Run it
Copy the script and paste it into your executor.
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
.()
RequestCommand:()
.()
player = .Players.LocalPlayer
backpack = player.Backpack
character = player.Character
()
_, v (backpack:())
v:() v
_, v (character:())
v:() v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
endpoint = syncapi.ServerEndpoint
_, v (:())
v:() v:() v:()
.(()
(()
endpoint:(, {v})
)
)
.()
(ep, part, anchored)
ep:(, {{Part = part, Anchored = anchored}})
(ep, tbl) #tbl> ep:(, tbl)
(ep, tbl) #tbl> ep:(, tbl)
(ep, tbl) #tbl> ep:(, tbl)
(ep, tbl) #tbl> ep:(, tbl)
(ep, part) ep:(, {{Part = part}})
(ep, part, t) ep:(, {{Part = part, MeshType = t}})
(ep, part, s) ep:(, {{Part = part, Scale = s}})
(ep, part, o) ep:(, {{Part = part, Offset = o}})
(ep, part, id) ep:(, {{Part = part, MeshId = id}})
(ep, part, tex) ep:(, {{Part = part, TextureId = tex}})
(ep, part, col) ep:(, {{Part = part, VertexColor = col}})
(ep, part, face) ep:(, {{Part = part, Face = face, TextureType = }})
(ep, part, tex, face) ep:(, {{Part = part, Face = face, TextureType = , Texture = tex}})
(ep, part, trans, face) ep:(, {{Part = part, Face = face, TextureType = , Transparency = trans}})
(ep, part, face) ep:(, {{Part = part, Face = face, TextureType = }})
(ep, part, tex, face) ep:(, {{Part = part, Face = face, TextureType = , Texture = tex}})
(ep, part, trans, face) ep:(, {{Part = part, Face = face, TextureType = , Transparency = trans}})
(ep, part, lightType)
ep:(, {{Part = part, LightType = lightType}})
(ep, part, lightType, brightness, range, color, shadows, face, angle)
params = {Part = part, LightType = lightType}
brightness ~= params.Brightness = brightness
range ~= params.Range = range
color params.Color = color
shadows ~= params.Shadows = shadows
face face ~= params.Face = face
angle ~= params.Angle = angle
ep:(, {params})
(ep, groupType, parent, items) ep:(, groupType, parent, items)
(ep, obj, name) ep:(, {obj}, name)
(ep, part, lock) ep:(, {part}, lock)
P = {}
partData = {
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
[] = {anchored = },
}
partDefs = {
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(,,-,,,,,,-,,,)},
[] = {shape=, cframe=.(-,,-,,-,-,-,-,-,,,-)},
[] = {shape=, cframe=.(-,,-,,-,,-,-,,,-,-)},
[] = {shape=, cframe=.(-,,-,,-,-,,,,,-,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,,)},
[] = {shape=, cframe=.(-,,-,,-,,-,,,-,-,)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(,,-,-,-,,-,-,-,,-,-)},
[] = {shape=, cframe=.(-,,-,,-,-,,,,-,-,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(-,,-,,-,,-,,,-,-,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,-,,,-,-,-)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,-,,-,,,,,,-)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,-,,,-,-,-)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,-,,,-,-,-)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,,-,-,-,-,-,,,-)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(-,,-,,,,,,-,,,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(,,-,,,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(-,,-,-,-,,-,,,-,-,-)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(,,-,-,,-,-,,,,,)},
[] = {shape=, cframe=.(-,,-,,-,,-,-,,,-,-)},
[] = {shape=, cframe=.(-,,-,,,,,,,,,)},
[] = {shape=, cframe=.(-,,-,,,-,-,,-,,,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,,)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,-,,-,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(,,-,,,,,-,,,,-)},
[] = {shape=, cframe=.(-,,-,,,,,,,-,,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(,,-,-,-,,-,-,-,,-,-)},
[] = {shape=, cframe=.(-,,-,,,,-,,,,-,)},
[] = {shape=, cframe=.(-,,-,,,-,,,,,-,)},
[] = {shape=, cframe=.(,,-,-,,,-,-,,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,,-,-,,,,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(,,-,-,,,-,-,,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(-,,-,,-,,-,-,,,-,-)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,,-,,,,,,-)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(-,,-,,-,-,-,-,-,,,-)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,,,-,-,,-,,,)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(-,,-,-,-,-,,,-,,-,)},
[] = {shape=, cframe=.(-,,-,,-,-,-,-,-,,,-)},
[] = {shape=, cframe=.(-,,-,,-,-,,,,-,-,)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(,,-,,-,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,,-,,-,-,,,-,-)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(,,-,-,,,,-,,,,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,,,,,,,,,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
[] = {shape=, cframe=.(-,,-,,-,,-,,,-,-,)},
[] = {shape=, cframe=.(-,,-,-,-,,-,,,-,-,-)},
[] = {shape=, cframe=.(,,-,,,,,,-,-,,)},
[] = {shape=, cframe=.(-,,-,-,-,,,-,-,,-,)},
[] = {shape=, cframe=.(-,,-,-,,,-,,-,-,-,)},
}
pending =
id, def (partDefs)
pending = pending +
.(()
success, part = (()
endpoint:(, def.shape, def.cframe, )
)
success part
P[id] = part
(endpoint, part, )
pending = pending -
)
pending >
.()
resizeBatch = {}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
P[] resizeBatch[#resizeBatch+] = {Part = P[], = P[].CFrame, Size = .(,,)}
(endpoint, resizeBatch)
materialBatch = {}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Wood}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Wood}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Wood}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Wood}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Wood}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.Plastic}
P[] materialBatch[#materialBatch+] = {Part = P[], Material = .Material.SmoothPlastic}
P[] materialBatch[#materialBatch+] = {Part = P[217], Material = Enum.Material.Wood} end
if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.Plastic} end
if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Plastic} end
if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Plastic} end
if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.SmoothPlastic} end
if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end
if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end
if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.Plastic} end
if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.Wood} end
if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.SmoothPlastic} end
