Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
RunService = :()
localPlayer = Players.LocalPlayer
playerGui = localPlayer:()
()
localPlayer.Character
humanoid = localPlayer.Character:()
humanoid
humanoid.WalkSpeed =
humanoid.JumpPower =
()
_, player (Players:())
player ~= localPlayer player.Character
_, part (player.Character:())
part:()
part.Transparency =
part.CanCollide =
part:()
part.Transparency =
part:()
handle = part:()
handle handle:()
handle.Transparency =
handle.CanCollide =
()
Lighting.Ambient = .(,,)
Lighting.OutdoorAmbient = .(,,)
Lighting.FogColor = .(,,)
Lighting.FogEnd =
()
localPlayer.CameraMode = .CameraMode.LockFirstPerson
()
gui = .()
gui.Parent = playerGui
label = .()
label.Size = .(, , , )
label.Position = .(, -, , -)
label.BackgroundTransparency =
label.BackgroundColor3 = .(, , )
label.TextColor3 = .(, , )
label.TextStrokeTransparency =
label.Font = .Font.GothamBlack
label.TextScaled =
label.Text =
label.Parent = gui
startPos = label.Position
shakeAmount =
label.Position = startPos + .(, .(-shakeAmount, shakeAmount), , .(-shakeAmount, shakeAmount))
.()
(part)
box = .()
box.Adornee = part
box.Color3 = .(, , )
box.LineThickness =
box.Parent = part
()
npc = .()
npc.Name =
humanoid = .()
humanoid.Parent = npc
root = .()
root.Name =
root.Size = .(, , )
root.Anchored =
root.BrickColor = BrickColor.()
root.Parent = npc
(root)
torso = .()
torso.Name =
torso.Size = .(, , )
torso.BrickColor = BrickColor.()
torso.Parent = npc
(torso)
head = .()
head.Name =
head.Size = .(, , )
head.Position = torso.Position + .(, , )
head.BrickColor = BrickColor.()
head.Parent = npc
(head)
leftArm = .()
leftArm.Name =
leftArm.Size = .(, , )
leftArm.BrickColor = BrickColor.()
leftArm.Parent = npc
(leftArm)
rightArm = .()
rightArm.Name =
rightArm.Size = .(, , )
rightArm.BrickColor = BrickColor.()
rightArm.Parent = npc
(rightArm)
leftLeg = .()
leftLeg.Name =
leftLeg.Size = .(, , )
leftLeg.BrickColor = BrickColor.()
leftLeg.Parent = npc
(leftLeg)
rightLeg = .()
rightLeg.Name =
rightLeg.Size = .(, , )
rightLeg.BrickColor = BrickColor.()
rightLeg.Parent = npc
(rightLeg)
(part0, part1, name, cf)
motor = .()
motor.Part0 = part0
motor.Part1 = part1
motor.Name = name
motor.C0 = cf .()
motor.Parent = part0
motor
(root, torso, )
neck = (torso, head, , .(, , ))
(torso, leftArm, , .(-, , ))
(torso, rightArm, , .(, , ))
(root, leftLeg, , .(-, -, ))
(root, rightLeg, , .(, -, ))
npc.PrimaryPart = root
npc.Parent =
char = localPlayer.Character
char
rootPlayer = char:()
rootPlayer
lookVector = rootPlayer.CFrame.LookVector
root.CFrame = .(rootPlayer.Position + (lookVector * ))
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = root
sound:()
RunService.RenderStepped:(()
neck.C0 = .(, , ) * .(
.(.(-, )),
.(.(-, )),
.(.(-, ))
)
)
npc
(npc)
humanoid = npc:()
root = npc.PrimaryPart
target = localPlayer.Character:()
humanoid.WalkSpeed =
run =
run
humanoid:(target.Position)
reached = humanoid.MoveToFinished:()
reached
run =
localPlayer:()
.()
()
()
()
()
()
.(showErrorText)()
npc = ()
(npc)
localPlayer.Character
.()
()
localPlayer.CharacterAdded:(()
.()
()
)
null's brother which is error:) so wholesome

Universal