Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
TweenService = :()
player = Players.LocalPlayer
char, hum, hrp
(c)
char = c
hum = c:()
hrp = c:()
(player.Character player.CharacterAdded:())
player.CharacterAdded:(setup)
BASE = .(,,-)
END = .(,-,-)
infJump=
highJump=
noclip=
speed=
god=
antiFall=
autoLoot=
flight=
hover=
superDash=
antiStuck=
autoHeal=
VIPOpened=
TPPoints = {}
TPNames = {}
currentIndex =
gui = .(, player.PlayerGui)
gui.ResetOnSpawn=
(obj)
dragging,d,i,p
obj.InputBegan:((input)
input.UserInputType==.UserInputType.Touch input.UserInputType==.UserInputType.MouseButton1
dragging=
i=input
p=obj.Position
input.Changed:(() input.UserInputState==.UserInputState.End dragging= )
)
obj.InputChanged:((input2)
dragging (input2.UserInputType==.UserInputType.Touch input2.UserInputType==.UserInputType.MouseMovement)
delta=input2.Position-i.Position
obj.Position=.(p.X.Scale,p.X.Offset+delta.X,p.Y.Scale,p.Y.Offset+delta.Y)
)
tag=.(,gui)
tag.Size=.(,,,)
tag.Position=.(,-,,)
tag.BackgroundColor3=.(,,)
tag.BackgroundTransparency=
tag.Text=
tag.TextColor3=.(,,)
tag.Font=.Font.GothamBlack
tag.TextScaled=
(tag)
(()
TweenService:(tag, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut), {TextStrokeTransparency=}):()
()
TweenService:(tag, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut), {TextStrokeTransparency=}):()
()
)
menu=.(,gui)
menu.Size=.(,,,)
menu.Position=.(,-,,-)
menu.BackgroundColor3=.(,,)
menu.BorderColor3=.(,,)
menu.BorderSizePixel=
(menu)
scroll = .(,menu)
scroll.Size=.(,,,)
scroll.CanvasSize=.(,,,)
scroll.ScrollBarThickness=
scroll.BackgroundTransparency=
buttons = {}
yPos =
(txt, callback)
b=.(,scroll)
b.Size=.(,,,)
b.Position=.(,,,yPos)
b.BackgroundColor3=.(,,)
b.BorderColor3=.(,,)
b.Text=txt
b.TextColor3=.(,,)
b.Font=.Font.GothamBold
b.TextScaled=
b.MouseButton1Click:(callback)
.(buttons,b)
(()
b b.Parent
TweenService:(b, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut), {TextColor3=.(,,)}):()
()
TweenService:(b, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut), {TextColor3=.(,,)}):()
()
)
yPos = yPos +
(, () infJump = infJump )
(, () highJump = highJump )
(, () noclip = noclip )
(, () speed = speed; hum.WalkSpeed = speed )
(, () god = god )
(, () antiFall = antiFall )
(, () hrp.CFrame = .(BASE) )
(, () hrp.CFrame = .(END) )
(, ()
.(TPPoints, hrp.Position)
.(TPNames, ..#TPPoints)
currentIndex = #TPPoints
)
(, ()
#TPPoints>
currentIndex = currentIndex -
currentIndex < currentIndex=#TPPoints
)
(, ()
#TPPoints>
currentIndex = currentIndex +
currentIndex > #TPPoints currentIndex=
)
(, ()
#TPPoints> currentIndex> hrp.CFrame=.(TPPoints[currentIndex])
)
(, () autoLoot = autoLoot )
(, () flight = flight )
(, () superDash = superDash )
(, () autoHeal = autoHeal )
(, ()
VIPOpened = VIPOpened
_,v (:())
v:() v.Name:()
v.CanCollide = VIPOpened
v.Transparency = VIPOpened
)
open=
t=.(,gui)
t.Size=.(,,,)
t.Position=.(,,,)
t.Text=
t.BackgroundColor3=.(,,)
t.TextColor3=.(,,)
t.Font=.Font.GothamBlack
t.TextScaled=
(t)
t.MouseButton1Click:(()
open = open
menu.Visible = open
)
UIS.JumpRequest:(()
infJump hum:(.HumanoidStateType.Jumping)
highJump hrp.Velocity = hrp.Velocity + .(,,)
)
RunService.RenderStepped:(()
char
_,v (char:())
v:() v.CanCollide = noclip
god hum hum.Health<hum.MaxHealth hum.Health=hum.MaxHealth
antiFall hrp.Position.Y<- hrp.CFrame=.(hrp.Position.X,,hrp.Position.Z)
autoLoot
_,item (:())
item:() (item.Position-hrp.Position).Magnitude<
hrp.CFrame=.(item.Position)
flight
hrp.Velocity = .(,,)
superDash UIS:(.KeyCode.W)
hrp.CFrame = hrp.CFrame + hrp.CFrame.LookVector*
autoHeal hum.Health<hum.MaxHealth hum.Health=hum.MaxHealth
antiStuck hrp.Position.Y<- hrp.CFrame=.(hrp.Position.X,,hrp.Position.Z)
)
(, ()
VIPOpened = VIPOpened
_,v (:())
v:() v.Name:()
v.CanCollide = VIPOpened
)All game

Universal