Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
UIS = :()
RunService = :()
CoreGui = :()
LP = Players.LocalPlayer
Cam = Workspace.CurrentCamera
Mouse = LP:()
ESP_ENABLED =
AIMBOT_ACTIVE =
JITTER_ENABLED =
FOV_ENABLED =
GUI_HIDDEN =
AIM_SPEED =
FOV_RADIUS =
ESP_Objects = {}
CurrentTarget =
screenGui = .(, CoreGui)
screenGui.ResetOnSpawn =
BUTTON_X =
BUTTON_OFFSET_X = -
(text, yOffset)
btn = .()
btn.Size = .(,,,)
btn.Position = .(BUTTON_X, BUTTON_OFFSET_X,, yOffset)
btn.BackgroundColor3 = .(,,)
btn.BorderSizePixel =
btn.Text = text
btn.TextColor3 = .(,,)
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = screenGui
.(, btn).CornerRadius = .(,)
btn
(yOffset, text, min,max,default)
label = .()
label.Size = .(,,,)
label.Position = .(BUTTON_X, BUTTON_OFFSET_X,, yOffset)
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = .(,,)
label.Font = .Font.GothamBold
label.TextSize =
label.Parent = screenGui
frame = .()
frame.Size = .(,,,)
frame.Position = .(BUTTON_X, BUTTON_OFFSET_X,, yOffset + + )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = screenGui
.(, frame).CornerRadius = .(,)
sliderBar = .(, frame)
sliderBar.Size = .(,-,,)
sliderBar.Position = .(,,,)
sliderBar.BackgroundColor3 = .(,,)
.(, sliderBar).CornerRadius = .(,)
slider = .(, sliderBar)
slider.Size = .((default-min)/(max-min),,,)
slider.BackgroundColor3 = .(,,)
.(, slider).CornerRadius = .(,)
dragging =
sliderBar.InputBegan:((input)
input.UserInputType==.UserInputType.MouseButton1 dragging=
)
UIS.InputEnded:((input)
input.UserInputType==.UserInputType.MouseButton1 dragging=
)
UIS.InputChanged:((input)
dragging input.UserInputType==.UserInputType.MouseMovement
pos = .(input.Position.X - sliderBar.AbsolutePosition.X,,sliderBar.AbsoluteSize.X)
slider.Size = .(pos/sliderBar.AbsoluteSize.X,,,)
)
{Frame=frame,Slider=slider,Label=label,Min=min,Max=max,Value=default}
espBtn = (, )
aimbotBtn = (, )
jitterBtn = (, )
fovBtn = (, )
speedSlider = (,,,,AIM_SPEED)
fovSlider = (,,,,FOV_RADIUS)
hasTeams =
()
hasTeams =
_, plr (Players:())
plr.Team hasTeams =
()
Players.PlayerAdded:(checkTeams)
Players.PlayerRemoving:(checkTeams)
()
_, h (ESP_Objects) h:()
ESP_Objects = {}
(plr,highlightColor)
plr==LP plr.Character
h = .()
h.Adornee = plr.Character
h.DepthMode = .HighlightDepthMode.AlwaysOnTop
h.FillTransparency = highlightColor
h.OutlineTransparency =
hasTeams
h.FillColor = plr.TeamColor.Color
h.OutlineColor = plr.TeamColor.Color:(.(,,),)
h.FillColor = .(,,)
h.OutlineColor = .(,,)
highlightColor
h.FillColor = .(,,)
h.OutlineColor = .(,,)
h.Parent = CoreGui
.(ESP_Objects,h)
(highlightTarget)
()
ESP_ENABLED
_, p (Players:())
(p, p==highlightTarget)
()
nearest =
shortest = .huge
_, plr (Players:())
plr~=LP plr.Character plr.Character:()
part = plr.Character.Head
screen, onScreen = Cam:(part.Position)
onScreen
dist = (.(Mouse.X,Mouse.Y)-.(screen.X,screen.Y)).Magnitude
dist<shortest dist<=FOV_RADIUS
shortest=dist
nearest=plr
nearest
aimbotBtn.MouseButton1Click:(() )
espBtn.MouseButton1Click:(()
ESP_ENABLED = ESP_ENABLED
espBtn.Text = ..(ESP_ENABLED )
()
)
jitterBtn.MouseButton1Click:(()
JITTER_ENABLED = JITTER_ENABLED
jitterBtn.Text = ..(JITTER_ENABLED )
)
fovBtn.MouseButton1Click:(()
FOV_ENABLED = FOV_ENABLED
fovBtn.Text = ..(FOV_ENABLED )
)
UIS.InputBegan:((input, gp)
gp
input.KeyCode==.KeyCode.E
AIMBOT_ACTIVE =
input.KeyCode == .KeyCode.RightShift
GUI_HIDDEN = GUI_HIDDEN
screenGui.Enabled = GUI_HIDDEN
)
UIS.InputEnded:((input)
input.KeyCode==.KeyCode.E
AIMBOT_ACTIVE =
()
)
fovCircle = .()
fovCircle.Color = .(,,)
fovCircle.Thickness =
fovCircle.NumSides =
fovCircle.Radius = FOV_RADIUS
fovCircle.Visible =
RunService.RenderStepped:((dt)
speedRatio = speedSlider.Slider.AbsoluteSize.X/ speedSlider.Frame.AbsoluteSize.X
AIM_SPEED = speedSlider.Min + speedRatio * (speedSlider.Max - speedSlider.Min)
fovRatio = fovSlider.Slider.AbsoluteSize.X/ fovSlider.Frame.AbsoluteSize.X
FOV_RADIUS = fovSlider.Min + fovRatio * (fovSlider.Max - fovSlider.Min)
fovCircle.Visible = FOV_ENABLED
fovCircle.Position = .(Mouse.X,Mouse.Y)
fovCircle.Radius = FOV_RADIUS
targetPlr = AIMBOT_ACTIVE ()
(targetPlr)
targetPlr targetPlr.Character targetPlr.Character:()
Cam.CFrame = Cam.CFrame:(.(Cam.CFrame.Position, targetPlr.Character.Head.Position), AIM_SPEED)
JITTER_ENABLED
a1 = .(.(-,))
a2 = .(.(-,))
Cam.CFrame = Cam.CFrame * .(a1,a2,)
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