Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
UIS = :()
screenGui = .(, player:())
screenGui.ResetOnSpawn =
messageLabel = .(, screenGui)
messageLabel.Size = .(, , , )
messageLabel.Position = .(, , , )
messageLabel.TextScaled =
messageLabel.BackgroundColor3 = .(, , )
messageLabel.TextColor3 = .(, , )
messageLabel.Text =
prizeFrame = .(, screenGui)
prizeFrame.Size = .(, , , )
prizeFrame.Position = .(, , , )
prizeFrame.Visible =
prizeFrame.BackgroundColor3 = .(, , )
prizeFrame.Active =
prizeFrame.Draggable =
(text, position, callback)
button = .(, prizeFrame)
button.Size = .(, , , )
button.Position = position
button.Text = text
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.TextScaled =
button.MouseButton1Click:(callback)
(, .(, , , ), ()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid character:()
bp = .(, character.HumanoidRootPart)
bp.Position = character.HumanoidRootPart.Position + .(, , )
bp.MaxForce = .(, , )
.Debris:(bp, )
)
(, .(, , , ), ()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
humanoid.WalkSpeed =
)
(, .(, , , ), ()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
humanoid.JumpPower =
)
(count, timeLimit)
jumps =
success =
conn
deadline = () + timeLimit
conn = UIS.JumpRequest:(()
() <= deadline
jumps +=
jumps >= count
success =
conn:()
)
() <= deadline
success
.()
success
hrp = character:()
hrp.CFrame = :() .SpawnLocation.CFrame + .(, , ) .(, , )
success
()
messageLabel.Text =
firstSuccess = (, )
firstSuccess
messageLabel.Text =
.()
()
messageLabel.Text =
secondSuccess = (, )
secondSuccess
messageLabel.Text =
.()
prizeFrame.Visible =
messageLabel.Text =
.()
()
()It makes a game

Universal