Run it
Copy the script and paste it into your executor.
KaaX2 = .()
Frame = .()
ImageLabel = .()
TextLabel = .()
TextLabel_2 = .()
sky = .()
DcalSpem = .()
Song = .()
restor = .()
Roast = .()
hamstermeltingafunnithingskybox = .()
Hint1 = .()
Hint1212121 = .()
Restartgametobaseplate = .()
MsgNg = .()
sagagsag = .()
TextButton = .()
Pad = .()
AssShake = .()
DiscoCharacter = .()
TextLabel_3 = .()
sky_2 = .()
KaaX2.Name =
KaaX2.Parent = .Players.LocalPlayer:()
KaaX2.ZIndexBehavior = .ZIndexBehavior.Sibling
KaaX2.ResetOnSpawn =
Frame.Parent = KaaX2
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BackgroundTransparency =
ImageLabel.BorderColor3 = .(, , )
ImageLabel.BorderSizePixel =
ImageLabel.Size = .(, , , )
ImageLabel.ZIndex =
ImageLabel.Image =
ImageLabel.ImageTransparency =
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Position = .(, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSans
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = .(, , )
TextLabel_2.BackgroundTransparency =
TextLabel_2.BorderColor3 = .(, , )
TextLabel_2.BorderSizePixel =
TextLabel_2.Size = .(, , , )
TextLabel_2.Font = .Font.SourceSans
TextLabel_2.Text =
TextLabel_2.TextColor3 = .(, , )
TextLabel_2.TextScaled =
TextLabel_2.TextSize =
TextLabel_2.TextWrapped =
sky.Name =
sky.Parent = Frame
sky.BackgroundColor3 = .(, , )
sky.BorderColor3 = .(, , )
sky.BorderSizePixel =
sky.Position = .(, , , )
sky.Size = .(, , , )
sky.Font = .Font.SourceSans
sky.Text =
sky.TextColor3 = .(, , )
sky.TextScaled =
sky.TextSize =
sky.TextWrapped =
DcalSpem.Name =
DcalSpem.Parent = Frame
DcalSpem.BackgroundColor3 = .(, , )
DcalSpem.BorderColor3 = .(, , )
DcalSpem.BorderSizePixel =
DcalSpem.Position = .(, , , )
DcalSpem.Size = .(, , , )
DcalSpem.Font = .Font.SourceSans
DcalSpem.Text =
DcalSpem.TextColor3 = .(, , )
DcalSpem.TextScaled =
DcalSpem.TextSize =
DcalSpem.TextWrapped =
Song.Name =
Song.Parent = Frame
Song.BackgroundColor3 = .(, , )
Song.BorderColor3 = .(, , )
Song.BorderSizePixel =
Song.Position = .(, , , )
Song.Size = .(, , , )
Song.Font = .Font.SourceSans
Song.Text =
Song.TextColor3 = .(, , )
Song.TextScaled =
Song.TextSize =
Song.TextWrapped =
restor.Name =
restor.Parent = Frame
restor.BackgroundColor3 = .(, , )
restor.BorderColor3 = .(, , )
restor.BorderSizePixel =
restor.Position = .(, , , )
restor.Size = .(, , , )
restor.Font = .Font.SourceSans
restor.Text =
restor.TextColor3 = .(, , )
restor.TextScaled =
restor.TextSize =
restor.TextWrapped =
Roast.Name =
Roast.Parent = Frame
Roast.BackgroundColor3 = .(, , )
Roast.BorderColor3 = .(, , )
Roast.BorderSizePixel =
Roast.Position = .(, , , )
Roast.Size = .(, , , )
Roast.Font = .Font.SourceSans
Roast.Text =
Roast.TextColor3 = .(, , )
Roast.TextScaled =
Roast.TextSize =
Roast.TextWrapped =
hamstermeltingafunnithingskybox.Name =
hamstermeltingafunnithingskybox.Parent = Frame
hamstermeltingafunnithingskybox.BackgroundColor3 = .(, , )
hamstermeltingafunnithingskybox.BorderColor3 = .(, , )
hamstermeltingafunnithingskybox.BorderSizePixel =
hamstermeltingafunnithingskybox.Position = .(, , , )
hamstermeltingafunnithingskybox.Size = .(, , , )
hamstermeltingafunnithingskybox.Font = .Font.SourceSans
hamstermeltingafunnithingskybox.Text =
hamstermeltingafunnithingskybox.TextColor3 = .(, , )
hamstermeltingafunnithingskybox.TextScaled =
hamstermeltingafunnithingskybox.TextSize =
