Idk
C00l_SAM 8 months ago 184 viewsRun it
Copy the script and paste it into your executor.
Idk.lua · 265 lines
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
}
})
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
UserInputService = :()
Camera = .CurrentCamera
ReplicatedStorage = :()
ServerScriptService = :()
ScreenGui = .()
ScreenGui.Parent = .CoreGui
ScreenGui.Name =
ScreenGui.IgnoreGuiInset =
ScreenGui.ResetOnSpawn =
ToggleFrame = .()
ToggleFrame.Size = .(, , , )
ToggleFrame.Position = .(, , , )
ToggleFrame.BackgroundColor3 = .(, , )
ToggleFrame.BackgroundTransparency =
ToggleFrame.BorderSizePixel =
ToggleFrame.Active =
ToggleFrame.Draggable =
ToggleFrame.Parent = ScreenGui
ToggleButton = .()
ToggleButton.Size = .(, , , )
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.TextScaled =
ToggleButton.BackgroundTransparency =
ToggleButton.Parent = ToggleFrame
guiVisible =
ToggleButton.MouseButton1Click:(()
guiVisible = guiVisible
Rayfield:({
Title = ,
Content = guiVisible ,
Duration =
})
)
()
messages = {}
overallSuccess =
()
mtSuccess = (()
mt = ()
(mt, )
oldNamecall = mt.__namecall
mt.__namecall = (self, ...)
args = {...}
method = args[#args]
method == method ==
(self, ...)
oldIndex = mt.__index
mt.__index = (self, key)
key == key ==
(self, key)
(mt, )
)
mtSuccess
.(messages, )
overallSuccess =
.(messages, )
disableSuccess =
acScripts = {ReplicatedStorage:(), ServerScriptService:(), ReplicatedStorage:()}
_, (acScripts)
(() :() )
disableSuccess =
disableSuccess
.(messages, )
overallSuccess =
.(messages, )
hookSuccess = (()
oldRequire =
= (mod)
(mod) == .((mod), )
{}
(mod)
)
hookSuccess
.(messages, )
overallSuccess =
.(messages, )
hum = LocalPlayer.Character LocalPlayer.Character:()
hum
hum.WalkSpeed =
hum.JumpPower =
()
hum.WalkSpeed == hum.JumpPower ==
.(messages, )
overallSuccess =
.(messages, )
overallSuccess
.(messages, )
.(messages, )
_, msg (messages)
( .. msg)
Rayfield:({Title = , Content = msg, Duration = })
()
messages = {}
overallSuccess =
()
requireSuccess = (()
mod = ()
mod mod.()
)
requireSuccess
.(messages, )
overallSuccess =
.(messages, )
loadSuccess = (()
()()
)
loadSuccess
.(messages, )
overallSuccess =
.(messages, )
remote = .()
remote.Name =
remote.Parent = ReplicatedStorage
fireSuccess = (()
remote:()
)
fireSuccess remote.Parent
.(messages, )
overallSuccess =
.(messages, )
envSuccess = (()
(, { = () () })
)
envSuccess
.(messages, )
overallSuccess =
.(messages, )
overallSuccess
.(messages, )
.(messages, )
_, msg (messages)
( .. msg)
Rayfield:({Title = , Content = msg, Duration = })
MiscTab = Window:(, )
MiscSection = MiscTab:()
MiscSection:({
Name = ,
Callback = ()
()
,
})
MiscSection:({
Name = ,
Callback = ()
()
,
})
MiscSection:()
MiscSection:()
Rayfield:()
()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Idk · RobloxExploits.lol-- c00l Sam.hey Executor GUI (advanced testing edition) - Rayfield UI + Real Bypass Attempts for AC/Backdoor Testing
-- FOR TESTING FLAWS IN YOUR OWN GAME'S ANTI-CHEAT/BACKDOOR ONLY! This script attempts ACTUAL bypass methods.
-- Use in Roblox Studio / local test server. These methods may reveal flaws (if they succeed without detection).
-- WARNING: In live games (not yours), this will get banned. Probes do NOT revert all changes – monitor your AC.
