Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
backpack = player:()
ANIMATION_ID =
(humanoid, animationId, looped)
humanoid
animation = .()
animation.AnimationId = animationId
track = humanoid:(animation)
track.Looped = looped
track:()
track
(name, abilityFunc, isContinuous)
tool = .()
tool.Name = name
tool.RequiresHandle =
tool.CanBeDropped =
tool.Parent = backpack
active =
tool.Activated:(()
isContinuous active
active =
(() active )
)
tool.Unequipped:(()
active =
)
(, ()
humanoid = player.Character player.Character:()
root = player.Character player.Character:()
humanoid root
(humanoid, ANIMATION_ID, )
root.CFrame = root.CFrame * .(, , -)
()
, )
(, (isActive)
humanoid = player.Character player.Character:()
root = player.Character player.Character:()
humanoid root
animTrack = (humanoid, ANIMATION_ID, )
()
root.CFrame = root.CFrame * .(, , -)
()
()
animTrack
animTrack:()
, )
(, ()
humanoid = player.Character player.Character:()
root = player.Character player.Character:()
humanoid root
originalSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed =
(humanoid, ANIMATION_ID, )
root.CFrame = root.CFrame * .(, , -)
humanoid.WalkSpeed = originalSpeed
()
, )
(, (isActive)
humanoid = player.Character player.Character:()
root = player.Character player.Character:()
humanoid root
originalSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed =
animTrack = (humanoid, ANIMATION_ID, )
()
root.CFrame = root.CFrame * .(, , -)
()
()
humanoid.WalkSpeed = originalSpeed
animTrack
animTrack:()
, )
(:())()
Players = :()
player = Players.LocalPlayer
(character)
_, part (character:())
part:()
part.Name:() part.Name:() part.Name:() part.Name:()
part.Color = .(, , )
part.Name:()
part.Color = .(, , )
player.CharacterAdded:((character)
character:()
(character)
)
player.Character
(player.Character)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.
#baldibasic

Universal