hamstermeltingafunnithingskybox.TextWrapped =
Hint1.Name =
Hint1.Parent = Frame
Hint1.BackgroundColor3 = .(, , )
Hint1.BorderColor3 = .(, , )
Hint1.BorderSizePixel =
Hint1.Position = .(, , , )
Hint1.Size = .(, , , )
Hint1.Font = .Font.SourceSans
Hint1.Text =
Hint1.TextColor3 = .(, , )
Hint1.TextScaled =
Hint1.TextSize =
Hint1.TextWrapped =
Hint1212121.Name =
Hint1212121.Parent = Frame
Hint1212121.BackgroundColor3 = .(, , )
Hint1212121.BorderColor3 = .(, , )
Hint1212121.BorderSizePixel =
Hint1212121.Position = .(, , , )
Hint1212121.Size = .(, , , )
Hint1212121.Font = .Font.SourceSans
Hint1212121.Text =
Hint1212121.TextColor3 = .(, , )
Hint1212121.TextScaled =
Hint1212121.TextSize =
Hint1212121.TextWrapped =
Restartgametobaseplate.Name =
Restartgametobaseplate.Parent = Frame
Restartgametobaseplate.BackgroundColor3 = .(, , )
Restartgametobaseplate.BorderColor3 = .(, , )
Restartgametobaseplate.BorderSizePixel =
Restartgametobaseplate.Position = .(, , , )
Restartgametobaseplate.Size = .(, , , )
Restartgametobaseplate.Font = .Font.SourceSans
Restartgametobaseplate.Text =
Restartgametobaseplate.TextColor3 = .(, , )
Restartgametobaseplate.TextScaled =
Restartgametobaseplate.TextSize =
Restartgametobaseplate.TextWrapped =
MsgNg.Name =
MsgNg.Parent = Frame
MsgNg.BackgroundColor3 = .(, , )
MsgNg.BorderColor3 = .(, , )
MsgNg.BorderSizePixel =
MsgNg.Position = .(, , , )
MsgNg.Size = .(, , , )
MsgNg.Font = .Font.SourceSans
MsgNg.Text =
MsgNg.TextColor3 = .(, , )
MsgNg.TextScaled =
MsgNg.TextSize =
MsgNg.TextWrapped =
sagagsag.Name =
sagagsag.Parent = Frame
sagagsag.BackgroundColor3 = .(, , )
sagagsag.BorderColor3 = .(, , )
sagagsag.BorderSizePixel =
sagagsag.Position = .(, , , )
sagagsag.Size = .(, , , )
sagagsag.Font = .Font.SourceSans
sagagsag.Text =
sagagsag.TextColor3 = .(, , )
sagagsag.TextScaled =
sagagsag.TextSize =
sagagsag.TextWrapped =
TextButton.Parent = Frame
TextButton.BackgroundColor3 = .(, , )
TextButton.BorderColor3 = .(, , )
TextButton.BorderSizePixel =
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSans
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextScaled =
TextButton.TextSize =
TextButton.TextWrapped =
Pad.Name =
Pad.Parent = Frame
Pad.BackgroundColor3 = .(, , )
Pad.BorderColor3 = .(, , )
Pad.BorderSizePixel =
Pad.Position = .(, , , )
Pad.Size = .(, , , )
Pad.Font = .Font.SourceSans
Pad.Text =
Pad.TextColor3 = .(, , )
Pad.TextScaled =
Pad.TextSize =
Pad.TextWrapped =
AssShake.Name =
AssShake.Parent = Frame
AssShake.BackgroundColor3 = .(, , )
AssShake.BorderColor3 = .(, , )
AssShake.BorderSizePixel =
AssShake.Position = .(, , , )
AssShake.Size = .(, , , )
AssShake.Font = .Font.SourceSans
AssShake.Text =
AssShake.TextColor3 = .(, , )
AssShake.TextScaled =
AssShake.TextSize =
AssShake.TextWrapped =
DiscoCharacter.Name =
DiscoCharacter.Parent = Frame
DiscoCharacter.BackgroundColor3 = .(, , )
DiscoCharacter.BorderColor3 = .(, , )
DiscoCharacter.BorderSizePixel =
DiscoCharacter.Position = .(, , , )
DiscoCharacter.Size = .(, , , )
DiscoCharacter.Font = .Font.SourceSans
DiscoCharacter.Text =
DiscoCharacter.TextColor3 = .(, , )
DiscoCharacter.TextScaled =
DiscoCharacter.TextSize =
DiscoCharacter.TextWrapped =
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = .(, , )
TextLabel_3.BackgroundTransparency =
TextLabel_3.BorderColor3 = .(, , )
TextLabel_3.BorderSizePixel =
TextLabel_3.Position = .(, , , )
