Run it
Copy the script and paste it into your executor.
H = (:())()
P = :()
R = :()
U = :()
W = :()
S = :()
T = :()
L = P.LocalPlayer
(id, v, p)
(()
s = .()
s.SoundId = .. id
s.Volume = v
s.PlaybackSpeed = p
s.Parent = S
s:()
:():(s, )
)
() (, , )
() (, , )
(txt)
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.Parent = L:()
f = .()
f.Size = .(, , , )
f.Position = .(, -, , )
f.BackgroundColor3 = .(, , )
f.BackgroundTransparency =
f.BorderSizePixel =
f.Parent = sg
c = .()
c.CornerRadius = .(, )
c.Parent = f
st = .()
st.Color = .(, , )
st.Thickness =
st.Transparency =
st.Parent = f
t = .()
t.Size = .(, , , )
t.BackgroundTransparency =
t.Text = txt
t.TextColor3 = .(, , )
t.Font = .Font.GothamBold
t.TextSize =
t.Parent = f
T:(f, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {Position = .(, -, , )}):()
.(, ()
t2 = T:(f, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In), {Position = .(, -, , ), BackgroundTransparency = })
t2:()
T:(t, TweenInfo.(), {TextTransparency = }):()
t2.Completed:(()
sg:()
)
)
ST = {
HitAssist = , AntiGrab = , KillAura = ,
Hitbox = , HitboxSize = ,
ESPEnabled = , ESPNames = , ESPDistance = , XRay = ,
WalkSpeed = , WalkSpeedVal = , JumpPower = , JumpPowerVal = ,
InfiniteJump = , Fly = , NoClip = , AntiFling = , AntiVoid =
}
EO = {}
OS = {}
F =
R.Heartbeat:(()
ST.HitAssist
c = L.Character
c
h = c:()
h
r = ST.Hitbox ST.HitboxSize
_, p (P:())
p ~= L p.Character
pr = p.Character:()
pr (h.Position - pr.Position).Magnitude <= r
t = c:()
t (() t:() )
rm = .ReplicatedStorage:() .ReplicatedStorage:()
rm rm:() (() rm:(p) )
)
R.Heartbeat:(()
ST.AntiGrab
c = L.Character
c
h = c:()
h
h.AssemblyLinearVelocity.Magnitude > h.AssemblyLinearVelocity = .zero
)
R.Heartbeat:(()
ST.KillAura
c = L.Character
c
h = c:()
h
_, p (P:())
p ~= L p.Character
pr = p.Character:()
pr (h.Position - pr.Position).Magnitude <
pr.AssemblyAngularVelocity = .(, , )
pr.AssemblyLinearVelocity = .(, , )
)
R.Heartbeat:(()
_, p (P:())
p ~= L p.Character
hrp = p.Character:()
hrp
OS[p]
OS[p] = {size = hrp.Size, trans = hrp.Transparency, col = hrp.Color, mat = hrp.Material}
ST.Hitbox
hrp.Size = .(ST.HitboxSize, ST.HitboxSize, ST.HitboxSize)
hrp.Transparency =
hrp.Color = .(, , )
hrp.Material = .Material.Neon
hrp.CanCollide =
hrp.Size = OS[p].size
hrp.Transparency = OS[p].trans
hrp.Color = OS[p].col
hrp.Material = OS[p].mat
hrp.CanCollide =
)
R.RenderStepped:(()
p, o (EO)
ST.ESPEnabled p.Character
o.H o.H:()
o.B o.B:()
EO[p] =
ST.ESPEnabled
_, p (P:())
p ~= L p.Character
c = p.Character
hd = c:()
hm = c:()
hr = c:()
hd hm hr
EO[p]
h = .()
h.Adornee = c
h.FillColor = .(, , )
h.OutlineColor = .(, , )
h.DepthMode = ST.XRay .HighlightDepthMode.AlwaysOnTop .HighlightDepthMode.Occluded
h.Parent = c
b = .()
b.Size = .(, , , )
b.StudsOffset = .(, , )
b.AlwaysOnTop =
b.Parent = hd
nt = .()
nt.Name =
nt.Size = .(, , , )
nt.BackgroundTransparency =
nt.Font = .Font.GothamBold
nt.TextSize =
nt.TextColor3 = .(, , )
nt.TextStrokeTransparency =
nt.Parent = b
dt = .()
dt.Name =
dt.Size = .(, , , )
dt.Position = .(, , , )
dt.BackgroundTransparency =
dt.Font = .Font.Gotham
dt.TextSize =
dt.TextColor3 = .(, , )
dt.TextStrokeTransparency =
dt.Parent = b
EO[p] = {H = h, B = b, N = nt, D = dt}
o = EO[p]
o.N.Text = p.Name
o.N.Visible = ST.ESPNames
d = .((L.Character.HumanoidRootPart.Position - hr.Position).Magnitude)
o.D.Text = d ..