if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end
if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.Plastic} end
if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.Plastic} end
if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Plastic} end
if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.Plastic} end
if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.Plastic} end
if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.SmoothPlastic} end
if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Plastic} end
if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.Plastic} end
if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Plastic} end
if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Wood} end
if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.Plastic} end
if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Wood} end
if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.Wood} end
if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Plastic} end
if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.Wood} end
if P[134] then materialBatch[#materialBatch+1] = {Part = P[134], Material = Enum.Material.SmoothPlastic} end
if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Plastic} end
if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Wood} end
if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Plastic} end
if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.SmoothPlastic} end
if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end
if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Plastic} end
if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.Plastic} end
if P[68] then materialBatch[#materialBatch+1] = {Part = P[68], Material = Enum.Material.Plastic} end
if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Wood} end
if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.SmoothPlastic} end
if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end
if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.Wood} end
if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.Plastic} end
if P[146] then materialBatch[#materialBatch+1] = {Part = P[146], Material = Enum.Material.SmoothPlastic} end
if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end
if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end
if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.Plastic} end
if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Plastic} end
if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end
if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.Plastic} end
if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.Plastic} end
if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end
if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.Plastic} end
if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Plastic} end
if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Plastic} end
if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end
if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Wood} end
if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.Plastic} end
batchMaterial(endpoint, materialBatch)
local transparencyBatch = {}
if P[293] then transparencyBatch[#transparencyBatch+1] = {Part = P[293], Transparency = 1} end
if P[345] then transparencyBatch[#transparencyBatch+1] = {Part = P[345], Transparency = 1} end
if P[65] then transparencyBatch[#transparencyBatch+1] = {Part = P[65], Transparency = 0.30000001192092896} end
if P[346] then transparencyBatch[#transparencyBatch+1] = {Part = P[346], Transparency = 1} end
if P[336] then transparencyBatch[#transparencyBatch+1] = {Part = P[336], Transparency = 1} end
if P[332] then transparencyBatch[#transparencyBatch+1] = {Part = P[332], Transparency = 1} end
if P[243] then transparencyBatch[#transparencyBatch+1] = {Part = P[243], Transparency = 1} end
if P[328] then transparencyBatch[#transparencyBatch+1] = {Part = P[328], Transparency = 1} end
if P[321] then transparencyBatch[#transparencyBatch+1] = {Part = P[321], Transparency = 1} end
batchMaterial(endpoint, transparencyBatch)
local reflectanceBatch = {}
if P[7] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[7], Reflectance = 0.20000000298023224} end
if P[162] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[162], Reflectance = 0.30000001192092896} end
if P[120] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[120], Reflectance = 0.20000000298023224} end
if P[54] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[54], Reflectance = 0.20000000298023224} end
if P[13] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[13], Reflectance = 0.20000000298023224} end
if P[128] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[128], Reflectance = 0.20000000298023224} end
if P[159] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[159], Reflectance = 0.30000001192092896} end
if P[122] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[122], Reflectance = 0.20000000298023224} end
if P[74] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[74], Reflectance = 0.30000001192092896} end
if P[28] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[28], Reflectance = 0.11999999731779099} end
if P[56] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[56], Reflectance = 0.20000000298023224} end
if P[58] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[58], Reflectance = 0.20000000298023224} end
if P[9] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[9], Reflectance = 0.20000000298023224} end
batchMaterial(endpoint, reflectanceBatch)
local colorBatch = {}
if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[5] then colorBatch[#colorBatch+1] = {Part = P[5], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end
if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end
if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[134] then colorBatch[#colorBatch+1] = {Part = P[134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[68] then colorBatch[#colorBatch+1] = {Part = P[68], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end
if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[146] then colorBatch[#colorBatch+1] = {Part = P[146], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end
if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end
