part,,{Part0 = Part,Part1 = RArm,C0 = .(, , , -, , -, -, -, , , , ),C1 = .(, -, -, -, , -, , , -, , -, -),})
_,v , CyborgArm:()
v.CustomPhysicalProperties = PhysicalProperties.(,,,,)
(() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new Char.ReaperShadowHead.Eye1.Material = )
(() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new Char.ReaperShadowHead.Eye2.Material = )
(() Char.LeftWing.BrickColor = BrickColor.new Char.LeftWing.Transparency = )
(PlayerSize ~= )
_,v , Char:()
(v:)
v.Size = v.Size * PlayerSize
(parent,id,pitch,volume,looped,effect,autoPlay)
Sound = ()
Sound.SoundId = .. (id )
Sound.Pitch = pitch
Sound.Volume = volume
Sound.Looped = looped
(autoPlay)
.(()
() Sound.IsLoaded
Sound.Playing = autoPlay
)()
( looped effect)
Sound.Ended:(()
Sound.Volume =
Sound:()
)
(effect)
()
Sound.Parent =parent Torso
Sound
(parent,color,material,size,cframe,anchored,cancollide)
part = ()
part[(color) == ] = color C3.(,,)
part.Material = material .Material.SmoothPlastic
part.TopSurface,part.BottomSurface=,
part.Size = size V3.(,,)
part.CFrame = cframe CF.(,,)
part.CanCollide = cancollide
part.Anchored = anchored
part.Parent = parent Char
part
(parent,meshtype,meshid,textid,scale,offset)
part = ()
part.MeshId = meshid
part.TextureId = textid
part.Scale = scale V3.(,,)
part.Offset = offset V3.(,,)
part.MeshType = meshtype .MeshType.Sphere
part.Parent = parent
part
NewInstance = (instance,parent,properties)
inst = .(instance,parent)
(properties)
i,v , properties
(() inst[i] = v )
inst;
Music = (Char,MusicID,MusicPitch,,,,)
Music.Name =
_,v , Hum:()
v:();
(.Destroy,Char:)
(.Destroy,Hum:)
LS = (,Char,{Part0=Torso,Part1=LArm,C0 = CF.(- * PlayerSize, * PlayerSize,),C1 = CF.(, * PlayerSize,)})
RS = (,Char,{Part0=Torso,Part1=RArm,C0 = CF.( * PlayerSize, * PlayerSize,),C1 = CF.(, * PlayerSize,)})
NK = (,Char,{Part0=Torso,Part1=Head,C0 = CF.(, * PlayerSize,)})
LH = (,Char,{Part0=Torso,Part1=LLeg,C0 = CF.(- * PlayerSize,- * PlayerSize,),C1 = CF.(, * PlayerSize,)})
RH = (,Char,{Part0=Torso,Part1=RLeg,C0 = CF.( * PlayerSize,- * PlayerSize,),C1 = CF.(, * PlayerSize,)})
RJ = (,Char,{Part0=Root,Part1=Torso})
HW = (,Char,{Part0=Handle,Part1=RArm})
LSC0 = LS.C0
RSC0 = RS.C0
NKC0 = NK.C0
LHC0 = LH.C0
RHC0 = RH.C0
RJC0 = RJ.C0
ArtificialHB = (, )
ArtificialHB.Name =
:()
tf =
allowframeloss =
tossremainder =
lastframe = ()
frame = /Frame_Speed
ArtificialHB:()
:().Heartbeat:((s, p)
tf = tf + s
tf >= frame
allowframeloss
.Heartbeat:()
lastframe = ()
i = , .(tf / frame)
ArtificialHB:()
lastframe = ()
tossremainder
tf =
tf = tf - frame * .(tf / frame)
)
(num)
num == num ==
ArtificialHB.Event:()
i = , num
ArtificialHB.Event:()
(p0,p1)
attachment0 = .(,p0)
attachment1 = .(,p1)
(,p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=,UpperAngle=,LowerAngle=})
(v)
v:()
Fragments = (,v.Parent,{Name=})
v.Archivable =
v.Size = .(v.Size.x/,v.Size.y,v.Size.z)
v.Name = v.Name..
a = v:()
a.Parent = Fragments
a.CFrame = CF.(-,,) * a.CFrame
v.CFrame = CF.(,,) * v.CFrame
v.Size = .(v.Size.x,v.Size.y/,v.Size.z)
a = v:()
a.Parent = Fragments
a.CFrame = CF.(,-,) * a.CFrame
v.CFrame = CF.(,,) * v.CFrame
v.Size = .(v.Size.x,v.Size.y,v.Size.z/)
a = v:()
a.Parent = Fragments
a.CFrame = CF.(,,-) * a.CFrame
v.CFrame = CF.(,,) * v.CFrame
v.Parent = Fragments
Fragments
blood = (,,{
Color = ColorSequence.(BloodColor.Color),
LightEmission=,
LightInfluence=,
ZOffset=,
Size=NumberSequence.{NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,)},
Texture=,
Transparency=NumberSequence.{NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,)},
Acceleration = V3.(,-,),
Lifetime = NumberRange.(,),
Rate=,
Speed = NumberRange.(,),
SpreadAngle = .(,),
Enabled = ,
EmissionDirection = ,
})
blood2 = (,,{
Color = ColorSequence.(BloodColor.Color),
LightEmission=,
LightInfluence=,
ZOffset=,
Size=NumberSequence.{NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,)},
Texture=BloodID,
Transparency=NumberSequence.{NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,)},
Acceleration = V3.(,-,),
Lifetime = NumberRange.(,),
Rate=,
Speed = NumberRange.(,),
SpreadAngle = .(,),
Enabled = ,
EmissionDirection = ,
})
blood3 = (,,{
Color = ColorSequence.(BloodColor.Color),
Size=NumberSequence.{NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)},
Texture=BloodID,
Lifetime = NumberRange.(),
Rate=,
LockedToPart=,
Speed = NumberRange.(,),
Enabled = ,
})
(size,cframe,amount)
part = .(,Effects)
part.Transparency =
part.Size = size
part.Anchored =
part.CanCollide =
part.CFrame = cframe
S.Debris:(part,)
prtcl = blood:()
prtcl.Parent = part
prtcl:(amount)
part, prtcl
(size,cframe)
part = .(,Effects)
part.Transparency =
part.Size = size
part.Anchored =
part.CanCollide =
part.CFrame = cframe
prtcl = blood:()
prtcl.Enabled =
prtcl.Parent = part
part, prtcl
(size,cframe,amount)
part = .(,Effects)
part.Transparency =
part.Size = size
part.Anchored =
part.CanCollide =
part.CFrame = cframe
S.Debris:(part,)
prtcl = blood2:()
prtcl.Parent = part
prtcl:(amount)
part, prtcl
(size,cframe)
part = .(,Effects)
part.Transparency =
part.Size = size
part.Anchored =
part.CanCollide =
part.CFrame = cframe
prtcl = blood2:()
prtcl.Enabled =
prtcl.Parent = part
part, prtcl
(pos,dir,maxsize)
(.PlaceId ~= )
owo = (,Effects,{Transparency=,Material=BloodMaterial,BrickColor=BloodColor,Shape=.PartType.Ball,Size=V3.(,,), CanCollide = })
owo.CFrame=CF.(pos,dir)
bv = .(,owo)
bv.maxForce = .(, , )
bv.velocity = CF.(pos,dir+V3.(M.(-,)/,M.(-,)/,M.(-,)/)).lookVector*
bv.Name =
(, () bv:() )
touch;
touch = owo.Touched:((hit)
(hit.Anchored== hit.CanCollide hit.Parent: hit.Parent.Parent:)
touch:()
(owo.Position+V3.(,,),,maxsize,owo)
owo:()
)
(position,range,maxSize,where)
hit, pos, norm = :(Ray.(
position,CF.(position,position+V3.(,-,)).lookVector * range
),{where,Char},,)
(hit hit.Parent: hit.Parent.Parent:)
(hit.Name == )
dist = (position - hit.Position).magnitude
(hit.Size.Z <= hit.Size.Z < maxSize) (hit.Size.Z > hit.Size.Z < maxSize dist < hit.Size.Z/)
hit.Size = hit.Size + V3.(,,)
(hit.Size.Z < )
(() hit.Sound:() )
Puddle = (,,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.(,,),=CF.(pos,pos+norm)*CF.(*M.P/,,),Anchored=,CanCollide=,Archivable=,Locked=,Name=})
Cyl = (,Puddle,{Name=})
(Puddle,,,,,,)
.(()
()
()
Puddle.Size = Puddle.Size - V3.(,,)
Puddle.Size.Z <
Puddle:()
)()
(root,callback,i)
i= i
_,v (root:())
i = i +
(i,v)
#v:() >
i = (v,callback,i)
i
(character, part0, part1, attachmentName, className, properties)
character:(..part1.Name) ==
i,v (character:())
v:() (v.MeshId == v.MeshId == v.MeshId == )
v.Size = .(,,)
part1:()
part1:():()
attachmentName ~=
attachmentName = attachmentName..
