Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
-- Function to kill the character
local function killCharacter()
if player.Character then
player.Character:BreakJoints() -- Instantly kills the character
end
end
-- Function to make the character say "Bye world" after respawning
local function onCharacterAdded(character)
task.wait(1) -- Wait for the character to fully load
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.DisplayName = "Bye world" -- Changes display name to "Bye world"
local head = character:FindFirstChild("Head")
if head then
billboardGui = .()
textLabel = .()
billboardGui.Size = .(, , , )
billboardGui.StudsOffset = .(, , )
billboardGui.Adornee = head
billboardGui.Parent = head
textLabel.Size = .(, , , )
textLabel.Text =
textLabel.BackgroundTransparency =
textLabel.TextScaled =
textLabel.Parent = billboardGui
player.CharacterAdded:(onCharacterAdded)
.()
()
If it does not work then womp womp

Universal