if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
batchColor(endpoint, colorBatch)
local collisionBatch = {}
if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end
if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end
if P[5] then collisionBatch[#collisionBatch+1] = {Part = P[5], CanCollide = true} end
if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end
if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end
if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end
if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end
if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = false} end
if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end
if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end
if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end
if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = true} end
if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end
if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end
if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end
if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end
if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end
if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end
if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end
if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = false} end
if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end
if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end
if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end
if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end
if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end
if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = false} end
if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end
if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end
if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end
if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end
if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end
if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end
if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end
if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end
if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end
if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end
if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = false} end
if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end
if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end
if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end
if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end
if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end
if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end
if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end
if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end
if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end
if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = false} end
if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = false} end
if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end
if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end
if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end
if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end
if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end
if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end
if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end
if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end
if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end
if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end
if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end
if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end
if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end
if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end
if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end
if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end
if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end
if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end
if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = false} end
if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end
if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end
if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end
if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end
if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end
if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end
if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = false} end
if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = false} end
if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = false} end
if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end
if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end
if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end
if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end
if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end
if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end
if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end
if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end
if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end
if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = true} end
if P[134] then collisionBatch[#collisionBatch+1] = {Part = P[134], CanCollide = true} end
if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end
if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = false} end
if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end
if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end
if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end
if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end
if P[68] then collisionBatch[#collisionBatch+1] = {Part = P[68], CanCollide = true} end
if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end
if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end
if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end
if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = true} end
if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end
if P[146] then collisionBatch[#collisionBatch+1] = {Part = P[146], CanCollide = true} end
if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end
