Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
LP = Players.LocalPlayer
gui = .()
gui.Name =
gui.Parent = (gethui ()) LP:()
gui.ResetOnSpawn =
gui.DisplayOrder =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
LOGO_ID =
FLY_SPEED =
toggle = .()
toggle.Parent = gui
toggle.Name =
toggle.Image = LOGO_ID
toggle.Size = .(, , , )
toggle.Position = .(, , , )
toggle.BackgroundTransparency =
toggle.BorderSizePixel =
toggle.Active =
toggle.ScaleType = .ScaleType.Fit
toggle.AutoButtonColor =
toggle.ZIndex =
borda = .()
borda.Color = .(, , )
borda.Thickness =
borda.Parent = toggle
brilho = .()
brilho.Color = .(, , )
brilho.Thickness =
brilho.Transparency =
brilho.Parent = toggle
menu = .()
menu.Parent = gui
menu.Name =
menu.Size = .(, , , )
menu.Position = .(, , , )
menu.BackgroundColor3 = .(, , )
menu.BorderSizePixel =
menu.Visible =
menu.Active =
menu.Draggable =
menu.ZIndex =
.(, menu).CornerRadius = .(, )
title = .()
title.Parent = menu
title.Size = .(, , , )
title.Text =
title.TextColor3 = .(, , )
title.BackgroundColor3 = .(, , )
title.BorderSizePixel =
title.Font = .Font.GothamBlack
title.TextSize =
title.ZIndex =
titleLine = .()
titleLine.Parent = menu
titleLine.Size = .(, -, , )
titleLine.Position = .(, , , )
titleLine.BackgroundColor3 = .(, , )
titleLine.BorderSizePixel =
titleLine.ZIndex =
tabs = .()
tabs.Parent = menu
tabs.Position = .(, , , )
tabs.Size = .(, -, , )
tabs.BackgroundTransparency =
tabs.ZIndex =
tabsLayout = .()
tabsLayout.Parent = tabs
tabsLayout.FillDirection = .FillDirection.Horizontal
tabsLayout.HorizontalAlignment = .HorizontalAlignment.Center
tabsLayout.Padding = .(, )
tabsLayout.SortOrder = .SortOrder.LayoutOrder
content = .()
content.Parent = menu
content.Position = .(, , , )
content.Size = .(, , , -)
content.BackgroundTransparency =
content.ZIndex =
pages = {}
currentTab =
(name)
page = .()
page.Name = name
page.Parent = content
page.Size = .(, , , )
page.BackgroundTransparency =
page.BorderSizePixel =
page.ScrollBarThickness =
page.AutomaticCanvasSize = .AutomaticSize.Y
page.CanvasSize = .(, , , )
page.Visible =
page.ZIndex =
layout = .()
layout.Parent = page
layout.Padding = .(, )
layout.SortOrder = .SortOrder.LayoutOrder
padding = .()
padding.Parent = page
padding.PaddingTop = .(, )
padding.PaddingBottom = .(, )
padding.PaddingLeft = .(, )
padding.PaddingRight = .(, )
pages[name] = page
page
()
()
()
ordem = {}
(nome, funcao, aba)
aba = aba
ordem[aba] = (ordem[aba] ) +
btn = .()
btn.Parent = pages[aba]
btn.Name = nome
btn.Size = .(, -, , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Text = nome ..
btn.Font = .Font.Gotham
btn.TextSize =
btn.BorderSizePixel =
btn.LayoutOrder = ordem[aba]
btn.ZIndex =
.(, btn).CornerRadius = .(, )
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = btn
estado =
btn.Activated:(()
novoEstado = estado
ok, err = (()
(novoEstado, btn)
)
ok
estado = novoEstado
btn.Text = nome .. .. (estado )
( .. nome .. .. (err))
)
btn
(nome, funcao, aba)
aba = aba
ordem[aba] = (ordem[aba] ) +
btn = .()
btn.Parent = pages[aba]
btn.Name = nome
btn.Size = .(, -, , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Text = nome
btn.Font = .Font.Gotham
btn.TextSize =
btn.BorderSizePixel =
btn.LayoutOrder = ordem[aba]
btn.ZIndex =
.(, btn).CornerRadius = .(, )
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = btn
btn.Activated:(()
ok, err = (funcao)
ok
( .. nome .. .. (err))
)
btn
(name)
btn = .()
btn.Parent = tabs
btn.Name = .. name
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Text = name
btn.Font = .Font.Gotham
btn.TextSize =
btn.BorderSizePixel =
btn.ZIndex =
.(, btn).CornerRadius = .(, )
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = btn
btn.Activated:(()
currentTab = name
pageName, page (pages)
page.Visible = (pageName == name)
_, child (tabs:())
child:()
child.BackgroundColor3 =
child.Name == .. name
.(, , )
.(, , )
)
()
()
()
pages[].Visible =
tabs:().BackgroundColor3 =
.(, , )
flying =
infJump =
noclip =
bv, bg
flyConnection
flyButton
()
flying =
flyConnection
flyConnection:()
flyConnection =
bv
