Run it
Copy the script and paste it into your executor.
()
player = .Players.LocalPlayer
character = player.Character
character
humanoid = character:()
humanoid
jumpscareGui = .()
jumpscareGui.Name =
jumpscareGui.Parent = player.PlayerGui
imageLabel = .()
imageLabel.Size = .(, , , )
imageLabel.Position = .(, , , )
imageLabel.BackgroundTransparency =
imageLabel.Image =
imageLabel.ImageColor3 = .(, , )
imageLabel.Parent = jumpscareGui
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = character
sound:()
camera = .Workspace.CurrentCamera
originalCFrame = camera.CFrame
shakeMagnitude =
i = ,
camera.CFrame = originalCFrame * .(.() * shakeMagnitude - shakeMagnitude/, .() * shakeMagnitude - shakeMagnitude/, .() * shakeMagnitude - shakeMagnitude/)
()
camera.CFrame = originalCFrame
()
jumpscareGui:()
:().InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.J gameProcessedEvent
()
)
flying =
flySpeed =
:().InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.F gameProcessedEvent
player = .Players.LocalPlayer
character = player.Character
character
humanoid = character:()
humanoid
flying = flying
flying
humanoid.PlatformStand =
bodyVelocity = .()
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = character.HumanoidRootPart
connection = :().RenderStepped:(()
direction = .(,,)
:():(.KeyCode.W) direction = direction + character.HumanoidRootPart.CFrame.lookVector
:():(.KeyCode.S) direction = direction - character.HumanoidRootPart.CFrame.lookVector
:():(.KeyCode.A) direction = direction - character.HumanoidRootPart.CFrame.rightVector
:():(.KeyCode.D) direction = direction + character.HumanoidRootPart.CFrame.rightVector
:():(.KeyCode.Space) direction = direction + .(,,)
:():(.KeyCode.LeftControl) direction = direction - .(,,)
bodyVelocity.Velocity = direction.unit * flySpeed
)
character.HumanoidRootPart.ChildRemoved:((child)
child == bodyVelocity
connection:()
)
humanoid.PlatformStand =
bodyVelocity = character.HumanoidRootPart:()
bodyVelocity
bodyVelocity:()
)
originalWalkSpeed =
fastRunSpeed =
fastRunning =
:().InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.LeftShift gameProcessedEvent
player = .Players.LocalPlayer
character = player.Character
character
humanoid = character:()
humanoid
originalWalkSpeed
originalWalkSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed = fastRunSpeed
fastRunning =
)
:().InputEnded:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.LeftShift gameProcessedEvent
player = .Players.LocalPlayer
character = player.Character
character fastRunning
humanoid = character:()
humanoid originalWalkSpeed
humanoid.WalkSpeed = originalWalkSpeed
fastRunning =
)
:().InputBegan:((input, gameProcessedEvent)
input.UserInputType == .UserInputType.MouseButton1 gameProcessedEvent
player = .Players.LocalPlayer
character = player.Character
character
mouse = player:()
mouse.Target mouse.Hit
character.HumanoidRootPart.CFrame = .(mouse.Hit.p + .(, character.HumanoidRootPart.Size.Y / , ))
)
jumpscareRange =
:().Heartbeat:(()
player = .Players.LocalPlayer
character = player.Character
character character:()
playerRoot = character.HumanoidRootPart
_, otherPlayer (.Players:())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character:()
otherPlayerRoot = otherPlayer.Character.HumanoidRootPart
(playerRoot.Position - otherPlayerRoot.Position).magnitude < jumpscareRange
()
)
originalJumpPower =
boostedJumpPower =
:().InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.K gameProcessedEvent
player = .Players.LocalPlayer
character = player.Character
character
humanoid = character:()
humanoid
originalJumpPower
originalJumpPower = humanoid.JumpPower
humanoid.JumpPower = boostedJumpPower
)
:().InputEnded:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.K gameProcessedEvent
player = .Players.LocalPlayer
character = player.Character
character originalJumpPower
humanoid = character:()
humanoid
humanoid.JumpPower = originalJumpPower
)
()
Uçmak c00lkid jumpscare hızlı koşmak ve ışınlanmak

Universal