Run it
Copy the script and paste it into your executor.
Player = :().LocalPlayer
RunService = :()
Players = :()
oldUI = Player.PlayerGui:()
oldUI oldUI:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = Player:()
ScreenGui.ResetOnSpawn =
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, , , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
UICornerMain = .()
UICornerMain.CornerRadius = .(, )
UICornerMain.Parent = MainFrame
UIList = .()
UIList.Parent = MainFrame
UIList.HorizontalAlignment = .HorizontalAlignment.Center
UIList.VerticalAlignment = .VerticalAlignment.Center
UIList.Padding = .(, )
(text, color)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = color
btn.Text = text
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = MainFrame
corner = .()
corner.CornerRadius = .(, )
corner.Parent = btn
btn
WobbleBtn = (, .(, , ))
FlyBtn = (, .(, , ))
AntiFlingBtn = (, .(, , ))
isWobbling =
WobbleBtn.MouseButton1Click:(()
isWobbling
isWobbling =
char = Player.Character
root = char char:()
root
startTime = ()
() - startTime <
original = root.CFrame
root.CFrame = original * .(-, , )
i = , , root.CFrame = root.CFrame:(original, i) RunService.RenderStepped:()
root.CFrame = original * .(, , )
i = , , root.CFrame = root.CFrame:(original, i) RunService.RenderStepped:()
isWobbling =
)
flying =
flySpeed =
bv, bg
FlyBtn.MouseButton1Click:(()
flying = flying
char = Player.Character
root = char char:()
hum = char char:()
flying root hum
FlyBtn.BackgroundColor3 = .(, , )
bg = .(, root)
bg.P =
bg.maxTorque = .(, , )
bv = .(, root)
bv.maxForce = .(, , )
hum.PlatformStand =
.(()
flying
RunService.RenderStepped:()
camCF = .CurrentCamera.CFrame
bv.velocity = camCF.LookVector * flySpeed
bg.cframe = camCF * .(-.pi/, , )
)
FlyBtn.BackgroundColor3 = .(, , )
bv bv:()
bg bg:()
hum hum.PlatformStand =
)
antiActive =
AntiFlingBtn.MouseButton1Click:(()
antiActive = antiActive
AntiFlingBtn.BackgroundColor3 = antiActive .(, , ) .(, , )
.(()
antiActive
_, otherPlayer (Players:())
otherPlayer ~= Player otherPlayer.Character
_, part (otherPlayer.Character:())
part:()
part.CanCollide =
part.Velocity = .(,,)
RunService.Stepped:()
)
)
has anti fling, wobble and fly

Universal