TextLabel_3.Size = .(, , , )
TextLabel_3.ZIndex =
TextLabel_3.Font = .Font.SourceSans
TextLabel_3.Text =
TextLabel_3.TextColor3 = .(, , )
TextLabel_3.TextScaled =
TextLabel_3.TextSize =
TextLabel_3.TextWrapped =
sky_2.Name =
sky_2.Parent = Frame
sky_2.BackgroundColor3 = .(, , )
sky_2.BorderColor3 = .(, , )
sky_2.BorderSizePixel =
sky_2.Position = .(, , , )
sky_2.Size = .(, , , )
sky_2.Font = .Font.SourceSansBold
sky_2.Text =
sky_2.TextColor3 = .(, , )
sky_2.TextScaled =
sky_2.TextSize =
sky_2.TextWrapped =
fake_module_scripts = {}
= .(, )
.Name =
()
TextureConfiguration = {}
TEXTURE_PRESETS = {
Low = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
},
Medium = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
},
High = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
},
Ultra = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
}
}
SUPPORTED_TEXTURE_TYPES = {
[] = {
Class = ,
DefaultProperties = {
Face = ,
Texture = ,
Transparency =
}
},
[] = {
Class = ,
DefaultProperties = {
OffsetStudsU = ,
OffsetStudsV = ,
StudsPerTileU = ,
StudsPerTileV =
}
},
[] = {
Class = ,
DefaultProperties = {
AlphaMode = ,
ColorMap = ,
MetalnessMap = ,
NormalMap = ,
RoughnessMap =
}
}
}
TextureCache = {}
(TextureCache, {__mode = })
(target, properties)
((properties) == , )
property, value (properties)
(property) ==
(value) ==
value.Parent = target
(() target[property] )
target[property] = value
target
(assetType, configuration)
textureData = SUPPORTED_TEXTURE_TYPES[assetType]
textureData
( .. (assetType), )
newAsset = .(textureData.Class)
(newAsset, configuration textureData.DefaultProperties)
TextureConfiguration.(gameRoot)
textureStats = {
totalTextures = ,
byType = {},
memoryUsage = ,
missingTextures =
}
(object)
SUPPORTED_TEXTURE_TYPES[object.ClassName]
textureStats.totalTextures = textureStats.totalTextures +
textureStats.byType[object.ClassName] = (textureStats.byType[object.ClassName] ) +
object:() object.Texture ==
textureStats.missingTextures = textureStats.missingTextures +
_, child (object:())
(child)
(gameRoot)
textureStats
TextureConfiguration.(parentContainer, textureMap)
generatedCount =
textureName, textureConfig (textureMap)
existingTexture = parentContainer:(textureName)
existingTexture
newTexture = (textureConfig.Type, textureConfig.Properties)
newTexture.Name = textureName
newTexture.Parent = parentContainer
generatedCount = generatedCount +
existingTexture.ClassName ~= textureConfig.Type
( .. textureName .. .. textureConfig.Type .. .. existingTexture.ClassName)
( .. generatedCount .. )
generatedCount
TextureConfiguration.(layerName, parentContainer)
textureLayer = parentContainer:(layerName)
textureLayer
textureLayer = .()
textureLayer.Name = layerName
textureLayer.Archivable =
textureLayer.Parent = parentContainer
textureLayer
TextureConfiguration.(textureContainer)
TextureCache[textureContainer]
TextureCache[textureContainer]
textureManager = {}
(textureName)
textureContainer:(textureName)
(textureManager, {
__index = (_, operation)
operationLower = operation:()
operationLower == operationLower ==
(textureType, configuration)
textureName = configuration configuration.Name
textureName (textureName) ~=
(, )
existingTexture = (textureName)
existingTexture existingTexture.ClassName ~= textureType
( .. textureName .. .. existingTexture.ClassName .. .. textureType)
