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Copy the script and paste it into your executor.
ScreenGui = .(, .CoreGui)
Frame = .(, ScreenGui)
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
Grid = .(, Frame)
Grid.CellSize = .(, , , )
Grid.CellPadding = .(, , , )
Grid.FillDirection = .FillDirection.Vertical
Grid.StartCorner = .StartCorner.TopLeft
(text, callback)
Button = .(, Frame)
Button.Text = text
Button.BackgroundColor3 = .(, , )
Button.TextColor3 = .(, , )
Button.Font = .Font.FredokaOne
Button.TextScaled =
Button.BorderSizePixel =
Button.AutoButtonColor =
stroke = .(, Button)
stroke.Color = .(, , )
stroke.Thickness =
Button.MouseButton1Click:(callback)
(, ()
Hint = .()
Hint.Text =
Hint.Parent = .Workspace
()
Hint:()
)
(, ()
JumpGui = .(, .CoreGui)
ImageLabel = .(, JumpGui)
ImageLabel.Size = .(, , , )
ImageLabel.Position = .(, , , )
ImageLabel.Image =
ImageLabel.BackgroundTransparency =
sound = .(, .Workspace)
sound.SoundId =
sound.Volume =
sound:()
i = ,
ImageLabel.Rotation = .(-, )
()
()
JumpGui:()
sound:()
)
(, ()
_, model (:())
model:()
decal = .(, model)
decal.Texture =
decal.Face = .NormalId.Top
particle = .(, model)
particle.Texture =
particle.Rate =
particle.Speed = NumberRange.()
particle.Size = NumberSequence.()
particle.Color = ColorSequence.(.(, , ))
sky = .(, .Lighting)
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
fog = .Lighting
fog.FogColor = .(, , )
fog.FogEnd =
)
(, ()
Hint = .()
Hint.Text =
Hint.Parent = .Workspace
()
Hint:()
_, obj (:())
obj:() obj:()
obj.Text =
obj.TextColor3 = .(.(,), .(,), .(,))
_, plr (.Players:())
plr.Name =
block = .(, )
block.Size = .(, , )
block.Position = .(.(-, ), , .(-, ))
block.Anchored =
block.BrickColor = BrickColor.()
()
)
(, ()
Hint = .()
Hint.Text =
Hint.Parent = .Workspace
()
Hint:()
_, plr (.Players:())
plr ~= .Players.LocalPlayer
(..plr.Name)
()
)
(, ()
sound = .(, .Workspace)
sound.SoundId =
sound.Volume = .huge
sound.RollOffMode = .RollOffMode.Inverse
sound:()
)
(, ()
_, v (:())
v:() v:() v:()
v.Color = .(.(,),,)
v.Material = .Material.Neon
decal = .(, v)
decal.Texture =
()
)
(, ()
sky = .(, .Lighting)
_, face ({, , , , , })
sky[face] =
.Lighting.FogColor = .(, , )
.Lighting.FogEnd =
.Lighting.FogStart =
.Lighting.Ambient = .(, , )
)
(, ()
_, v (:())
v:() v:(.Players)
boom = .(, )
boom.Position = v:().p
boom.BlastRadius =
boom.BlastPressure =
v:()
)
(, ()
sky = .(, .Lighting)
_, face ({, , , , , })
sky[face] =
.Lighting.FogColor = .(, , )
.Lighting.FogEnd =
)
(, ()
i = ,
sound = .(, )
sound.SoundId =
sound.Volume =
sound.RollOffMaxDistance =
sound:()
)
(, ()
p = .(, )
p.Size = .(,,)
p.Position = .(.(-,),,.(-,))
p.Anchored =
p.BrickColor = BrickColor.()
p.Material = .Material.ForceField
p.Shape = .PartType.Ball
light = .(, p)
light.Color = p.Color
()
)
(, ()
_, obj (:())
obj:() obj:()
obj.Color = .(.(,),,.(,))
obj.Material = .Material.Neon
obj.Anchored =
explode = .(, obj)
explode.Position = obj.Position
explode.BlastRadius =
explode.BlastPressure =
()
)
(, ()
.Lighting.Sky:()
.Lighting.FogColor = .(, , )
.Lighting.FogEnd =
.Lighting.Brightness =
)
(, ()
screen = .(, :().LocalPlayer:())
img = .(, screen)
img.Image =
img.Size = .(,,,)
img.BackgroundTransparency =
sfx = .(, img)
sfx.SoundId =
sfx.Volume =
sfx:()
:():(img, TweenInfo.(), {ImageTransparency = }):()
()
screen:()
)
(, ()
_, part (:())
part:()
part.CFrame = part.CFrame * .(.(), .(), .())
part.Color = .(()%,,)
()
)
(, ()
s = .(, )
s.SoundId =
s.Volume = .huge
s.RollOffMaxDistance =
s:()
()
)
(, ()
.Lighting.FogColor = .(, , )
.Lighting.FogStart =
.Lighting.FogEnd =
.Lighting.Ambient = .(,,)
_, v (:())
v:()
v.Transparency =
v.Material = .Material.ForceField
)
(, ()
b = .(, )
b.Size = .(.(,),.(,),.(,))
b.Position = .(.(-,), , .(-,))
b.Anchored =
