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Copy the script and paste it into your executor.
:() .Loaded:()
Players = :()
RunService = :()
UserInputService = :()
Lighting = :()
TweenService = :()
HttpService = :()
player = Players.LocalPlayer Players.PlayerAdded:()
camera = .CurrentCamera
playerGui = player:()
customSpawnPoint, infJumpConnection = ,
ConfigFile =
currentMoveSpeed =
minimized =
flyBV, flyConn, camPart, camConn
States = {
EyeExe = , Speed = , Jump = , InfJump = ,
Fullbright = , Noclip = , ESP = , Fly = ,
Freecam = , LowGravity =
}
()
dir = .(, , )
UserInputService:(.KeyCode.W) dir += camera.CFrame.LookVector
UserInputService:(.KeyCode.S) dir -= camera.CFrame.LookVector
UserInputService:(.KeyCode.A) dir -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D) dir += camera.CFrame.RightVector
UserInputService:(.KeyCode.Space) dir += .(, , )
UserInputService:(.KeyCode.LeftControl) dir -= .(, , )
player.Character player.Character:()
moveDir = player.Character.Humanoid.MoveDirection
moveDir.Magnitude > dir.Magnitude ==
look, right = camera.CFrame.LookVector, camera.CFrame.RightVector
dir = (look * moveDir:(look.Unit)) + (right * moveDir:(right.Unit))
dir
()
writefile (() (ConfigFile, HttpService:(States)) )
()
isfile (ConfigFile)
success, decoded = (() HttpService:((ConfigFile)) )
success decoded
k, v (decoded) States[k] ~= States[k] = v
()
(char)
char States.EyeExe
(()
model = Players:()
_, v (char:())
v:() v:() v:() v:() v:() v:()
_, v (model:()) v.Parent = char
model:()
)
player.CharacterAdded:(ApplyEyeMorph)
playerGui:() playerGui.DX_V3:()
clickSound = .(, :())
clickSound.SoundId = ; clickSound.Volume =
gui = .(, playerGui)
gui.Name = ; gui.ResetOnSpawn = ; gui.IgnoreGuiInset =
(obj)
s = .(, obj)
s.Thickness = ; s.Color = .(,,); s.ApplyStrokeMode = .ApplyStrokeMode.Contextual
s
tpBtn = .(, gui)
tpBtn.Name = ; tpBtn.Size = .(, , , ); tpBtn.Position = .(, -, , )
tpBtn.BackgroundColor3 = .(, , ); tpBtn.Image = ; tpBtn.Visible =
.(, tpBtn).CornerRadius = .(, )
tpStroke = .(, tpBtn)
tpStroke.Thickness = ; tpStroke.Color = .(, , )
mainFrame = .(, gui)
mainFrame.Name = ; mainFrame.Size = .(, , , ); mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , ); mainFrame.BorderSizePixel =
.(, mainFrame).CornerRadius = .(, )
shadow = .(, mainFrame)
shadow.BackgroundTransparency = ; shadow.Image = ; shadow.ImageColor3 = .(,,)
shadow.ImageTransparency = ; shadow.Size = .(, , , ); shadow.Position = .(, -, , -)
shadow.ScaleType = .ScaleType.Slice; shadow.SliceCenter = Rect.(, , , ); shadow.ZIndex = -
mainGrad = .(, mainFrame)
mainGrad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
mainGrad.Rotation =
.(()
c =
RunService.RenderStepped:((dt)
c = (c + dt * ) %
mainGrad.Offset = .(.(c * .pi * ) * , )
)
)
mainStroke = .(, mainFrame)
mainStroke.Thickness = ; mainStroke.Color = .(, , )
topBar = .(, mainFrame)
topBar.Size = .(, , , ); topBar.BackgroundColor3 = .(, , ); topBar.BackgroundTransparency =
.(, topBar).CornerRadius = .(, )
topGrad = .(, topBar)
topGrad.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
titleLabel = .(, topBar)
titleLabel.Text = ; titleLabel.Font = .Font.GothamBlack; titleLabel.TextSize =
titleLabel.TextColor3 = .(,,); titleLabel.Size = .(, , , )
titleLabel.BackgroundTransparency = ; titleLabel.TextXAlignment = .TextXAlignment.Left
(titleLabel)
sliderFrame = .(, topBar)
sliderFrame.Size = .(, , , ); sliderFrame.Position = .(, -, , -)
sliderFrame.BackgroundColor3 = .(, , )
.(, sliderFrame).CornerRadius = .(,)
sliderFill = .(, sliderFrame)
sliderFill.Size = .(, , , ); sliderFill.BackgroundColor3 = .(, , )
.(, sliderFill).CornerRadius = .(,)
sliderLabel = .(, sliderFrame)
sliderLabel.Text = ; sliderLabel.Size = .(,,,); sliderLabel.TextColor3 = .(,,)
