Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
StarterGui = :()
().AntiFlingRunning
(()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
()
().AntiFlingRunning =
()
player = Players.LocalPlayer
player
()
lastPositions = ({}, {__mode = })
range =
overlapParams = OverlapParams.()
overlapParams.FilterType = .RaycastFilterType.Exclude
currentCharacter = player.Character
humanoid
(char)
char
currentCharacter = char
humanoid = char:() char:(, )
overlapParams.FilterDescendantsInstances = {char}
lastPositions = ({}, {__mode = })
humanoid
(()
humanoid:(.HumanoidStateType.Seated, )
)
(, (char.Name))
currentCharacter currentCharacter.Parent
currentCharacter = player.Character player.CharacterAdded:()
(currentCharacter)
player.CharacterAdded:((char) (char) )
RunService.Heartbeat:(()
char = player.Character
char char.Parent
overlapParams.FilterDescendantsInstances = {char}
cf, size = char:()
regionSize = size + .(range, range, range)
ok, parts = (()
:(cf, regionSize, overlapParams)
)
ok parts
_, part (parts)
part part:()
(() part.AssemblyLinearVelocity = .(, , ) )
(() part.AssemblyAngularVelocity = .(, , ) )
(() part.Velocity = .(, , ) )
(() part.RotVelocity = .(, , ) )
lastPos = lastPositions[part]
lastPos (part.Position - lastPos).Magnitude >
(() part.CanCollide = )
lastPositions[part] = part.Position
)
(()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
playerGui = player:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = playerGui
button = .()
button.Size = .(, , , )
button.Position = .(, , , )
button.Text =
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Active =
button.Draggable =
button.Parent = gui
RemoveFall =
loopRunning =
(char)
char char:()
()
loopRunning
loopRunning =
()
.(()
RemoveFall
RunService.Heartbeat:()
char = player.Character
root = (char)
vel, movel = ,
char char.Parent root root.Parent
vel = root.Velocity
(() root.Velocity = .(, , ) )
RunService.RenderStepped:()
player.Character root root.Parent
(() root.Velocity = vel )
RunService.Stepped:()
player.Character root root.Parent
(() root.Velocity = vel + .(, movel, ) )
movel = -movel
loopRunning =
()
)
button.MouseButton1Click:(()
RemoveFall = RemoveFall
button.Text = .. (RemoveFall )
(, RemoveFall )
RemoveFall ()
)Anti fling but no lag and uhh i think cooler

Universal