b.Color = .(.(,), .(,), .(,))
b.Material = .Material.Neon
d = .(, b)
d.Texture =
()
)
(, ()
h = .()
h.Text =
h.Parent = .Workspace
()
h:()
_, v (:())
v:()
v.BrickColor = BrickColor.()
v.Material = .Material.ForceField
v.Anchored =
ex = .(, v)
ex.Position = v.Position
ex.BlastRadius =
()
)
(, ()
lighting = :()
ts = :()
players = :()
debris = :()
lighting.Sky:()
lighting.Brightness =
lighting.FogColor = .(, , )
lighting.FogEnd =
lighting.Ambient = .(, , )
s = .(, )
s.SoundId =
s.Volume =
s.Looped =
s:()
_, obj (:())
obj:()
obj.Color = .(.(,),,)
obj.Material = .Material.Neon
obj.Anchored =
exp = .()
exp.Position = obj.Position
exp.BlastRadius =
exp.BlastPressure =
exp.Parent =
smoke = .(, obj)
smoke.Color = .(, , )
smoke.Size =
smoke.Opacity =
debris:(smoke, )
i = ,
p = .(, )
p.Size = .(, , )
p.Position = .(.(-, ), , .(-, ))
p.Anchored =
p.Material = .Material.Neon
p.Color = .(.(,), , )
p.Velocity = .(, -, )
decal = .(, p)
decal.Texture =
decal.Face = .NormalId.Top
_, plr (players:())
plr.Character
h = .(, )
h.Text =
debris:(h, )
point = .(, plr.Character:() )
point.Color = .(, , )
point.Range =
point.Brightness =
debris:(point, )
_, part (:())
part:()
part.CFrame = part.CFrame * .(.(), .(), .())
()
)
debris = :()
players = :()
lighting = :()
ts = :()
(pos)
exp = .()
exp.Position = pos
exp.BlastRadius =
exp.BlastPressure =
exp.DestroyJointRadiusPercent =
exp.Parent =
debris:(exp, )
(model)
_, part (model:())
part:()
part.Material = .Material.Neon
part.Color = .(, , )
part.Transparency =
part.Anchored =
fire = .(, part)
fire.Heat =
fire.Size =
debris:(fire, )
smoke = .(, part)
smoke.Opacity =
smoke.Size =
debris:(smoke, )
(, ()
i=,
pos = .(.(-,), .(, ), .(-,))
(pos)
)
(, ()
_, plr (players:())
plr.Character
(plr.Character)
)
(, ()
lighting.FogColor = .(, , )
lighting.FogEnd =
lighting.Ambient = .(, , )
sound = .(, )
sound.SoundId =
sound.Volume =
sound.Looped =
sound:()
)
(, ()
i=,
p = .(, )
p.Size = .(,,)
p.Position = .(.(-,), , .(-,))
p.Anchored =
p.Material = .Material.Neon
p.Color = .(, , )
p.Velocity = .(, -, )
debris:(p, )
)
(, ()
()
_, part (:())
part:() part.Anchored
part.CFrame = part.CFrame * .(.(), .(), .())
)
(, ()
_, plr (players:())
plr.Character
hrp = plr.Character:()
hrp
pl = .(, hrp)
pl.Color = .(, , )
pl.Brightness =
pl.Range =
debris:(pl, )
)
(, ()
()
hint = .(, )
hint.Text =
debris:(hint, )
msg = .(, )
msg.Text =
debris:(msg, )
sky = .(, lighting)
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
sound = .(, )
sound.SoundId =
sound.Volume =
sound.Looped =
sound:()
)
debris = :()
players = :()
lighting = :()
RunService = :()
(pos, blastRadius, blastPressure)
exp = .()
exp.Position = pos
exp.BlastRadius = blastRadius
exp.BlastPressure = blastPressure
exp.DestroyJointRadiusPercent =
exp.Parent =
debris:(exp, )
()
_, plr (players:())
plr.Character plr.Character:()
light = .(, plr.Character.HumanoidRootPart)
light.Color = .(, , )
light.Range =
light.Brightness =
debris:(light, )
(color, endDist, duration)
lighting.FogColor = color .(,,)
lighting.FogEnd = endDist
lighting.FogStart =
(duration )
lighting.FogEnd =
lighting.FogColor = .(,,)
()
_, part (:())
part:() part.Anchored
RunService.Heartbeat:(()
part.CFrame = part.CFrame * .(, , )
part.Transparency = .(part.Transparency + , )
)
(pos)
lightning = .(, )
lightning.Anchored =
lightning.CanCollide =
lightning.Material = .Material.Neon
lightning.BrickColor = BrickColor.()
lightning.Size = .(, , )
lightning.Position = pos + .(, , )
flash = .(, lightning)
flash.Brightness =
flash.Range =
debris:(lightning, )
(, ()
i=,
pos = .(.(-,), .(,), .(-,))
(pos, , )
)
(, ()
i=,
()
()
)
(, ()
(()
(.(, , ), , )
)
)
(, ()
()
)
(, ()
i=,
pos = .(.(-,), , .(-,))
callMegaLightnNUKER L7NON L7NON SCRİPT

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