bv:()
bv =
bg
bg:()
bg =
flyButton
flyButton.Text =
(estado)
estado
()
flying
character = LP.Character
character
humanoid = character:()
root = character:()
humanoid root
flying =
bv = .()
bv.Name =
bv.MaxForce = .(.huge, .huge, .huge)
bv.Velocity = .zero
bv.Parent = root
bg = .()
bg.Name =
bg.MaxTorque = .(.huge, .huge, .huge)
bg.P =
bg.D =
bg.Parent = root
flyConnection = RunService.RenderStepped:(()
flying
root.Parent humanoid.Parent
()
camera = .CurrentCamera
camera
direction = .zero
move = humanoid.MoveDirection
look = camera.CFrame.LookVector
right = camera.CFrame.RightVector
flatLook = .(look.X, , look.Z)
flatRight = .(right.X, , right.Z)
flatLook.Magnitude >
flatLook = flatLook.Unit
flatRight.Magnitude >
flatRight = flatRight.Unit
move.Magnitude >
direction = look * move:(flatLook)
+ right * move:(flatRight)
UIS:()
UIS:(.KeyCode.W)
direction += look
UIS:(.KeyCode.S)
direction -= look
UIS:(.KeyCode.A)
direction -= right
UIS:(.KeyCode.D)
direction += right
UIS:(.KeyCode.Space)
direction += .yAxis
UIS:(.KeyCode.LeftShift)
direction -= .yAxis
bv.Velocity = direction.Magnitude >
direction.Unit * FLY_SPEED
.zero
bg.CFrame = camera.CFrame
)
flyButton
flyButton.Text =
RunService.Heartbeat:(()
noclip LP.Character
_, part (LP.Character:())
part:()
part.CanCollide =
)
UIS.JumpRequest:(()
infJump LP.Character
hum = LP.Character:()
hum
hum:(.HumanoidStateType.Jumping)
)
flyButton = (, Fly, )
(, (estado)
hum = LP.Character
LP.Character:()
hum
hum.WalkSpeed = estado
, )
(, (estado)
hum = LP.Character
LP.Character:()
hum
hum.UseJumpPower =
hum.JumpPower = estado
, )
(, (estado)
infJump = estado
, )
(, (estado)
noclip = estado
estado LP.Character
_, part (LP.Character:())
part:()
part.CanCollide =
, )
(, ()
backpack = LP:()
mouse = LP:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
tool.Activated:(()
character = LP.Character
root = character
character:()
root
character:(mouse.Hit.Position + .(, , ))
)
tool.Parent = backpack
, )
(, ()
(:(
))()
, )
(, ()
(:(
))()
, )
(, ()
(:(
))()
, )
(, ()
(:(
))()
, )
(, ()
(:(
))()
, )
(, ()
().Auto_load =
().Game_config = {
Auto_reset = ,
Auto_teleport = ,
Only_drop_bond =
}
().Lobby_config = {
Players_number = ,
Auto_create_party = ,
Auto_recreate_party =
}
(:(
))()
, )
_, nomeAba ({, , })
i = ,
ordem[nomeAba] = (ordem[nomeAba] ) +
e = .()
e.Parent = pages[nomeAba]
e.Name = .. i
e.Size = .(, -, , )
e.BackgroundTransparency =
e.BorderSizePixel =
e.LayoutOrder = ordem[nomeAba]
tocando =
arrastando =
inicioToque
posicaoInicial
inputAtivo
LIMITE_ARRASTO =
toggle.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
tocando =
arrastando =
inicioToque = input.Position
posicaoInicial = toggle.Position
inputAtivo = input
)
UIS.InputChanged:((input)
tocando
mouseMovendo =
input.UserInputType == .UserInputType.MouseMovement
toqueMovendo =
input.UserInputType == .UserInputType.Touch
input == inputAtivo
mouseMovendo toqueMovendo
delta = input.Position - inicioToque
delta.Magnitude > LIMITE_ARRASTO
arrastando =
arrastando
toggle.Position = .(
posicaoInicial.X.Scale,
posicaoInicial.X.Offset + delta.X,
posicaoInicial.Y.Scale,
posicaoInicial.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
tocando
mouseSolto =
input.UserInputType == .UserInputType.MouseButton1
toqueSolto =
input.UserInputType == .UserInputType.Touch
input == inputAtivo
mouseSolto toqueSolto
arrastando
menu.Visible = menu.Visible
tocando =
arrastando =
inputAtivo =
)
(character)
()
humanoid = character:()
humanoid.Died:(stopFly)
LP.CharacterAdded:(onCharacterAdded)
LP.Character
(LP.Character)
RunService.RenderStepped:(()
pulse = .(.(.() * ))
brilho.Thickness = + pulse *
brilho.Transparency = + pulse *
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: scriptblox.com, rawscripts.net, raw.githubusercontent.com.
Galera infelizmente eu não vou poder ficar toda hora atualizando o roteiro, Ele é muito grande para eu ficar editando e copiando etc, praticamente ele é muito grande para eu fazer uns ajustes aí eu não consigo copiar ele completo, espero que goste da beta dele (goodbye)

Universal