Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
BadgeService = :()
player = Players.LocalPlayer
mouse = player:()
char, hum, root
(c)
char = c
hum = c:()
root = c:()
(player.Character player.CharacterAdded:())
player.CharacterAdded:(setupChar)
states = {
infJump = ,
fly = ,
noclip = ,
esp = ,
clickTP = ,
npcESP = ,
spin = ,
speed = ,
}
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
main = .(, gui)
main.Size = .(, )
main.Position = .(, )
main.BackgroundColor3 = .(, , )
main.Active =
main.Draggable =
.(, main).CornerRadius = .(, )
stroke = .(, main)
stroke.Color = .(, , )
title = .(, main)
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
destroyBtn = .(, main)
destroyBtn.Size = .(,)
destroyBtn.Position = .(,)
destroyBtn.Text =
destroyBtn.Font = .Font.GothamBold
destroyBtn.TextSize =
destroyBtn.TextColor3 = .(,,)
destroyBtn.BackgroundTransparency =
list = .(, main)
list.Position = .(,)
list.Size = .(,,,-)
list.CanvasSize = .(,,,)
list.ScrollBarImageTransparency =
list.BackgroundTransparency =
layout = .(, list)
layout.Padding = .(,)
layout:():(()
list.CanvasSize = .(, layout.AbsoluteContentSize.Y + )
)
(text)
b = .()
b.Size = .(,-,,)
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.Font = .Font.Gotham
b.TextSize =
b.Text = text
.(, b).CornerRadius = .(,)
b.Parent = list
b
UIS.JumpRequest:(()
states.infJump
hum:(.HumanoidStateType.Jumping)
)
bv, bg
RunService.RenderStepped:(()
states.fly
bv
bv = .(, root)
bg = .(, root)
bv.MaxForce = .(,,)
bg.MaxTorque = .(,,)
move = .zero
cam = .CurrentCamera
UIS:(.KeyCode.W) move += cam.CFrame.LookVector
UIS:(.KeyCode.S) move -= cam.CFrame.LookVector
UIS:(.KeyCode.A) move -= cam.CFrame.RightVector
UIS:(.KeyCode.D) move += cam.CFrame.RightVector
UIS:(.KeyCode.Space) move += .(,,)
UIS:(.KeyCode.LeftControl) move -= .(,,)
bv.Velocity = move *
bg.CFrame = cam.CFrame
bv bv:() bg:() bv, bg = ,
)
RunService.Stepped:(()
states.noclip char
_,v (char:())
v:()
v.CanCollide =
)
espCache = {}
()
_,plr (Players:())
plr ~= player
states.esp plr.Character
espCache[plr]
h = .(, plr.Character)
h.FillColor = .(,,)
h.OutlineTransparency =
espCache[plr] = h
espCache[plr]
espCache[plr]:()
espCache[plr] =
Players.PlayerAdded:(refreshESP)
Players.PlayerRemoving:(refreshESP)
mouse.Button1Down:(()
states.clickTP mouse.Hit
root.CFrame = .(mouse.Hit.Position + .(,,))
)
().MouseButton1Click:((btn)
states.speed = states.speed
hum.WalkSpeed = states.speed
btn.Text = ..(states.speed )
)
toggles = {
{, },
{, },
{, },
{, },
{, },
}
_,t (toggles)
btn = (t[]..)
btn.MouseButton1Click:(()
states[t[]] = states[t[]]
btn.Text = t[]....(states[t[]] )
t[] == ()
)
playerButtons = {}
()
_,b (playerButtons) b:()
playerButtons = {}
_,plr (Players:())
plr ~= player
b = (..plr.Name)
playerButtons[plr] = b
b.MouseButton1Click:(()
plr.Character plr.Character:()
root.CFrame = plr.Character.HumanoidRootPart.CFrame * .(,,-)
)
Players.PlayerAdded:(rebuildPlayerList)
Players.PlayerRemoving:(rebuildPlayerList)
().MouseButton1Click:(rebuildPlayerList)
().MouseButton1Click:((btn)
states.spin = states.spin
btn.Text = ..(states.spin )
)
RunService.RenderStepped:((dt)
states.spin
root.CFrame *= .(, .(*dt), )
)
destroyBtn.MouseButton1Click:(()
gui:()
)
UIS.InputBegan:((i,g)
g i.KeyCode == .KeyCode.RightShift
main.Visible = main.Visible
)
searchBox = .()
searchBox.Size = .(, -, , )
searchBox.PlaceholderText =
searchBox.Text =
searchBox.ClearTextOnFocus =
searchBox.Font = .Font.Gotham
searchBox.TextSize =
searchBox.TextColor3 = .(,,)
searchBox.BackgroundColor3 = .(,,)
.(, searchBox).CornerRadius = .(,)
searchBox.Parent = list
allButtons = {}
oldMakeButton = makeButton
(text)
b = (text)
allButtons[b] =
b
searchBox:():(()
q = searchBox.Text:()
b,_ (allButtons)
b.Visible = (q == b.Text:():(q, , ))
)
().MouseButton1Click:(()
hum
hum:(.HumanoidStateType.FallingDown)
)
().MouseButton1Click:(()
hum
hum.Sit =
)
defaultGravity = .Gravity
gravLabel = (..defaultGravity)
gravLabel.Active =
gravLabel.AutoButtonColor =
().MouseButton1Click:(()
.Gravity +=
gravLabel.Text = ..math.(.Gravity)
)
().MouseButton1Click:(()
.Gravity = .(, .Gravity - )
gravLabel.Text = ..math.(.Gravity)
)
().MouseButton1Click:(()
.Gravity = defaultGravity
gravLabel.Text = ..defaultGravity
)
gui.Destroying:(()
.Gravity = defaultGravity
)
-my friend's discord server: https://discord.gg/fwPtu7pay -CLICKTP -GOTO PLAYER -VIEW BADGES (probably broken) -INFJUMP -FLY (probably broken) -MOBILE/PC SUPPORT -ESP -NPCESP -GRAVITY CONTROL -I FORGOR -TROLL PLAYERS -TRIP YOURSELF -SIT YOURSELF -I FORGOR -FUNNY -I FORGOR

Universal