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Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .()
LMG2L[].Parent = :().LocalPlayer:()
LMG2L[][] = .ZIndexBehavior.Sibling
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .FrameStyle.DropShadow
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .BorderMode.Inset
LMG2L[][] =
LMG2L[][] =
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
LMG2L[] = .(, LMG2L[])
LMG2L[] = .(, LMG2L[])
LMG2L[][] =
LMG2L[][] = .(, , )
LMG2L[][] = .(, , , )
LMG2L[][] = .(, , , )
LMG2L[][] =
LMG2L[] = .(, LMG2L[])
LMG2L[][] = .(, , )
Players = :()
RS = :()
JS = :()
LP = Players.LocalPlayer
StarterGui = :()
injected =
attachedRemote =
playerName = LP.Name
(title, text)
(()
StarterGui:(, {
Title = title,
Text = text,
Duration =
})
)
HubScrolling = .()
HubScrolling.Parent = LMG2L[]
HubScrolling.BackgroundTransparency =
HubScrolling.BorderSizePixel =
HubScrolling.Position = .(, , , )
HubScrolling.Size = .(, -, , -)
HubScrolling.CanvasSize = .(,,,)
HubScrolling.ScrollBarThickness =
HubScrolling.ScrollBarImageColor3 = .(,,)
HubLayout = .()
HubLayout.Parent = HubScrolling
HubLayout.Padding = .(,)
HubLayout.SortOrder = .SortOrder.LayoutOrder
(name, code)
btn = .()
btn.Parent = HubScrolling
btn.BackgroundColor3 = .(,,)
btn.Size = .(,,,)
btn.Text = name
btn.TextColor3 = .(,,)
btn.Font = .Font.SourceSansBold
btn.TextSize =
btn.TextWrapped =
corner = .(, btn)
corner.CornerRadius = .(,)
stroke = .(, btn)
stroke.Color = .(,,)
stroke.Thickness =
btn.MouseButton1Click:(()
final = code:(, ..playerName..)
:(, ..playerName..)
:(, ..playerName..)
:(, ..playerName..)
:(, ..playerName..)
LMG2L[].Text = final
)
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
(, )
HubLayout:():(()
HubScrolling.CanvasSize = .(,,, HubLayout.AbsoluteContentSize.Y + )
)
LMG2L[].MouseButton1Click:(()
injected
(,)
bn = .. .(,)
injector = ..bn..
(r)
(()
r:()
r:(injector)
r:()
r:(injector)
)
.(() _,v (RS:()) (v) )
.(() _,v (JS:()) (v) )
w =
w <
JS:(bn)
.()
w = w +
br = JS:(bn)
br br:()
injected =
attachedRemote = br
LMG2L[].Text =
LMG2L[].BackgroundColor3 = .(,,)
(,)
(,)
LMG2L[].Text =
LMG2L[].BackgroundColor3 = .(,,)
)
LMG2L[].MouseButton1Click:(()
injected attachedRemote
(, )
code = LMG2L[].Text
code:()
(, )
pats = {,,,,}
_,p pats code = code:(p, ..playerName..)
(()
attachedRemote:(code)
(, )
)
)
LMG2L[].MouseButton1Click:(()
LMG2L[].Text =
(, )
)
LMG2L[].MouseButton1Click:(()
injected attachedRemote
r6_code = .. playerName ..
(()
attachedRemote:(r6_code)
)
)
LMG2L[], ;
Universal