-- Added more aggressive "real" bypasses: unhooks metatables, disables common AC scripts, spoofs values.
local
loadstring
game
HttpGet
'https://sirius.menu/rayfield'
local
CreateWindow
"c00l Sam.hey Executor v69.420"
"Loading c00l Stuff..."
"by Grok - Test Flaws in Your AC!"
true
"c00lSamHeyTests"
"config"
-- Services
local
game
GetService
"Players"
local
local
game
GetService
"RunService"
local
game
GetService
"UserInputService"
local
workspace
local
game
GetService
"ReplicatedStorage"
local
game
GetService
"ServerScriptService"
-- ──────────────────────────────────────
-- Floating Movable Toggle Button (Draggable on PC/Mobile)
-- ──────────────────────────────────────
local
Instance
new
"ScreenGui"
game
"c00lToggleGui"
true
false
local
Instance
new
"Frame"
UDim2
new
0
60
0
60
UDim2
new
0.1
0
0.1
0
-- Start top-left-ish
Color3
fromRGB
30
30
50
0.4
0
true
true
-- Built-in draggable!
local
Instance
new
"TextButton"
UDim2
new
1
0
1
0
"c00l"
Color3
fromRGB
0
255
100
true
1
-- Toggle GUI visibility (simulate with notify)
local
true
Connect
function
not
Notify
"c00l Sam.hey"
and
"GUI Shown ✅"
or
"GUI Hidden ❌"
3
end
-- ──────────────────────────────────────
-- Real Anti-Cheat Bypass Attempts (Aggressive Probes to Find Flaws)
-- These TRY to actually bypass common ACs (e.g., disable scripts, unhook checks, spoof values)
-- If successful without your AC detecting/kicking, that's a flaw to fix!
-- ──────────────────────────────────────
local
function
AttemptRealACBypass
local
local
false
print
"[c00l REAL AC BYPASS TEST] Attempting aggressive bypasses... Check if your AC detects!"
-- Bypass 1: Metatable Unhook / Spoof (for Byfron-like or custom hooks)
local
pcall
function
local
getrawmetatable
game
setreadonly
false
local
function
local
local
if
"Kick"
or
"Destroy"
then
return
-- Block kicks/destroys
end
return
oldNamecall
end
local
function
if
"WalkSpeed"
or
"JumpPower"
then
return
16
-- Spoof normal values to AC checks
end
return
oldIndex
end
setreadonly
true
end
if
then
table
insert
"Metatable Unhook/Spoof: YAY BYPASS DONE 🔥 - Flaw: AC didn't prevent hook!"
true
else
table
insert
"Metatable Unhook/Spoof: Failed - Anti-cheat too strong (Tʖ̯T)"
end
-- Bypass 2: Disable Common AC Scripts (e.g., Adonis, Custom)
local
false
local
FindFirstChild
"Adonis_Loader"
FindFirstChild
"AntiCheat"
FindFirstChild
"AntiExploit"
for
script
in
ipairs
do
if
script
then
pcall
function
script
Destroy
end
true
end
end
if
then
table
insert
"Disable AC Scripts: YAY BYPASS DONE 🔥 - Flaw: AC scripts destroyed without detection!"
true
else
table
insert
"Disable AC Scripts: No common scripts found or failed (Tʖ̯T)"
end
-- Bypass 3: Function Override / Hook Bypass (e.g., for remote checks)
local
pcall
function
local
require
require
function
if
tostring
"Adonis"
or
string
find
tostring
"AntiCheat"
then
return
-- Return empty to "bypass" loading
end
return
oldRequire
end
end
if
then
table
insert
"Function Override (require): YAY BYPASS DONE 🔥 - Flaw: Hooks not protected!"
true
else
table
insert
"Function Override: Failed (Tʖ̯T)"
end
-- Bypass 4: Speed/Jump Spoof Persistence (set high, see if AC reverts)
local
and
FindFirstChildOfClass
"Humanoid"
if
then
100
200
wait
2
-- Wait for potential AC revert
if
100
and
200
then
table
insert
"Speed/Jump Persistence: YAY BYPASS DONE 🔥 - Flaw: AC didn't revert changes!"
