Run it
Copy the script and paste it into your executor.
styles = .ReplicatedStorage.Styles
kiryu
i,v (styles:())
v: v.VisualName.Value == v.Name ~=
kiryu = v
brawlerstyle = styles.Brawler
ToOverwrite = {
,
,
,
,
,
,
,
,
,
}
(x)
i,v (ToOverwrite)
x:(v)
i,v (kiryu:())
(v.Name)
x = brawlerstyle:(v.Name)
x
x:()
v:().Parent = brawlerstyle
plr = .Players.LocalPlayer
pgui = plr.PlayerGui
interf = pgui.Interface
bt = interf.Battle
main = bt.Main
status = plr.Status
(id)
sfx = .(, )
sfx.SoundId = ..(id)
:():(sfx)
(()
.(sfx.TimeLength)
sfx:()
)
(duration)
p = .Players.LocalPlayer
Status = p.Status
invun = .ReplicatedStorage.Invulnerable:()
invun.Parent = Status
duration
(()
.(duration)
invun:()
)
invun
(sfxname)
v = .ReplicatedStorage.Sounds:(sfxname)
sfx = .(, )
id = v.Value
sfx.SoundId = id
i,v (v:())
sfx[v.Name] = v.Value
.SoundService:(sfx)
.(, ()
sfx:()
)
()
sfx = .(, )
sfx.SoundId =
:():(sfx)
(()
.()
sfx:()
)
(text, color)
color color = .(, , )
pgui.Notify.Awards.ChildAdded:((c)
c.Text == text
c.TextColor3 = color
.(()
con;
con = :().RenderStepped:(()
c
con:()
c.TextColor3 = color
)()
)()
)
pgui[]:(text)
()
(obj, valName, newVal, valClass)
obj newVal valName
obj:(valName)
n = .(valClass)
n.Name = valName
n.Parent = obj
obj[valName].Value = newVal
()
plr.PlayerGui.Interface.Uberd.ImageTransparency <
()
(plr:() )
()
.ReplicatedStorage.Dungeon.Value
()
(plr.Character:() )
()
(() () plr.Status.Heat.Value >= )
()
(plr.Character:() )
()
status.Style.Value == brawlerstyle.Name
DragonColor = brawlerstyle.Color.Value
DragonSequence = ColorSequence.({ColorSequenceKeypoint.(, DragonColor), ColorSequenceKeypoint.(, DragonColor)})
main.XP.Fill.ImageColor3 = DragonColor
char = plr.Character
char.HumanoidRootPart.Fire_Main.Color = DragonSequence
char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Lines1.Color = DragonSequence
char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Lines2.Color = DragonSequence
char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= status.Heat.Value >=
char.HumanoidRootPart.Sparks.Color = DragonSequence
char.HumanoidRootPart.TimeFor.Enabled
char.HumanoidRootPart.TimeFor.Color = DragonSequence
char.UpperTorso[].Lines1.Color = DragonSequence
char.UpperTorso[].Lines2.Color = DragonSequence
char.UpperTorso[].Flare.Color = DragonSequence
char.UpperTorso[].Lines1.Enabled = ()
char.UpperTorso[].Flare.Enabled = ()
char.UpperTorso[].Smoke.Color = DragonSequence
char.UpperTorso.Evading.Color = DragonSequence
main.Heat.Fill.ImageColor3 = .(, , )
main.Heat.Fill2.ImageColor3 = .(, , )
main.Heat.ClimaxFill.ImageColor3 = .(, , )
main.Heat.ClimaxFill2.ImageColor3 = .(, , )
i,v (status:())
v.Changed:(style_changed)
kiryu_ablitites = {
[] = ,
[] =
}
i,v (kiryu_ablitites)
x = brawlerstyle:(i)
x
x.Value = v
x = .(, brawlerstyle)
x.Value = v
x.Name = i
(.ReplicatedStorage.Moves.ShuckyDrop, , , )
(.ReplicatedStorage.Moves.ShuckyDrop, , , )
(.ReplicatedStorage.Moves.ShuckyDrop, , , )
(.ReplicatedStorage.Moves.ShuckyDrop, , , )
status.Heat.Value ==
brawlerstyle.H_Distanced.Value =
brawlerstyle.H_Distanced.Value =
status.Heat.Changed:(()
status.Heat.Value ==
brawlerstyle.H_Distanced.Value =
brawlerstyle.H_Distanced.Value =
)
tweenserive = :()
ti = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut, , , )