constraint = .(className..)
constraint.Attachment0 = part0:(attachmentName)
constraint.Attachment1 = part1:(attachmentName)
constraint.Name = ..part1.Name
character:().Health >
collidepart = .(,part1)
collidepart.Size = part1.Size/
.(.(part1.Name),)
.(.(part1.Name),)
collidepart.Size = part1.Size/
collidepart.Size = part1.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = part1.CFrame
collidepart:()
attachment0 = .(,part1)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
.(.(part1.Name),)
.(.(part1.Name),)
attachment0.Position = .(,,)
attachment0.Position = .(,,)
attachment0.Position = .(,-,)
_,propertyData ,properties {}
constraint[propertyData[]] = propertyData[]
constraint.Parent = character
constraint
(character,attachmentName)
_,child ,character:()
attachment = child:(attachmentName)
attachment
attachment
(who,half,snapped)
(()
who:()
who = who
hhh = who:
t = (who)
(()
who.HumanoidRootPart:()
)
hhh.Health =
Stunned[who] =
(hhh.RigType == .HumanoidRigType.R6)
RA,LA,RL,LL,HD = who:,who:,who:,who:,who:
(()
(hhh.Health > ) CollideRA = (,who,{Size=RA.Size/,Anchored=,Transparency=,Name=})
(RA,CollideRA)
RAJ = (,t,{Position=V3.(,,),Orientation=V3.()})
RAJ2 = (,RA,{Position=V3.(,,),Orientation=V3.()})
RAC = (,t,{Radius=,LimitsEnabled=,Enabled=,Restitution=,UpperAngle=,Attachment0=RAJ,Attachment1=RAJ2})
)
(()
LAJ = (,t,{Position=V3.(-,,),Orientation=V3.()})
LAJ2 = (,LA,{Position=V3.(,,),Orientation=V3.()})
LAC = (,t,{Radius=,LimitsEnabled=,Enabled=,Restitution=,UpperAngle=,Attachment0=LAJ,Attachment1=LAJ2})
(hhh.Health > ) CollideLA = (,who,{Size=LA.Size/,Anchored=,Transparency=,Name=})
(LA,CollideLA)
)
(()
(HD)
NJ = (,t,{Position=V3.(,,),Orientation=V3.()})
NJ2 = (,HD,{Position=V3.(,-,),Orientation=V3.()})
NJ3 = (,HD,{Position=V3.(,,),Orientation=V3.()})
HC = (,t,{LimitsEnabled=,UpperAngle=,LowerAngle=-,Attachment0=NJ,Attachment1=NJ2})
(snapped)
NJ.Orientation = V3.(,,)
(hhh.Health > )
CollideHD = (,who,{Size=HD.Size/,Anchored=,Transparency=,Name=})
(HD,CollideHD)
)
( half)
RLJ = (,t,{Position=V3.(,-,),Orientation=V3.()})
RLJ2 = (,RL,{Position=V3.(,,),Orientation=V3.()})
LLJ = (,t,{Position=V3.(-,-,),Orientation=V3.()})
LLJ2 = (,LL,{Position=V3.(,,),Orientation=V3.()})
RLC = (,t,{Radius=,LimitsEnabled=,Enabled=,Restitution=,UpperAngle=,Attachment0=RLJ,Attachment1=RLJ2})
LLC = (,t,{Radius=,LimitsEnabled=,Enabled=,Restitution=,UpperAngle=,Attachment0=LLJ,Attachment1=LLJ2})
(hhh.Health > ) CollideRL = (,who,{Size=RL.Size/,Anchored=,Transparency=,Name=})
CollideLL = (,who,{Size=LL.Size/,Anchored=,Transparency=,Name=})
(RL,CollideRL)
(LL,CollideLL)
_,v , who:()
(v:)
v.CanCollide =
character = who
(half)
(()
character.UpperTorso.WaistRigAttachment:()
)
handProperties = {
{, };
{,};
{,};
}
footProperties = {
{, };
{, };
{, -};
}
shinProperties = {
{, };
{, };
{, -};
}
character:() character:()
(character,character.RightLowerArm, character.RightHand, , , handProperties)
character:() character:()
(character, character.UpperTorso, character[], , )
character:() character:()
(character, character.RightUpperArm, character.RightLowerArm, , )
character:() character:()
(character,character.LeftLowerArm, character.LeftHand, , , handProperties)
character:() character:()
(character, character.UpperTorso, character[], , )
character:() character:()
(character, character.LeftUpperArm, character.LeftLowerArm, , )
character:() character:()
(character,character.RightUpperLeg, character.RightLowerLeg, , , shinProperties)
character:() character:()
(character,character.RightLowerLeg, character.RightFoot, , , footProperties)
character:() character:()
(character,character.LowerTorso, character.RightUpperLeg, , )
character:() character:()
(character,character.LeftUpperLeg, character.LeftLowerLeg, , , shinProperties)
character:() character:()
(character,character.LeftLowerLeg, character.LeftFoot, , , footProperties)
character:() character:()
(character,character.LowerTorso, character.LeftUpperLeg, , )
character:() character:()
(character,character.LowerTorso, character.UpperTorso, , , {
{,};
{,};
{,};
})
character:() character:()
(character,character.UpperTorso, character.Head, , , {
{,};
{,};
{,-};
})
NeckA = (character,character.UpperTorso, character.Head, , , {
{,};
{,};
{,-};
})
(character, (_,v)
v:()
v.Axis = .(, , )
v.SecondaryAxis = .(, , )
v.Rotation = .(, , )
(v.Parent == character.Head snapped)
v.Orientation = V3.(,-,)
)
)
(startpos, pos2, pos3, endpos, t)
A = startpos:(pos2, t)
B = pos2:(pos3, t)
C = pos3:(endpos, t)
lerp1 = A:(B, t)
lerp2 = B:(C, t)
cubic = lerp1:(lerp2, t)
cubic
(data)
FX = data.Effect
Parent = data.Parent Effects
Color = data.Color C3.(,,)
Size = data.Size V3.(,,)
MoveDir = data.MoveDirection
MeshData = data.Mesh
SndData = data.Sound
Frames = data.Frames
Manual = data.Manual
Material = data.Material
CFra = data.CFrame Torso.CFrame
Settings = data.FXSettings {}
Snd,Prt,Msh;
(Manual (Manual) == Manual:)
Prt = Manual
Prt = (Parent,Color,Material,Size,CFra,,)
((MeshData) == )
Msh = (Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
((MeshData) == )
Msh = MeshData:()
Msh.Parent = Prt
((SndData) == (SndData) == )
Snd = (Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,,,)
(Snd)
() Snd.Playing Snd.IsLoaded Snd.TimeLength >
Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
MoveSpeed = ;
(MoveDir)
MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
Inc = M.()-M.()
Thingie =
Thingie2 = M.(,)/
.(()
(FX ~= )
i = , Frames
(FX == )
( Settings.EndSize)
Settings.EndSize = V3.(,,)
grow = ((Settings.EndSize) == Settings.EndSize-Size (Settings.EndSize) == V3.(Settings.EndSize))
(Settings.EndIsIncrement)
Prt.Size = Prt.Size - Settings.EndSize
Prt.Size = Prt.Size - grow/Frames
Prt.Transparency = (i/Frames)
(FX == )
( Settings.EndSize)
Settings.EndSize = Size*
grow = ((Settings.EndSize) == Settings.EndSize-Size (Settings.EndSize) == V3.(Settings.EndSize))
(Settings.EndIsIncrement)
Prt.Size = Prt.Size + Settings.EndSize
Prt.Size = Prt.Size + grow/Frames
