Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
gui = .()
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(,,)
frame.Active =
frame.Draggable =
frame.Parent = gui
frameStroke = .()
frameStroke.Thickness =
frameStroke.Color = .(,,)
frameStroke.Parent = frame
.(()
colors = {
.(,,),
.(,,),
.(,,),
.(,,),
.(,,),
.(,,)
}
i =
frameStroke.Color = colors[i]
i = i % #colors +
.()
)
title = .()
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.TextScaled =
title.Font = .Font.SourceSansBold
title.Parent = frame
(name, yPos, callback)
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , yPos)
btn.Text = name
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.Font = .Font.SourceSansBold
btn.TextScaled =
btn.Parent = frame
stroke = .()
stroke.Thickness =
stroke.Color = .(,,)
stroke.Parent = btn
btn.MouseButton1Click:(callback)
(, , ()
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
RequestCommand:()
()
RequestCommand:()
()
player = .Players.LocalPlayer
char = player.Character
backpack = player.Backpack
()
_, v (backpack:())
v:() v
_, v (char:())
v:() v
f3x = ()
f3x ()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part)
serverendpoint:(,{part})
()
_, v (:())
v:() v:()
(() (v) )
()
RequestCommand:()
(part,size,cf)
serverendpoint:(,{{Part=part,=cf,Size=size}})
(part,mate)
serverendpoint:(,{{Part=part,Material=mate}})
(part,trans)
serverendpoint:(,{{Part=part,Transparency=trans}})
(part, color)
serverendpoint:(,{{Part=part,Color=color,UnionColoring=}})
(part, id)
serverendpoint:(,{{Part=part,MeshId=..id}})
(part)
serverendpoint:(,{{Part=part}})
(part, vectora)
serverendpoint:(,{{Part=part,Scale=vectora}})
(part, id)
serverendpoint:(,{{Part=part,TextureId=..id}})
(part, stringa)
serverendpoint:(,{part},stringa)
(part, boolean)
serverendpoint:(,{part},boolean)
(part, booleana)
serverendpoint:(,{{Part=part,CanCollide=booleana}})
(part, boolean)
serverendpoint:(,{{Part=part,Anchored=boolean}})
(part, side)
serverendpoint:(,{{Part=part,Face=side,TextureType=}})
(part, asset, side)
serverendpoint:(,{{Part=part,Face=side,TextureType=,Texture=..asset}})
()
position = .(, , )
base = serverendpoint:(,,position,)
(base, .(,,), position)
(base, .Material.Concrete)
(base, .(,,))
(base,)
(base,)
spawnpos = .(, , -)
spawna = serverendpoint:(,,spawnpos,)
(spawna, .(,,), spawnpos)
(spawna,)
(spawna,)
(spawna,.NormalId.Top)
(spawna,,.NormalId.Top)
(spawna,)
pos = .(,,-)
rules = serverendpoint:(,,pos,)
(rules,)
(rules,)
(rules,.NormalId.Left)
(rules,,.NormalId.Left)
(rules,.(,,))
(rules,.(,,),pos)
pos2 = .(,,-)
bad = serverendpoint:(,,pos2,)
(bad,)
(bad,)
(bad,.NormalId.Right)
(bad,,.NormalId.Right)
(bad,.(,,),pos2)
()
position = .(,,)
sky = serverendpoint:(,,position,)
(sky)
(sky,)
(sky,)
(sky,.(,,))
(sky,)
(sky,)
(sky,)
()
()
()
()
RequestCommand:()
()
RequestCommand:()
RequestCommand:()
()
RequestCommand:()
)
(, , ()
()
P = :()
R = :()
p = P.LocalPlayer
c = p.Character p.CharacterAdded:()
t
_, v (p:())
v.Name ==
t = v.Parent
t
_, v (R:())
v.Name ==
t = v.Parent
r = t.SyncAPI.ServerEndpoint
(a) r:((a))
(p, b) ({, {{Part = p, CanCollide = b}}})
(b, p) ({, {{Part = p, Anchored = b}}})
(cf, pr) ({,,cf,pr})
(p) ({,{p}})
(p, cf) ({, {{Part = p, = cf}}})
(p, s, cf) ({, {{Part = p, Size = s, = cf}}})
(p, n) ({,{p},n})
(p, b) ({,{p},b})
(p, v) ({, {{Part = p, Transparency = v}}})
(p, f) ({, {{Part = p, Face = f, TextureType = }}})
(p, id, f) ({, {{Part = p, Face = f, TextureType = , Texture = ..id}}})
ids = {}
.()
_, plr (P:())
pC = plr.Character
pC pC:()
h = pC.Head