ti2 = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut, , , )
color = .(, :())
ctween = tweenserive:(color, ti, {Saturation = -, Brightness = -})
ctween2 = tweenserive:(color, ti2, {Saturation = -, Brightness = -})
dashcooldown =
.UserInputService.InputBegan:((key)
.UserInputService:() ==
key.KeyCode == .KeyCode.L
key.KeyCode == .KeyCode.Z
dashcooldown
lookvector = .CurrentCamera.CFrame.LookVector * .(, , )
root = .Players.LocalPlayer.Character.PrimaryPart
lock = .Players.LocalPlayer.Character.LockedOn.Value
lock lock:() lock.Parent.Health.Value >
id =
anim = .()
anim.AnimationId = id
v = .Players.LocalPlayer.Character.Humanoid:(anim)
v:()
()
v:()
ctween2:()
ctween:()
dashcooldown =
root.Anchored =
()
()
.()
()
.()
root.Anchored =
root.CFrame = .(lock.Position - (lock.CFrame.LookVector * .(, , ).Unit * ), lock.Position)
()
()
.()
.()
dashcooldown =
()
dashcooldown =
id =
anim = .()
anim.AnimationId = id
v = .Players.LocalPlayer.Character.Humanoid:(anim)
v:()
root.Anchored =
ctween:()
.()
()
root.Anchored =
root.CFrame = .(root.Position, root.Position + lookvector)
bodyvel = .(, root)
bodyvel.MaxForce = .(.huge, .huge, .huge)
bodyvel.Velocity = lookvector *
hitbox = .(, bodyvel)
hitbox.CanCollide =
hitbox.CanQuery =
hitbox.Transparency =
hitbox.Size = .(, , )
w = .(, hitbox)
w.Part0 = hitbox
w.Part1 = root
b2 = :().Heartbeat:((d)
root.CFrame = root.CFrame + (bodyvel.Velocity*d)*
)
b = hitbox.Touched:((part)
part.CanCollide
vel = -bodyvel.Velocity
bodyvel:()
v:()
)
bodyvel.Destroying:(()
b:()
b2:()
hitbox:()
)
v.Ended:()
bodyvel
bodyvel:()
.()
()
dashcooldown =
)
level = interf.Battle.Main.XP.Label
t =
()
t == level.Text
num = (level.Text:())
level.Text = ..(num * )+
t = level.Text
()
level.Changed:(changelevel)
brawlerstyle.VisualName.Value =
brawlerstyle.Color.Value = .(, , )
.ReplicatedStorage.ScriptEvents.rplaysound:()
.ReplicatedStorage.ScriptEvents.rplaysound:()
(x1, x2, alpha)
x1 + (x2 - x1) * alpha
speedvalue =
walkspeed_increase = (speedvalue, , )
brawlerstyle.Speed.Value = brawlerstyle.Speed.Value * walkspeed_increase
.ReplicatedStorage.Styles.Rush.Speed.Value = .ReplicatedStorage.Styles.Rush.Speed.Value * walkspeed_increase
.ReplicatedStorage.Styles.Beast.Speed.Value = .ReplicatedStorage.Styles.Beast.Speed.Value * walkspeed_increase
i,v (.ReplicatedStorage.Moves:())
anispeed = v:()
combospeed = v:()
anispeed
anispeed.Value = anispeed.Value * speedvalue
combospeed
combospeed.Value = combospeed.Value / speedvalue
status.AttackBegan.Changed:(()
brawlerstyle.Grab.Value =
.()
brawlerstyle.Grab.Value =
)
()
status.Health.Value <= status.MaxHealth.Value *
heatuses =
()
status.Heat.Value >= heatuses <=
heatuses ==
.ReplicatedStorage.ScriptEvents.rplaysound:()
.ReplicatedStorage.ScriptEvents.rplaysound:()
heatuses = heatuses -
i=,
A_1 = {
[] = ,
[] = :().Moves.Taunt
}
Event = :().Events.ME
Event:(A_1)
.()
plr.ChildRemoved:((v)
v.Name ==
heatuses =
)
status.Heat.Changed:(()
()
()
)
status.Health.Changed:(()
()
()
)
Strike5 = brawlerstyle.Strike5
oldvalue = Strike5.Value
plr.PlayerGui.Interface.Uberd.Changed:(()
()
plr.PlayerGui.Interface.Uberd.ImageColor3 = .(, , )
Strike5.Value == oldvalue
Strike5.Value =
Strike5.Value = oldvalue
)
interf.Client.Disabled =
.()
interf.Client.Disabled =
()
Animation script

Universal