Prt.Transparency = (i/Frames)
(FX == )
Prt.Transparency = (i/Frames)
(Settings.RandomizeCFrame)
Prt.CFrame = Prt.CFrame * CF.(M.(-,),M.(-,),M.(-,))
(MoveDir MoveSpeed)
Orientation = Prt.Orientation
Prt.CFrame = CF.(Prt.Position,MoveDir)*CF.(,,-MoveSpeed)
Prt.Orientation = Orientation
(swait (swait) == )
()
()
Prt:()
start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
( Settings.End Settings.Home) endP = Settings.Home.CFrame
quarter = third start:(endP, ) * CF.(M.(-,),M.(,),M.(-,))
threequarter = fourth start:(endP, ) * CF.(M.(-,),M.(,),M.(-,))
(start ~= ,)
(endP ~= ,)
i = , , Settings.Speed
(Settings.Home)
endP = Settings.Home.CFrame
Prt.CFrame = (start, quarter, threequarter, endP, i)
(swait (swait) == )
()
()
(Settings.RemoveOnGoal)
Prt:()
)()
Prt,Msh,Snd
(character)
torso = (character: character: character: character: character:)
(torso)
(torso torso:)
Model = .(,Effects)
Model.Name = character.Name..
character:()
Soul = (Model,BrickColor.new,,V3.(,,),torso.CFrame,,)
Soul.Name =
(,Model,{Health=,MaxHealth=})
{
Effect=,
Manual = Soul,
FXSettings={
Start=torso.CFrame,
Home = Torso,
RemoveOnGoal = ,
}
}
lastPoint = Soul.CFrame.p
i = , ,
point = .(lastPoint, Soul.Position) * .(-.pi/, , )
mag = (lastPoint - Soul.Position).magnitude
{
Effect = ,
= point * CF.(, mag/, ),
Size = V3.(,mag+,),
Color = Soul.BrickColor
}
lastPoint = Soul.CFrame.p
()
i = ,
{
Effect=,
Color = BrickColor.new,
MoveDirection = (Torso.CFrame*.(M.(-,),M.(-,),M.(-,))).p
}
(point,range,ignore)
:(R3.(point-V3.(,,)*range/,point+V3.(,,)*range/),ignore,)
(startCF,endCF,alpha)
startCF:(endCF, alpha)
(char)
char: char:
(Pos, Text, Time, Color)
.(()
Rate = ( / )
Pos = (Pos .(, , ))
Text = (Text )
Time = (Time )
Color = (Color .(, , ))
EffectPart = (,Effects,{
Material=.Material.SmoothPlastic,
RArmlectance = ,
Transparency = ,
BrickColor = BrickColor.(Color),
Name = ,
Size = .(,,),
Anchored =
})
BillboardGui = (,EffectPart,{
Size = .(, , , ),
Adornee = EffectPart,
})
TextLabel = (,BillboardGui,{
BackgroundTransparency = ,
Size = .(, , , ),
Text = Text,
Font = ,
TextColor3 = Color,
TextStrokeColor3 = .(,,),
TextStrokeTransparency=,
TextScaled = ,
})
.Debris:(EffectPart, (Time))
EffectPart.Parent = :()
(, ()
Frames = (Time / Rate)
Frame = , Frames
(Rate)
Percent = (Frame / Frames)
EffectPart.CFrame = .(Pos) + .(, Percent, )
TextLabel.TextTransparency = Percent
TextLabel.TextStrokeTransparency = Percent
EffectPart EffectPart.Parent
EffectPart:()
) )()
(who,minDam,maxDam,Knock,Type,critChance,critMult)
(who)
hum = who:
Damage = M.(minDam,maxDam)
canHit =
(hum)
_, p (Hit)
p[] == hum
(() - p[] < )
canHit =
Hit[_] =
(canHit)
(hum.Health >= .huge)
who:()
(who: hum.Health > )
((who.Head.CFrame * CF.(, , (who.Head.Size.Z / )).p+V3.(,,)), , , C3.(,,))
player = S.Players:(who)
(Type == )
c = .(,hum)
c.Name =
c.Value = Plr
::(c,)
(M.(,) <= (critChance ))
(who: hum.Health > )
((who.Head.CFrame * CF.(, , (who.Head.Size.Z / )).p+V3.(,,)), ..Damage*(critMult ), , BrickColor.new.Color)
hum.Health = hum.Health - Damage*(critMult )
(who: hum.Health > )
((who.Head.CFrame * CF.(, , (who.Head.Size.Z / )).p+V3.(,,)), Damage, , DamageColor.Color)
hum.Health = hum.Health - Damage
(Type == (who))
angle = (who).Position - Root.Position + .(, , ).unit
body = (,(who),{
P = ,
maxForce = V3.(.huge,,.huge),
velocity = Root.CFrame.lookVector * Knock + Root.Velocity /
})
::(body,)
(Type == (who))
rek = (who)
(rek)
hum.PlatformStand =
(,()
hum.PlatformStand =
)
angle = ((who).Position - (Root.Position + .(, , ))).unit
bodvol = (,rek,{
velocity = angle * Knock,
P = ,
maxForce = .(, , ),
})
rl = (,rek,{
P = ,
maxTorque = .(, , ) * ,
angularvelocity = .(.(-, ), .(-, ), .(-, )),
})
:():(bodvol, )
:():(rl, )
.(Hit,{hum,()})
(where,range,minDam,maxDam,Knock,Type)
_,v , (where,range,{Char})
(v.Parent v.Parent:)
(v.Parent,minDam,maxDam,Knock,Type)
(where,range,callback)
_,v , (where,range,{Char})
(v.Parent v.Parent:)
(v.Parent)
(pos,range)
mag,closest = .huge;
_,v , (pos,range ,{Char})
hum = (v.Parent v.Parent:)
((v.CFrame.p-pos).magnitude < mag hum closest ~= hum hum.Health > )
mag = (v.CFrame.p-pos).magnitude
closest = hum
closest,(closest (closest.Parent) )
(where,range,amount)
healed = {}
_,v , (where,range,{Char})
hum = (v.Parent v.Parent: )
(hum healed[hum])
hum.Health = hum.Health + amount
(v.Parent: hum.Health > )
((v.Parent.Head.CFrame * CF.(, , (v.Parent.Head.Size.Z / )).p+V3.(,,)), ..amount, , BrickColor.new.Color)
()
i = ,
{
Effect=,
Color = BrickColor.new,
Material = .Material.Neon,
Size=V3.(,,),
=RArm.CFrame*CF.(,-,)*CF.(M.(,),M.(,),M.(,)),
FXSettings={
EndSize=V3.(,,),
EndIsIncrement=,
}
}
prt = (Char,BrickColor.new,.Material.SmoothPlastic,V3.(, , ),CF.(),,)
prt.Transparency =
mesh = (prt,.MeshType.FileMesh,,,V3.(,,),V3.())
weld = (,Char,{Part0=RArm,Part1=prt,C0=CF.(,-,)})
prt,weld
()
humanoid, torso = (Torso.CFrame.p,)
(torso)
who = torso.Parent
Attack =
NeutralAnims =
who.Parent = Char
oRoot
(() oRoot = who.HumanoidRootPart; oRoot.Parent = )
gWeld = (,Char,{Part0=Root,Part1=torso,C0=CF.(,,-)})
i = , ,
()
humanoid.PlatformStand =
Alpha =
RJ.C0 = (RJ.C0,.(, , -, , , , , , -, , , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , , , -, , , -, -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , , , -, , , -, -, ),Alpha)
LS.C0 = (LS.C0,.(-, , -, , -, -, , , -, , , ),Alpha)
RS.C0 = (RS.C0,.(, , -, -, -, -, -, , -, , -, -),Alpha)
NK.C0 = (NK.C0,.(, , -, , , -, -, , , , -, ),Alpha)
gWeld:()
(who:)
s = (who:,,,,,,)
s:()
s.Ended:(() s:() )
who.Parent =
humanoid.Health =
(who,,)
i = , ,
()
humanoid.PlatformStand =
Alpha =
RJ.C0 = (RJ.C0,.(, , -, , , , , , -, , , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , , , -, , , -, -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , , , -, , , -, -, ),Alpha)
LS.C0 = (LS.C0,.(-, , -, , , -, -, -, -, -, , ),Alpha)
RS.C0 = (RS.C0,.(, , , , , -, , -, -, -, , -),Alpha)
NK.C0 = (NK.C0,.(, , -, , , -, -, , , , -, ),Alpha)
Attack =
NeutralAnims =
()
humanoid, torso = (Torso.CFrame.p,)