sliderLabel.BackgroundTransparency = ; sliderLabel.Font = .Font.GothamBold; sliderLabel.TextSize =
(sliderLabel)
sliderFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
con
con = RunService.RenderStepped:(()
inputPos = (input.UserInputType == .UserInputType.Touch input.Position.X UserInputService:().X)
rel = .((inputPos - sliderFrame.AbsolutePosition.X) / sliderFrame.AbsoluteSize.X, , )
sliderFill.Size = .(rel, , , )
currentMoveSpeed = .(rel * )
sliderLabel.Text = ..currentMoveSpeed
input.UserInputState == .UserInputState.End con:()
)
)
searchFrame = .(, mainFrame)
searchFrame.Size = .(, -, , ); searchFrame.Position = .(, , , )
searchFrame.BackgroundColor3 = .(, , ); searchFrame.BackgroundTransparency =
.(, searchFrame).CornerRadius = .(, )
.(, searchFrame).Color = .(, , )
searchBox = .(, searchFrame)
searchBox.Size = .(, -, , ); searchBox.Position = .(, , , )
searchBox.BackgroundTransparency = ; searchBox.PlaceholderText =
searchBox.TextColor3 = .(,,); searchBox.Font = .Font.GothamMedium; searchBox.TextSize =
scroll = .(, mainFrame)
scroll.Size = .(, -, , -); scroll.Position = .(, , , )
scroll.BackgroundTransparency = ; scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = .(, , ); scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.BorderSizePixel =
mainListLayout = .(, scroll)
mainListLayout.SortOrder = .SortOrder.LayoutOrder; mainListLayout.Padding = .(, )
buttonContainer = .(, scroll)
buttonContainer.Size = .(, , , ); buttonContainer.BackgroundTransparency =
buttonContainer.AutomaticSize = .AutomaticSize.Y; buttonContainer.LayoutOrder =
grid = .(, buttonContainer)
grid.CellSize = .(, , , ); grid.CellPadding = .(, , , )
grid.SortOrder = .SortOrder.LayoutOrder; grid.HorizontalAlignment = .HorizontalAlignment.Center
creditsContainer = .(, scroll)
creditsContainer.Size = .(, , , ); creditsContainer.BackgroundTransparency = ; creditsContainer.LayoutOrder =
credList = .(, creditsContainer)
credList.HorizontalAlignment = .HorizontalAlignment.Center; credList.Padding = .(, )
credit1 = .(, creditsContainer)
credit1.Size = .(, , , ); credit1.BackgroundTransparency =
credit1.Text = ; credit1.TextColor3 = .(,,)
credit1.Font = .Font.GothamBlack; credit1.TextSize = ; (credit1)
credit2 = .(, creditsContainer)
credit2.Size = .(, , , ); credit2.BackgroundTransparency =
credit2.Text = ; credit2.TextColor3 = .(, , )
credit2.Font = .Font.GothamBold; credit2.TextSize = ; (credit2)
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
(text, stateKey, callback)
btnContainer = .(, buttonContainer)
btnContainer.Name = text; btnContainer.BackgroundTransparency =
btn = .(, btnContainer)
btn.Text = text; btn.Size = .(, , , )
btn.Font = .Font.GothamBold; btn.TextSize = ; btn.TextColor3 = .(, , )
btn.AutoButtonColor =
.(, btn).CornerRadius = .(, )
btnStroke = .(, btn)
btnStroke.Thickness = ; btnStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
()
stateKey
btn.BackgroundColor3 = States[stateKey] .(, , ) .(, , )
btnStroke.Color = States[stateKey] .(, , ) .(, , )
btn.BackgroundColor3 = .(, , )
btnStroke.Color = .(, , )
btn.MouseEnter:(() TweenService:(btnStroke, tweenInfo, {Color = .(, , )}):() )
btn.MouseLeave:(() TweenService:(btnStroke, tweenInfo, {Color = (stateKey States[stateKey]) .(,,) .(, , )}):() )
btn.MouseButton1Click:(()
clickSound:()
TweenService:(btn, TweenInfo.(, .EasingStyle.Sine), {Size = .(,,,)}):()
.()
TweenService:(btn, TweenInfo.(, .EasingStyle.Sine), {Size = .(,,,)}):()
stateKey
States[stateKey] = States[stateKey]; (); (); (States[stateKey])
callback ()
)
()
stateKey States[stateKey] .(() () )
(, , (state)
state player.Character player.Character:()
flyBV = .(, player.Character.HumanoidRootPart)
