Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationAddon = { Enabled = },
Theme = ,
KeySystem =
})
Players = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
.Aimbot =
.Smoothness =
.Radius =
.ESP =
.TeamCheck =
.VectorSpeed =
.Bhop =
FOVCircle = .()
FOVCircle.Thickness =
FOVCircle.Color = .(, , )
FOVCircle.Visible =
ESP_Boxes = {}
()
target =
dist = .Radius
_, p (Players:())
p ~= LocalPlayer p.Character p.Character:()
.TeamCheck p.Team == LocalPlayer.Team
pos, vis = Camera:(p.Character.Head.Position)
vis
mag = (.(pos.X, pos.Y) - .(LocalPlayer:().X, LocalPlayer:().Y)).Magnitude
mag < dist target = p dist = mag
target
RunService.RenderStepped:(()
FOVCircle.Position = .(LocalPlayer:().X, LocalPlayer:().Y + )
FOVCircle.Radius = .Radius
.Aimbot
t = ()
t
Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, t.Character.Head.Position), .Smoothness)
.Bhop LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.FloorMaterial ~= .Material.Air
LocalPlayer.Character.Humanoid:()
.VectorSpeed > LocalPlayer.Character LocalPlayer.Character:()
hum = LocalPlayer.Character.Humanoid
hum.MoveDirection.Magnitude >
LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + (hum.MoveDirection * .VectorSpeed)
_, p (Players:())
p ~= LocalPlayer p.Character p.Character:()
ESP_Boxes[p.Name]
ESP_Boxes[p.Name] = .()
ESP_Boxes[p.Name].Thickness =
box = ESP_Boxes[p.Name]
pos, vis = Camera:(p.Character.HumanoidRootPart.Position)
vis .ESP ( .TeamCheck p.Team ~= LocalPlayer.Team)
box.Size = .(/pos.Z, /pos.Z)
box.Position = .(pos.X - box.Size.X/, pos.Y - box.Size.Y/)
box.Color = .(, , )
box.Visible =
box.Visible =
)
T1 = Window:()
T1:({Name = , CurrentValue = , Callback = (v) .Aimbot = v })
T1:({Name = , CurrentValue = , Callback = (v) .ESP = v })
T1:({Name = , CurrentValue = , Callback = (v) .TeamCheck = v })
T1:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) .Smoothness = v })
T1:({Name = , Range = {, }, CurrentValue = , Callback = (v) .Radius = v })
T1:({Name = , CurrentValue = , Callback = (v) FOVCircle.Visible = v })
T2 = Window:()
T2:({Name = , Range = {, }, Increment = , CurrentValue = , Callback = (v) .VectorSpeed = v })
T2:({Name = , CurrentValue = , Callback = (v) .Bhop = v })
T3 = Window:()
T3:({Name = , Callback = ()
env = (LocalPlayer.PlayerGui.GUI.Client)
env env.gun
env.gun.RecoilControl =
env.gun.Spread =
env.gun.Auto =
})
T3:({Name = , Callback = ()
_, v (())
(v) ==
(v, ) (v, )
v.Recoil =
v.RecoilControl =
v.VisualRecoil =
(v, ) (v, )
v.Spread =
v.MaxSpread =
v.MinSpread =
})
T4 = Window:()
T4:({Name = , Callback = ()
Rayfield:()
FOVCircle:()
_, v (ESP_Boxes) v:()
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Aimbot esp and Much more!

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