(torso)
who = torso.Parent
doAttack =
.(who,(v)
(v.Name:():)
doAttack =
, )
( doAttack)
Hum.WalkSpeed =
Hum.JumpPower =
Attack =
NeutralAnims =
who.Parent = Char
oRoot
(() oRoot = who.HumanoidRootPart; oRoot.Parent = )
gWeld = (,Char,{Part0=Root,Part1=torso,C0=CF.(,,-)})
i = , ,
()
humanoid.PlatformStand =
Alpha =
RJ.C0 = (RJ.C0,.(, , , , , , -, , -, , , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , -, , -, , , -, -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , -, , -, , , -, -, ),Alpha)
LS.C0 = (LS.C0,.(-, , -, , , , -, , -, -, , ),Alpha)
RS.C0 = (RS.C0,.(, , -, , -, , , , -, , , ),Alpha)
NK.C0 = (NK.C0,.(, , -, , , -, -, , , , -, ),Alpha)
RABC = (who: who: who: who: ()).BrickColor
LABC = (who: who: who: who: ()).BrickColor
(torso,,,,,,)
(torso,,,,,,)
FRArm = (,Effects,{Size=V3.(,,),BrickColor=RABC,Material=,CanCollide=,Anchored=,Locked=})
(FRArm,.MeshType.FileMesh,,,V3.(,,),V3.())
FLArm = (,Effects,{Size=V3.(,,),BrickColor=LABC,Material=,CanCollide=,Anchored=,Locked=})
(FLArm,.MeshType.FileMesh,,,V3.(,,),V3.())
FRArmW = (,FRArm,{Part0=RArm,Part1=FRArm,C0=CF.(,-,)*CF.(M.(),,)})
FLArmW = (,FLArm,{Part0=LArm,Part1=FLArm,C0=CF.(,-,)*CF.(M.(),,)})
.(who,(v)
(v.Name:(): v.Name:():)
v:()
, )
( VoidSB)
.(()
()
(torso.CFrame * CF.(-,,).p,torso.CFrame * CF.(-,,).p,)
(torso.CFrame * CF.(,,).p,torso.CFrame * CF.(,,).p,)
humanoid.Health = humanoid.Health - who who.Parent humanoid.Parent
humanoid.Health =
)()
.(()
() humanoid.Health = humanoid.Health - who who.Parent humanoid.Parent
humanoid.Health =
)()
prt1,prtcl1 = (V3.(,,),torso.CFrame)
prt2,prtcl2 = (V3.(,,),torso.CFrame)
prt1.Parent = torso;
prt2.Parent = torso;
prt1W = (,torso,{Part0=prt1,Part1=torso,C0=CF.(,-,-)*CF.(,M.(),)})
prt2W = (,torso,{Part0=prt2,Part1=torso,C0=CF.(,-,-)*CF.(,M.(-),)})
humanoid.Died:(()
(who)
)
who.Parent =
prt1,prtcl1 = (V3.(,,),torso.CFrame)
prt2,prtcl2 = (V3.(,,),torso.CFrame)
prt1.Parent = FRArm;
prt2.Parent = FLArm;
prt1W = (,FRArm,{Part0=prt1,Part1=FRArm,C0=CF.(,,)*CF.(,M.(),)})
prt2W = (,FLArm,{Part0=prt2,Part1=FLArm,C0=CF.(,,)*CF.(,M.(-),)})
gWeld:()
humanoid.PlatformStand =
(oRoot)
oRoot.Parent = who
(who:(,))
oRoot.RootJoint.Part0 = oRoot
oRoot.RootJoint.Part1 = torso
humanoid:()
i = , ,
()
Alpha =
RJ.C0 = (RJ.C0,.(, , , , , , -, , -, , , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , -, , -, , , -, -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , -, , -, , , -, -, ),Alpha)
LS.C0 = (LS.C0,.(-, , -, , , , -, , -, -, , ),Alpha)
RS.C0 = (RS.C0,.(, , -, , -, , , , -, , , ),Alpha)
NK.C0 = (NK.C0,.(, , -, , , -, -, , , , -, ),Alpha)
Hum.WalkSpeed =
Hum.JumpPower =
Attack =
NeutralAnims =
()
Attack =
NeutralAnims =
i = , ,
()
Alpha =
RJ.C0 = (RJ.C0,.(-, , -, , , , , , -, -, , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , , -, , , , , -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , , -, , , , , -, ),Alpha)
LS.C0 = (LS.C0,.(-, , , , -, , , , , -, -, ),Alpha)
RS.C0 = (RS.C0,.(, , , , -, , , , , -, -, ),Alpha)
NK.C0 = (NK.C0,.(-, , -, -, -, , -, , , -, -, -),Alpha)
screwdriver = (Char,BrickColor.new,.Material.SmoothPlastic,V3.(,,),RArm.CFrame,,)
driverMesh = (screwdriver,.MeshType.FileMesh,,,V3.(,,),V3.())
driverWeld = (,Char,{Part0=LArm,Part1=screwdriver,C0=CF.(,-,)})
i = ,
i = , ,
()
Alpha =
RJ.C0 = (RJ.C0,.(-, , -, , , , , , -, -, , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , , -, , , , , -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , , -, , , , , -, ),Alpha)
LS.C0 = (LS.C0,.(-, , -, , -, , , , -, , , ),Alpha)
RS.C0 = (RS.C0,.(, , -, , , , , , -, -, , ),Alpha)
NK.C0 = (NK.C0,.(, , -, , , -, , , , , -, ),Alpha)
driverWeld.C0 = (driverWeld.C0,.(, -, , -, -, , -, , , -, , -),Alpha)
i = , ,
()
Alpha =
RJ.C0 = (RJ.C0,.(-, , -, , , , , , -, -, , ),Alpha)
LH.C0 = (LH.C0,.(-, -, , , , -, , , , , -, ),Alpha)
RH.C0 = (RH.C0,.(, -, , , , -, , , , , -, ),Alpha)
LS.C0 = (LS.C0,.(-, , -, , -, , , -, -, , , ),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.36865759, 0.434063494, -0.243990004, 0.943695724, 0.286517411, 0.165366411, 0.0948955566, 0.244413704, -0.965016603, -0.316911817, 0.926374555, 0.203462943),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.309692234, 1.56599295, -0.184076563, 0.752268493, 0.275064707, -0.598691583, 0.0132474303, 0.902184188, 0.431147963, 0.658723474, -0.332270145, 0.675040722),Alpha)
driverWeld.C0 = clerp(driverWeld.C0,CFrame.new(0.75445646, -0.891306043, 0.317142308, -0.867489815, -0.183382571, -0.462420344, -0.159916192, -0.777427077, 0.608304381, -0.471050501, 0.601646185, 0.645084083),Alpha)
end
end
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000601041073, 0.0062919003, -0.000300966523, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.501642942, -0.991074204, 0.000842738897, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.12979531, 0.241689205, 0.149894863, 0.813591897, -0.571708977, 0.105910838, 0.505802035, 0.785755217, 0.356024235, -0.286762208, -0.236088455, 0.928455591),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.41494429, 0.493437499, 0.00856034085, 0.986078084, -0.165549055, 0.0156079903, 0.165468931, 0.986195028, 0.00630042888, -0.0164355561, -0.0036300756, 0.99985832),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.272200465, 1.60343766, -0.0909831151, -0.271778286, -0.29597038, 0.915717363, -0.178016067, 0.950573504, 0.254402429, -0.945752025, -0.0938713551, -0.311032623),Alpha)
end
screwdriver:destroy()
Attack = false
NeutralAnims = true
end
function SliceYou()
Attack = true
NeutralAnims = false
local saw,weld = Equip_Sawblade()