cf = h.CFrame * .(, , )
(cf,)
.()
part
_, v (:())
v:() (v.Position - cf.p).Magnitude <
part = v
part
(part,)
id = ids[.(#ids)]
(part, .NormalId.Front)
(part, id, .NormalId.Front)
(part, .NormalId.Back)
(part, id, .NormalId.Back)
(part, )
(part, .(, , ), part.CFrame)
(part, )
(part, )
.(()
i = ,
(part, part.CFrame + .(, , ))
.()
(part)
)
)
(, , ()
()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommand
A0=:()
A1=:()
A2=:()
A3=A0.LocalPlayer
A4=A3.Character A3.CharacterAdded:()
A5
_,v (A3:())
v.Name==
A5=v.Parent
A5
_,v (A1:())
v.Name==
A5=v.Parent
A5
A8=A5.SyncAPI.ServerEndpoint
(x)
A8:((x))
(x,y)
({
,
,
x,
y
})
(x,y)
({
,
{{
Part=x,
Anchored=y
}}
})
(x)
({
,
{{
Part=x
}}
})
(x,y)
({
,
{{
Part=x,
MeshId=..y
}}
})
(x,y)
({
,
{{
Part=x,
TextureId=y
}}
})
(x,y)
({
,
{{
Part=x,
Scale=y
}}
})
(x,y)
({
,
{{
Part=x,
Transparency=y
}}
})
(x)
({
,
{x}
})
B0={
,
,
,
,
,
,
,
,
,
,
}
B1
B2
()
H=A4:()
H
P=H.Position+.(,,)
(.(P),)
_=,
.()
_,v (:())
v:()
(v.Position-P).Magnitude<
B1=v
B1
B1
(B1,)
(B1)
(B1,)
(B1,.(,,))
(B1,)
I=
T=
B2=A2.Heartbeat:((D)
B1 B1.Parent
B2
B2:()
B2=
T+=D
T>=
T=
(B1,B0[I])
I+=
I>#B0 I=
)
()
B2
B2:()
B2=
B1
(() (B1) )
B1=
.()
()
A3.CharacterAdded:((C)
A4=C
C:().Died:(()
()
)
()
)
A4:()
A4.Humanoid.Died:(()
()
)
()
RequestCommand:()
RequestCommand:()
)
(, , ()
()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
(part,boolean)
( {, {{Part = part, CanCollide = boolean}}} )
(boolean,part)
( {, {{Part = part, Anchored = boolean}}} )
(cf,parent)
( {,,cf,parent} )
(part)
( {,{part}} )
(part,cf)
( {, {{Part = part, = cf}}} )
(part,size,cf)
( {, {{Part = part, = cf, Size = size}}} )
(part)
( {, {{Part = part}}} )
(part,meshid)
( {, {{Part = part, MeshId = ..meshid}}} )
(part, texid)
( {, {{Part = part, TextureId = ..texid}}} )
(part, stringg)
( {,{part},stringg} )
(part,size)
( {, {{Part = part, Scale = size}}} )
(part1, part2,lead)
( {,{part1,part2},lead} )
(part,boolean)
( {,{part},boolean} )
(part,int)
( {, {{Part = part, Transparency = int}}} )
(part)
( {, {{Part = part, LightType = }}} )
(part,brightness)
( {, {{Part = part, LightType = , Brightness = brightness}}} )
(part,color)
( {, {{Part = part, Color = color, UnionColoring = }}} )
(part,side)
( {, {{Part = part, Face = side, TextureType = }}} )
(part,asset,side)
( {, {{Part = part, Face = side, TextureType = , Texture = ..asset}}} )
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front) (v,id,.NormalId.Front)
(v,.NormalId.Back) (v,id,.NormalId.Back)
(v,.NormalId.Right) (v,id,.NormalId.Right)
(v,.NormalId.Left) (v,id,.NormalId.Left)
(v,.NormalId.Bottom) (v,id,.NormalId.Bottom)
(v,.NormalId.Top) (v,id,.NormalId.Top)
)
()
)
(, , ()
()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
hrp = char:()
tool
_, v player:()
v.Name ==
tool = v.Parent
_, v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
(cf, parent)
({, , cf, parent})
(part, cf)
({, {{Part = part, = cf}}})
(bool, part)
({, {{Part = part, Anchored = bool}}})
(part, bool)
({, {part}, bool})
(part)
({, {{Part = part}}})
(part, size, cf)
({, {{Part = part, Size = size, = cf}}})
(part, color)
({, {{Part = part, Color = color, UnionColoring = }}})
(part)
({, {{Part = part}}})
({, {{Part = part, Scale = .(, , )}}})
padCF = .(hrp.Position.X, hrp.Position.Y - , hrp.Position.Z)
(padCF, )
pad
_, v :()
v:() (v.Position - .(hrp.Position.X, hrp.Position.Y - , hrp.Position.Z)).Magnitude <
pad = v
pad
(, pad)
(pad, )
(pad, .(, , ), pad.CFrame)
(pad, .(, , ))
(pad)
targetCF = .(hrp.Position.X, hrp.Position.Y - , hrp.Position.Z)
(pad, targetCF)
()
)

Universal