if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end
if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end
if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end
if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end
if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end
if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end
if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = false} end
if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end
if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end
if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end
if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end
if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end
if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end
batchCollision(endpoint, collisionBatch)
local lockTasks, nameTasks = {}, {}
if P[314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[314], "SpawnLocation1") end) end
if P[293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[293], "HumanoidRootPart") end) end
if P[251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[251], "Head") end) end
if P[250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[250], "Right Leg") end) end
if P[341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[341], "Truss") end) end
if P[345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[345], "DropZone1") end) end
if P[269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[269], "Handle") end) end
if P[348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[348], "Truss") end) end
if P[322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[322], "SpawnLocation2") end) end
if P[347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[347], "Truss") end) end
if P[346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[346], "DropZone4") end) end
if P[297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[297], "Right Leg") end) end
if P[338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[338], "Truss") end) end
if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "Left Leg") end) end
if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Left Arm") end) end
if P[336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[336], "DropZone3") end) end
if P[332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[332], "DropZone2") end) end
if P[298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[298], "Head") end) end
if P[316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[316], "SpawnLocation3") end) end
if P[312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[312], "Left Leg") end) end
if P[155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[155], "MeshPart") end) end
if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "Right Arm") end) end
if P[278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[278], "Torso") end) end
if P[248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[248], "Right Arm") end) end
if P[245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[245], "Left Arm") end) end
if P[243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[243], "HumanoidRootPart") end) end
if P[228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[228], "Torso") end) end
if P[264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[264], "Handle") end) end
if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "Deca") end) end
if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "DropZone5") end) end
if P[61] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[61], "MeshPart") end) end
if P[321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[321], "Part1") end) end
task.wait(0.2)
if P[68] then
task.spawn(function()
createMesh(endpoint, P[68])
syncMeshType(endpoint, P[68], Enum.MeshType.Wedge)
syncMeshScale(endpoint, P[68], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[68], Vector3.new(0,0,0))
end)
end
if P[74] then
task.spawn(function()
createMesh(endpoint, P[74])
syncMeshType(endpoint, P[74], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[74], Vector3.new(0.4843750298023224,1.9375001192092896,0.4843750298023224))
syncMeshOffset(endpoint, P[74], Vector3.new(0,0,0))
syncMeshId(endpoint, P[74], "http://www.roblox.com/asset/?id=3270017")
end)
end
if P[159] then
task.spawn(function()
createMesh(endpoint, P[159])
syncMeshType(endpoint, P[159], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[159], Vector3.new(0.8750001192092896,3.500000476837158,0.8750001192092896))
syncMeshOffset(endpoint, P[159], Vector3.new(0,0,0))
syncMeshId(endpoint, P[159], "http://www.roblox.com/asset/?id=3270017")
end)
end
if P[162] then
task.spawn(function()
createMesh(endpoint, P[162])
syncMeshType(endpoint, P[162], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[162], Vector3.new(0.8750001192092896,3.500000476837158,0.8750001192092896))
syncMeshOffset(endpoint, P[162], Vector3.new(0,0,0))
syncMeshId(endpoint, P[162], "http://www.roblox.com/asset/?id=3270017")
end)
end
if P[251] then
task.spawn(function()
createMesh(endpoint, P[251])
syncMeshType(endpoint, P[251], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[251], Vector3.new(1,1,1))
syncMeshOffset(endpoint, P[251], Vector3.new(0,0,0))
syncMeshId(endpoint, P[251], "rbxassetid://84012766026169")
syncMeshTexture(endpoint, P[251], "rbxassetid://138482205111830")
end)
end
if P[269] then
task.spawn(function()
createMesh(endpoint, P[269])
syncMeshType(endpoint, P[269], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[269], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457))
syncMeshOffset(endpoint, P[269], Vector3.new(0,0,0))
syncMeshId(endpoint, P[269], "rbxassetid://18856354877")
syncMeshTexture(endpoint, P[269], "rbxassetid://18856356322")
end)
end
if P[298] then
task.spawn(function()
createMesh(endpoint, P[298])
syncMeshType(endpoint, P[298], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[298], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457))
syncMeshOffset(endpoint, P[298], Vector3.new(0,0,0))
syncMeshId(endpoint, P[298], "rbxassetid://84012766026169")
syncMeshTexture(endpoint, P[298], "rbxassetid://138482205111830")
end)
end
if P[264] then
task.spawn(function()
createMesh(endpoint, P[264])
syncMeshType(endpoint, P[264], Enum.MeshType.FileMesh)
syncMeshScale(endpoint, P[264], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457))
