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Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
Lighting = :()
Debris = :()
player = Players.LocalPlayer
mobs = {}
blocks = {}
house
door
running =
tormentorImage =
()
c = player.Character
c
c,
c:(),
c:()
(name, size, position, color)
p = .()
p.Name = name
p.Size = size
p.Position = position
p.Color = color
p.Anchored =
p.Parent =
p
(mob, amount)
mob.part.Parent
mob.health -= amount
mob.health <=
mob.visual
mob.visual:()
mob.part:()
(kind)
_, root = ()
root
position = root.Position
- root.CFrame.LookVector *
body = (
kind,
.(, , ),
position,
.(, , )
)
body.Transparency =
body.CanCollide =
visual
kind ==
billboard = .()
billboard.Size = .(, )
billboard.AlwaysOnTop =
billboard.Parent = body
image = .()
image.Size = .(, )
image.BackgroundTransparency =
image.Image = tormentorImage
image.Parent = billboard
visual = .()
visual.Name =
visual.Parent =
(name, size, offset, color)
p = (
name,
size,
position + offset,
color
)
p.CanCollide =
p.Parent = visual
p
green = .(, , )
torso = (
,
.(, , ),
.zero,
.(, , )
)
(, .(, , ),
.(, , ), green)
(, .(, , ),
.(-, , ), green)
(, .(, , ),
.(, , ), green)
(, .(, , ),
.(-, -, ),
.(, , ))
(, .(, , ),
.(, -, ),
.(, , ))
visual.PrimaryPart = torso
.(mobs, {
kind = kind,
part = body,
visual = visual,
health = kind == ,
speed = kind == ,
damage = kind == ,
lastAttack =
})
()
_, root = ()
root
nearest
distance =
_, mob (mobs)
mob.part.Parent
d = (mob.part.Position - root.Position).Magnitude
d < distance
distance = d
nearest = mob
nearest
p = nearest.part
nearest.health =
nearest.visual
nearest.visual:()
attachment = .()
attachment.Parent = p
moon = .()
moon.Size = .(, )
moon.StudsOffset = .(, , )
moon.AlwaysOnTop =
moon.Parent = p
symbol = .()
symbol.Size = .(, )
symbol.BackgroundTransparency =
symbol.Text =
symbol.TextScaled =
symbol.TextColor3 = .(, , )
symbol.Parent = moon
i = ,
anchor = .()
anchor.Position = .(
.(i * .pi / ) * ,
,
.(i * .pi / ) *
)
anchor.Parent = p
chain = .()
chain.Attachment0 = attachment
chain.Attachment1 = anchor
chain.Color = ColorSequence.(
.(, , )
)
chain.Width0 =
chain.Width1 =
chain.FaceCamera =
chain.Parent = p
start = p.Position
rise = TweenService:(
p,
TweenInfo.(),
{Position = start + .(, , )}
)
rise:()
rise.Completed:()
fall = TweenService:(
p,
TweenInfo.(),
{Position = start - .(, , )}
)
fall:()
fall.Completed:()
p:()
(name)
tool = .()
tool.Name = name
tool.RequiresHandle =
handle = .()
handle.Name =
handle.Size = .(, , )
handle.CanCollide =
handle.Parent = tool
name ==
handle.Color = .(, , )
tool.Activated:(()
name ==
.(banish)
_, root = ()
root
damage =
name == damage =
name == damage =
name == damage =
_, mob (mobs)
mob.part.Parent
d = (
mob.part.Position - root.Position
).Magnitude
d <
(mob, damage)
)
tool.Parent = player:()
()
_, root = ()
root
house house:()
house = .()
house.Name =
house.Parent =
center = root.Position
+ root.CFrame.LookVector *
(name, size, offset, color)
p = (
name,
size,
center + offset,
color
)
p.Parent = house
p
gray = .(, , )
(, .(, , ),
.(, -, ), gray)
(, .(, , ),
.(, , ), gray)
(, .(, , ),
.(-, , ), gray)
(, .(, , ),
.(, , ), gray)
(, .(, , ),
.(, , ), gray)
(, .(, , ),
.(-, , -), gray)
(, .(, , ),
.(, , -), gray)
(, .(, , ),
.(, , -), gray)
door = (
,
.(, , ),
.(, , -),
.(, , )
)
prompt = .()
prompt.ActionText =
prompt.MaxActivationDistance =
prompt.Parent = door
closed = door.CFrame
opened =
prompt.Triggered:(()
opened = opened
door.CanCollide = opened
door.CFrame = opened
closed * .(, , )
closed
)
()
_, root = ()
root
origin = root.Position
+ root.CFrame.LookVector *
x = -,
z = -,
height = .(, )
block = (
,
.(, height * , ),
origin + .(
x * ,
height - ,
z *
),
.(, , )
)
block.Material = .Material.Grass
.(blocks, block)
()
_, root, humanoid = ()
root
center = root.Position
+ root.CFrame.LookVector *
beam = (
,
.(, , ),
center + .(, , ),
.(, , )
)
beam.Material = .Material.Neon
beam.Transparency =
beam.CanCollide =
.()
explosion = (
,
.(, , ),
center,
.(, , )
)
explosion.Shape = .PartType.Ball
explosion.Material = .Material.Neon
explosion.CanCollide =
TweenService:(
explosion,
TweenInfo.(),
{
Size = .(, , ),
Transparency =
}
):()
_, block (blocks)
block.Parent
distance = (
block.Position - center
).Magnitude
distance <
block.Color = .(, , )
block.Material = .Material.CrackedLava
distance <
