Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
if not replicatesignal then
return warn("Incompatible Executor")
end
replicatesignal(Player.ConnectDiedSignalBackend)
task.wait(Players.RespawnTime + .15)
replicatesignal(Player.Kill)
Permanent death for reanimations

Universal