existingTexture:()
existingTexture =
existingTexture
newTexture = (textureType, configuration)
newTexture.Parent = textureContainer
operationLower == operationLower ==
(textureName)
(textureName)
operationLower ==
(layerName)
textureContainer:(layerName)
texture = (operation)
texture SUPPORTED_TEXTURE_TYPES[texture.ClassName]
texture
( .. operation .. , )
,
__newindex = (_, textureName, propertyTable)
texture = (textureName)
texture SUPPORTED_TEXTURE_TYPES[texture.ClassName]
(texture, propertyTable)
( .. textureName, )
})
TextureCache[textureContainer] = textureManager
textureManager
MeshTextureType = (:().Pose.Value)
TextureConfiguration.(textureContainer, qualityPreset)
preset = TEXTURE_PRESETS[qualityPreset] TEXTURE_PRESETS.Medium
optimizedCount =
(texture)
texture:()
texture.ZIndex = preset.Resolution /
texture:()
texture.StudsPerTileU = .(, preset.Resolution / )
texture.StudsPerTileV = .(, preset.Resolution / )
optimizedCount = optimizedCount +
(object)
SUPPORTED_TEXTURE_TYPES[object.ClassName]
(object)
_, child (object:())
(child)
(textureContainer)
( .. optimizedCount .. .. qualityPreset .. )
optimizedCount
TextureConfiguration.(textureContainer, targetResolution)
upgradedCount =
(texture)
texture:() texture.Texture ~=
upgradedCount = upgradedCount +
(object)
SUPPORTED_TEXTURE_TYPES[object.ClassName]
(object)
_, child (object:())
(child)
(textureContainer)
( .. upgradedCount .. .. targetResolution .. )
upgradedCount
TextureConfiguration.CreateLayer = TextureConfiguration.CreateTextureLayer
TextureConfiguration.GetManager = TextureConfiguration.GetTextureManager
TextureConfiguration.Analyze = TextureConfiguration.AnalyzeTextureUsage
TextureConfiguration.GenerateMissing = TextureConfiguration.GenerateMissingTextures
TextureConfiguration.Optimize = TextureConfiguration.OptimizeTextures
TextureConfiguration.Upgrade = TextureConfiguration.UpgradeTextureQuality
TextureConfiguration
fake_module_scripts[] = module_script
()
= .(, Frame)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
.(PCJZYL_fake_script)()
()
= .(, )
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
RunService = :()
Lighting = :()
(ParentObject, ChildName, TimeoutDuration)
ParentObject ==
(, )
(ChildName) ~=
(, )
TargetChild = ParentObject:(ChildName)
StartTime = ()
TimeoutWarning =
TargetChild == ParentObject ~=
RunService.Heartbeat:()
TargetChild = ParentObject:(ChildName)
TimeoutWarning == StartTime + (TimeoutDuration ) <= ()
TimeoutWarning =
( .. ParentObject:() .. .. ChildName .. )
TimeoutDuration
ParentObject:(ChildName)
ParentObject ==
()
TargetChild
(ParentInstance, OperationFunction)
(ParentInstance)
_, ChildInstance (ParentInstance:())
(ChildInstance, OperationFunction)
(TargetInstance, PropertyTable)
(PropertyTable) ~=
(, )
PropertyKey, PropertyValue (PropertyTable)
(PropertyKey) ==
(PropertyValue) ==
PropertyValue.Parent = TargetInstance
TargetInstance[PropertyKey] = PropertyValue
TargetInstance
(ClassName, InitialProperties)
(.(ClassName), InitialProperties)
TextureConfigurationSystem = {}
TextureQualityPresets = {
Low = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
},
Medium = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
},
High = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
},
Ultra = {
Resolution = ,
Compression = ,
Format = ,
Mipmaps =
}
}
TextureTypeDefinitions = {
[] = {
Class = ,
