Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
Emit = {}
Emit.(Any)
.()
_, Particles (Any:())
.(Particles:(), ()
Particles:()
Particles:(Particles:())
Particles:()
Particles:() >
.(()
Particles.Enabled =
.(Particles:())
Particles.Enabled =
)
Particles:()
Particles:(Particles:())
)
RS = .ReplicatedStorage
v_u_1 = :()
v2 = .Players.LocalPlayer
v_u_3 = v2.Character v2.CharacterAdded:()
v_u_4 = .CurrentCamera
RunService = :()
Players = :()
TweenService = :()
localPlayer = Players.LocalPlayer
character = localPlayer.Character localPlayer.CharacterAdded:()
Camera = .CurrentCamera
FiveEffects = RS.Resources.FiveSeasonsFX
EYE = FiveEffects.CharFX.EyeEmit:()
KJEffects = RS.Resources.KJEffects
player = .Players.LocalPlayer
character = player.Character
humanoid = character:()
MYHANDISBURNINGAHHHHH = FiveEffects.HandFire:()
Hand = FiveEffects.CharFX.ArmFX:()
NOIMTELEPORTINGHELPPPPP = FiveEffects.CharFX.TP:()
animator = humanoid:()
Animation = .()
Animation.AnimationId =
playAnim = humanoid:(Animation)
Animation.AnimationId =
playAnim:()
(()
()
SoundTP = .(, character.Torso)
SoundTP.SoundId =
SoundTP.Playing =
NOIMTELEPORTINGHELPPPPP.Parent = character.Torso
()
beamName =
parent = character.Torso.TP
()
_, child (parent:())
child:()
child.Enabled =
character.Torso.TP[].Enabled =
character.Torso.TP.FlashStep.Enabled =
()
()
)
(()
Heat = RS.Resources.FiveSeasonsFX.CharFX.HeatUp:()
Heat.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
()
Emit.(Heat)
()
Heat:()
)
(()
()
JumpWind = RS.Resources.FiveSeasonsFX.JumpMeshes.Lines:()
Jump = RS.Resources.FiveSeasonsFX.JumpFX:()
Jump.Parent = .Workspace.Thrown
JumpWind.Parent = .Workspace.Thrown
Jump:(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
JumpWind.CFrame = Jump.Primary.CFrame
()
Emit.(JumpWind)
Emit.(Jump)
()
JumpWind:()
Jump:()
)
(()
()
HandFire = RS.Resources.FiveSeasonsFX.HandFire:()
HandFire.Parent = .Players.LocalPlayer.Character
HandFire.ArmWeld.Part0 = .Players.LocalPlayer.Character[]
()
Emit.(HandFire)
()
Emit.(HandFire)
()
HandFire:()
)
(()
()
Beam = RS.Resources.FiveSeasonsFX.CharFX.BeamFX:()
Beam.Parent = .Players.LocalPlayer.Character.Torso
()
_,Particles (Beam.Beams:())
Particles:()
(object, fromValue, toValue, tweenInfo)
numberValue = .()
numberValue.Value = fromValue
numberValue.Changed:((value)
object.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, value),
NumberSequenceKeypoint.(, value)
})
)
tween = tween:(numberValue, tweenInfo, { Value = toValue })
tween.Completed:(()
numberValue:()
)
tween:()
(Particles, , , TweenInfo.())
()
Emit.(Beam)
()
Beam:()
)
(()
()
()
()
NOIMTELEPORTINGHELPPPPP.Parent = character.Torso
beamName =
parent = character.Torso.TP
()
_, child (parent:())
child:()
child.Enabled =
character.Torso.TP[].Enabled =
character.Torso.TP.FlashStep.Enabled =
()
)
(()
sound = .(, .Players.LocalPlayer.Character)
sound.Looped =
sound.SoundId =
sound.Playing =
sound2 = .(, .Players.LocalPlayer.Character)
sound2.Looped =
sound2.SoundId =
sound2.Playing =
()
sound3 = .(, .Players.LocalPlayer.Character)
sound3.Looped =
sound3.SoundId =
sound3.Playing =
()
sound2.Playing =
)
(()
()