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0029785831, 0.00629174896, 0.00529580005, 0.517270923, -0.00537902303, -0.855804324, 0, 0.99998033, -0.00628521619, 0.855821192, 0.00325116003, 0.517260671),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.524694026, -0.992068648, -0.177415758, 0.503846943, 0, 0.863792896, -0.00542912632, 0.99998033, 0.00316678779, -0.863775849, -0.00628521619, 0.503836989),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.863649905, -0.990154982, 0.147100359, 0.503846943, 0, 0.863792896, -0.00542912632, 0.99998033, 0.00316678779, -0.863775849, -0.00628521619, 0.503836989),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.15776694, 0.555799365, -0.115642846, -0.0494773015, 0.838752568, -0.54226011, -0.986161113, -0.127040714, -0.106522933, -0.15823549, 0.529485285, 0.833430767),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.41811252, 0.715449214, 0.00713690743, 0.924166977, -0.38166979, 0.0156050026, 0.381617904, 0.924298882, 0.00629791059, -0.0168274939, 0.00013487041, 0.999858379),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.0103359073, 1.49896884, -0.0121970959, 0.517271042, -0.0492044352, 0.854405463, -0.00537938019, 0.998139322, 0.0607386976, -0.855804205, -0.0360145383, 0.516043782),Alpha)
end
for i = 0, 3, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0750166476, 0.00629172707, 0.115993313, -0.407934308, 0.00573777966, 0.912992895, 0, 0.99998033, -0.00628445856, -0.913010895, -0.00256364676, -0.407926261),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.702545583, -0.991440296, -0.0774632096, -0.393630832, 0, -0.919268608, 0.00577710615, 0.99998033, -0.00247375714, 0.919250488, -0.00628445856, -0.393623054),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.572302818, -0.991491556, -0.0655612499, -0.393630832, 0, -0.919268608, 0.00577710615, 0.99998033, -0.00247375714, 0.919250488, -0.00628445856, -0.393623054),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.42436278, 0.674626052, -0.273927838, 0.816972971, 0.196224883, -0.54226476, -0.298526257, 0.948434591, -0.106555678, 0.493393689, 0.248933315, 0.833423615),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.39865923, 0.565930247, 0.00839936361, -0.125458091, -0.991975904, 0.0156244934, 0.992089748, -0.125373363, 0.00629395852, -0.00428455323, 0.0162905455, 0.99985826),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.141048998, 1.4988662, -0.0285577606, -0.407934487, 0.0524925366, -0.911500514, 0.0057374211, 0.998473644, 0.054933507, 0.912992835, 0.0171796028, -0.40761295),Alpha)
end
local sound = Sound(Torso,367720620,false,false,false)
sound:Play()
for i = 0, 6, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(25)),.3)
swait()
end
for i = 0, 2, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(5)),.3)
swait()
end
sound:Play()
for i = 0, 1, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(25)),.3)
swait()
end
sound:Play()
for i = 0, 5, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(55)),.3)
swait()
end
for i = 1, 5 do
Effect{
Effect='Resize+AndFade',
Color = BrickColor.new'Really red',
Material = Enum.Material.Neon,
Size=V3.N(3.5,3.5,3.5),
CFrame=saw.CFrame*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
FXSettings={
EndSize=V3.N(.05,.05,.05),
EndIsIncrement=true,
}
}
end
saw:destroy()
Attack = false
NeutralAnims = true
end
function Taunt()
local tauntFuncs = {SliceYou,ScrewMe}
local taunt = tauntFuncs[M.RNG(1,#tauntFuncs)]
taunt()
end
function Aids()
Music.Playing = false
local DabSounds = {420701444,420701460,420701487}
local DabSnd = Sound(Torso,DabSounds[M.RNG(1,#DabSounds)],1,5,false,false,false)
repeat swait() until DabSnd.IsLoaded
DabSnd:Play()
DabSnd.Ended:connect(function()DabSnd:destroy()end)
Attack = true
NeutralAnims = false
local a = 0
for i = 0, DabSnd.TimeLength * Frame_Speed/DabSnd.Pitch do
a = a + 1
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0561925545, 0.006292901+.2*M.C(a/16), -0.00967639871, 0.961586297, 0.00172359415, 0.274496257, 0, 0.99998033, -0.00627899449, -0.274501652, 0.00603779452, 0.961567342),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.593769729, -0.99042201-.2*M.C(a/16), 0.0849506408, 0.965754986, 0, -0.259456009, 0.00162912265, 0.99998033, 0.00606396981, 0.259450912, -0.00627899449, 0.965735972),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.468464553, -0.991293669-.2*M.C(a/16), -0.0339690484, 0.965754986, 0, -0.259456009, 0.00162912265, 0.99998033, 0.00606396981, 0.259450912, -0.00627899449, 0.965735972),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.15301001, 0.367895871, -0.145940349+.2*M.C(a/16), 0.375669211, 0.913452208, -0.156454355, -0.926753879, 0.37026915, -0.0634673014, -4.41223383e-05, 0.168837398, 0.985643983),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(0.998128295, 0.633566499, -0.753388047+.2*M.C(a/16), 0.594308019, 0.804203451, 0.00742085278, -0.383671522, 0.29161948, -0.876215935, -0.706819832, 0.517895043, 0.481861711),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.207638323, 1.47957158, -0.302699238, 0.745848298, 0.476892024, -0.465063959, 0.0606503561, 0.646653771, 0.760368645, 0.663349032, -0.595326006, 0.453382045),Alpha)
end
Music.Playing = true
Attack = false
NeutralAnims = true
end
function OnceWas(who)
for _,v in next, who:children() do
if(v:IsA'BasePart')then
Effect{
Parent=Effects,
Effect='Fade',
Color = BrickColor.new'Crimson',
Material = Enum.Material.Glass,
Size = v.Size,
CFrame=v.CFrame,
Frames = 90,
}
end
end
end
function Teleport(where)
OnceWas(Char)
Sound(Root,235097614,3,1,false,true,true)
Sound(Root,75356820,2,1,false,true,true)
Root.CFrame = CF.N(where.p)
OnceWas(Char)
end
function Dash()
Attack = true
Sound(Root,235097614,3,1,false,true,true)
Sound(Root,75356820,2,1,false,true,true)
for i = 1, 5 do
OnceWas(Char)
Root.CFrame = Root.CFrame*CF.N(0,0,-5)
swait()
end
Attack = false
end
function Shriek()
Attack = true
NeutralAnims = false
local scream = Sound(Head,198165368,.5,10,false,false,false)
local i = 0
scream:Play()
while scream.Playing do
i = i + 1
swait()
coroutine.wrap(function()
AOEFunction(Head.Position,30,function(who)
local h,hd = who:FindFirstChildOfClass'Humanoid',who:FindFirstChild'Head'
if(h and hd and h.Health > 0)then
h.Health = 0
Sound(hd,429400881,1,1,false,true,true)
Ragdoll(who)
swait()
local frags = Fragment(hd)
for _,v in next, frags:children() do