DefaultProperties = {
Face = ,
Texture = ,
Transparency =
}
},
[] = {
Class = ,
DefaultProperties = {
OffsetStudsU = ,
OffsetStudsV = ,
StudsPerTileU = ,
StudsPerTileV =
}
},
[] = {
Class = ,
DefaultProperties = {
AlphaMode = ,
ColorMap = ,
MetalnessMap = ,
NormalMap = ,
RoughnessMap =
}
}
}
ConfigurationCache = {}
(ConfigurationCache, {__mode = })
TextureConfigurationSystem.(LayerName, ParentContainer)
DataLayer = ParentContainer:(LayerName)
DataLayer ==
DataLayer = (, {
Name = LayerName,
Parent = ParentContainer,
Archivable =
})
DataLayer
TextureConfigurationSystem.(ConfigurationContainer)
ConfigurationCache[ConfigurationContainer]
ConfigurationCache[ConfigurationContainer]
ConfigurationInterface = {}
(ObjectName)
ConfigurationContainer:(ObjectName)
(ConfigurationInterface, {
__index = (_, ConfigurationKey)
(ConfigurationKey) ~=
(, )
NormalizedKey = ConfigurationKey:()
NormalizedKey == NormalizedKey ==
(ValueType, ConfigurationData)
TargetObject
ConfigurationData ConfigurationData.Name (ConfigurationData.Name) ==
TargetObject = (ConfigurationData.Name)
TargetObject TargetObject.ClassName ~= ValueType
( .. TargetObject.ClassName .. .. ValueType)
TargetObject:()
TargetObject =
(, )
TargetObject ==
NewInstance = .(ValueType)
(NewInstance, ConfigurationData)
NewInstance.Parent = ConfigurationContainer
NormalizedKey == NormalizedKey ==
(ObjectName)
(ObjectName)
NormalizedKey ==
(ContainerName)
(ContainerName)
ConfigObject = (ConfigurationKey)
ValidConfigurationTypes = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
ConfigObject ValidConfigurationTypes[ConfigObject.ClassName]
ConfigObject.Value
( .. ConfigurationKey, )
,
__newindex = (_, PropertyName, NewValue)
(PropertyName) ==
ConfigObject = (PropertyName)
ValidConfigurationTypes = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
ConfigObject ValidConfigurationTypes[ConfigObject.ClassName]
ConfigObject.Value = NewValue
( .. PropertyName, )
(, )
})
ConfigurationCache[ConfigurationContainer] = ConfigurationInterface
ConfigurationInterface
RootModel = .Parent
TextureConfiguration = (:())
ConfigurationModel = TextureConfigurationSystem.(, RootModel)
Configuration = TextureConfigurationSystem.(ConfigurationModel)
Configuration.(, {
Name = ,
Value =
})
Configuration.(, {
Name = ,
Value =
})
Configuration.(, {
Name = ,
Value =
})
Configuration.(, {
Name = ,
Value = .(, /, /)
})
Configuration.(, {
Name = ,
Value =
})
Configuration.(, {
Name = ,
Value =
})
LightPartRegistry = {}
ConnectionRegistry = {}
LightStateTable = {}
(PartInstance)
PartInstance:()
(PartInstance)
ConnectionRegistry[PartInstance]
ConnectionRegistry[PartInstance]:()
ConnectionRegistry[PartInstance] =
LightStateTable[PartInstance] =
LightPartRegistry[PartInstance] =
(PartInstance, LightInstance, Duration)
.(()
EffectStart = ()
LightStateTable[PartInstance] == EffectStart + Duration >= ()
LightInstance.Enabled = .(, ) ==
.()
LightInstance.Enabled =
)
(PartInstance, LightInstance, Duration)
.(()
FadeStart = ()
LightInstance.Enabled =
LightStateTable[PartInstance] == FadeStart + Duration >= ()
ElapsedTime = () - FadeStart
FadeProgress = ElapsedTime / Duration
LightInstance.Brightness = Configuration.LightBrightness * ( - FadeProgress)
.()
LightInstance.Brightness =
LightInstance.Enabled =
)
(PartInstance, LightInstance, Duration)
.(()
FadeStart = ()
LightInstance.Enabled =
