Run it
Copy the script and paste it into your executor.
local liveFolder = workspace:WaitForChild("Live")
local FLOAT_HEIGHT = 3
local function spawnthing(character)
if not character:IsA("Model") then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
if character:FindFirstChild("StunIndicator") then return end
part = .()
part.Name =
part.Size = .(,,)
part.Anchored =
part.CanCollide =
part.Material = .Material.Neon
part.Shape = .PartType.Block
part.Color = .(, , )
part.Parent = character
part.Orientation = .(, , )
()
head.Parent
part.Position = head.Position + .(, head.Size.Y/ + FLOAT_HEIGHT, )
stunsFolder = character:()
stunsFolder #stunsFolder:() >
part.Color = .(, , )
part.Color = .(, , )
:().RenderStepped:(update)
stunsFolder = character:()
stunsFolder
stunsFolder.ChildAdded:(update)
stunsFolder.ChildRemoved:(update)
_, character (liveFolder:())
(character)
liveFolder.ChildAdded:((character)
.()
(character)
)adds a floating green square on players and humanoid's head, turns red when the player or humanoid is stunned like the jjs dummy, useful to test your combos if its escapable or not beware the green monster only works on certain battleground games (probably kj game or kj battlegrounds type games) that uses workspace.Live.playername.Stuns

Universal