v.BrickColor = BloodColor
v.Material = BloodMaterial
v.CanCollide = true
v.Anchored = false
end
hd:destroy()
end
end)
end)()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(0.00956845004, -0.141102523, 0.612865508, 0.999947488, 0.00962571148, -0.00340035092, -0.00964800082, 0.782201111, -0.622951329, -0.00333659165, 0.622951448, 0.782252967),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.495904773, -1.0368886, 0.0598222613, 0.999878109, -0.00964800082, 0.012275002, -0.000100981888, 0.782201111, 0.623026073, -0.0156124765, -0.622951329, 0.78210485),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.499093086, -1.03124118, 0.0517056584, 0.999878109, -0.00964800082, 0.012275002, -0.000100981888, 0.782201111, 0.623026073, -0.0156124765, -0.622951329, 0.78210485),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.23829794, 0.600065649, 0.16030249, -0.8319574, 0.546545088, -0.0955789387, 0.0976095572, -0.0254041255, -0.994900525, -0.54618609, -0.837044299, -0.0322128981),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.40538526, 0.413302839, 0.119919479, 0.97065413, -0.226111293, -0.0818808898, 0.0516543165, -0.13650623, 0.989291787, -0.23486729, -0.96448946, -0.120820649),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(3.62367791e-06, 1.56057274, 0.233575165, 1, 3.8058497e-06, -3.58493999e-05, -1.91188519e-05, 0.899042785, -0.437860936, 3.05641443e-05, 0.437861085, 0.899042606),Alpha)
end
Attack = false
NeutralAnims = true
end
function SawMeDaddy()
local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
if(torso)then
Attack = true
NeutralAnims = false
local who = torso.Parent
who.Parent = Char
Hum.WalkSpeed = 0
Hum.JumpPower = 0
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
local saw,weld = Equip_Sawblade()
pcall(function() who.HumanoidRootPart:destroy() end)
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-3)*CF.A(0,M.R(180),0)})
for i = 0, 6, 0.1 do
swait()
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(5)),.3)
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00836368278, 0.00629167072, 0.00190571044, 0.0349976346, 0.00628316449, 0.99936235, 0, 0.99998033, -0.00628704997, -0.999382019, 0.000220031856, 0.0349969491),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.503456116, -0.990501761, 0.0718512386, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.539414704, -0.991044283, 0.00562152406, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.40707266, 0.497466505, -0.00446076319, 0.980866492, 0.19405432, 0.0156163573, -0.19417055, 0.980947733, 0.00629086327, -0.0140980631, -0.00920273364, 0.999858439),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.31421685, 0.81056267, 0.00814598706, -0.489612877, -0.871799946, 0.0156333037, 0.871937394, -0.489577413, 0.00628277427, 0.00217639096, 0.0167073887, 0.999858201),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.00717293471, 1.49903798, -0.00130830682, 0.0349974521, 0.0574585311, -0.997728944, 0.00628280686, 0.998313606, 0.057712581, 0.99936235, -0.00828839932, 0.0345774256),Alpha)
end
Sound(Torso,367720620,1,1,false,true,true)
coroutine.wrap(function()
repeat swait()
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(45)),.3)
until not saw.Parent
end)()
swait(60)
local slicing = Sound(saw,1013673726,1,1,true,false,true)
Sound(torso,429400881,1,1,false,true,true)
local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
prt1.Parent = torso;
local prt1W = NewInstance('Weld',torso,{Part0=prt1,Part1=torso,C0=CF.A(0,M.R(180),0)})
for i = 0, .3, 0.001 do
swait()
humanoid.Health = humanoid.Health - .5
if(humanoid.Health <= 0)then
gWeld:destroy()
Sound(torso,429400881,1,1,false,true,true)
break
end
local Alpha = i
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00836368278, 0.00629167072, 0.00190571044, 0.0349976346, 0.00628316449, 0.99936235, 0, 0.99998033, -0.00628704997, -0.999382019, 0.000220031856, 0.0349969491),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.503456116, -0.990501761, 0.0718512386, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.539414704, -0.991044283, 0.00562152406, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.40707266, 0.497466505, -0.00446076319, 0.980866492, 0.19405432, 0.0156163573, -0.19417055, 0.980947733, 0.00629086327, -0.0140980631, -0.00920273364, 0.999858439),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.18219912, 0.268655062, 0.0136158429, 0.6882689, -0.725287437, 0.0156234093, 0.725293934, 0.688410699, 0.00629597344, -0.0153217092, 0.00699824095, 0.99985826),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.00717293471, 1.49903798, -0.00130830682, 0.0349974521, 0.0574585311, -0.997728944, 0.00628280686, 0.998313606, 0.057712581, 0.99936235, -0.00828839932, 0.0345774256),Alpha)
end
humanoid.Health = 0
who.Parent = workspace
Ragdoll(who)
slicing:destroy()
for i = 1, 5 do
Effect{
Effect='Resize+AndFade',
Color = BrickColor.new'Really red',
Material = Enum.Material.Neon,
Size=V3.N(3.5,3.5,3.5),
CFrame=saw.CFrame*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
FXSettings={
EndSize=V3.N(.05,.05,.05),
EndIsIncrement=true,
}
}
end
Hum.WalkSpeed = 16
Hum.JumpPower = 50
saw:destroy()
Attack = false
NeutralAnims = true
end
end
function The_End()
local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
if(torso)then
Attack = true
NeutralAnims = false
local who = torso.Parent
Hum.WalkSpeed = 0
Hum.JumpPower = 0
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
who.Parent = Char
pcall(function() who.HumanoidRootPart:destroy() end)
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.35)})