LightStateTable[PartInstance] == FadeStart + Duration >= ()
ElapsedTime = () - FadeStart
FadeProgress = ElapsedTime / Duration
LightInstance.Brightness = Configuration.LightBrightness * FadeProgress
.()
LightInstance.Brightness = Configuration.LightBrightness
LightInstance.Enabled =
)
(PartInstance, LightInstance)
(LightInstance, {
Brightness = Configuration.LightBrightness,
Face = ,
Name = ,
Angle = Configuration.LightAngle,
Range = Configuration.LightRange,
Shadows = Configuration.LightShadows,
Color = Configuration.LightColor,
Parent = PartInstance
})
(PartInstance)
CurrentTime = Lighting:()
CurrentTime >= CurrentTime <=
Configuration.LightsEnabled LightStateTable[PartInstance]
(PartInstance, LightInstance, )
LightStateTable[PartInstance] =
LightStateTable[PartInstance]
(PartInstance, LightInstance, )
LightStateTable[PartInstance] =
LightStateTable[PartInstance]
(PartInstance, LightInstance, )
LightStateTable[PartInstance] =
PartInstance:(RootModel)
(PartInstance)
(RootModel, (PartInstance)
PartInstance:() PartInstance.Name ==
LightSource = PartInstance:()
LightSource
LightSource = .()
LightSource.Enabled =
LightSource.Brightness =
LightPartRegistry[PartInstance] = LightSource
ConnectionRegistry[PartInstance] = PartInstance.Touched:(()
(PartInstance, LightSource)
)
(PartInstance, LightSource)
)
()
PartInstance, LightSource (LightPartRegistry)
(PartInstance, LightSource)
Lighting.Changed:(()
()
)
ConfigurationValueTypes = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
_, ConfigItem (ConfigurationModel:())
ConfigurationValueTypes[ConfigItem.ClassName]
ConfigItem.Changed:(()
()
)
TextureConfigurationSystem
.(PIZU_fake_script)()
()
= .(, sky)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
RequestCommand:()
RequestCommand:()
.()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,)
()
)
.(LABET_fake_script)()
()
= .(, DcalSpem)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
.()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
.(LUOQL_fake_script)()
()
= .(, Song)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
.(OMZU_fake_script)()
()
= .(, restor)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
.Parent.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommandSilent = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommandSilent:()
RequestCommandSilent:()
()
player = :().LocalPlayer
_, item (player.Character:())
item:() item:()
item
_, item (player.Backpack:())
item:() item:()
item
buildingTools = ()
buildingTools
()
syncAPI = buildingTools:()
serverEndpoint = syncAPI syncAPI:()
serverEndpoint
()
skyInstance = :()
skyInstance
args = {
,
{ skyInstance }
}
success, result
serverEndpoint:()
success, result = (()
serverEndpoint:((args))
)
serverEndpoint:((args))
success =
success
)
.(WUJRC_fake_script)()
()
= .(, Roast)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
(.(.(e),.(f),.(g)) + .(,,),)
i,v .Workspace:()
v:() v.CFrame.x == .(e) v.CFrame.z == .(g)
(v,)
(v)
(v,)
(v,id)
(v,.(, , ))
(v,)
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
.(XHWWMY_fake_script)()
()
= .(, hamstermeltingafunnithingskybox)
req =
= (obj)
fake = fake_module_scripts[obj]
fake
()
(obj)
.Parent.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[ionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("12293485603")
end)
end
coroutine.wrap(JGTG_fake_script)()
-- Hint1.Script is disabled.
