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Players = :()
VirtualInputManager = :()
CollectionService = :()
player = Players.LocalPlayer
scale =
offsetX = -
offsetY =
()
player:() player.PlayerGui:()
player.PlayerGui.main:()
G2L = {}
G2L[] = .()
G2L[].Name =
G2L[].Parent = player:()
G2L[].ZIndexBehavior = .ZIndexBehavior.Sibling
CollectionService:(G2L[], )
(name, key, posX, posY, sizeX, sizeY)
b = .(, G2L[])
b.Name = name
b.BorderSizePixel =
b.TextSize = * scale
b.BackgroundColor3 = .(,,)
b.FontFace = Font.()
b.BackgroundTransparency =
b.Size = .(, sizeX * scale, , sizeY * scale)
b.Text = key
b.Position = .(, posX * scale - offsetX, , posY * scale + offsetY)
c = .(, b)
c.CornerRadius = .(, )
b.MouseButton1Click:(()
VirtualInputManager:(, .KeyCode[key], , )
.()
VirtualInputManager:(, .KeyCode[key], , )
)
(,,,,,)
(,,,,,)
(,,,-,,)
(,,,-,,)
(,,,,,)
(,,,,,)
(,,,,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,-,,)
(,,,,,)
(,,,,,)
(,,,,,)
(,,,,,)
(,,,,,)
G2L[] = .(, G2L[])
G2L[].BorderSizePixel =
G2L[].BackgroundColor3 = .(,,)
G2L[].Size = .(, * scale, , * scale)
G2L[].Position = .(, * scale - offsetX, , * scale + offsetY)
G2L[].BackgroundTransparency =
u1 = .(, G2L[])
u1.CornerRadius = .(,)
(name, key, posX, posY, sizeX, sizeY)
b = .(, G2L[])
b.BorderSizePixel =
b.TextSize = * scale
b.BackgroundColor3 = .(,,)
b.FontFace = Font.()
b.BackgroundTransparency =
b.Size = .(, sizeX * scale, , sizeY * scale)
b.Text = key
b.Position = .(, posX * scale - offsetX, , posY * scale + offsetY)
c = .(, b)
c.CornerRadius = .(,)
b
W = (, , , , , )
A = (, , , , , )
S = (, , , , , )
D = (, , , , , )
space = .(, G2L[])
space.BorderSizePixel =
space.TextSize = * scale
space.BackgroundColor3 = .(,,)
space.FontFace = Font.()
space.BackgroundTransparency =
space.Size = .(, * scale,, * scale)
space.Text =
space.Position = .(, * scale - offsetX,, * scale + offsetY)
sC = .(, space)
sC.CornerRadius = .(,)
holding = {}
(keyCode, button)
button.MouseButton1Down:(()
holding[keyCode] =
VirtualInputManager:(, keyCode, , )
)
button.MouseButton1Up:(()
holding[keyCode] =
VirtualInputManager:(, keyCode, , )
)
(.KeyCode.W, W)
(.KeyCode.A, A)
(.KeyCode.S, S)
(.KeyCode.D, D)
space.MouseButton1Click:(()
VirtualInputManager:(, .KeyCode.Space, , )
.()
VirtualInputManager:(, .KeyCode.Space, , )
)
()
player.CharacterAdded:(()
.()
()
)🎮 Roblox Mobile Virtual Keyboard GUI | QWERTY + WASD + SPACE 📱 A mobile-friendly virtual keyboard GUI for Roblox, designed to make keyboard controls easier to access on touchscreen devices. ✨ Features - 🔤 Keyboard buttons: Q, E, R, T, Y, U, I, O, P, F, G, H, J, K, L, Z, X, C, V, B, N, M. - 🕹️ Movement controls: W, A, S, D. - ⬆️ SPACE button for jumping. - 🎨 Semi-transparent buttons with rounded corners. - 📐 Adjustable UI scale and screen positioning. - 🔄 Automatically recreates the GUI when the character respawns. - 📱 Designed with mobile players in mind. 📌 Compatibility - Roblox mobile executors: compatibility may vary. - Some games or executors may block virtual keyboard input. - Uses Roblox's "VirtualInputManager" to simulate keyboard events. 📜 Credits Original script author: NoobdOlan / Not specified. Please give proper credit to the original author if you know who created the script. ⚠️ Disclaimer: This script is provided for educational and testing purposes. Functionality depends on the executor, Roblox environment, and game permissions. 👍 Like and favorite if you find this script useful!

Universal