Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
player = Players.LocalPlayer
playerGui = player:()
RED = .(, , )
BLACK = .(, , )
DARK = .(, , )
WHITE = .(, , )
character, humanoid, root
flying, noclip, infiniteJump = , ,
flySpeed, normalSpeed = ,
flyConnection, clipConnection
velocity, gyro
oldCollisions = {}
()
flying =
flyConnection flyConnection:() flyConnection =
velocity velocity:() velocity =
gyro gyro:() gyro =
()
noclip =
clipConnection clipConnection:() clipConnection =
part, value (oldCollisions)
part part.Parent part.CanCollide = value
.(oldCollisions)
(char)
()
()
character = char
humanoid = char:()
root = char:()
humanoid.WalkSpeed = normalSpeed
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.DisplayOrder =
gui.Parent = playerGui
icon = .()
icon.Name =
icon.Size = .(, )
icon.Position = .(, , , )
icon.BackgroundColor3 = BLACK
icon.Text =
icon.TextColor3 = RED
icon.TextSize =
icon.Font = .Font.GothamBlack
icon.Parent = gui
.(, icon).CornerRadius = .(, )
iconStroke = .(, icon)
iconStroke.Color = RED
iconStroke.Thickness =
frame = .()
frame.Name =
frame.Size = .(, )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = BLACK
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.ScrollBarThickness =
frame.CanvasSize = .(, )
frame.Parent = gui
.(, frame).CornerRadius = .(, )
border = .(, frame)
border.Color = RED
border.Thickness =
title = .()
title.Size = .(, -, , )
title.Position = .(, )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = RED
title.TextSize =
title.Font = .Font.GothamBlack
title.Parent = frame
close = .()
close.Size = .(, )
close.Position = .(, -, , )
close.BackgroundColor3 = RED
close.Text =
close.TextColor3 = WHITE
close.Font = .Font.GothamBold
close.TextSize =
close.Parent = frame
.(, close).CornerRadius = .(, )
close.MouseButton1Click:(()
frame.Visible =
)
icon.MouseButton1Click:(()
frame.Visible = frame.Visible
)
(text, y, callback)
b = .()
b.Size = .(, -, , )
b.Position = .(, y)
b.BackgroundColor3 = DARK
b.TextColor3 = WHITE
b.Text = text
b.Font = .Font.GothamBold
b.TextSize =
b.Parent = frame
.(, b).CornerRadius = .(, )
s = .(, b)
s.Color = RED
s.Thickness =
b.MouseButton1Click:(()
(b)
)
b
()
flying root humanoid
flying =
velocity = .()
velocity.MaxForce = .(, , )
velocity.Velocity = .zero
velocity.Parent = root
gyro = .()
gyro.MaxTorque = .(, , )
gyro.P =
gyro.Parent = root
flyConnection = RunService.RenderStepped:(()
flying root humanoid
camera = .CurrentCamera
camera
move = humanoid.MoveDirection
vertical =
UIS:(.KeyCode.W) move += camera.CFrame.LookVector
UIS:(.KeyCode.S) move -= camera.CFrame.LookVector
UIS:(.KeyCode.D) move += camera.CFrame.RightVector
UIS:(.KeyCode.A) move -= camera.CFrame.RightVector
UIS:(.KeyCode.Space) vertical +=
UIS:(.KeyCode.LeftControl) vertical -=
move = .(move.X, , move.Z)
move.Magnitude > move = move.Unit
velocity.Velocity = move * flySpeed + .yAxis * vertical * flySpeed
gyro.CFrame = camera.CFrame
)
(, , (b)
flying
()
b.Text =
()
b.Text =
)
(, , (b)
noclip
()
b.Text =
noclip =
b.Text =
clipConnection = RunService.Stepped:(()
character
_, p (character:())
p:()
oldCollisions[p] ==
oldCollisions[p] = p.CanCollide
p.CanCollide =
)
)
speedBox = .()
speedBox.Size = .(, -, , )
speedBox.Position = .(, )
speedBox.BackgroundColor3 = DARK
speedBox.TextColor3 = WHITE
speedBox.Text =
speedBox.PlaceholderText =
speedBox.ClearTextOnFocus =
speedBox.Font = .Font.Gotham
speedBox.TextSize =
speedBox.Parent = frame
.(, speedBox).CornerRadius = .(, )
(, , ()
n = (speedBox.Text)
n humanoid
normalSpeed = .(n, , )
humanoid.WalkSpeed = normalSpeed
)
(, , (b)
infiniteJump = infiniteJump
b.Text = .. (infiniteJump )
)
UIS.JumpRequest:(()
infiniteJump humanoid humanoid.Health >
humanoid:(.HumanoidStateType.Jumping)
)
(, , (b)
b.Text =
.(, ()
b.Parent b.Text =
)
)
(, , ()
flySpeed = .(flySpeed + , , )
)
(, , ()
flySpeed = .(flySpeed - , , )
)
(, , ()
()
()
infiniteJump =
humanoid
normalSpeed =
humanoid.WalkSpeed =
_, obj (frame:())
obj:()
obj.Text:() obj.Text =
obj.Text:() obj.Text =
obj.Text:()
obj.Text =
)
(player.Character player.CharacterAdded:())
player.CharacterAdded:(setupCharacter)I made this scipt it’s not done still gotta do more updates

Universal