local function DSNJQY_fake_script() -- Hint1.LocalScript
local script = Instance.new('LocalScript', Hint1)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sh team KaaXsploits 2 join today!")
end)
end
coroutine.wrap(DSNJQY_fake_script)()
-- Hint1212121.Script is disabled.
local function XNRBN_fake_script() -- Hint1212121.LocalScript
local script = Instance.new('LocalScript', Hint1212121)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sh KaaXsploits 2 was here!")
end)
end
coroutine.wrap(XNRBN_fake_script)()
-- Restartgametobaseplate.Script is disabled.
local function JEKAGD_fake_script() -- Restartgametobaseplate.LocalScript
local script = Instance.new('LocalScript', Restartgametobaseplate)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local storedCharacter = character
local originalParent = storedCharacter.Parent
storedCharacter.Parent = nil
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
-- get all info
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Range"] = 60,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function fire(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 9,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
local function resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function mat(part, mate)
local args = {
"SyncMaterial",
{
{
Part = part,
Material = mate
}
}
}
_(args)
end
local function transparency(part, trans)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = trans
}
}
}
_(args)
end
local function color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function syncmeshid(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function makemesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
local function syncmeshsize(part, vectora)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = vectora
}
}
}
_(args)
end
local function syncmeshtexture(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function name(part, stringa)
local args = {
"SetName",
{ part },
stringa
}
_(args)
end
local function lock(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
local function setcollision(part, booleana)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = booleana
}
}
}
_(args)
end
local function setanchor(part, boolean)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
local function createdecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
local function setdecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://13199422086",
["StudsPerTileV"] = 2,
["StudsPerTileU"] = 2
}
}
}
_(args)
end
local function RealmV2()
local position = CFrame.new(0, 0, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(1000, 1, 1000), position)
toptexturecreate(base)
toptextureadd(base)
color(base, Color3.fromRGB(128, 128, 128))
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
lock(v, false)
setanchor(false, v)
end)
end
end
end
local function realm()
unanchorall()
RealmV2()
end
realm()
wait(1)
storedCharacter.Parent = game.workspace
end)
end
coroutine.wrap(JEKAGD_fake_script)()
-- MsgNg.Script is disabled.
local function HXGZ_fake_script() -- MsgNg.LocalScript
local script = Instance.new('LocalScript', MsgNg)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm team KaaXsploits 2 join today!")
end)
end
coroutine.wrap(HXGZ_fake_script)()
-- sagagsag.Script is disabled.
local function FXHY_fake_script() -- sagagsag.LocalScript
local script = Instance.new('LocalScript', sagagsag)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm KaaXsploits 2 was here!")
end)
end
coroutine.wrap(FXHY_fake_script)()
-- TextButton.Script is disabled.
local function NKMZ_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
-- get all info
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "kys" then
spawn(function()
setanchor(v, false)
end)
end
end
end
unanchorall()
end)
end
coroutine.wrap(NKMZ_fake_script)()
-- Pad.Script is disabled.