true
else
table
insert
"Speed/Jump Persistence: Reverted - Anti-cheat strong (Tʖ̯T)"
-- No revert here – to test if your AC handles persistence
end
end
if
then
table
insert
"OVERALL: Some bypasses succeeded 🔥 - Fix these flaws in your AC!"
else
table
insert
"OVERALL: All attempts failed (Tʖ̯T) - Your AC is solid!"
end
for
in
ipairs
do
print
"[c00l] "
Notify
"AC Bypass Test"
5
end
end
-- ──────────────────────────────────────
-- Real Backdoor Bypass / Probe (More Aggressive)
-- Attempts to exploit potential backdoors by loading/requiring suspicious modules, creating hidden remotes
-- ──────────────────────────────────────
local
function
TestRealBackdoorBypass
local
local
false
print
"[c00l REAL BACKDOOR TEST] Attempting aggressive backdoor exploits..."
-- Backdoor 1: Require Suspicious Asset (try loading a "backdoor" module)
local
pcall
function
-- Use a placeholder "backdoor" ID – in real test, replace with a known malicious one if you have
local
require
0000000000
-- Fake/malicious asset ID
if
then
execute
"backdoor command"
end
-- Simulate exploit
end
if
then
table
insert
"Require Backdoor: YAY BYPASS DONE 🔥 - Flaw: Allowed malicious require!"
true
else
table
insert
"Require Backdoor: Blocked (Tʖ̯T)"
end
-- Backdoor 2: Loadstring Execution (try running arbitrary code)
local
pcall
function
loadstring
[[print("Backdoor code ran!"); game.Players.LocalPlayer:Kick("Test kick")]]
end
if
then
table
insert
"Loadstring Execution: YAY BYPASS DONE 🔥 - Flaw: Arbitrary code allowed!"
true
else
table
insert
"Loadstring Execution: Blocked (Tʖ̯T)"
end
-- Backdoor 3: Hidden Remote Creation/Fire (common backdoor vector)
local
Instance
new
"RemoteEvent"
"_HiddenBackdoor"
local
pcall
function
FireServer
"backdoor_payload"
end
if
and
then
table
insert
"Hidden Remote: YAY BYPASS DONE 🔥 - Flaw: Undetected remote creation/fire!"
true
else
table
insert
"Hidden Remote: Failed or detected (Tʖ̯T)"
end
-- No destroy – test if your AC cleans it up
-- Backdoor 4: Environment Manipulation (setfenv for backdoors)
local
pcall
function
setfenv
1
print
function
error
"Backdoor env changed!"
end
end
if
then
table
insert
"Env Manipulation: YAY BYPASS DONE 🔥 - Flaw: Env changes not prevented!"
true
else
table
insert
"Env Manipulation: Blocked (Tʖ̯T)"
end
if
then
table
insert
"OVERALL: Backdoors exploited 🔥 - Major flaws! Strengthen anti-backdoor."
else
table
insert
"OVERALL: Attempts blocked (Tʖ̯T) - Good, but test more."
end
for
in
ipairs
do
print
"[c00l] "
Notify
"Backdoor Test"
5
end
end
-- ──────────────────────────────────────
-- Misc Tab with Real Bypass Buttons
-- ──────────────────────────────────────
local
CreateTab
"Misc"
nil
local
CreateSection
"Real Bypass Testing (Your Game Only!)"
CreateButton
"Attempt Real AC Bypass"
function
AttemptRealACBypass
end
CreateButton
"Attempt Real Backdoor Exploit"
function
TestRealBackdoorBypass
end
CreateLabel
"Use these to find & fix flaws in YOUR AC. If 'YAY', patch that method!"
CreateLabel
"Made with 💀 by Grok - For Fareed's game testing only."
-- Add other tabs/sliders from previous (WalkSpeed, JumpPower, etc.) as needed
LoadConfiguration
print
"c00l Sam.hey GUI Loaded! Drag/tap the floating button. Use bypass buttons to test flaws."
Soggyware 60 PLUS Games
Universal