for i = 0, 2, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.00184797007, 0.00629393011, 0.00175395911, 0.916352093, -0.00251661055, -0.400364727, 0, 0.99998033, -0.00628567068, 0.400372595, 0.0057598874, 0.916333973),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.565588713, -0.991164684, -0.032800708, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.562351584, -0.990811467, 0.0429569148, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.479936, 0.442725629, -0.241928637, 0.997844577, 0.0469278991, -0.0458690971, -0.0638397709, 0.532425106, -0.844066501, -0.015188396, 0.845175505, 0.534273386),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.32794857, 0.365926802, 0.17400004, 0.584510565, -0.811339498, 0.00870320201, 0.447906405, 0.331590444, 0.830317855, -0.676555634, -0.481431335, 0.557222128),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.00438193232, 1.49895084, -0.014841184, 0.916352212, -0.0230187047, 0.399710178, -0.00251696701, 0.997995079, 0.0632432774, -0.400364548, -0.0589591675, 0.914456904),Alpha)
end
Sound(Torso,200065377,1.3,4,false,true,true)
for i = 0, 1, 0.1 do
swait()
local Alpha = .2
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0928741172, 0.00629402744, 0.0566893518, 0.948310614, 0.00199300773, 0.317336231, 0, 0.99998033, -0.00628030393, -0.31734252, 0.00595567934, 0.948291838),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.645890057, -0.990359426, 0.0953748077, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.44459179, -0.991404057, -0.0513649136, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.47928679, 0.367728233, 0.116084039, 0.997845054, 0.0248440802, 0.0607300103, -0.0638346076, 0.581721425, 0.810879469, -0.0151824057, -0.813008547, 0.582053781),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.48636484, 0.465858519, -0.373306572, -0.95769608, 0.284951091, -0.0402629375, -0.130770594, -0.306276649, 0.942917705, 0.256353855, 0.908293724, 0.330583185),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.068510659, 1.4984324, -0.0973624364, 0.948310554, 0.0182456542, -0.316817731, 0.00199265103, 0.997983873, 0.0634387434, 0.31733641, -0.0607909337, 0.946362138),Alpha)
end
gWeld:destroy()
local gWeld = NewInstance("Weld",Char,{Part0=RArm,Part1=torso,C0=CF.N(0,-1.15,0)*CF.A(M.R(90),0,M.R(180))})
for i = 0, 1, 0.1 do
swait()
local Alpha = .3
humanoid.PlatformStand = true
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
end
gWeld:destroy()
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,2.35,0)*CF.A(M.R(90),0,M.R(90))})
for i = 0, 6, 0.1 do
swait()
local Alpha = .3
humanoid.PlatformStand = true
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
end
Sound(torso,1093102664,.85,5,false,true,true)
Sound(torso,429400881,1,1,false,true,true)
gWeld:destroy()
Blood(torso.Size,torso.CFrame*CF.A(0,M.R(180),0),250)
humanoid.Health = 0
for _,v in next, who:children() do
if(v:IsA'LocalScript' or v:IsA'Script')then
v.Disabled = true
v:destroy()
end
end
Ragdoll(who,true)
if(not VoidSB)then
coroutine.wrap(function()
repeat swait()
BloodDrop(torso.CFrame * CF.N(0,-torso.Size.Y/2,0).p,(torso.CFrame * CF.N(0,-torso.Size.Y,0)).p,15)
until not who or not who.Parent
end)()
coroutine.wrap(function()
local LT = who:FindFirstChild'LowerTorso'
if(LT)then
repeat swait()
BloodDrop(LT.CFrame * CF.N(0,LT.Size.Y/2,0).p,(LT.CFrame * CF.N(0,LT.Size.Y,0)).p,15)
until not who or not who.Parent
end
end)()
end
for i = 0, 1, 0.1 do
swait()
local Alpha = .3
humanoid.PlatformStand = true
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
end
for i = 0, 4, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
end
who.Parent = workspace
Attack = false
NeutralAnims = true
Hum.WalkSpeed = 16
Hum.JumpPower = 50
end
end
function ThrowArms()
Attack = true
NeutralAnims = false
for i = 0, 3, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20552612e-13, 0.00629388914, 1.4175821e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990822613, 0.0216114447, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.49870801, 0.639989734, 0.342571348, 0.999877751, -0.0114739574, -0.0105869146, -9.81397825e-05, -0.682732999, 0.730668128, -0.0156116877, -0.730577767, -0.682650685),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50170219, 0.685996532, 0.261634499, 0.999877751, -0.0114739574, -0.0105869146, -9.81397825e-05, -0.682732999, 0.730668128, -0.0156116877, -0.730577767, -0.682650685),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.4989531, -0.0144006833, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
Sound()
FLArmW:destroy()
FRArmW:destroy()
local BV1 = NewInstance("BodyVelocity", FRArm, {
velocity = Vector3.new(0, 10, 0) + Mouse.Hit.lookVector * 50,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
})
local BV2 = NewInstance("BodyVelocity", FLArm, {
velocity = Vector3.new(0, 10, 0) + Mouse.Hit.lookVector * 50,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
})
Sound(Torso,541909763,.8,5,false,true,true)
S.Debris:AddItem(BV1, 0.05)
S.Debris:AddItem(BV2, 0.05)
FRArm.CanCollide = true
FLArm.CanCollide = true
S.Debris:AddItem(FRArm, 5)
S.Debris:AddItem(FLArm, 5)
FRArm = nil
FLArm = nil
for i = 0, 1, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20552612e-13, 0.00629388914, 1.4175821e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990822613, 0.0216114447, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.50884342, 0.499208659, -0.305685878, 0.999877751, 0.0152528696, -0.00332931988, -9.81397825e-05, -0.20710893, -0.978317916, -0.0156116877, 0.978198647, -0.207082108),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.4918015, 0.444425255, -0.370944679, 0.999877751, 0.0152528696, -0.00332931988, -9.81397825e-05, -0.20710893, -0.978317916, -0.0156116877, 0.978198647, -0.207082108),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.4989531, -0.0144006833, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
Attack = false
NeutralAnims = true
end
Mouse.KeyDown:connect(function(k)
if(Attack)then return end
if(k == 'q')then Teleport(Mouse.Hit*CF.N(0,3.25,0)) end
if(k == 'e')then Dash() end
if(not FLArm and not FRArm)then
if(k == 'z')then The_Necc() end
if(k == 'x')then The_End() end
if(k == 'c')then Hands_Off() end
if(k == 'v')then SawMeDaddy() end
if(k == 'b')then Shriek() end
if(k == 't')then Taunt() end
end
end)
Mouse.Button1Down:connect(function()