syncMeshOffset(endpoint, P[264], Vector3.new(0,0,0))
syncMeshId(endpoint, P[264], "rbxassetid://18856354877")
syncMeshTexture(endpoint, P[264], "rbxassetid://18856356322")
end)
end
task.wait(0.3)
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059062216", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059079081", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059086913", Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059100365", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059122107", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059139679", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059164385", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059187920", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059199929", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059207998", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059235017", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[28] then
task.spawn(function()
createDecal(endpoint, P[28], Enum.NormalId.Front)
setDecalTexture(endpoint, P[28], "rbxassetid://13059235017", Enum.NormalId.Front)
setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front)
end)
end
if P[228] then
task.spawn(function()
createDecal(endpoint, P[228], Enum.NormalId.Front)
end)
end
if P[251] then
task.spawn(function()
createDecal(endpoint, P[251], Enum.NormalId.Front)
setDecalTexture(endpoint, P[251], "rbxasset://textures/face.png", Enum.NormalId.Front)
end)
end
if P[278] then
task.spawn(function()
createDecal(endpoint, P[278], Enum.NormalId.Front)
end)
end
if P[298] then
task.spawn(function()
createDecal(endpoint, P[298], Enum.NormalId.Front)
setDecalTexture(endpoint, P[298], "rbxasset://textures/face.png", Enum.NormalId.Front)
end)
end
if P[314] then
task.spawn(function()
createDecal(endpoint, P[314], Enum.NormalId.Top)
setDecalTexture(endpoint, P[314], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[316] then
task.spawn(function()
createDecal(endpoint, P[316], Enum.NormalId.Top)
setDecalTexture(endpoint, P[316], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[319] then
task.spawn(function()
createDecal(endpoint, P[319], Enum.NormalId.Top)
setDecalTexture(endpoint, P[319], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[322] then
task.spawn(function()
createDecal(endpoint, P[322], Enum.NormalId.Top)
setDecalTexture(endpoint, P[322], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top)
end)
end
if P[325] then
task.spawn(function()
createDecal(endpoint, P[325], Enum.NormalId.Top)
setDecalTexture(endpoint, P[325], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[330] then
task.spawn(function()
createDecal(endpoint, P[330], Enum.NormalId.Top)
setDecalTexture(endpoint, P[330], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[333] then
task.spawn(function()
createDecal(endpoint, P[333], Enum.NormalId.Top)
setDecalTexture(endpoint, P[333], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[339] then
task.spawn(function()
createDecal(endpoint, P[339], Enum.NormalId.Top)
setDecalTexture(endpoint, P[339], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
if P[343] then
task.spawn(function()
createDecal(endpoint, P[343], Enum.NormalId.Top)
setDecalTexture(endpoint, P[343], "rbxassetid://83686330220442", Enum.NormalId.Top)
end)
end
task.wait(0.3)
if P[28] then
task.spawn(function()
createLight(endpoint, P[28], "SurfaceLight")
syncLight(endpoint, P[28], "SurfaceLight", 3, 20, Color3.new(1,1,1), true, Enum.NormalId.Front, 90)
end)
end
task.wait(0.3)
local G = {}
task.spawn(function()
G[263] = createGroup(endpoint, "Model", workspace, {278,293,295,297,298,310,312})
setName(endpoint, G[263], "1_wxaa")
end)
task.spawn(function()
G[15] = createGroup(endpoint, "Model", workspace, {16,19,22,24,26,28,44,46})
setName(endpoint, G[15], "Nyan-Cat TV")
end)
task.spawn(function()
G[49] = createGroup(endpoint, "Model", workspace, {50,52,54,56,58})
setName(endpoint, G[49], "FallingModel1")
end)
task.spawn(function()
G[4] = createGroup(endpoint, "Model", workspace, {5,7,9,11,13})
setName(endpoint, G[4], "FallingModel1")
end)
task.spawn(function()
G[224] = createGroup(endpoint, "Model", workspace, {228,243,245,247,248,250,251})
setName(endpoint, G[224], "1_wxaa")
end)
task.spawn(function()
G[64] = createGroup(endpoint, "Model", workspace, {65,68,71,74,77,80,83,86,89,92,95,98,101,104,107,110,113,116})
setName(endpoint, G[64], "FallingModel6")
end)
task.spawn(function()
G[174] = createGroup(endpoint, "Model", workspace, {175,178,181,184,189,194,197,202,205,209,213,217,219,221})
setName(endpoint, G[174], "FallingModel4")
end)
task.spawn(function()
G[131] = createGroup(endpoint, "Model", workspace, {132,134,136,138,140,142,144,146,148,150,152})
setName(endpoint, G[131], "FallingModel2")
end)
task.spawn(function()
G[158] = createGroup(endpoint, "Model", workspace, {159,162,165,168,171})
setName(endpoint, G[158], "FallingModel3")
end)
task.spawn(function()
G[119] = createGroup(endpoint, "Model", workspace, {120,122,124,126,128})
setName(endpoint, G[119], "FallingModel1")
end)
task.spawn(function()
G[60] = createGroup(endpoint, "Model", workspace, {61})
setName(endpoint, G[60], "FallingModel5")
end)
task.spawn(function()
G[154] = createGroup(endpoint, "Model", workspace, {155})
setName(endpoint, G[154], "FallingModel5")
end)
task.wait(0.3)
task.wait(0.5)
local missed = {}
for id, part in pairs(P) do
if part and not part.Anchored then
missed[#missed+1] = {Part = part, Anchored = true}
end
end
if #missed > 0 then
print("Fixing", #missed, "missed anchor(s)...")
for i = 1, #missed, 100 do
local chunk = {}
for j = i, math.min(i+99, #missed) do
chunk[#chunk+1] = missed[j]
end
endpoint:InvokeServer("SyncAnchor", chunk)
task.wait()
end
end
RequestCommand:InvokeServer(";re all")
task.wait(0.1)
RequestCommand:InvokeServer(";sm MAP HAS BEEN HAX BY W.X.A! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED FROM PLACE! COMPLE THIS OBBY AND YOU WILL BE PUT BACK INTO YOUR MAP")
task.wait(0.1)
RequestCommand:InvokeServer(";sh MAP HAS BEEN HAX BY W.X.A! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED FROM PLACE! COMPLE THIS OBBY AND YOU WILL BE PUT BACK INTO YOUR MAP")
task.wait(0.1)
RequestCommand:InvokeServer(";music 87792473318538 ;pitch 0.1 ;volume inf")
The Forever Young Daycare map incident \ So credits to X9D and WXA !

Universal