Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RS = :()
TS = :()
cam = .CurrentCamera
plr = Players.LocalPlayer
() plr.Character plr.CharacterAdded:()
() ():()
() ():()
C1 = .(,,)
C2 = .(,,)
BG = .(,,)
gui = .(, plr.PlayerGui)
gui.Name =
gui.ResetOnSpawn =
main = .(, gui)
main.Size = .(, )
main.Position = .(, )
main.BackgroundColor3 = BG
main.BorderColor3 = C2
main.BorderSizePixel =
main.Active =
main.Draggable =
top = .(, main)
top.Size = .(,,,)
top.BackgroundColor3 = C2
top.BorderSizePixel =
title = .(, top)
title.Size = .(,-,,)
title.Position = .(,,,)
title.Text =
title.TextColor3 = .(,,)
title.BackgroundTransparency =
title.TextXAlignment = .TextXAlignment.Left
min = .(, top)
min.Size = .(,,,)
min.Position = .(,-,,)
min.Text =
min.BackgroundColor3 = C1
min.TextColor3 = .(,,)
close = .(, top)
close.Size = .(,,,)
close.Position = .(,-,,)
close.Text =
close.BackgroundColor3 = .(,,)
close.TextColor3 = .(,,)
searchBox = .()
searchBox.Size = .(,-,,)
searchBox.Position = .(,,,-)
searchBox.AnchorPoint = .(,)
searchBox.BackgroundColor3 = .(,,)
searchBox.TextColor3 = .(,,)
searchBox.PlaceholderText =
searchBox.TextScaled =
searchBox.Parent = main
scroll = .(, main)
scroll.Position = .(,,,)
scroll.Size = .(,,,-)
scroll.CanvasSize = .()
scroll.ScrollBarImageColor3 = C1
scroll.BackgroundTransparency =
layout = .(, scroll)
layout.Padding = .(,)
layout:():(()
scroll.CanvasSize = .(,,,layout.AbsoluteContentSize.Y + )
)
searchBox:():(()
query = searchBox.Text:()
_, child (scroll:())
child:() child:()
child.Visible = (query == child.Text:():(query, , ))
)
(title)
sec = .()
sec.Size = .(,-,,)
sec.Text = .. title
sec.BackgroundColor3 = C2
sec.TextColor3 = .(,,)
sec.BorderColor3 = C1
sec.TextScaled =
sec.Font = .Font.GothamBold
sec.Parent = scroll
(txt)
b = .()
b.Size = .(,-,,)
b.Text = txt
b.BackgroundColor3 = C1
b.TextColor3 = .(,,)
b.BorderColor3 = C2
b.TextScaled =
b.Font = .Font.GothamBold
b.Parent = scroll
b
(txt, initialState)
b = .()
b.Size = .(,-,,)
b.Text = txt .. .. (initialState )
b.BackgroundColor3 = initialState .(,,) C1
b.TextColor3 = .(,,)
b.BorderColor3 = C2
b.TextScaled =
b.Font = .Font.GothamBold
b.Parent = scroll
b
()
().MouseButton1Click:(()
()
(:())()
)
().MouseButton1Click:(()
()
(:()[].Source)()
)
().MouseButton1Click:(()
()
(:())()
)
()
().MouseButton1Click:(()
()
(:())()
)
()
().MouseButton1Click:(()
()
(:())()
)
flying, bv, bg =
().MouseButton1Click:(()
flying = flying
flying
bv = .(, ())
bv.MaxForce = .(,,)
bg = .(, ())
bg.MaxTorque = .(,,)
RS:(, , ()
bg.CFrame = cam.CFrame
bv.Velocity =
(cam.CFrame.LookVector * (UIS:(.KeyCode.W) )) +
(-cam.CFrame.LookVector * (UIS:(.KeyCode.S) )) +
(cam.CFrame.RightVector * (UIS:(.KeyCode.D) )) +
(-cam.CFrame.RightVector * (UIS:(.KeyCode.A) ))
)
RS:()
bv bv:()
bg bg:()
)
noclip =
().MouseButton1Click:(() noclip = noclip )
RS.Stepped:(()
noclip ()
_, v (():())
v:() v.CanCollide =
)
infJumpEnabled =
infJumpBtn = (, infJumpEnabled)
infJumpBtn.MouseButton1Click:(()
infJumpEnabled = infJumpEnabled
infJumpBtn.Text = .. (infJumpEnabled )
infJumpBtn.BackgroundColor3 = infJumpEnabled .(,,) C1
)
UIS.JumpRequest:(()
infJumpEnabled ()
():(.HumanoidStateType.Jumping)
)
sprintEnabled =
sprintBtn = (, sprintEnabled)
sprintBtn.MouseButton1Click:(()
sprintEnabled = sprintEnabled
sprintBtn.Text = .. (sprintEnabled )
sprintBtn.BackgroundColor3 = sprintEnabled .(,,) C1
().WalkSpeed = sprintEnabled
)
fallDamageEnabled =
fallDamageBtn = (, fallDamageEnabled)
fallDamageBtn.MouseButton1Click:(()
fallDamageEnabled = fallDamageEnabled
fallDamageBtn.Text = .. (fallDamageEnabled )
