Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
Lighting = :()
ReplicatedStorage = :()
Camera = .CurrentCamera
LP = Players.LocalPlayer
InitialCharacter = LP.Character LP.CharacterAdded:()
InitialHumanoid = InitialCharacter:()
OriginalWalkSpeed = InitialHumanoid.WalkSpeed
OriginalJumpPower = InitialHumanoid.JumpPower
OriginalHipHeight = InitialHumanoid.HipHeight
OriginalGravity = .Gravity
OriginalFOV = Camera.FieldOfView
WalkSpeed = OriginalWalkSpeed
JumpPower = OriginalJumpPower
Gravity = OriginalGravity
FOV = OriginalFOV
WalkSpeedModified =
JumpPowerModified =
GravityModified =
HipHeightModified =
Aimbot =
Smoothness =
WallCheck =
TeamCheck =
HighJump =
InfiniteJump =
Fly =
Noclip =
NoFall =
Invisible =
InvisibleFly =
Invisible100 =
ESPBox =
ESPName =
ESPHealth =
ESPDistance =
ESPTracers =
ESPColor = .(,,)
FlySpeed =
FlyUp =
FlyDown =
ESPObjects = {}
BodyVelocity
FreezeCharacter =
PlatformStand =
AutoJump =
AutoSprint =
HipHeight = OriginalHipHeight
AimbotFOV =
AimDistance =
AimPrediction =
AimTargetMode =
LockedTargetPlayer =
LockedAimPart =
FOVCircle =
RainbowESP =
ESPMaxDistance =
ESPFontSize =
RemoveAtmosphere =
RemoveBlur =
RemoveColorCorrection =
FPSDisplay =
PingDisplay =
OriginalBrightness = Lighting.Brightness
OriginalFogStart = Lighting.FogStart
OriginalFogEnd = Lighting.FogEnd
OriginalAmbient = Lighting.Ambient
OriginalOutdoorAmbient = Lighting.OutdoorAmbient
OriginalClockTime = Lighting.ClockTime
InvisibleEvent =
ReplicatedStorage:(
,
)
(state)
InvisibleEvent
InvisibleEvent:(state)
Gui = .()
Gui.Name =
Gui.ResetOnSpawn =
Gui.ZIndexBehavior = .ZIndexBehavior.Sibling
Gui.Parent = LP:()
Main = .()
Main.Size = .(,)
Main.Position = .(,-,,-)
Main.BackgroundColor3 = .(,,)
Main.BorderSizePixel =
Main.Parent = Gui
MainCorner = .()
MainCorner.CornerRadius = .(,)
MainCorner.Parent = Main
MainStroke = .()
MainStroke.Color = .(,,)
MainStroke.Thickness =
MainStroke.Parent = Main
Sidebar = .()
Sidebar.Size = .(,,,)
Sidebar.BackgroundColor3 = .(,,)
Sidebar.BorderSizePixel =
Sidebar.Parent = Main
SideCorner = .()
SideCorner.CornerRadius = .(,)
SideCorner.Parent = Sidebar
Logo = .()
Logo.Size = .(,-,,)
Logo.Position = .(,)
Logo.BackgroundTransparency =
Logo.Text =
Logo.TextColor3 = .(,,)
Logo.Font = .Font.GothamBold
Logo.TextSize =
Logo.TextXAlignment = .TextXAlignment.Left
Logo.Parent = Sidebar
TabList = .()
TabList.Size = .(,-,,-)
TabList.Position = .(,)
TabList.BackgroundTransparency =
TabList.Parent = Sidebar
TabLayout = .()
TabLayout.Padding = .(,)
TabLayout.Parent = TabList
Header = .()
Header.Size = .(,-,,)
Header.Position = .(,)
Header.BackgroundTransparency =
Header.Parent = Main
Title = .()
Title.Size = .(,-,,)
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(,,)
Title.Font = .Font.GothamBold
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = Header
Close = .()
Close.Size = .(,)
Close.Position = .(,-,,)
Close.BackgroundColor3 = .(,,)
Close.Text =
Close.TextColor3 = .(,,)
Close.Font = .Font.GothamBold
Close.TextSize =
Close.Parent = Header
CloseCorner = .()
CloseCorner.CornerRadius = .(,)
CloseCorner.Parent = Close
Open = .()
Open.Size = .(,)
Open.Position = .(,)
Open.BackgroundColor3 = .(,,)
Open.Text =
Open.TextColor3 = .(,,)
Open.Font = .Font.GothamBold
Open.TextSize =
Open.Visible =
Open.Parent = Gui
