Run it
Copy the script and paste it into your executor.
()
player = .Players.LocalPlayer
char = player.Character
mouse = player:()
RunService = :()
tool
i,v player:() v.Name == tool = v.Parent
tool
i,v .ReplicatedStorage:() v.Name == tool = v.Parent
tool
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
active =
isAttacking =
slashProgress =
(size, color)
p = remote:(, , char.HumanoidRootPart.CFrame, )
({, {{[] = p, [] = char.HumanoidRootPart.CFrame, [] = size}}})
({, {{[] = p, [] = color .(, , )}}})
({, {{[] = p, [] = .Material.Neon}}})
({, {{[] = p, [] = }}})
p
gTorso = (.(, , ))
gHead = (.(, , ))
gRArm = (.(, , ))
gLArm = (.(, , ))
gRLeg = (.(, , ))
gLLeg = (.(, , ))
gScythe = (.(, , ))
eyeL = (.(, , ), .(, , ))
eyeR = (.(, , ), .(, , ))
({, {{[] = eyeL}, {[] = eyeR}, {[] = gHead}, {[] = gScythe}}})
({, {
{[] = eyeL, [] = .MeshType.Cylinder, [] = .(, , )},
{[] = eyeR, [] = .MeshType.Cylinder, [] = .(, , )},
{[] = gHead, [] = .MeshType.Head, [] = .(, , )},
{[] = gScythe, [] = , [] = .(, , )}
}})
({, {{[] = gTorso, [] = }}})
({, {{[] = gTorso, [] = , [] = , [] = , [] = .(, , ), [] = .(, , )}}})
tor = char:() char:()
rArm = char:() char:()
rShoulder = tor:() rArm:()
oldC0 = rShoulder.C0
connection
connection = RunService.Heartbeat:(()
active gTorso gTorso.Parent
rShoulder.C0 = oldC0
connection:()
hitPos = mouse.Hit.p
jointPos = tor.CFrame:(oldC0.p)
direction = (hitPos - jointPos).Unit
angle = .(direction.Y)
slashAnim = .()
isAttacking
slashProgress = slashProgress +
s = .(slashProgress * .pi)
slashAnim = .(.( * s), .(- * s), .( * s))
slashProgress >= isAttacking = slashProgress =
rShoulder.C0 = oldC0 * .(, , .()) * .(angle, , ) * slashAnim
headCF = char.Head.CFrame
handCF = rArm.CFrame * .(, -, ) * .(.(), , )
scytheCF = handCF * .(, -, ) * .(.(), .(), )
.(()
({, {
{[] = gTorso, [] = tor.CFrame},
{[] = gHead, [] = headCF * .(, , )},
{[] = gLArm, [] = char[].CFrame},
{[] = gRArm, [] = rArm.CFrame},
{[] = gRLeg, [] = char[].CFrame},
{[] = gLLeg, [] = char[].CFrame},
{[] = gScythe, [] = scytheCF},
{[] = eyeL, [] = headCF * .(-, , -) * .(, .(), )},
{[] = eyeR, [] = headCF * .(, , -) * .(, .(), )}
}})
)
region = :(scytheCF.Position, )
_, p (region)
m = p.Parent
m:() m:() m ~= char
targetHead = m:()
targetHead
.(()
remote:(, {targetHead})
)
)
mouse.Button1Down:(()
isAttacking isAttacking = slashProgress =
)
()
You can kill everyone with scythe you have ( works in every btools game ) if you are in HD Admin game then do ;btools me