Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
MainFrame = .()
ToggleButton = .()
SpeedInput = .()
ScreenGui.Parent = LocalPlayer:()
ScreenGui.ResetOnSpawn =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, , , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Active =
MainFrame.Parent = ScreenGui
ToggleButton.Size = .(, , , )
ToggleButton.Position = .(, , , )
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.Font = .Font.SourceSansBold
ToggleButton.TextSize =
ToggleButton.Parent = MainFrame
SpeedInput.Size = .(, , , )
SpeedInput.Position = .(, , , )
SpeedInput.BackgroundColor3 = .(, , )
SpeedInput.Text =
SpeedInput.TextColor3 = .(, , )
SpeedInput.Font = .Font.SourceSans
SpeedInput.TextSize =
SpeedInput.Parent = MainFrame
isFlying =
flySpeed =
flyConnection
()
isFlying
character = LocalPlayer.Character
character
rootPart = character:()
camera = .CurrentCamera
rootPart camera
moveDirection = .(, , )
UserInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
moveDirection.Magnitude >
moveDirection = moveDirection.Unit
rootPart.Velocity = .(, , )
rootPart.CFrame = rootPart.CFrame + (moveDirection * (flySpeed * RunService.RenderStepped:()))
rootPart.Velocity = .(, , )
ToggleButton.MouseButton1Click:(()
isFlying = isFlying
isFlying
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
character = LocalPlayer.Character
character character:()
character.Humanoid.PlatformStand =
flyConnection = RunService.RenderStepped:(updateFlying)
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
flyConnection
flyConnection:()
flyConnection =
character = LocalPlayer.Character
character character:()
character.Humanoid.PlatformStand =
)
SpeedInput.FocusLost:(()
numericValue = (SpeedInput.Text)
numericValue
flySpeed = numericValue
SpeedInput.Text = (flySpeed)
)Just flyin you can turn off and on and adjust ur speed

Universal