GOOFYEFFECTFINAL = FiveEffects.CharFX.BeamFX:()
GOOFYEFFECTFINAL.Parent = character.Torso
beamName =
parent = character.Torso.BeamFX.Beams
()
_, child (parent:())
child:()
child.Enabled =
()
beamName =
parent = character.Torso.BeamFX.Beams
()
_, child (parent:())
child:()
child.Enabled =
()
character.Torso.BeamFX.Beams[].Enabled =
character.Torso.BeamFX.Beams[].Enabled =
character.Torso.BeamFX.Beams.Beam.Enabled =
character.Torso.BeamFX.Beams.GlowbeaMS.Enabled =
()
beamName =
parent = character.Torso.BeamFX.Beams
()
_, child (parent:())
child:()
child.Enabled =
()
character.Torso.BeamFX.Beams[].Enabled =
character.Torso.BeamFX.Beams[].Enabled =
character.Torso.BeamFX.Beams[].Enabled =
character.Torso.BeamFX.Beams.Beam.Enabled =
beamName =
()
_, child (parent:())
child:()
child.Enabled =
()
)
(()
character.HumanoidRootPart.Anchored =
RunService = :()
Players = :()
TweenService = :()
localPlayer = Players.LocalPlayer
character = localPlayer.Character localPlayer.CharacterAdded:()
camera = .CurrentCamera
(module)
success, result = (()
(module.Source)()
)
success
()
result
(, result)
RunService = :()
player = .Players.LocalPlayer
Character = player.Character player.CharacterAdded:()
Camera = .CurrentCamera
TweenService = :()
(moduleData)
CinematicsModule = moduleData
CurrentCameraCFrame = Camera.CFrame
FrameTime =
Connection
Character.Humanoid.AutoRotate =
Camera.CameraType = .CameraType.Scriptable
Connection = RunService.RenderStepped:((DT)
FrameTime += DT *
NeededFrame = CinematicsModule[.(FrameTime)]
NeededFrame
TweenService:(Camera, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut), {
= Character.HumanoidRootPart.CFrame * NeededFrame.cframe
}):()
Camera.FieldOfView = NeededFrame.fov
Connection:()
Camera.FieldOfView =
Character.Humanoid.AutoRotate =
Camera.CameraType = .CameraType.Custom
Camera.CFrame = CurrentCameraCFrame
)
(()
()
bringsound = .(, .Players.LocalPlayer.Character)
bringsound.SoundId =
bringsound.Playing =
)
(()
GUI = FiveEffects.FXUi:()
GUI.Parent = localPlayer.PlayerGui
()
fiveSeasonsDots = GUI:()
fiveSeasonsDots
()
fiveSeasonsDots.Visible =
fiveSeasonsDots.ImageTransparency =
tweenInfo = TweenInfo.(
,
.EasingStyle.Linear,
.EasingDirection.InOut
)
goal = {ImageTransparency = }
tween = TweenService:(fiveSeasonsDots, tweenInfo, goal)
tween:()
()
)
(()
()
GUI = .ReplicatedStorage.Resources.FiveSeasonsFX.FXUi:()
GUI.Parent = .Players.LocalPlayer.PlayerGui
()
fxUi = .Players.LocalPlayer.PlayerGui:()
fxUi
fxUi.Punches.Visible =
fxUi.Vignette.Visible =
fxUi.Vignette2.Visible =
fxUi.White.Visible =
fxUi.FiveSeasons.Visible =
TweenService = :()
()
fxUi.FiveSeasons.Visible =
fxUi.FiveSeasonsDots.Visible =
fxUi.Punches.Visible =
fxUi.Vignette.Visible =
fxUi.Vignette2.Visible =
fxUi.White.Visible =
()
()
)
(()
()
UserInputService = :()
()
_, part (character:())
part:()
part.Transparency =
part:()
part.face.Transparency =
part:() part:()
part.Transparency =
()
humanoid.AutoRotate =
camera = .Workspace.CurrentCamera
fixedYPosition =
camera.CameraType = .CameraType.Scriptable
duration =
startTime = ()
isCameraActive =
:().RenderStepped:(()
isCameraActive