o.D.Visible = ST.ESPDistance
o.H.DepthMode = ST.XRay .HighlightDepthMode.AlwaysOnTop .HighlightDepthMode.Occluded
)
R.Heartbeat:(()
c = L.Character
c
h = c:()
h
ST.WalkSpeed h.WalkSpeed = ST.WalkSpeedVal
ST.JumpPower h.JumpPower = ST.JumpPowerVal
)
U.JumpRequest:(()
ST.InfiniteJump
c = L.Character
c c:()
c.Humanoid:(.HumanoidStateType.Jumping)
)
R.RenderStepped:(()
c = L.Character
c
h = c:()
h
ST.Fly
F F.Parent ~= h
F = .()
F.MaxForce = .(, , )
F.Velocity = .zero
F.Parent = h
m = .zero
U:(.KeyCode.W) m = m + W.CurrentCamera.CFrame.LookVector
U:(.KeyCode.S) m = m - W.CurrentCamera.CFrame.LookVector
U:(.KeyCode.A) m = m - W.CurrentCamera.CFrame.RightVector
U:(.KeyCode.D) m = m + W.CurrentCamera.CFrame.RightVector
U:(.KeyCode.Space) m = m + .(, , )
U:(.KeyCode.LeftShift) m = m - .(, , )
m.Magnitude > m = m.Unit *
F.Velocity = m
h.CanCollide =
F
F:()
F =
h.CanCollide =
)
R.Stepped:(()
ST.NoClip
c = L.Character
c
_, v (c:())
v:() v.CanCollide =
)
R.Heartbeat:(()
c = L.Character
c c:()
ST.AntiFling
c.HumanoidRootPart.AssemblyLinearVelocity.Magnitude >
c.HumanoidRootPart.AssemblyLinearVelocity = .zero
c.HumanoidRootPart.AssemblyAngularVelocity.Magnitude >
c.HumanoidRootPart.AssemblyAngularVelocity = .zero
ST.AntiVoid
c.HumanoidRootPart.Position.Y < -
c.HumanoidRootPart.CFrame = .(, , )
)
Wn = H:({ScriptName = , DestroyIfExists = , Theme = })
Ct = Wn:(, )
Vt = Wn:(, )
Mt = Wn:(, )
Dt = Wn:(, )
Ct:(, , , (v)
v () () ()
ST.HitAssist = v
)
Ct:(, , , (v)
v () ()
ST.AntiGrab = v
)
Ct:(, , , (v)
v () () ()
ST.KillAura = v
)
Ct:(, , , (v)
v () () ()
ST.Hitbox = v
)
Ct:(, , , , , (v)
ST.HitboxSize = (v)
)
Vt:(, , , (v)
v () () ()
ST.ESPEnabled = v
)
Vt:(, , , (v)
v () ()
ST.ESPNames = v
)
Vt:(, , , (v)
v () ()
ST.ESPDistance = v
)
Vt:(, , , (v)
v () () ()
ST.XRay = v
)
Mt:(, , , (v)
v () () ()
ST.WalkSpeed = v
)
Mt:(, , , , , (v)
ST.WalkSpeedVal = (v)
)
Mt:(, , , (v)
v () () ()
ST.JumpPower = v
)
Mt:(, , , , , (v)
ST.JumpPowerVal = (v)
)
Mt:(, , , (v)
v () () ()
ST.InfiniteJump = v
)
Mt:(, , , (v)
v () () ()
ST.Fly = v
)
Mt:(, , , (v)
v () () ()
ST.NoClip = v
)
Dt:(, , , (v)
v () ()
ST.AntiFling = v
)
Dt:(, , , (v)
v () ()
ST.AntiVoid = v
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Hitbox expander slider doesn't work and I don't know how to fix it Auto hit auto hits players for you Walk speed etc.

Universal