Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animator = humanoid:()
rootPart = character:()
mouse = player:()
screenGui = .()
screenGui.Parent = player:()
(text, posY, strokeColor)
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , posY, )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
stroke = .()
stroke.Color = strokeColor
stroke.Thickness =
stroke.Parent = frame
button = .()
button.Size = .(, , , )
button.BackgroundTransparency =
button.Text = text
button.TextColor3 = .(, , )
button.Font = .Font.GothamBold
button.TextScaled =
button.Parent = frame
button
visionButton = (, , .(, , ))
jetButton = (, , .(, , ))
flyButton = (, , .(, , ))
jetAnim = .()
jetAnim.AnimationId =
jetTrack = animator:(jetAnim)
flyAnim = .()
flyAnim.AnimationId =
flyTrack = animator:(flyAnim)
visionAnim = .()
visionAnim.AnimationId =
visionTrack = animator:(visionAnim)
particles = .()
particles.Texture =
particles.Color = ColorSequence.(.(, , ), .(, , ))
particles.Rate =
particles.Lifetime = NumberRange.(, )
particles.Speed = NumberRange.(, )
particles.SpreadAngle = .(, )
particles.EmissionDirection = .NormalId.Back
particles.Size = NumberSequence.(, )
particles.Parent = rootPart
boosting =
flingedPlayers = {}
(targetRoot)
flingedPlayers[targetRoot]
flingedPlayers[targetRoot] =
flingForce = .()
flingForce.MaxForce = .(, , )
flingForce.Velocity = rootPart.CFrame.LookVector * + .(, , )
flingForce.Parent = targetRoot
.()
flingForce:()
rootPart.Touched:((hit)
boosting
targetChar = hit:()
targetChar
targetHumanoid = targetChar:()
targetRoot = targetChar:()
targetHumanoid targetRoot targetChar ~= character
(targetRoot)
)
cooldown =
jetButton.MouseButton1Click:(()
cooldown
cooldown =
boosting =
flingedPlayers = {}
jetTrack:()
particles.Rate =
humanoid.WalkSpeed =
.()
jetTrack:()
particles.Rate =
humanoid.WalkSpeed =
boosting =
.()
cooldown =
)
flying =
flyForce =
flyConnection =
flyButton.MouseButton1Click:(()
flying = flying
flying
flyButton.Text =
flyTrack:()
humanoid.PlatformStand =
flyForce = .()
flyForce.MaxForce = .(, , )
flyForce.P =
flyForce.Parent = rootPart
flyConnection = mouse.Button1Down:(()
flyForce.Position = mouse.Hit.Position + .(, , )
)
flyButton.Text =
flyTrack:()
humanoid.PlatformStand =
flyForce
flyForce:()
flyForce =
flyConnection
flyConnection:()
flyConnection =
humanoid.WalkSpeed =
)
visionCooldown =
activeHighlights = {}
()
_, highlight (activeHighlights)
highlight highlight:()
.(activeHighlights)
visionButton.MouseButton1Click:(()
visionCooldown
visionCooldown =
visionTrack.Looped =
visionTrack:()
visionTrack.Stopped:()
_, plr (.Players:())
plr.Character
highlight = .()
highlight.Name =
highlight.Adornee = plr.Character
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = plr.Character
.(activeHighlights, highlight)
.()
()
.()
visionCooldown =
)You have 3 skils

Universal