local function BKHVI_fake_script() -- Pad.LocalScript
local script = Instance.new('LocalScript', Pad)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function Send(args) remote:InvokeServer(unpack(args)) end
local function CreatePart(cf, parent)
Send({"CreatePart", "Normal", cf, parent})
end
local function MovePart(part, cf)
Send({"SyncMove", {{Part = part, CFrame = cf}}})
end
local function SetAnchor(bool, part)
Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
end
local function SetLocked(part, bool)
Send({"SetLocked", {part}, bool})
end
local function AddMesh(part)
Send({"CreateMeshes", {{Part = part}}})
end
local function Resize(part, size, cf)
Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
end
local function SetColor(part, color)
Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
end
local function SetCylinderMesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
Send(args)
-- Resize mesh
Send({
"SyncMesh",
{
{
Part = part,
Scale = Vector3.new(1, 0.5, 1)
}
}
})
end
local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
CreatePart(padCF, workspace)
local pad
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then
pad = v
break
end
end
if pad then
SetAnchor(true, pad)
SetLocked(pad, true)
Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame)
SetColor(pad, Color3.fromRGB(121, 62, 181))
SetCylinderMesh(pad)
while true do
local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
MovePart(pad, targetCF)
wait()
end
end
end)
end
coroutine.wrap(BKHVI_fake_script)()
-- AssShake.Script is disabled.
local function WMGO_fake_script() -- AssShake.LocalScript
local script = Instance.new('LocalScript', AssShake)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local RunService = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local char = Player.Character or Player.CharacterAdded:Wait()
local head = char:WaitForChild("Head")
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
local tool = Player:FindFirstChild("SyncAPI", true) or game.ReplicatedStorage:FindFirstChild("SyncAPI", true)
if not tool then return end
local server = tool.Parent.SyncAPI.ServerEndpoint
local myHats = {}
for _, thing in ipairs(char:GetChildren()) do
if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
if mesh then
table.insert(myHats, {
part = thing.Handle,
mesh = mesh.MeshId
})
end
end
end
local time = 2
local off = 1
local target = 0
local smooth = 14
local acc = 0
local rate = 1/60
_G.ShakeSistemi = true
RunService.RenderStepped:Connect(function(dt)
if not _G.ShakeSistemi then return end
time = time + dt * 10
target = math.sin(time) * 0.7
off = off + (target - off) * dt * smooth
acc = acc + dt
if acc >= rate then
acc = 0
local stuff = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = Vector3.new(off, 0, 0)
}
}
for _, hat in ipairs(myHats) do
table.insert(stuff, {
Part = hat.part,
MeshId = hat.mesh,
Offset = Vector3.new(off, 0, 0)
})
end
server:InvokeServer("SyncMesh", stuff)
end
end)
end)
end
coroutine.wrap(WMGO_fake_script)()
-- DiscoCharacter.Script is disabled.
local function GOCY_fake_script() -- DiscoCharacter.LocalScript
local script = Instance.new('LocalScript', DiscoCharacter)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function a()
presets = {"Bright red","Bright yellow","Bright orange","Bright violet","Bright blue","Bright bluish green","Bright green"}
spawn(function()
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["UnionColoring"] = true
},
[2] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["UnionColoring"] = true
},
[3] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["UnionColoring"] = true
},
[4] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["UnionColoring"] = true
},
[5] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["UnionColoring"] = true
},
[6] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["UnionColoring"] = true
},
[7] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["UnionColoring"] = true
}
}
}
_(args)
end)
end
while true do
wait()
spawn(function()
a()
end)
end
end)
end
coroutine.wrap(GOCY_fake_script)()
local function ZJJYN_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
while true do
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient")
:WaitForChild("Signals")
:WaitForChild("RequestCommandSilent")
local function r()
local hasBTools = false
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") and tool.Name == "Building Tools" then
hasBTools = true
break
end
end
if not hasBTools then
RequestCommandSilent:InvokeServer(";btools")
end
end
r()
wait(1)
end
end
coroutine.wrap(ZJJYN_fake_script)()
-- sky_2.Script is disabled.
local function KGLKHSF_fake_script() -- sky_2.LocalScript
local script = Instance.new('LocalScript', sky_2)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6 me")
end)
end
coroutine.wrap(KGLKHSF_fake_script)()
before you call me a skid read this: this gui uses leaked scripts from scriptblox, none of these are mine. If i would put my scripts there, someone would skid them. this shi ahh gui has: Some leaked ahh headshake Leaked ahh Ai made flaoting pad (by xtr00p or sum) Character disco From B2S c00lgui Unanchor all

Universal