Run it
Copy the script and paste it into your executor.
Players = :()
CoreGui = :()
UIS = :()
player = Players.LocalPlayer
SpeedEngine = {
CurrentSpeed = ,
LoopActive =
}
SpeedEngine:(value)
self.CurrentSpeed = (value)
char = player.Character
hum = char char:()
hum hum.WalkSpeed = self.CurrentSpeed
self.LoopActive
self.LoopActive =
.(()
self.LoopActive
c = player.Character
h = c c:()
h h.WalkSpeed ~= self.CurrentSpeed
h.WalkSpeed = self.CurrentSpeed
.()
)
()
char = player.Character
hum = char char:()
hrp = char char:()
hum hrp
hum.Sit =
.()
randomVector = .(.(-, ), .(, ), .(-, ))
attachment = .(, hrp)
force = .(, hrp)
force.Attachment0 = attachment
force.MaxForce =
force.VectorVelocity = randomVector
.(, ()
force:()
attachment:()
)
gui = .(, CoreGui)
gui.Name =
main = .(, gui)
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = .(, , )
main.Active =
main.Draggable =
.(, main).CornerRadius = .(, )
title = .(, main)
title.Size = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.BackgroundTransparency =
speedInput = .(, main)
speedInput.Size = .(, , , )
speedInput.Position = .(, , , )
speedInput.PlaceholderText =
speedInput.BackgroundColor3 = .(, , )
speedInput.TextColor3 = .(, , )
speedInput.Text =
.(, speedInput)
speedBtn = .(, main)
speedBtn.Size = .(, , , )
speedBtn.Position = .(, , , )
speedBtn.Text =
speedBtn.BackgroundColor3 = .(, , )
speedBtn.TextColor3 = .(, , )
speedBtn.Font = .Font.GothamBold
.(, speedBtn)
line = .(, main)
line.Size = .(, , , )
line.Position = .(, , , )
line.BackgroundColor3 = .(, , )
line.BorderSizePixel =
yeetBtn = .(, main)
yeetBtn.Size = .(, , , )
yeetBtn.Position = .(, , , )
yeetBtn.Text =
yeetBtn.BackgroundColor3 = .(, , )
yeetBtn.TextColor3 = .(, , )
yeetBtn.Font = .Font.GothamBold
yeetBtn.TextSize =
.(, yeetBtn)
speedBtn.MouseButton1Click:(()
SpeedEngine:(speedInput.Text)
speedBtn.Text =
.()
speedBtn.Text =
)
yeetBtn.MouseButton1Click:(()
()
yeetBtn.Text =
.()
yeetBtn.Text =
)Speed Changer, Fling Script

Universal