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
() - startTime < duration
camera.CFrame = .(character.HumanoidRootPart.Position.X, fixedYPosition, character.HumanoidRootPart.Position.Z) * .(.(-), , )
()
_, part (character:())
part:() part.Name ~= part.Name ~= part.Name ~= part.Name ~= part.Name ~=
part.Transparency =
part:()
part.face.Transparency =
(part:() part:()) part.Parent.Name ~=
part.Transparency =
()
isCameraActive =
humanoid.AutoRotate =
camera.CameraType = .CameraType.Scriptable
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
)
)
(()
()
fxUi = localPlayer:():()
impactFrames = fxUi:()
impactsound = .(, character.Torso)
impactsound.SoundId =
impactsound.Looped =
impactsound.Volume =
impactsound:()
humanoid.WalkSpeed =
i = ,
imageLabel = impactFrames:((i))
imageLabel
imageLabel.Size = .(, , , )
imageLabel.Visible =
()
lastImageLabel = impactFrames:()
lastImageLabel
lastImageLabel.Visible =
fxUi:()
sound = .()
sound.Parent = .Players.LocalPlayer.Character.Torso
sound.SoundId =
sound.Volume =
sound.Playing =
Explosion = FiveEffects.FinalExplosion:()
Explosion.Parent = .Thrown
Explosion:(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, -, ))
Emit.(Explosion)
()
Explosion:()
()
)
(()
()
soundhand = .(, .Players.LocalPlayer.Character)
soundhand.SoundId =
soundhand.Playing =
soundhand.Volume =
FistModel = FiveEffects.FistsModelMirrored:()
FistModel.Parent =
GUI = FiveEffects.FXUi:()
#FistModel:() ==
()
FistModel.PrimaryPart
FistModel.PrimaryPart = FistModel:()[]
( .. FistModel.PrimaryPart.Name)
FistModel.PrimaryPart
()
frontOffset = character.HumanoidRootPart.CFrame.LookVector *
FistModel:(character.HumanoidRootPart.CFrame * .(, , ) + frontOffset)
i = ,
()
FistModel:(FistModel.PrimaryPart.CFrame + .(, -, ))
i = ,
()
FistModel:(FistModel.PrimaryPart.CFrame + .(, -, ))
i = ,
()
FistModel:(FistModel.PrimaryPart.CFrame + .(, -, ))
FistModel:()
)
(()
()
character = .Players.LocalPlayer.Character[].ArmFX
(object)
object:()
object.Enabled =
(character)
_, child (character:())
(child)
(character)
()
sparkleomg = .ReplicatedStorage.Resources.FiveSeasonsFX[].WindupSpark:()
sparkleomg.Parent = .Players.LocalPlayer.Character[]
.Players.LocalPlayer.Character[].WindupSpark.WindupSpark.Enabled =
()
.Players.LocalPlayer.Character[].WindupSpark.WindupSpark.Enabled =
)
(()
()
Gui = .ReplicatedStorage.Resources.FiveSeasonsFX.FXUi:()
Gui.Parent = .Players.LocalPlayer.PlayerGui
()
.TweenService:(Gui.Vignette, TweenInfo.(, .EasingStyle.Cubic, .EasingDirection.In, , , ), {
ImageTransparency =
}):();
()
.TweenService:(Gui.Vignette, TweenInfo.(, .EasingStyle.Cubic, .EasingDirection.In, , , ), {
ImageTransparency =
}):();
()
CC = .ReplicatedStorage.Resources.FiveSeasonsFX.FistsCC
_,Particles (CC:())
Particles:()
(()
Clone = Particles:()
Clone.Parent = .Lighting
Clone.Enabled =
()
.TweenService:(Clone, TweenInfo.(, .EasingStyle.Cubic, .EasingDirection.In, , , ), {
Brightness = ,
Contrast = ,
Saturation =
}):();
()
Clone:()
)
()
Gui:()
)
(()
()
Gui = .ReplicatedStorage.Resources.FiveSeasonsFX.FXUi:()
Gui.Parent = .Players.LocalPlayer.PlayerGui
()