OpenCorner = .()
OpenCorner.CornerRadius = .(,)
OpenCorner.Parent = Open
Close.MouseButton1Click:(()
Main.Visible =
Open.Visible =
)
Open.MouseButton1Click:(()
Main.Visible =
Open.Visible =
)
dragging =
dragStart
startPos
Header.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Main.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UIS.InputChanged:((input)
dragging
(input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
Main.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
Content = .()
Content.Size = .(,-,,-)
Content.Position = .(,)
Content.BackgroundTransparency =
Content.Parent = Main
Pages = {}
(name)
page = .()
page.Name = name
page.Size = .(,)
page.BackgroundTransparency =
page.BorderSizePixel =
page.ScrollBarThickness =
page.AutomaticCanvasSize = .AutomaticSize.Y
page.CanvasSize = .()
page.Visible =
page.Parent = Content
pad = .()
pad.PaddingRight = .(,)
pad.PaddingBottom = .(,)
pad.Parent = page
layout = .()
layout.Padding = .(,)
layout.SortOrder = .SortOrder.LayoutOrder
layout.Parent = page
Pages[name] = page
page
PlayerPage = ()
CombatPage = ()
ESPPage = ()
WorldPage = ()
UtilityPage = ()
PlayerPage.Visible =
(name, icon)
b = .()
b.Size = .(,,,)
b.BackgroundColor3 = .(,,)
b.Text = icon....name
b.TextColor3 = .(,,)
b.Font = .Font.GothamMedium
b.TextSize =
b.TextXAlignment = .TextXAlignment.Left
b.Parent = TabList
pad = .()
pad.PaddingLeft = .(,)
pad.Parent = b
c = .()
c.CornerRadius = .(,)
c.Parent = b
b.MouseButton1Click:(()
n,page (Pages)
page.Visible = n == name
_,v (TabList:())
v:()
v.BackgroundColor3 = .(,,)
v.TextColor3 = .(,,)
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
Title.Text = name
)
b
PlayerTab = (,)
CombatTab = (,)
ESPTab = (,)
WorldTab = (,)
UtilityTab = (,)
PlayerTab.BackgroundColor3 = .(,,)
PlayerTab.TextColor3 = .(,,)
(parent,text)
label = .()
label.Size = .(,-,,)
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = .(,,)
label.Font = .Font.GothamBold
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = parent
label
(parent,text,callback)
b = .()
b.Size = .(,-,,)
b.BackgroundColor3 = .(,,)
b.Text = text
b.TextColor3 = .(,,)
b.Font = .Font.GothamMedium
b.TextSize =
b.AutoButtonColor =
b.Parent = parent
c = .()
c.CornerRadius = .(,)
c.Parent = b
b.MouseButton1Click:(callback)
b
(parent,text,get,set)
b
()
on = ()
b.Text = text....(on )
b.BackgroundColor3 =
on
.(,,)
.(,,)
b = (parent,text,()
( ())
()
)
()
b
(parent,text,min,max,get,set,normal)
holder = .()
holder.Size = .(,-,,)
holder.BackgroundColor3 = .(,,)
holder.Parent = parent
corner = .()
corner.CornerRadius = .(,)
corner.Parent = holder
label = .()
label.Size = .(,-,,)
label.Position = .(,)
label.BackgroundTransparency =
label.TextColor3 = .(,,)
label.Font = .Font.Gotham
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = holder
normalBtn = .()
normalBtn.Size = .(,)
normalBtn.Position = .(,-,,)
normalBtn.BackgroundColor3 = .(,,)
normalBtn.Text =
normalBtn.TextColor3 = .(,,)
normalBtn.Font = .Font.GothamBold
normalBtn.TextSize =
normalBtn.Parent = holder
nc = .()
nc.CornerRadius = .(,)
nc.Parent = normalBtn
bar = .()
bar.Size = .(,-,,)
bar.Position = .(,)
bar.BackgroundColor3 = .(,,)
bar.Parent = holder
bc = .()
bc.CornerRadius = .(,)
bc.Parent = bar
fill = .()
fill.BackgroundColor3 = .(,,)
fill.Size = .(,,,)
fill.Parent = bar
