Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
StarterGui = :()
UserInputService = :()
(searchString)
foundPlayers = {}
_, player (Players:())
player.Name:():(, #searchString) == searchString:()
.(foundPlayers, player)
foundPlayers
flingGui = .()
flingGui.Name =
flingGui.Parent = LocalPlayer:()
flingGui.ResetOnSpawn =
mainFrame = .()
mainFrame.Name =
mainFrame.Parent = flingGui
mainFrame.Position = .(, -, , -)
mainFrame.Size = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.ZIndex =
mainFrame.Draggable =
title = .()
title.Parent = mainFrame
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.BorderSizePixel =
title.Font = .Font.SourceSansBold
title.TextSize =
title.TextColor3 = .(, , )
title.Text =
title.ZIndex =
targetTextBox = .()
targetTextBox.Parent = mainFrame
targetTextBox.Position = .(, , , )
targetTextBox.Size = .(, , , )
targetTextBox.BackgroundColor3 = .(, , )
targetTextBox.BorderSizePixel =
targetTextBox.Font = .Font.SourceSans
targetTextBox.TextSize =
targetTextBox.PlaceholderText =
targetTextBox.Text =
targetTextBox.ZIndex =
flingButton = .()
flingButton.Parent = mainFrame
flingButton.Position = .(, , , )
flingButton.Size = .(, , , )
flingButton.BackgroundColor3 = .(, , )
flingButton.BorderSizePixel =
flingButton.Font = .Font.SourceSansBold
flingButton.TextSize =
flingButton.Text =
flingButton.TextColor3 = .(, , )
flingButton.ZIndex =
notification = .()
notification.Parent = mainFrame
notification.Position = .(, , , )
notification.Size = .(, , , )
notification.BackgroundTransparency =
notification.Font = .Font.SourceSans
notification.TextSize =
notification.TextColor3 = .(, , )
notification.TextWrapped =
notification.ZIndex =
dragging
dragStart
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position - mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging
mainFrame.Position = .(, input.Position.X - dragStart.X, , input.Position.Y - dragStart.Y)
)
(targetPlayer)
targetPlayer targetPlayer.Character targetPlayer.Character:()
Thrust = .(, targetPlayer.Character.HumanoidRootPart)
Thrust.Force = .(, , )
()
Thrust:()
flingButton.MouseButton1Click:(()
targetName = targetTextBox.Text
targetPlayers = (targetName)
#targetPlayers >
_, player (targetPlayers)
(player)
notification.Text =
notification.Text =
)
StarterGui:(, {
Title = ,
Text = ,
Icon = ,
Duration =
})
Tired of players knowing your flinging with spin flinging on infinite yield?, YOUR IN THE RIGHT PLACE!, Hidden flinger will fling players without spinning you at 7084 miles per hour!