fallDamageBtn.BackgroundColor3 = fallDamageEnabled .(,,) C1
)
RS.Heartbeat:(()
fallDamageEnabled
():() == .HumanoidStateType.Freefall ().Velocity.Y < -
():(.HumanoidStateType.Landed)
)
carModeEnabled =
carBodyGyro, carBodyVelocity
originalGravity = .Gravity
currentSpeed =
maxSpeed =
accelRate =
decelRate =
carBtn = (, carModeEnabled)
carBtn.MouseButton1Click:(()
carModeEnabled = carModeEnabled
carBtn.Text = .. (carModeEnabled )
carBtn.BackgroundColor3 = carModeEnabled .(,,) C1
carModeEnabled
().Sit =
.Gravity = originalGravity *
carBodyGyro = .()
carBodyGyro.MaxTorque = .(, , )
carBodyGyro.P =
carBodyGyro.Parent = ()
carBodyVelocity = .()
carBodyVelocity.MaxForce = .(, , )
carBodyVelocity.Parent = ()
RS:(, .RenderPriority.Input.Value + , (dt)
carModeEnabled
moveDir = ().MoveDirection
moveDir = .(, , moveDir.Z)
cameraDir = cam.CFrame.LookVector
cameraDir = .(cameraDir.X, , cameraDir.Z).Unit
carBodyGyro.CFrame = .(.(), cameraDir)
moveDir.Z <
currentSpeed = .(currentSpeed - decelRate * dt, )
moveDir.Z >
currentSpeed = .(currentSpeed + accelRate * dt, maxSpeed)
currentSpeed = .(currentSpeed - decelRate * dt, )
carBodyVelocity.Velocity = cameraDir * currentSpeed
)
.Gravity = originalGravity
carBodyGyro carBodyGyro:()
carBodyVelocity carBodyVelocity:()
RS:()
().Sit =
currentSpeed =
)
()
ragdollEnabled =
ragdollConstraints = {}
().MouseButton1Click:(()
ragdollEnabled
ragdollEnabled =
().PlatformStand =
_, part (():())
part:() part.Name ~= part.Name ~=
a0 = .(, part)
a1 = .(, ())
socket = .()
socket.Attachment0 = a0
socket.Attachment1 = a1
socket.Parent = part
.(ragdollConstraints, {socket, a0, a1})
)
().MouseButton1Click:(()
():(.HumanoidStateType.Physics)
)
().MouseButton1Click:(()
ragdollEnabled =
_, t (ragdollConstraints)
t[]:() t[]:() t[]:()
ragdollConstraints = {}
().PlatformStand =
():(.HumanoidStateType.GettingUp)
)
().MouseButton1Click:(()
()
(:())()
)
spinning =
().MouseButton1Click:(()
spinning = spinning
)
RS.RenderStepped:(()
spinning
().CFrame *= .(, .(), )
)
().MouseButton1Click:(()
().PlatformStand = ().PlatformStand
)
()
nameBox = .()
nameBox.Size = .(,-,,)
nameBox.PlaceholderText =
nameBox.BackgroundColor3 = .(,,)
nameBox.TextColor3 = .(,,)
nameBox.BorderColor3 = C2
nameBox.TextScaled =
nameBox.Parent = scroll
().MouseButton1Click:(()
text = nameBox.Text:()
text ==
_, p (Players:())
p.Name:():(,#text) == text p.DisplayName:():(,#text) == text
p.Character p.Character:()
().CFrame = p.Character.HumanoidRootPart.CFrame + .(,,)
)
()
().MouseButton1Click:(()
.Lighting.Brightness =
.Lighting.ClockTime =
.Lighting.FogEnd =
)
().MouseButton1Click:(()
().MaxHealth = .huge
().Health = .huge
)
().MouseButton1Click:(()
TS:(.PlaceId, plr)
)
().MouseButton1Click:(()
TS:(.PlaceId, plr)
)
().MouseButton1Click:(()
()
(:())()
)
().MouseButton1Click:(()
flying =
bv bv:()
bg bg:()
RS:()
noclip =
infJumpEnabled =
sprintEnabled =
().WalkSpeed =
().JumpPower =
.Gravity =
cam.FieldOfView =
ragdollEnabled =
_, t (ragdollConstraints) t[]:() t[]:() t[]:()
ragdollConstraints = {}
().PlatformStand =
():(.HumanoidStateType.GettingUp)
carModeEnabled =
carBodyGyro carBodyGyro:()
carBodyVelocity carBodyVelocity:()
RS:()
().Sit =
gui.Enabled =
()
)
minimized =
min.MouseButton1Click:(()
minimized = minimized
scroll.Visible = minimized
main.Size = minimized .(,) .(,)
)
close.MouseButton1Click:(()
gui.Enabled =
)
UIS.InputBegan:((i, gp)
gp i.KeyCode == .KeyCode.K
gui.Enabled = gui.Enabled
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, raw.githubusercontent.com.
Bunch of random ideas, lol. random image too

Universal