if(Attack)then return end
if(FLArm and FRArm)then
ThrowArms()
end
end)
Plr.Chatted:connect(function(m)
if(m == '/e aeiou')then Sound(Torso,221792881,1,5,false,true,true) end
if(m == '/e earthquake')then Sound(Torso,1205111204,1,5,false,true,true) end
if(Attack)then return end
if(m == '/e dab')then Aids() end
end)
--// Wrap it all up \\--
while true do
swait()
if(not Music or not Music.Parent)then
local a = Music.TimePosition
Music = Sound(Char,MusicID,MusicPitch,2,true,false,true)
Music.Name = 'Music'
Music.TimePosition = a
end
if(Music.Volume ~= 2)then Music.Volume = 2 end
RArm.Transparency = 1
Sine = Sine + Change
local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
if(State == 'Walk')then
local wsVal = 7 / (Hum.WalkSpeed/16)
local Alpha = math.min(.2*(Hum.WalkSpeed/16),1)
--RH.C1 = RH.C1:lerp(CF.N(0,.925+.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(-M.R(-15-35*M.C(Sine/wsVal) + -M.S(Sine/wsVal)/2.5),0,0),Alpha)
--RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)--
RH.C1 = RH.C1:lerp(CF.N(0,.95+.5*M.C(Sine/wsVal)/2,.5*M.C(Sine/wsVal)/2) * CF.A(M.R(15-45*M.C(Sine/wsVal)) + M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+.1*M.C(Sine/wsVal)),0,0),Alpha)
LH.C1 = LH.C1:lerp(CF.N(0,.95-.5*M.C(Sine/wsVal)/2,-.5*M.C(Sine/wsVal)/2) * CF.A(M.R(15+45*M.C(Sine/wsVal)) + -M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+.1*M.C(Sine/wsVal)),0,0),Alpha)
else
RH.C1 = RH.C1:lerp(CF.N(0,1,0),.3)
LH.C1 = LH.C1:lerp(CF.N(0,1,0),.3)
end
if(Idle > Frame_Speed*10)then
--idk i'll do something
end
if(NeutralAnims and not Attack and State == 'Idle')then
Idle = Idle + 1
else
Idle = 0
end
for v,_ in next, Stunned do
if(v.Parent)then
local h = v:FindFirstChildOfClass'Humanoid'
for _,c in next, v:children() do
if(c:IsA'Script' or c:IsA'LocalScript')then
c.Disabled = false
end
end
if(h)then
h.Name = 'no escape lol'
h.PlatformStand = true
else
Stunned[v] = nil
end
else
Stunned[v] = nil
end
end
if(NeutralAnims)then
if(State == 'Idle')then
Change = 1
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.00232864846, 0.00629545515+.2*M.C(Sine/16), 0.00257661846, 0.838281333, -0.00342716719, -0.545226395, 0, 0.99998033, -0.00628564507, 0.545237184, 0.00526913954, 0.838264763),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.725328565, -0.990803361-.2*M.C(Sine/16), 0.0247094855, 0.82966727, 0, 0.558258176, -0.00350901252, 0.99998033, 0.00521499431, -0.558247149, -0.00628564507, 0.829650879),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.576427579, -0.99124372-.2*M.C(Sine/16), -0.02560886, 0.82966727, 0, 0.558258176, -0.00350901252, 0.99998033, 0.00521499431, -0.558247149, -0.00628564507, 0.829650879),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.46491873, 0.505438805+.2*M.C(Sine/16), -0.00360340625, 0.996807694, 0.0782995075, 0.0156106055, -0.0784052685, 0.996901929, 0.00628136564, -0.0150704384, -0.0074852705, 0.999858379)*CF.A(-M.R(0+5*M.S(Sine/16)),0,M.R(0+5*M.C(Sine/16))),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.44824493, 0.497874349+.2*M.C(Sine/16), 0.00803661905, 0.994963646, -0.0990139842, 0.0156099498, 0.0989264548, 0.995075107, 0.00628477754, -0.0161553323, -0.00470888987, 0.999858439)*CF.A(-M.R(0+5*M.S(Sine/16)),0,-M.R(0+5*M.C(Sine/16))),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.00607250631, 1.49895012, -0.0144915879, 0.838281453, -0.0313475803, 0.544335127, -0.00342752389, 0.998023272, 0.0627533421, -0.545226216, -0.0544706844, 0.836516857)*CF.A(M.R(0+5*M.C(Sine/16)),0,0),Alpha)
elseif(State == 'Walk')then
local wsVal = 7 / (Hum.WalkSpeed/16)
local Alpha = math.min(.2*(Hum.WalkSpeed/16),1)
RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-0.175 + 0.025 * M.C(Sine/(wsVal/2)) + -M.S(Sine/(wsVal/2)) / 7,0)*CF.A(0,M.R(0+8*M.C(Sine/wsVal)),M.R(0+2*M.C(Sine/wsVal))),Alpha)
RH.C0 = RH.C0:lerp(RHC0,Alpha)
LH.C0 = LH.C0:lerp(LHC0,Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(0-45*M.C(Sine/wsVal)),0,M.R(5+10*M.C(Sine/wsVal))),Alpha)
LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(0+45*M.C(Sine/wsVal)),0,M.R(-5+10*M.C(Sine/wsVal))),Alpha)
NK.C0 = NK.C0:lerp(NKC0,Alpha)
elseif(State == 'Jump' or State == 'Fall')then
if(Walking)then
local Alpha = .2
RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
else
local Alpha = .2
RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
end
elseif(State == 'Paralyzed')then
local Alpha = .3
RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
RH.C0 = RH.C0:lerp(RHC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-10,10)),Alpha)
LH.C0 = LH.C0:lerp(LHC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-10,10)),Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-5,15)),Alpha)
LS.C0 = LS.C0:lerp(LSC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-15,5)),Alpha)
NK.C0 = NK.C0:lerp(NKC0,Alpha)
elseif(State == 'Sit')then
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(3.2050404e-13, 0.00629293546, 1.41158671e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.686911047, -1.01880026, -0.25455457, 0.980693579, 0.195502773, 0.00425194856, -0.0504306704, 0.273862094, -0.960446, -0.188934311, 0.941688716, 0.278434128),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.557953715, -1.03419244, -0.293038249, 0.986133933, -0.165894628, 0.00425344985, 0.0502241589, 0.273924351, -0.960439026, 0.158166528, 0.947335124, 0.278457999),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.50518143, 0.551521897, -0.0714710951, 0.999877751, 0.0137732355, 0.00735067623, -9.81397825e-05, 0.47637102, -0.879244447, -0.0156116877, 0.879136324, 0.476314098),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.4960835, 0.497820318, -0.0970379114, 0.999877751, 0.0137732355, 0.00735067623, -9.81397825e-05, 0.47637102, -0.879244447, -0.0156116877, 0.879136324, 0.476314098),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(4.35156289e-06, 1.49895275, -0.0144044831, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
end
end
diggyboi

Universal