flyBV.MaxForce = .(.huge, .huge, .huge)
flyConn = RunService.RenderStepped:(()
dir = ()
flyBV.Velocity = dir.Magnitude > dir.Unit * currentMoveSpeed .(,,)
)
flyConn flyConn:()
flyBV flyBV:()
)
(, , (state)
tpBtn.Visible = state
hrp = player.Character player.Character:()
state
hrp hrp.Anchored =
camPart = .(, )
camPart.Anchored = ; camPart.Transparency = ; camPart.CanCollide =
camPart.CFrame = camera.CFrame; camera.CameraSubject = camPart
camConn = RunService.RenderStepped:(()
dir = ()
dir.Magnitude > camPart.CFrame = camPart.CFrame + (dir.Unit * (currentMoveSpeed/))
)
camConn camConn:()
camPart camPart:()
hrp hrp.Anchored =
player.Character player.Character:() camera.CameraSubject = player.Character.Humanoid
)
tpBtn.MouseButton1Click:(()
camPart player.Character player.Character:()
player.Character.HumanoidRootPart.CFrame = camPart.CFrame; clickSound:()
)
(, , (state)
state
sky = .(, Lighting)
sky.Name = ; id =
sky.SkyboxBk, sky.SkyboxDn, sky.SkyboxFt, sky.SkyboxLf, sky.SkyboxRt, sky.SkyboxUp = id, id, id, id, id, id
(player.Character)
Lighting:() Lighting.EyeSky:()
player:()
)
(, , (state)
().SpeedEnabled = state
().SpeedEnabled
player.Character player.Character:() player.Character.Humanoid.WalkSpeed = currentMoveSpeed
.()
player.Character player.Character:() player.Character.Humanoid.WalkSpeed =
)
(, , (state)
().JumpEnabled = state
().JumpEnabled
player.Character player.Character:()
player.Character.Humanoid.JumpPower = ; player.Character.Humanoid.UseJumpPower =
.()
player.Character player.Character:() player.Character.Humanoid.JumpPower =
)
(, , (state)
nc; nc = RunService.Stepped:(()
States.Noclip nc:()
player.Character
_, v (player.Character:()) v:() v.CanCollide =
)
)
(, , (state)
state
_, p (Players:())
p ~= player p.Character
h = .(, p.Character)
h.Name = ; h.FillColor = .(, , ); h.OutlineColor = .(, , )
_, p (Players:())
p.Character p.Character:() p.Character.DX_Highlight:()
)
(, , (state) Lighting.Brightness = state ; Lighting.GlobalShadows = state )
(, , (state)
infJumpConnection infJumpConnection:() infJumpConnection =
state
infJumpConnection = UserInputService.JumpRequest:(()
States.InfJump player.Character player.Character:()
player.Character.Humanoid:(.HumanoidStateType.Jumping)
)
)
(, , (state) .Gravity = state )
(, , ()
player.Character player.Character:() customSpawnPoint = player.Character.HumanoidRootPart.CFrame
)
(, , ()
customSpawnPoint player.Character player.Character:() player.Character.HumanoidRootPart.CFrame = customSpawnPoint
)
(, , ()
closestPlr, dist = , .huge
_, p (Players:())
p ~= player p.Character p.Character:()
d = (player.Character.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
d < dist dist = d; closestPlr = p
closestPlr player.Character.HumanoidRootPart.CFrame = closestPlr.Character.HumanoidRootPart.CFrame * .(, , )
)
(, , () (:())() )
(, , )
(, , )
(, , )
searchBox:():(()
input = searchBox.Text:()
_, child (buttonContainer:())
child:() child.Visible = child.Name:():(input)
)
minBtn = .(, topBar)
minBtn.Text = ; minBtn.Size = .(, , , ); minBtn.Position = .(, -, , )
minBtn.BackgroundTransparency = ; minBtn.TextColor3 = .(,,)
minBtn.Font = .Font.GothamBold; minBtn.TextSize = ; (minBtn)
minBtn.MouseButton1Click:(()
clickSound:(); minimized = minimized
mainFrame:(minimized .(, , , ) .(, , , ), , , , )
)
closeBtn = .(, topBar)
closeBtn.Text = ; closeBtn.Size = .(, , , ); closeBtn.Position = .(, -, , )
closeBtn.BackgroundTransparency = ; closeBtn.TextColor3 = .(, , )
closeBtn.Font = .Font.GothamBold; closeBtn.TextSize = ; (closeBtn)
closeBtn.MouseButton1Click:(() clickSound:() gui:() )
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.
Anything u could ever need

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