.TweenService:(Gui.Vignette, TweenInfo.(, .EasingStyle.Cubic, .EasingDirection.In, , , ), {
ImageTransparency =
}):();
()
.TweenService:(Gui.Vignette, TweenInfo.(, .EasingStyle.Cubic, .EasingDirection.In, , , ), {
ImageTransparency =
}):();
()
CC = .ReplicatedStorage.Resources.FiveSeasonsFX.FistsCC
_,Particles (CC:())
Particles:()
(()
Clone = Particles:()
Clone.Parent = .Lighting
Clone.Enabled =
()
.TweenService:(Clone, TweenInfo.(, .EasingStyle.Cubic, .EasingDirection.In, , , ), {
Brightness = ,
Contrast = ,
Saturation =
}):();
()
Clone:()
)
()
Gui:()
)
(()
()
(()
()
Arm1 = RS.Resources.FiveSeasonsFX.CharFX.ArmBurst:()
Arm1.Parent = .Players.LocalPlayer.Character[]
Emit.(Arm1)
()
Emit.(Arm1)
()
Arm1:()
)
(()
()
Arm2 = RS.Resources.FiveSeasonsFX.CharFX.ArmFX:()
Arm2.Parent = .Players.LocalPlayer.Character[]
(()
()
Emit.(Arm2)
()
Emit.(Arm2)
)
()
Arm2:()
)
(()
()
ArmGlow = RS.Resources.FiveSeasonsFX.CharFX.WindupGlow:()
ArmGlow.Parent = .Players.LocalPlayer.Character[]
(()
()
Emit.(ArmGlow)
()
Emit.(ArmGlow)
)
()
ArmGlow:()
)
(()
()
Arm3 = RS.Resources.FiveSeasonsFX.CharFX.ArmEnabled:()
Arm3.Parent = .Players.LocalPlayer.Character[]
()
Arm3:()
)
(()
()
eye = RS.Resources.FiveSeasonsFX.CharFX.EyeEmit:()
eye.Parent = .Players.LocalPlayer.Character.Head
Emit.(eye)
()
eye:()
)
)
moduleScript = .ReplicatedStorage.Cutscenes[]
cutsceneData = (moduleScript)
(, cutsceneData)
()
((:())())
)
()
character.HumanoidRootPart.Anchored =
(()
()
Soundez = .(, character.Torso)
Soundez.SoundId =
Soundez.Playing =
Soundez.Volume =
()
Soundez.Volume =
)
(()
()
character.HumanoidRootPart.Anchored =
RunService = :()
Players = :()
TweenService = :()
localPlayer = Players.LocalPlayer
character = localPlayer.Character localPlayer.CharacterAdded:()
camera = .CurrentCamera
(module)
success, result = (()
(module.Source)()
)
success
()
result
(, result)
(cutsceneData)
cutsceneData
()
originalCFrame = camera.CFrame
elapsedTime =
connection
character.Humanoid.AutoRotate =
camera.CameraType = .CameraType.Scriptable
connection = RunService.RenderStepped:((deltaTime)
elapsedTime = elapsedTime + deltaTime *
keyFrame = cutsceneData[.(elapsedTime)]
keyFrame
TweenService:(camera, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut), {
= character.HumanoidRootPart.CFrame * keyFrame.cframe,
FieldOfView = keyFrame.fov
}):()
(, keyFrame)
connection:()
camera.FieldOfView =
character.Humanoid.AutoRotate =
camera.CameraType = .CameraType.Custom
camera.CFrame = originalCFrame
()
)
moduleScript = .ReplicatedStorage.Cutscenes[]
cutsceneData = (moduleScript)
(, cutsceneData)
((:())())
player = .Players.LocalPlayer
character = player.Character
humanoid = character:()
animator = humanoid:()
Animation = .()
Animation.AnimationId =
playAnim = humanoid:(Animation)
Animation.AnimationId =
playAnim:()
humanoidRootPart = character:()
Hand2 = FiveEffects.CharFX.ArmFX:()
Hand2.Parent = character[]
humanoidRootPart.CFrame = .(humanoidRootPart.Position.X, , humanoidRootPart.Position.Z)
()
character.HumanoidRootPart.Anchored =
character[].ArmFX:()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Makes you use five season KJ client sided

Universal