block:()
house
_, p (house:())
p:()
p.Color = .(, , )
p.Material = .Material.CrackedLava
_, mob (mobs)
mob.part.Parent
(mob.part.Position - center).Magnitude <
(mob, )
(root.Position - center).Magnitude <
humanoid:()
.()
beam:()
explosion:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Draggable =
frame.Parent = gui
.(, frame).CornerRadius =
.(, )
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextScaled =
title.Font = .Font.GothamBold
title.Parent = frame
input = .()
input.Size = .(, -, , )
input.Position = .(, )
input.PlaceholderText =
input.Text =
input.TextSize =
input.TextColor3 = .(, , )
input.BackgroundColor3 = .(, , )
input.Parent = frame
scroll = .()
scroll.Size = .(, -, , -)
scroll.Position = .(, )
scroll.BackgroundTransparency =
scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.CanvasSize = .(, )
scroll.Parent = frame
layout = .()
layout.Padding = .(, )
layout.Parent = scroll
commands = {}
commands.tormentor = ()
()
commands.zombie = ()
()
commands.house = createHouse
commands.terrain = terrain
commands.crucifix = ()
()
commands.banish = ()
.(banish)
commands.orbital = ()
.(orbital)
commands.orbitalcannon = commands.orbital
commands.gear = (args)
name = args[]
names = {
sword = ,
firebrand = ,
venomshank = ,
windforce = ,
darkheart = ,
illumina = ,
ghostwalker = ,
icedagger = ,
holy =
}
name ==
_, gearName (names)
(gearName)
(names[name] )
commands.speed = (args)
_, _, h = ()
h
h.WalkSpeed = (args[])
commands.jump = (args)
_, _, h = ()
h
h.UseJumpPower =
h.JumpPower = (args[])
commands.sit = ()
_, _, h = ()
h h.Sit =
commands.stand = ()
_, _, h = ()
h h.Sit =
commands.night = ()
Lighting.ClockTime =
commands.day = ()
Lighting.ClockTime =
commands.fog = ()
Lighting.FogEnd =
commands.unfog = ()
Lighting.FogEnd =
commands.clearmobs = ()
_, mob (mobs)
mob.part mob.part:()
mob.visual mob.visual:()
.(mobs)
commands.clearhouse = ()
house house:()
house =
commands.opendoor = ()
door
door.CanCollide =
door.Transparency =
commands.closedoor = ()
door
door.CanCollide =
door.Transparency =
commands.help = ()
()
name (commands)
( .. name)
(text)
words = {}
word text:()
.(words, word)
command = .(words, )
command
command = command:():(, )
commands[command]
success, err = (commands[command], words)
success (err)
(, command)
input.FocusLost:((enter)
enter
(input.Text)
input.Text =
)
quickCommands = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
_, command (quickCommands)
button = .()
button.Size = .(, -, , )
button.Text = command
button.TextScaled =
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Parent = scroll
button.MouseButton1Click:(()
(command)
)
RunService.Heartbeat:((dt)
running
_, root, humanoid = ()
root humanoid
humanoid.Health <=
_, mob (mobs)
mob.part.Parent
p = mob.part
target = .(
root.Position.X,
p.Position.Y,
root.Position.Z
)
direction = target - p.Position
distance = direction.Magnitude
distance >
movement = direction.Unit
* .(mob.speed * dt, distance - )
p.Position += movement
mob.visual mob.visual.Parent
mob.visual:(.(p.Position))
distance <
.() - mob.lastAttack >=
mob.lastAttack = .()
humanoid:(mob.damage)
)
()
()👑 INFINITE YIELD: REIMAGINED V5.2 👑 ⚡ UNIVERSAL ADMIN & SURVIVAL SCRIPT ⚡ A custom Roblox admin-style script featuring commands, classic gears, summonable enemies, house building, destructible terrain, and special effects! 📱 GUI FEATURES • Mobile-friendly interface • Draggable command window • Command input bar • Scrollable quick-command buttons • Dark-themed interface • Command help system 👹 ENTITY SUMMONING • Summon the Tormentor from The Parallel • Tormentor uses image ID 87225263212901 • Tormentor has 1,500 HP • Tormentor chases the local player • Tormentor deals 20 local damage per attack • Summon classic blocky Roblox zombies • Zombies have 65 HP • Zombies chase the local player • Zombies deal 10 local damage per attack • Remove summoned enemies 🏠 BUILDING FEATURES • Summon a house • Walls, roof, and floor • Openable and closable door • Door interaction prompt • Remove summoned house • Generate destructible grassy terrain blocks ⚔️ CLASSIC GEARS • Linked Sword • Firebrand • Venomshank • Windforce • Darkheart • Illumina • Ghostwalker • Ice Dagger • Holy Hand Grenade • Give all available gears ✝️ CRUCIFIX • Summon a Crucifix Tool • Equip the crucifix from your hotbar

Universal