Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
OldFPDH = .FallenPartsDestroyHeight
CreditsGui = .()
CreditsLabel = .()
CreditsGui.Parent = .CoreGui
CreditsLabel.Size = .(, , , )
CreditsLabel.Position = .(, , , )
CreditsLabel.BackgroundTransparency =
CreditsLabel.TextColor3 = .(, , )
CreditsLabel.TextScaled =
CreditsLabel.Text =
CreditsLabel.Font = .Font.GothamBold
CreditsLabel.Parent = CreditsGui
(()
()
TweenService:(CreditsLabel, TweenInfo.(), {TextTransparency = }):()
()
CreditsGui:()
)
ScreenGui = .()
MainFrame = .()
UICorner = .()
ScreenGui.Parent = .CoreGui
MainFrame.Size = .(, , , )
MainFrame.Position = .(, , , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Parent = ScreenGui
UICorner.CornerRadius = .(, )
UICorner.Parent = MainFrame
(Name)
Name = Name:()
Name == Name ==
Name ==
GetPlayers = Players:()
.(GetPlayers, .(GetPlayers, LocalPlayer))
GetPlayers[.(#GetPlayers)]
_, x , Players:()
x ~= LocalPlayer
x.Name:():( .. Name) x.DisplayName:():( .. Name)
x
(Number)
Current = ()
Number = Number
RunService.Heartbeat:()
() - Current >= Number
() - Current
(Target)
Character = LocalPlayer.Character
RootPart = Character.HumanoidRootPart
Humanoid = Character:()
Head = Character:()
TargetCharacter = Target.Character
TargetHead = TargetCharacter:()
TargetHumanoid = TargetCharacter:()
TargetRoot = TargetCharacter:()
Character Humanoid RootPart Head
OldPos = RootPart.CFrame
.CurrentCamera.CameraSubject = TargetHead TargetCharacter
(Base, Position, Angle)
LocalPlayer.Character:(.(Base.Position) * Position * Angle)
RootPart.Velocity = .(, , )
RootPart.RotVelocity = .(, , )
RootPart.AssemblyAngularVelocity = .(, , )
RootPart.AssemblyLinearVelocity = .(, , )
(BasePart)
FlingTime =
Time = ()
Angle =
RootPart TargetCharacter
Angle = Angle +
i = ,
(
BasePart,
.(, (i % == ) -, ) +
TargetHumanoid.MoveDirection * BasePart.Velocity.Magnitude / ,
.(, , .(Angle))
)
()
BasePart.Velocity.Magnitude >
BasePart.Parent ~= TargetCharacter
Humanoid.Health <=
() > Time + FlingTime
.FallenPartsDestroyHeight = /
Humanoid:(, )
Character:()
Character:().Disabled =
BV = .()
BV.Parent = RootPart
BV.Velocity = .(, , )
BV.MaxForce = .(/, /, /)
TargetRoot
(TargetRoot)
(TargetHead)
BV:()
Humanoid:()
Humanoid:(, )
.CurrentCamera.CameraSubject = Character
.FallenPartsDestroyHeight = OldFPDH
Character:()
Character:().Disabled =
_, v (Character:())
v:()
v.Velocity = .zero
v.RotVelocity = .zero
v.AssemblyAngularVelocity = .zero
v.AssemblyLinearVelocity = .zero
Character:(OldPos)
Title = .()
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.Font = .Font.GothamBold
Title.Parent = MainFrame
TargetBox = .()
TargetBox.Size = .(, , , )
TargetBox.Position = .(, , , )
TargetBox.BackgroundColor3 = .(, , )
TargetBox.TextColor3 = .(, , )
TargetBox.PlaceholderText =
TargetBox.TextScaled =
TargetBox.Font = .Font.GothamSemibold
TargetBox.Parent = MainFrame
FlingButton = .()
FlingButton.Size = .(, , , )
FlingButton.Position = .(, , , )
FlingButton.BackgroundColor3 = .(, , )
FlingButton.TextColor3 = .(, , )
FlingButton.Text =
FlingButton.TextScaled =
FlingButton.Font = .Font.GothamBold
FlingButton.Parent = MainFrame
NearestButton = .()
NearestButton.Size = .(, , , )
NearestButton.Position = .(, , , )
NearestButton.BackgroundColor3 = .(, , )
NearestButton.TextColor3 = .(, , )
NearestButton.Text =
NearestButton.TextScaled =
NearestButton.Font = .Font.GothamBold
NearestButton.Parent = MainFrame
AllButton = .()
AllButton.Size = .(, , , )
AllButton.Position = .(, , , )
AllButton.BackgroundColor3 = .(, , )
AllButton.TextColor3 = .(, , )
AllButton.Text =
AllButton.TextScaled =
AllButton.Font = .Font.GothamBold
AllButton.Parent = MainFrame
FlingButton.MouseButton1Click:(()
target = (TargetBox.Text)
target
target ==
_, player (Players:())
player ~= LocalPlayer
(player)
(target)
)
NearestButton.MouseButton1Click:(()
nearest =
minDist = .huge
_, player (Players:())
player ~= LocalPlayer player.Character
dist = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
dist < minDist
minDist = dist
nearest = player
nearest
(nearest)
)
AllButton.MouseButton1Click:(()
_, player (Players:())
player ~= LocalPlayer
(player)
)
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
MainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
MainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
MainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.Touch dragging
(input)
)This script so op LOL

Universal