fc = .()
fc.CornerRadius = .(,)
fc.Parent = fill
(x)
pct = .(
(x-bar.AbsolutePosition.X)/bar.AbsoluteSize.X,
,
)
value =
.(min+(max-min)*pct)
(value)
label.Text = text....value
fill.Size = .(pct,,,)
sliding =
bar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
sliding =
(input.Position.X)
)
UIS.InputChanged:((input)
sliding
(input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
(input.Position.X)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
sliding =
)
normalBtn.MouseButton1Click:(()
(normal)
pct = (normal-min)/(max-min)
label.Text = text....normal
fill.Size = .(pct,,,)
)
.(()
value = ()
pct = (value-min)/(max-min)
label.Text = text....math.(value)
fill.Size = .(pct,,,)
)
holder
(PlayerPage,)
(PlayerPage,,,,
()
WalkSpeed
,
(v)
WalkSpeed = v
WalkSpeedModified =
char = LP.Character
hum = char char:()
hum
hum.WalkSpeed = v
,
OriginalWalkSpeed)
(PlayerPage,,,,
()
JumpPower
,
(v)
JumpPower = v
JumpPowerModified =
char = LP.Character
hum = char char:()
hum
hum.UseJumpPower =
hum.JumpPower = v
,
OriginalJumpPower)
(PlayerPage,,,,
()
.(Gravity)
,
(v)
Gravity = v
GravityModified =
.Gravity = v
,
OriginalGravity)
(PlayerPage,,,,
()
.(FOV)
,
(v)
FOV = v
Camera.FieldOfView = v
,
OriginalFOV)
(PlayerPage,,()
WalkSpeed = OriginalWalkSpeed
JumpPower = OriginalJumpPower
HipHeight = OriginalHipHeight
WalkSpeedModified =
JumpPowerModified =
HipHeightModified =
char = LP.Character
hum = char char:()
hum
hum.WalkSpeed = OriginalWalkSpeed
hum.UseJumpPower =
hum.JumpPower = OriginalJumpPower
hum.HipHeight = OriginalHipHeight
)
(PlayerPage,,()
FOV = OriginalFOV
Camera.FieldOfView = OriginalFOV
)
(PlayerPage,,()
char = LP.Character
char
char:()
)
(PlayerPage,)
(PlayerPage,,
()
HighJump
,
(v)
HighJump = v
)
(PlayerPage,,
()
InfiniteJump
,
(v)
InfiniteJump = v
)
(PlayerPage,,
()
Fly
,
(v)
Fly = v
v
FlyUp =
FlyDown =
()
)
(PlayerPage,,
()
Noclip
,
(v)
Noclip = v
)
(PlayerPage,,
()
NoFall
,
(v)
NoFall = v
)
(PlayerPage,,
()
InvisibleFly
,
(v)
InvisibleFly = v
Invisible = v
Fly = v
(v)
v
FlyUp =
FlyDown =
()
)
(PlayerPage,)
(PlayerPage,,,,
()
.(HipHeight)
,
(v)
HipHeight = v
HipHeightModified =
char = LP.Character
hum = char char:()
hum
hum.HipHeight = v
,
OriginalHipHeight)
(PlayerPage,,
()
FreezeCharacter
,
(v)
FreezeCharacter = v
)
(PlayerPage,,
()
PlatformStand
,
(v)
PlatformStand = v
char = LP.Character
hum = char char:()
hum
hum.PlatformStand = v
)
(PlayerPage,,
()
AutoJump
,
(v)
AutoJump = v
)
(PlayerPage,,
()
AutoSprint
,
(v)
AutoSprint = v
)
(PlayerPage,,
()
Invisible100
,
(v)
Invisible100 = v
(v)
v
()
)
(PlayerPage,,()
char = LP.Character
hum = char char:()
hum
hum.Sit =
)
(PlayerPage,)
(PlayerPage,,()
WalkSpeed =
WalkSpeedModified =
char = LP.Character
hum = char char:()
hum
hum.WalkSpeed =
)
(PlayerPage,,()
WalkSpeed = OriginalWalkSpeed
WalkSpeedModified =
char = LP.Character
hum = char char:()
hum
hum.WalkSpeed = OriginalWalkSpeed
)
(PlayerPage,,()
WalkSpeed =
WalkSpeedModified =
char = LP.Character
hum = char char:()
hum
hum.WalkSpeed =
)
(CombatPage,)
(CombatPage,,
()
Aimbot
,
(v)
Aimbot = v
v
LockedTargetPlayer =
LockedAimPart =
)
(CombatPage,,
()
WallCheck
,
(v)
WallCheck = v
)
(CombatPage,,
()
TeamCheck
,
(v)
TeamCheck = v
)
(CombatPage,,,,
()
.(Smoothness*)
,
(v)
Smoothness = v/
,
)
(CoAimbot, esp and more

Universal