Run it
Copy the script and paste it into your executor.
local ToDisable = {
VisualEffects = true,
Parts = true,
Particles = true,
Sky = true
}
local ToEnable = {
FullBright = false
}
local Stuff = {}
for _, v in next, game:GetDescendants() do
if ToDisable.Parts then
if v:IsA("Part") or v:IsA("Union") or v:IsA("BasePart") then
v.Material = Enum.Material.SmoothPlastic
table.insert(Stuff, , v)
ToDisable.Particles
v:() v:() v:() v:() v:()
v.Enabled =
.(Stuff, , v)
ToDisable.VisualEffects
v:() v:() v:() v:()
v.Enabled =
.(Stuff, , v)
ToDisable.Sky
v:()
v.Parent =
.(Stuff, , v)
:():(..#Stuff..)
i, v , ToDisable
((i)....(v))
ToEnable.FullBright
Lighting = :()
Lighting.FogColor = .(, , )
Lighting.FogEnd = .huge
Lighting.FogStart = .huge
Lighting.Ambient = .(, , )
Lighting.Brightness =
Lighting.ColorShift_Bottom = .(, , )
Lighting.ColorShift_Top = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.Outlines =
Fps no texture (credit to creator)